git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			418 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			418 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        isosurf.cpp
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// Purpose:     wxGLCanvas demo program
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// Author:      Brian Paul (original gltk version), Wolfram Gloger
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// Modified by: Julian Smart
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/timer.h"
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#include "glcanvas.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "isosurf.h"
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// The following part is taken largely unchanged from the original C Version
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#include <math.h>
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GLboolean speed_test = GL_FALSE;
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GLboolean use_vertex_arrays = GL_FALSE;
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GLboolean doubleBuffer = GL_TRUE;
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GLboolean smooth = GL_TRUE;
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GLboolean lighting = GL_TRUE;
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#define MAXVERTS 10000
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static GLfloat verts[MAXVERTS][3];
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static GLfloat norms[MAXVERTS][3];
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static GLint numverts;
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static GLfloat xrot;
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static GLfloat yrot;
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static void read_surface( char *filename )
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{
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   FILE *f;
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   f = fopen(filename,"r");
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   if (!f) {
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      wxString msg("Couldn't read ");
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      msg += filename;
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      wxMessageBox(msg);
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      return;
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   }
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   numverts = 0;
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   while (!feof(f) && numverts<MAXVERTS) {
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      fscanf( f, "%f %f %f  %f %f %f",
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	      &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
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	      &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
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      numverts++;
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   }
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   numverts--;
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   printf("%d vertices, %d triangles\n", numverts, numverts-2);
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   fclose(f);
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}
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static void draw_surface( void )
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{
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   GLint i;
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#ifdef GL_EXT_vertex_array
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   if (use_vertex_arrays) {
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      glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
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   }
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   else {
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#endif
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      glBegin( GL_TRIANGLE_STRIP );
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      for (i=0;i<numverts;i++) {
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         glNormal3fv( norms[i] );
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         glVertex3fv( verts[i] );
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      }
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      glEnd();
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#ifdef GL_EXT_vertex_array
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   }
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#endif
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}
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static void draw1(void)
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{
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    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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    glPushMatrix();
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    glRotatef( yrot, 0.0, 1.0, 0.0 );
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    glRotatef( xrot, 1.0, 0.0, 0.0 );
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    draw_surface();
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    glPopMatrix();
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    glFlush();
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}
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static void InitMaterials(void)
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{
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    static float ambient[] = {0.1, 0.1, 0.1, 1.0};
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    static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
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    static float position0[] = {0.0, 0.0, 20.0, 0.0};
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    static float position1[] = {0.0, 0.0, -20.0, 0.0};
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    static float front_mat_shininess[] = {60.0};
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    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
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    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
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    /*
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    static float back_mat_shininess[] = {60.0};
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    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
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    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
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    */
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    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
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    static float lmodel_twoside[] = {GL_FALSE};
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    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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    glLightfv(GL_LIGHT0, GL_POSITION, position0);
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    glEnable(GL_LIGHT0);
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    glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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    glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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    glLightfv(GL_LIGHT1, GL_POSITION, position1);
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    glEnable(GL_LIGHT1);
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    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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    glEnable(GL_LIGHTING);
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    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
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    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
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    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
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}
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static void Init(void)
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{
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   glClearColor(0.0, 0.0, 0.0, 0.0);
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   glShadeModel(GL_SMOOTH);
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   glEnable(GL_DEPTH_TEST);
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   InitMaterials();
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   glMatrixMode(GL_PROJECTION);
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   glLoadIdentity();
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   glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
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   glMatrixMode(GL_MODELVIEW);
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   glLoadIdentity();
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   glTranslatef( 0.0, 0.0, -6.0 );
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#ifdef GL_EXT_vertex_array
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   if (use_vertex_arrays) {
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      glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
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      glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
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      glEnable( GL_VERTEX_ARRAY_EXT );
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      glEnable( GL_NORMAL_ARRAY_EXT );
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   }
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#endif
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}
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static void Reshape(int width, int height)
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{
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  glViewport(0, 0, (GLint)width, (GLint)height);
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}
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static GLenum Args(int argc, char **argv)
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{
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   GLint i;
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   for (i = 1; i < argc; i++) {
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      if (strcmp(argv[i], "-sb") == 0) {
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         doubleBuffer = GL_FALSE;
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      }
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      else if (strcmp(argv[i], "-db") == 0) {
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         doubleBuffer = GL_TRUE;
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      }
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      else if (strcmp(argv[i], "-speed") == 0) {
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         speed_test = GL_TRUE;
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         doubleBuffer = GL_TRUE;
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      }
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      else if (strcmp(argv[i], "-va") == 0) {
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         use_vertex_arrays = GL_TRUE;
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      }
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      else {
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         wxString msg("Bad option: ");
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         msg += argv[i];
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         wxMessageBox(msg);
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         return GL_FALSE;
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      }
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   }
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   return GL_TRUE;
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}
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// The following part was written for wxWindows 1.66
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MyFrame *frame = NULL;
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IMPLEMENT_APP(MyApp)
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit(void)
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{
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  Args(argc, argv);
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  // Create the main frame window
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  frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
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  // Give it an icon
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  frame->SetIcon(wxIcon("mondrian"));
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  // Make a menubar
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  wxMenu *fileMenu = new wxMenu;
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  fileMenu->Append(wxID_EXIT, "E&xit");
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  wxMenuBar *menuBar = new wxMenuBar;
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  menuBar->Append(fileMenu, "&File");
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  frame->SetMenuBar(menuBar);
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  // Make a TestGLCanvas
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  // JACS
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#ifdef __WXMSW__
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  int *gl_attrib = NULL;
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#else
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  int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
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			GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
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			GLX_DOUBLEBUFFER, None };
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#endif
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  if(!doubleBuffer
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#ifdef __X__ // JACS
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   || !wxGLCanvas::HaveVisual(gl_attrib)
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#endif
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   )
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   {
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      printf("don't have double buffer, disabling\n");
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#ifndef __WXMSW__
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      gl_attrib[9] = None;
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#endif
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      doubleBuffer = GL_FALSE;
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  }
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  frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
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				   gl_attrib);
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  // Show the frame
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  frame->Show(TRUE);
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  frame->m_canvas->SetCurrent();
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  read_surface( "isosurf.dat" );
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  Init();
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  return TRUE;
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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    const wxSize& size, long style):
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  wxFrame(frame, -1, title, pos, size, style)
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{
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    m_canvas = NULL;
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}
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// Intercept menu commands
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void MyFrame::OnExit(wxCommandEvent& event)
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{
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    Destroy();
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}
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bool MyFrame::OnClose(void)
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{
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    return TRUE;
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}
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/*
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 * TestGLCanvas implementation
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 */
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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    EVT_SIZE(TestGLCanvas::OnSize)
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    EVT_PAINT(TestGLCanvas::OnPaint)
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    EVT_CHAR(TestGLCanvas::OnChar)
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    EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
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    EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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END_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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    const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
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  wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
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{
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   parent->Show(TRUE);
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   SetCurrent();
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   /* Make sure server supports the vertex array extension */
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   char* extensions = (char *) glGetString( GL_EXTENSIONS );
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   if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
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      use_vertex_arrays = GL_FALSE;
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   }
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}
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TestGLCanvas::~TestGLCanvas(void)
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{
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& event )
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{
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    // This is a dummy, to avoid an endless succession of paint messages.
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    // OnPaint handlers must always create a wxPaintDC.
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    wxPaintDC dc(this);
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    draw1();
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    SwapBuffers();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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{
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    SetCurrent();
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    int width, height;
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    GetClientSize(& width, & height);
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    Reshape(width, height);
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}
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void TestGLCanvas::OnChar(wxKeyEvent& event)
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{
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    switch(event.KeyCode()) {
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    case WXK_ESCAPE:
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	exit(0);
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    case WXK_LEFT:
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	yrot -= 15.0;
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	break;
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    case WXK_RIGHT:
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	yrot += 15.0;
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	break;
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    case WXK_UP:
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	xrot += 15.0;
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	break;
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    case WXK_DOWN:
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	xrot -= 15.0;
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	break;
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    case 's': case 'S':
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	smooth = !smooth;
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	if (smooth) {
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	    glShadeModel(GL_SMOOTH);
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	} else {
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	    glShadeModel(GL_FLAT);
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	}
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	break;
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    case 'l': case 'L':
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	lighting = !lighting;
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	if (lighting) {
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	    glEnable(GL_LIGHTING);
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	} else {
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	    glDisable(GL_LIGHTING);
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	}
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	break;
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    }
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    Refresh();
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}
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void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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    static int dragging = 0;
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    static float last_x, last_y;
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    //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
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    if(event.LeftIsDown()) {
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	if(!dragging) {
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	    dragging = 1;
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	} else {
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	    yrot += (event.GetX() - last_x)*1.0;
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	    xrot += (event.GetY() - last_y)*1.0;
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	    Refresh();
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	}
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	last_x = event.GetX();
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	last_y = event.GetY();
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    } else
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	dragging = 0;
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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{
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    // Do nothing, to avoid flashing.
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}
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