2. fix for (initial) selection anchor position in wxTextCtrl git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8659 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2025 lines
59 KiB
C++
2025 lines
59 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: univ/themes/win32.cpp
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// Purpose: wxUniversal theme implementing Win32-like LNF
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/timer.h"
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#include "wx/intl.h"
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#include "wx/dc.h"
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#include "wx/window.h"
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#include "wx/dcmemory.h"
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#include "wx/button.h"
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#include "wx/scrolbar.h"
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#include "wx/textctrl.h"
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#endif // WX_PRECOMP
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/colschem.h"
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#include "wx/univ/theme.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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static const int BORDER_THICKNESS = 2;
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// ----------------------------------------------------------------------------
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// wxWin32Renderer: draw the GUI elements in Win32 style
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// ----------------------------------------------------------------------------
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class wxWin32Renderer : public wxRenderer
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{
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public:
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// constants
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enum wxArrowDirection
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{
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Arrow_Left,
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Arrow_Right,
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Arrow_Up,
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Arrow_Down,
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Arrow_Max
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};
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enum wxArrowStyle
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{
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Arrow_Normal,
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Arrow_Disabled,
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Arrow_Pressed,
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Arrow_StateMax
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};
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// ctor
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wxWin32Renderer(const wxColourScheme *scheme);
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// implement the base class pure virtuals
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virtual void DrawBackground(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT | wxALIGN_TOP,
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int indexAccel = -1,
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wxRect *rectBounds = NULL);
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virtual void DrawButtonLabel(wxDC& dc,
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const wxString& label,
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const wxBitmap& image,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT | wxALIGN_TOP,
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int indexAccel = -1,
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wxRect *rectBounds = NULL);
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virtual void DrawBorder(wxDC& dc,
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wxBorder border,
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const wxRect& rect,
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int flags = 0,
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wxRect *rectIn = (wxRect *)NULL);
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virtual void DrawHorizontalLine(wxDC& dc,
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wxCoord y, wxCoord x1, wxCoord x2);
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virtual void DrawVerticalLine(wxDC& dc,
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wxCoord x, wxCoord y1, wxCoord y2);
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virtual void DrawFrame(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0,
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int alignment = wxALIGN_LEFT,
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int indexAccel = -1);
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virtual void DrawButtonBorder(wxDC& dc,
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const wxRect& rect,
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int flags = 0,
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wxRect *rectIn = (wxRect *)NULL);
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virtual void DrawArrow(wxDC& dc,
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wxDirection dir,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawScrollbarThumb(wxDC& dc,
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wxOrientation orient,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawScrollbarShaft(wxDC& dc,
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wxOrientation orient,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawScrollCorner(wxDC& dc,
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const wxRect& rect);
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virtual void DrawItem(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawCheckItem(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags = 0);
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virtual void DrawCheckButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags = 0,
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wxAlignment align = wxALIGN_LEFT,
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int indexAccel = -1);
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virtual void DrawRadioButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags = 0,
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wxAlignment align = wxALIGN_LEFT,
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int indexAccel = -1);
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virtual void AdjustSize(wxSize *size, const wxWindow *window);
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virtual wxRect GetBorderDimensions(wxBorder border) const;
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virtual bool AreScrollbarsInsideBorder() const;
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virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos = -1) const;
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virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
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virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt) const;
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virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos = -1);
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virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
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virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
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{ return fontHeight + 2; }
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virtual wxSize GetCheckBitmapSize() const
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{ return wxSize(13, 13); }
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virtual wxSize GetRadioBitmapSize() const
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{ return wxSize(13, 13); }
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virtual wxCoord GetCheckItemMargin() const
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{ return 0; }
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virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
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const wxRect& rect);
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virtual wxRect GetTextClientArea(const wxTextCtrl *text,
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const wxRect& rect);
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protected:
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// common part of DrawLabel() and DrawItem()
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void DrawFocusRect(wxDC& dc, const wxRect& rect);
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// DrawLabel() and DrawButtonLabel() helper
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void DrawLabelShadow(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int alignment,
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int indexAccel);
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// DrawButtonBorder() helper
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void DoDrawBackground(wxDC& dc,
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const wxColour& col,
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const wxRect& rect);
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// DrawBorder() helpers: all of them shift and clip the DC after drawing
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// the border
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// just draw a rectangle with the given pen
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void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
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// draw the lower left part of rectangle
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void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
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// draw the rectange using the first brush for the left and top sides and
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// the second one for the bottom and right ones
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void DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2);
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// draw the normal 3D border
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void DrawRaisedBorder(wxDC& dc, wxRect *rect);
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// draw the border used for scrollbar arrows
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void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
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// public DrawArrow()s helper
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void DrawArrow(wxDC& dc, const wxRect& rect,
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wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
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// DrawArrowButton is used by DrawScrollbar and DrawComboButton
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void DrawArrowButton(wxDC& dc, const wxRect& rect,
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wxArrowDirection arrowDir,
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wxArrowStyle arrowStyle);
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// DrawCheckButton/DrawRadioButton helper
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void DrawCheckOrRadioButton(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags,
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wxAlignment align,
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int indexAccel);
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// get the standard check/radio button bitmap
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wxBitmap GetCheckBitmap(int flags);
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wxBitmap GetRadioBitmap(int flags);
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private:
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const wxColourScheme *m_scheme;
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// the sizing parameters (TODO make them changeable)
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wxSize m_sizeScrollbarArrow;
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// GDI objects we use for drawing
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wxColour m_colDarkGrey,
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m_colHighlight;
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wxPen m_penBlack,
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m_penDarkGrey,
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m_penLightGrey,
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m_penHighlight;
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// first row is for the normal state, second - for the disabled
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wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
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};
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// ----------------------------------------------------------------------------
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// wxWin32InputHandler and derived classes: process the keyboard and mouse
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// messages according to Windows standards
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// ----------------------------------------------------------------------------
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class wxWin32InputHandler : public wxInputHandler
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{
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public:
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wxWin32InputHandler(wxWin32Renderer *renderer);
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virtual bool HandleKey(wxControl *control,
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const wxKeyEvent& event,
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bool pressed);
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virtual bool HandleMouse(wxControl *control,
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const wxMouseEvent& event);
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protected:
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wxWin32Renderer *m_renderer;
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};
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class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
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{
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public:
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wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
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wxInputHandler *handler);
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virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
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virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
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virtual bool OnScrollTimer(wxScrollBar *scrollbar,
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const wxControlAction& action);
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protected:
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virtual bool IsAllowedButton(int button) { return button == 1; }
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virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
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{
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// we don't highlight anything
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}
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// the first and last event which caused the thumb to move
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wxMouseEvent m_eventStartDrag,
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m_eventLastDrag;
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// have we paused the scrolling because the mouse moved?
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bool m_scrollPaused;
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// we remember the interval of the timer to be able to restart it
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int m_interval;
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};
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class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
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{
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public:
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wxWin32CheckboxInputHandler(wxInputHandler *handler)
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: wxStdCheckboxInputHandler(handler) { }
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virtual bool HandleKey(wxControl *control,
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const wxKeyEvent& event,
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bool pressed);
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};
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// ----------------------------------------------------------------------------
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// wxWin32ColourScheme: uses (default) Win32 colours
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// ----------------------------------------------------------------------------
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class wxWin32ColourScheme : public wxColourScheme
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{
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public:
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virtual wxColour Get(StdColour col) const;
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virtual wxColour GetBackground(wxWindow *win) const;
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};
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// ----------------------------------------------------------------------------
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// wxWin32Theme
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// ----------------------------------------------------------------------------
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WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
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class wxWin32Theme : public wxTheme
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{
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public:
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wxWin32Theme();
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virtual ~wxWin32Theme();
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virtual wxRenderer *GetRenderer() { return m_renderer; }
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virtual wxInputHandler *GetInputHandler(const wxString& control);
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virtual wxColourScheme *GetColourScheme();
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private:
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// get the default input handler
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wxInputHandler *GetDefaultInputHandler();
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wxWin32Renderer *m_renderer;
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// the names of the already created handlers and the handlers themselves
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// (these arrays are synchronized)
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wxSortedArrayString m_handlerNames;
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wxArrayHandlers m_handlers;
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wxWin32InputHandler *m_handlerDefault;
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wxWin32ColourScheme *m_scheme;
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WX_DECLARE_THEME(win32)
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};
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// ----------------------------------------------------------------------------
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// standard bitmaps
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// ----------------------------------------------------------------------------
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static char *checked_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 5 1",
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"w c white",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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"ddddddddddddh",
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"dbbbbbbbbbbgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwbwgh",
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"dbwwwwwwbbwgh",
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"dbwbwwwbbbwgh",
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"dbwbbwbbbwwgh",
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"dbwbbbbbwwwgh",
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"dbwwbbbwwwwgh",
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"dbwwwbwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dgggggggggggh",
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"hhhhhhhhhhhhh"
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};
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static char *pressed_checked_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 4 1",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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"ddddddddddddh",
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"dbbbbbbbbbbgh",
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"dbggggggggggh",
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"dbgggggggbggh",
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"dbggggggbbggh",
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"dbgbgggbbbggh",
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"dbgbbgbbbgggh",
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"dbgbbbbbggggh",
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"dbggbbbgggggh",
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"dbgggbggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dgggggggggggh",
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"hhhhhhhhhhhhh"
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};
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static char *checked_item_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 3 1",
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"w c white",
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"b c black",
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"d c #808080",
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/* pixels */
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"wwwwwwwwwwwww",
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"wdddddddddddw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwbwdw",
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"wdwwwwwwbbwdw",
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"wdwbwwwbbbwdw",
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"wdwbbwbbbwwdw",
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"wdwbbbbbwwwdw",
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"wdwwbbbwwwwdw",
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"wdwwwbwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdddddddddddw",
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"wwwwwwwwwwwww"
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};
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static char *unchecked_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 5 1",
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"w c white",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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"ddddddddddddh",
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"dbbbbbbbbbbgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dbwwwwwwwwwgh",
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"dgggggggggggh",
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"hhhhhhhhhhhhh"
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};
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static char *pressed_unchecked_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 4 1",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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"ddddddddddddh",
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"dbbbbbbbbbbgh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"dbggggggggggh",
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"hhhhhhhhhhhhh"
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};
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static char *unchecked_item_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 2 1",
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"w c white",
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"d c #808080",
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/* pixels */
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"wwwwwwwwwwwww",
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"wdddddddddddw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
|
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"wdwwwwwwwwwdw",
|
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdwwwwwwwwwdw",
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"wdddddddddddw",
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"wwwwwwwwwwwww"
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};
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static char *checked_radio_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 6 1",
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" c None",
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"w c white",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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" dddd ",
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" ddbbbbdd ",
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" dbbwwwwbbh ",
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" dbwwwwwwgh ",
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" dbwwwbbwwwgh",
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" dbwwbbbbwwgh",
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" dbwwbbbbwwgh",
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" dbwwwbbwwwgh",
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" dbwwwwwwgh ",
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" dggwwwwggh ",
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" hhgggghh ",
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" hhhh ",
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" "
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};
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static char *pressed_checked_radio_xpm[] = {
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/* columns rows colors chars-per-pixel */
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"13 13 6 1",
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" c None",
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"w c white",
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"b c black",
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"d c #7f7f7f",
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"g c #c0c0c0",
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"h c #e0e0e0",
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/* pixels */
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" dddd ",
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" ddbbbbdd ",
|
|
" dbbggggbbh ",
|
|
" dbgggggggh ",
|
|
" dbgggbbggggh",
|
|
" dbggbbbbgggh",
|
|
" dbggbbbbgggh",
|
|
" dbgggbbggggh",
|
|
" dbgggggggh ",
|
|
" dggggggggh ",
|
|
" hhgggghh ",
|
|
" hhhh ",
|
|
" "
|
|
};
|
|
|
|
static char *unchecked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbwwwwbbh ",
|
|
" dbwwwwwwgh ",
|
|
" dbwwwwwwwwgh",
|
|
" dbwwwwwwwwgh",
|
|
" dbwwwwwwwwgh",
|
|
" dbwwwwwwwwgh",
|
|
" dbwwwwwwgh ",
|
|
" dggwwwwggh ",
|
|
" hhgggghh ",
|
|
" hhhh ",
|
|
" "
|
|
};
|
|
|
|
static char *pressed_unchecked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbggggbbh ",
|
|
" dbgggggggh ",
|
|
" dbgggggggggh",
|
|
" dbgggggggggh",
|
|
" dbgggggggggh",
|
|
" dbgggggggggh",
|
|
" dbgggggggh ",
|
|
" dggggggggh ",
|
|
" hhgggghh ",
|
|
" hhhh ",
|
|
" "
|
|
};
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32Theme
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32Theme::wxWin32Theme()
|
|
{
|
|
m_scheme = new wxWin32ColourScheme;
|
|
m_renderer = new wxWin32Renderer(m_scheme);
|
|
m_handlerDefault = NULL;
|
|
}
|
|
|
|
wxWin32Theme::~wxWin32Theme()
|
|
{
|
|
WX_CLEAR_ARRAY(m_handlers);
|
|
|
|
delete m_renderer;
|
|
delete m_scheme;
|
|
}
|
|
|
|
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
|
|
{
|
|
if ( !m_handlerDefault )
|
|
{
|
|
m_handlerDefault = new wxWin32InputHandler(m_renderer);
|
|
}
|
|
|
|
return m_handlerDefault;
|
|
}
|
|
|
|
wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
|
|
{
|
|
wxInputHandler *handler;
|
|
int n = m_handlerNames.Index(control);
|
|
if ( n == wxNOT_FOUND )
|
|
{
|
|
// create a new handler
|
|
if ( control == wxINP_HANDLER_BUTTON )
|
|
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
|
|
else if ( control == wxINP_HANDLER_SCROLLBAR )
|
|
handler = new wxWin32ScrollBarInputHandler(m_renderer,
|
|
GetDefaultInputHandler());
|
|
else if ( control == wxINP_HANDLER_CHECKBOX )
|
|
handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
|
|
else if ( control == wxINP_HANDLER_LISTBOX )
|
|
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
|
|
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
|
|
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
|
|
else if ( control == wxINP_HANDLER_TEXTCTRL )
|
|
handler = new wxStdTextCtrlInputHandler(GetDefaultInputHandler());
|
|
else
|
|
handler = GetDefaultInputHandler();
|
|
|
|
n = m_handlerNames.Add(control);
|
|
m_handlers.Insert(handler, n);
|
|
}
|
|
else // we already have it
|
|
{
|
|
handler = m_handlers[n];
|
|
}
|
|
|
|
return handler;
|
|
}
|
|
|
|
wxColourScheme *wxWin32Theme::GetColourScheme()
|
|
{
|
|
return m_scheme;
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxWin32ColourScheme
|
|
// ============================================================================
|
|
|
|
wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
|
|
{
|
|
wxColour col;
|
|
if ( win->UseBgCol() )
|
|
{
|
|
// use the user specified colour
|
|
col = win->GetBackgroundColour();
|
|
}
|
|
|
|
if ( win->IsContainerWindow() )
|
|
{
|
|
wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
|
|
if ( text )
|
|
{
|
|
if ( !text->IsEditable() )
|
|
col = Get(CONTROL);
|
|
//else: execute code below
|
|
}
|
|
|
|
if ( !col.Ok() )
|
|
{
|
|
// doesn't depend on the state
|
|
col = Get(WINDOW);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int flags = win->GetStateFlags();
|
|
|
|
// the colour set by the user should be used for the normal state
|
|
// and for the states for which we don't have any specific colours
|
|
if ( !col.Ok() || (flags != 0) )
|
|
{
|
|
if ( wxDynamicCast(win, wxScrollBar) )
|
|
col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
|
|
: SCROLLBAR);
|
|
else
|
|
col = Get(CONTROL);
|
|
}
|
|
}
|
|
|
|
return col;
|
|
}
|
|
|
|
wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
|
|
{
|
|
switch ( col )
|
|
{
|
|
case WINDOW: return *wxWHITE;
|
|
|
|
case CONTROL_PRESSED:
|
|
case CONTROL_CURRENT:
|
|
case CONTROL: return wxColour(0xc0c0c0);
|
|
|
|
case CONTROL_TEXT: return *wxBLACK;
|
|
|
|
case SCROLLBAR: return wxColour(0xe0e0e0);
|
|
case SCROLLBAR_PRESSED: return *wxBLACK;
|
|
|
|
case HIGHLIGHT: return wxColour(0x800000);
|
|
case HIGHLIGHT_TEXT: return wxColour(0xffffff);
|
|
|
|
case SHADOW_DARK: return *wxBLACK;
|
|
|
|
case CONTROL_TEXT_DISABLED:
|
|
case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
|
|
|
|
case SHADOW_IN: return wxColour(0xc0c0c0);
|
|
|
|
case CONTROL_TEXT_DISABLED_SHADOW:
|
|
case SHADOW_OUT: return wxColour(0x7f7f7f);
|
|
|
|
case MAX:
|
|
default:
|
|
wxFAIL_MSG(_T("invalid standard colour"));
|
|
return *wxBLACK;
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxWin32Renderer
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// construction
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
|
|
{
|
|
// init data
|
|
m_scheme = scheme;
|
|
m_sizeScrollbarArrow = wxSize(16, 16);
|
|
|
|
// init colours and pens
|
|
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
|
|
|
|
m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
|
|
m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
|
|
|
|
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
|
|
|
|
m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
|
|
m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
|
|
|
|
// init the arrow bitmaps
|
|
static const size_t ARROW_WIDTH = 7;
|
|
static const size_t ARROW_LENGTH = 4;
|
|
|
|
wxMask *mask;
|
|
wxMemoryDC dcNormal, dcDisabled;
|
|
for ( size_t n = 0; n < Arrow_Max; n++ )
|
|
{
|
|
bool isVertical = n > Arrow_Right;
|
|
int w, h;
|
|
if ( isVertical )
|
|
{
|
|
w = ARROW_WIDTH;
|
|
h = ARROW_LENGTH;
|
|
}
|
|
else
|
|
{
|
|
h = ARROW_WIDTH;
|
|
w = ARROW_LENGTH;
|
|
}
|
|
|
|
// disabled arrow is larger because of the shadow
|
|
m_bmpArrows[Arrow_Normal][n].Create(w, h);
|
|
m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
|
|
|
|
dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
|
|
dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
|
|
|
|
dcNormal.SetBackground(*wxWHITE_BRUSH);
|
|
dcDisabled.SetBackground(*wxWHITE_BRUSH);
|
|
dcNormal.Clear();
|
|
dcDisabled.Clear();
|
|
|
|
dcNormal.SetPen(m_penBlack);
|
|
dcDisabled.SetPen(m_penDarkGrey);
|
|
|
|
// calculate the position of the point of the arrow
|
|
wxCoord x1, y1;
|
|
if ( isVertical )
|
|
{
|
|
x1 = (ARROW_WIDTH - 1)/2;
|
|
y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
|
|
}
|
|
else // horizontal
|
|
{
|
|
x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
|
|
y1 = (ARROW_WIDTH - 1)/2;
|
|
}
|
|
|
|
wxCoord x2 = x1,
|
|
y2 = y1;
|
|
|
|
if ( isVertical )
|
|
x2++;
|
|
else
|
|
y2++;
|
|
|
|
for ( size_t i = 0; i < ARROW_LENGTH; i++ )
|
|
{
|
|
dcNormal.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
|
|
if ( isVertical )
|
|
{
|
|
x1--;
|
|
x2++;
|
|
|
|
if ( n == Arrow_Up )
|
|
{
|
|
y1++;
|
|
y2++;
|
|
}
|
|
else // down arrow
|
|
{
|
|
y1--;
|
|
y2--;
|
|
}
|
|
}
|
|
else // left or right arrow
|
|
{
|
|
y1--;
|
|
y2++;
|
|
|
|
if ( n == Arrow_Left )
|
|
{
|
|
x1++;
|
|
x2++;
|
|
}
|
|
else
|
|
{
|
|
x1--;
|
|
x2--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the shadow for the disabled one
|
|
dcDisabled.SetPen(m_penHighlight);
|
|
switch ( n )
|
|
{
|
|
case Arrow_Left:
|
|
y1 += 2;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
break;
|
|
|
|
case Arrow_Right:
|
|
x1 = ARROW_LENGTH - 1;
|
|
y1 = (ARROW_WIDTH - 1)/2 + 1;
|
|
x2 = 0;
|
|
y2 = ARROW_WIDTH;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
|
|
break;
|
|
|
|
case Arrow_Up:
|
|
x1 += 2;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
break;
|
|
|
|
case Arrow_Down:
|
|
x1 = ARROW_WIDTH - 1;
|
|
y1 = 1;
|
|
x2 = (ARROW_WIDTH - 1)/2;
|
|
y2 = ARROW_LENGTH;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
|
|
break;
|
|
|
|
}
|
|
|
|
dcNormal.SelectObject(wxNullBitmap);
|
|
dcDisabled.SelectObject(wxNullBitmap);
|
|
|
|
mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
|
|
m_bmpArrows[Arrow_Normal][n].SetMask(mask);
|
|
mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
|
|
m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
|
|
|
|
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// border stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
The raised border in Win32 looks like this:
|
|
|
|
IIIIIIIIIIIIIIIIIIIIIIB
|
|
I GB
|
|
I GB I = white (HILIGHT)
|
|
I GB H = light grey (LIGHT)
|
|
I GB G = dark grey (SHADOI)
|
|
I GB B = black (DKSHADOI)
|
|
I GB I = hIghlight (COLOR_3DHILIGHT)
|
|
I GB
|
|
IGGGGGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
|
|
The sunken border looks like this:
|
|
|
|
GGGGGGGGGGGGGGGGGGGGGGI
|
|
GBBBBBBBBBBBBBBBBBBBBHI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GHHHHHHHHHHHHHHHHHHHHHI
|
|
IIIIIIIIIIIIIIIIIIIIIII
|
|
|
|
The static border (used for the controls which don't get focus) is like
|
|
this:
|
|
|
|
GGGGGGGGGGGGGGGGGGGGGGW
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
WWWWWWWWWWWWWWWWWWWWWWW
|
|
|
|
The most complicated is the double border:
|
|
|
|
HHHHHHHHHHHHHHHHHHHHHHB
|
|
HWWWWWWWWWWWWWWWWWWWWGB
|
|
HWHHHHHHHHHHHHHHHHHHHGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWHHHHHHHHHHHHHHHHHHHGB
|
|
HGGGGGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
|
|
And the simple border is, well, simple:
|
|
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
*/
|
|
|
|
void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
|
|
{
|
|
// draw
|
|
dc.SetPen(pen);
|
|
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
|
dc.DrawRectangle(*rect);
|
|
|
|
// adjust the rect
|
|
rect->Inflate(-1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
|
|
{
|
|
// draw the bottom and right sides
|
|
dc.SetPen(pen);
|
|
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
|
rect->GetRight() + 1, rect->GetBottom());
|
|
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
|
rect->GetRight(), rect->GetBottom());
|
|
|
|
// adjust the rect
|
|
rect->width--;
|
|
rect->height--;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
|
|
const wxPen& pen1, const wxPen& pen2)
|
|
{
|
|
// draw the rectangle
|
|
dc.SetPen(pen1);
|
|
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
|
|
rect->GetLeft(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
|
|
rect->GetRight(), rect->GetTop());
|
|
dc.SetPen(pen2);
|
|
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
|
rect->GetRight(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
|
rect->GetRight() + 1, rect->GetBottom());
|
|
|
|
// adjust the rect
|
|
rect->Inflate(-1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
|
|
{
|
|
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
|
|
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
|
|
{
|
|
if ( isPressed )
|
|
{
|
|
DrawRect(dc, rect, m_penDarkGrey);
|
|
|
|
// the arrow is usually drawn inside border of width 2 and is offset by
|
|
// another pixel in both directions when it's pressed - as the border
|
|
// in this case is more narrow as well, we have to adjust rect like
|
|
// this:
|
|
rect->Inflate(-1);
|
|
rect->x++;
|
|
rect->y++;
|
|
}
|
|
else
|
|
{
|
|
DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
|
|
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawBorder(wxDC& dc,
|
|
wxBorder border,
|
|
const wxRect& rectTotal,
|
|
int WXUNUSED(flags),
|
|
wxRect *rectIn)
|
|
{
|
|
int i;
|
|
|
|
wxRect rect = rectTotal;
|
|
|
|
switch ( border )
|
|
{
|
|
case wxBORDER_SUNKEN:
|
|
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
|
|
{
|
|
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
|
|
}
|
|
break;
|
|
|
|
case wxBORDER_STATIC:
|
|
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
|
break;
|
|
|
|
case wxBORDER_RAISED:
|
|
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
|
|
DrawRaisedBorder(dc, &rect);
|
|
break;
|
|
|
|
case wxBORDER_DOUBLE:
|
|
DrawArrowBorder(dc, &rect);
|
|
DrawRect(dc, &rect, m_penLightGrey);
|
|
break;
|
|
|
|
case wxBORDER_SIMPLE:
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown border type"));
|
|
// fall through
|
|
|
|
case wxBORDER_DEFAULT:
|
|
case wxBORDER_NONE:
|
|
break;
|
|
}
|
|
|
|
if ( rectIn )
|
|
*rectIn = rect;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
|
|
{
|
|
wxCoord width;
|
|
switch ( border )
|
|
{
|
|
case wxBORDER_RAISED:
|
|
case wxBORDER_SUNKEN:
|
|
width = BORDER_THICKNESS;
|
|
break;
|
|
|
|
case wxBORDER_SIMPLE:
|
|
case wxBORDER_STATIC:
|
|
width = 1;
|
|
break;
|
|
|
|
case wxBORDER_DOUBLE:
|
|
width = 3;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown border type"));
|
|
// fall through
|
|
|
|
case wxBORDER_DEFAULT:
|
|
case wxBORDER_NONE:
|
|
width = 0;
|
|
break;
|
|
}
|
|
|
|
wxRect rect;
|
|
rect.x =
|
|
rect.y =
|
|
rect.width =
|
|
rect.height = width;
|
|
|
|
return rect;
|
|
}
|
|
|
|
bool wxWin32Renderer::AreScrollbarsInsideBorder() const
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// borders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
|
|
const wxRect& rectTotal,
|
|
int flags,
|
|
wxRect *rectIn)
|
|
{
|
|
wxRect rect = rectTotal;
|
|
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// button pressed: draw a double border around it
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
DrawRect(dc, &rect, m_penDarkGrey);
|
|
}
|
|
else
|
|
{
|
|
// button not pressed
|
|
|
|
if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
|
|
{
|
|
// button either default or focused (or both): add an extra border around it
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
}
|
|
|
|
// now draw a normal button
|
|
DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
|
|
DrawHalfRect(dc, &rect, m_penDarkGrey);
|
|
}
|
|
|
|
if ( rectIn )
|
|
{
|
|
*rectIn = rect;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// lines and frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
|
|
wxCoord y, wxCoord x1, wxCoord x2)
|
|
{
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x1, y, x2 + 1, y);
|
|
dc.SetPen(m_penHighlight);
|
|
y++;
|
|
dc.DrawLine(x1, y, x2 + 1, y);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
|
|
wxCoord x, wxCoord y1, wxCoord y2)
|
|
{
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x, y1, x, y2 + 1);
|
|
dc.SetPen(m_penHighlight);
|
|
x++;
|
|
dc.DrawLine(x, y1, x, y2 + 1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawFrame(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel)
|
|
{
|
|
wxCoord height = 0; // of the label
|
|
wxRect rectFrame = rect;
|
|
if ( !label.empty() )
|
|
{
|
|
// the text should touch the top border of the rect, so the frame
|
|
// itself should be lower
|
|
dc.GetTextExtent(label, NULL, &height);
|
|
rectFrame.y += height / 2;
|
|
rectFrame.height -= height / 2;
|
|
|
|
// we have to draw each part of the frame individually as we can't
|
|
// erase the background beyond the label as it might contain some
|
|
// pixmap already, so drawing everything and then overwriting part of
|
|
// the frame with label doesn't work
|
|
|
|
// TODO: the +5 and space insertion should be customizable
|
|
|
|
wxRect rectText;
|
|
rectText.x = rectFrame.x + 5;
|
|
rectText.y = rect.y;
|
|
rectText.width = rectFrame.width - 7; // +2 border width
|
|
rectText.height = height;
|
|
|
|
wxString label2;
|
|
label2 << _T(' ') << label << _T(' ');
|
|
if ( indexAccel != -1 )
|
|
{
|
|
// adjust it as we prepended a space
|
|
indexAccel++;
|
|
}
|
|
|
|
wxRect rectLabel;
|
|
DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
|
|
|
|
StandardDrawFrame(dc, rectFrame, rectLabel);
|
|
}
|
|
else
|
|
{
|
|
// just draw the complete frame
|
|
DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// label
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
|
|
{
|
|
// VZ: this doesn't work under Windows, the dotted pen has dots of 3
|
|
// pixels each while we really need dots here... PS_ALTERNATE might
|
|
// work, but it is for NT 5 only
|
|
#if 0
|
|
DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
|
|
#else
|
|
// draw the pixels manually: note that to behave in the same manner as
|
|
// DrawRect(), we must exclude the bottom and right borders from the
|
|
// rectangle
|
|
wxCoord x1 = rect.GetLeft(),
|
|
y1 = rect.GetTop(),
|
|
x2 = rect.GetRight(),
|
|
y2 = rect.GetBottom();
|
|
|
|
dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
|
|
dc.SetLogicalFunction(wxINVERT);
|
|
|
|
wxCoord z;
|
|
for ( z = x1 + 1; z < x2; z += 2 )
|
|
dc.DrawPoint(z, rect.GetTop());
|
|
|
|
wxCoord shift = z == x2 ? 0 : 1;
|
|
for ( z = y1 + shift; z < y2; z += 2 )
|
|
dc.DrawPoint(x2, z);
|
|
|
|
shift = z == y2 ? 0 : 1;
|
|
for ( z = x2 - shift; z > x1; z -= 2 )
|
|
dc.DrawPoint(z, y2);
|
|
|
|
shift = z == x1 ? 0 : 1;
|
|
for ( z = y2 - shift; z > y1; z -= 2 )
|
|
dc.DrawPoint(x1, z);
|
|
|
|
dc.SetLogicalFunction(wxCOPY);
|
|
#endif // 0/1
|
|
}
|
|
|
|
void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int alignment,
|
|
int indexAccel)
|
|
{
|
|
// make the text grey and draw a shadow of it
|
|
dc.SetTextForeground(m_colHighlight);
|
|
wxRect rectShadow = rect;
|
|
rectShadow.x++;
|
|
rectShadow.y++;
|
|
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
|
|
dc.SetTextForeground(m_colDarkGrey);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounds)
|
|
{
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
DrawLabelShadow(dc, label, rect, alignment, indexAccel);
|
|
}
|
|
|
|
wxRect rectLabel;
|
|
dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
|
|
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
rectLabel.Inflate(1);
|
|
DrawFocusRect(dc, rectLabel);
|
|
}
|
|
|
|
if ( rectBounds )
|
|
*rectBounds = rectLabel;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& image,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounds)
|
|
{
|
|
// shift the label if a button is pressed
|
|
wxRect rectLabel = rect;
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
rectLabel.x++;
|
|
rectLabel.y++;
|
|
}
|
|
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
|
|
}
|
|
|
|
// leave enough space for the focus rectangle
|
|
wxRect rectText = rectLabel;
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
rectText.Inflate(-2);
|
|
}
|
|
|
|
dc.DrawLabel(label, image, rectText, alignment, indexAccel, rectBounds);
|
|
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// the focus rectangle is never pressed, so undo the shift done
|
|
// above
|
|
rectText.x--;
|
|
rectText.y--;
|
|
rectText.width--;
|
|
rectText.height--;
|
|
}
|
|
|
|
DrawFocusRect(dc, rectText);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// (check)listbox items
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxColour colFg;
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
|
|
colFg = dc.GetTextForeground();
|
|
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
|
dc.SetBrush(wxBrush(colBg, wxSOLID));
|
|
dc.SetPen(wxPen(colBg, 0, wxSOLID));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
wxRect rectText = rect;
|
|
rectText.x += 2;
|
|
rectText.width -= 2;
|
|
dc.DrawLabel(label, wxNullBitmap, rectText);
|
|
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
DrawFocusRect(dc, rect);
|
|
}
|
|
|
|
// restore the text colour
|
|
if ( colFg.Ok() )
|
|
{
|
|
dc.SetTextForeground(colFg);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxBitmap bmp;
|
|
if ( bitmap.Ok() )
|
|
{
|
|
bmp = bitmap;
|
|
}
|
|
else // use default bitmap
|
|
{
|
|
bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
|
|
: unchecked_item_xpm);
|
|
}
|
|
|
|
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
|
|
TRUE /* use mask */);
|
|
|
|
wxRect rectLabel = rect;
|
|
int bmpWidth = bmp.GetWidth();
|
|
rectLabel.x += bmpWidth;
|
|
rectLabel.width -= bmpWidth;
|
|
|
|
DrawItem(dc, label, rectLabel, flags);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// check/radio buttons
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBitmap wxWin32Renderer::GetCheckBitmap(int flags)
|
|
{
|
|
char **xpm;
|
|
if ( flags & wxCONTROL_CHECKED )
|
|
{
|
|
xpm = flags & wxCONTROL_PRESSED ? pressed_checked_xpm
|
|
: checked_xpm;
|
|
}
|
|
else // unchecked
|
|
{
|
|
xpm = flags & wxCONTROL_PRESSED ? pressed_unchecked_xpm
|
|
: unchecked_xpm;
|
|
}
|
|
|
|
return wxBitmap(xpm);
|
|
}
|
|
|
|
wxBitmap wxWin32Renderer::GetRadioBitmap(int flags)
|
|
{
|
|
char **xpm;
|
|
if ( flags & wxCONTROL_CHECKED )
|
|
{
|
|
xpm = flags & wxCONTROL_PRESSED ? pressed_checked_radio_xpm
|
|
: checked_radio_xpm;
|
|
}
|
|
else // unchecked
|
|
{
|
|
xpm = flags & wxCONTROL_PRESSED ? pressed_unchecked_radio_xpm
|
|
: unchecked_radio_xpm;
|
|
}
|
|
|
|
return wxBitmap(xpm);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
// calculate the position of the bitmap and of the label
|
|
wxCoord xBmp,
|
|
yBmp = rect.y + (rect.height - bitmap.GetHeight()) / 2;
|
|
|
|
wxRect rectLabel;
|
|
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
|
|
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
|
|
|
|
if ( align == wxALIGN_RIGHT )
|
|
{
|
|
xBmp = rect.GetRight() - bitmap.GetWidth();
|
|
rectLabel.x = rect.x + 3;
|
|
rectLabel.SetRight(xBmp);
|
|
}
|
|
else // normal (checkbox to the left of the text) case
|
|
{
|
|
xBmp = rect.x;
|
|
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
|
|
rectLabel.SetRight(rect.GetRight());
|
|
}
|
|
|
|
dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
|
|
|
|
DrawLabel(dc, label, rectLabel, flags,
|
|
wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL, indexAccel);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
DrawCheckOrRadioButton(dc, label,
|
|
bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
|
|
rect, flags, align, indexAccel);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
DrawCheckOrRadioButton(dc, label,
|
|
bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
|
|
rect, flags, align, indexAccel);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// background
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DoDrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect)
|
|
{
|
|
wxBrush brush(col, wxSOLID);
|
|
dc.SetBrush(brush);
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// just fill it with the given or default bg colour
|
|
wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
|
|
DoDrawBackground(dc, colBg, rect);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// scrollbar
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawArrow(wxDC& dc,
|
|
wxDirection dir,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// get the bitmap for this arrow
|
|
wxArrowDirection arrowDir;
|
|
switch ( dir )
|
|
{
|
|
case wxLEFT: arrowDir = Arrow_Left; break;
|
|
case wxRIGHT: arrowDir = Arrow_Right; break;
|
|
case wxUP: arrowDir = Arrow_Up; break;
|
|
case wxDOWN: arrowDir = Arrow_Down; break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown arrow direction"));
|
|
return;
|
|
}
|
|
|
|
wxArrowStyle arrowStyle;
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// can't be pressed and disabled
|
|
arrowStyle = Arrow_Pressed;
|
|
}
|
|
else
|
|
{
|
|
arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
|
|
}
|
|
|
|
DrawArrowButton(dc, rect, arrowDir, arrowStyle);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrow(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxArrowDirection arrowDir,
|
|
wxArrowStyle arrowStyle)
|
|
{
|
|
const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
|
|
|
|
// under Windows the arrows always have the same size so just centre it in
|
|
// the provided rectangle
|
|
wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
|
|
y = rect.y + (rect.height - bmp.GetHeight()) / 2;
|
|
|
|
// Windows does it like this...
|
|
if ( arrowDir == Arrow_Left )
|
|
x--;
|
|
|
|
// draw it
|
|
dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
|
|
const wxRect& rectAll,
|
|
wxArrowDirection arrowDir,
|
|
wxArrowStyle arrowStyle)
|
|
{
|
|
wxRect rect = rectAll;
|
|
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
|
|
DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
|
|
DrawArrow(dc, rect, arrowDir, arrowStyle);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// we don't use the flags, the thumb never changes appearance
|
|
wxRect rectThumb = rect;
|
|
DrawArrowBorder(dc, &rectThumb);
|
|
DrawBackground(dc, wxNullColour, rectThumb);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rectBar,
|
|
int flags)
|
|
{
|
|
wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
|
|
? wxColourScheme::SCROLLBAR_PRESSED
|
|
: wxColourScheme::SCROLLBAR;
|
|
DoDrawBackground(dc, m_scheme->Get(col), rectBar);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
|
|
{
|
|
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
|
wxScrollBar::Element elem,
|
|
int thumbPos) const
|
|
{
|
|
return StandardGetScrollbarRect(scrollbar, elem,
|
|
thumbPos, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
|
|
{
|
|
return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
|
|
const wxPoint& pt) const
|
|
{
|
|
return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
|
|
int thumbPos)
|
|
{
|
|
return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
|
|
wxCoord coord)
|
|
{
|
|
return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// text control geometry
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
|
|
const wxRect& rect)
|
|
{
|
|
// this is what Windows does
|
|
wxRect rectTotal = rect;
|
|
rectTotal.Inflate(10);
|
|
rectTotal.height++;
|
|
|
|
return rectTotal;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
|
|
const wxRect& rect)
|
|
{
|
|
// undo GetTextTotalArea()
|
|
wxRect rectText = rect;
|
|
rectText.height--;
|
|
rectText.Inflate(-10);
|
|
|
|
return rectText;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// size adjustments
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
|
|
{
|
|
if ( wxDynamicCast(window, wxScrollBar) )
|
|
{
|
|
// we only set the width of vert scrollbars and height of the
|
|
// horizontal ones
|
|
if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
|
|
size->y = m_sizeScrollbarArrow.y;
|
|
else
|
|
size->x = m_sizeScrollbarArrow.x;
|
|
}
|
|
else if ( wxDynamicCast(window, wxButton) )
|
|
{
|
|
// TODO
|
|
size->x += 3*window->GetCharWidth();
|
|
wxSize sizeDef = wxButton::GetDefaultSize();
|
|
if ( size->x < sizeDef.x )
|
|
size->x = sizeDef.x;
|
|
|
|
wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
|
|
if ( size->y < heightBtn - 8 )
|
|
size->y = heightBtn;
|
|
else
|
|
size->y += 9;
|
|
}
|
|
else
|
|
{
|
|
// take into account the border width
|
|
wxRect rectBorder = GetBorderDimensions(window->GetBorder());
|
|
size->x += rectBorder.x + rectBorder.width;
|
|
size->y += rectBorder.y + rectBorder.height;
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxInputHandler
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32InputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
|
|
{
|
|
m_renderer = renderer;
|
|
}
|
|
|
|
bool wxWin32InputHandler::HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
bool wxWin32InputHandler::HandleMouse(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32ScrollBarInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32ScrollBarInputHandler::
|
|
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
|
|
wxInputHandler *handler)
|
|
: wxStdScrollBarInputHandler(renderer, handler)
|
|
{
|
|
m_scrollPaused = FALSE;
|
|
m_interval = 0;
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
|
|
const wxControlAction& action)
|
|
{
|
|
// stop if went beyond the position of the original click (this can only
|
|
// happen when we scroll by pages)
|
|
bool stop = FALSE;
|
|
if ( action == wxACTION_SCROLL_PAGE_DOWN )
|
|
{
|
|
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
|
!= wxHT_SCROLLBAR_BAR_2;
|
|
}
|
|
else if ( action == wxACTION_SCROLL_PAGE_UP )
|
|
{
|
|
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
|
!= wxHT_SCROLLBAR_BAR_1;
|
|
}
|
|
|
|
if ( stop )
|
|
{
|
|
StopScrolling(scrollbar);
|
|
|
|
scrollbar->Refresh();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
// remember the current state
|
|
bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
|
|
|
|
// do process the message
|
|
bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
|
|
|
|
// analyse the changes
|
|
if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
|
|
{
|
|
// we just started dragging the thumb, remember its initial position to
|
|
// be able to restore it if the drag is cancelled later
|
|
m_eventStartDrag = event;
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
// we don't highlight scrollbar elements, so there is no need to process
|
|
// mouse move events normally - only do it while mouse is captured (i.e.
|
|
// when we're dragging the thumb or pressing on something)
|
|
if ( !m_winCapture )
|
|
return FALSE;
|
|
|
|
if ( event.Entering() )
|
|
{
|
|
// we're not interested in this at all
|
|
return FALSE;
|
|
}
|
|
|
|
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
|
|
wxHitTest ht;
|
|
if ( m_scrollPaused )
|
|
{
|
|
// check if the mouse returned to its original location
|
|
|
|
if ( event.Leaving() )
|
|
{
|
|
// it surely didn't
|
|
return FALSE;
|
|
}
|
|
|
|
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
|
if ( ht == m_htLast )
|
|
{
|
|
// yes it did, resume scrolling
|
|
m_scrollPaused = FALSE;
|
|
if ( m_timerScroll )
|
|
{
|
|
// we were scrolling by line/page, restart timer
|
|
m_timerScroll->Start(m_interval);
|
|
|
|
Press(scrollbar, TRUE);
|
|
}
|
|
else // we were dragging the thumb
|
|
{
|
|
// restore its last location
|
|
HandleThumbMove(scrollbar, m_eventLastDrag);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
else // normal case, scrolling hasn't been paused
|
|
{
|
|
// if we're scrolling the scrollbar because the arrow or the shaft was
|
|
// pressed, check that the mouse stays on the same scrollbar element
|
|
|
|
if ( event.Moving() )
|
|
{
|
|
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
|
}
|
|
else // event.Leaving()
|
|
{
|
|
ht = wxHT_NOWHERE;
|
|
}
|
|
|
|
// if we're dragging the thumb and the mouse stays in the scrollbar, it
|
|
// is still ok - we only want to catch the case when the mouse leaves
|
|
// the scrollbar here
|
|
if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
|
|
{
|
|
ht = wxHT_SCROLLBAR_THUMB;
|
|
}
|
|
|
|
if ( ht != m_htLast )
|
|
{
|
|
// what were we doing? 2 possibilities: either an arrow/shaft was
|
|
// pressed in which case we have a timer and so we just stop it or
|
|
// we were dragging the thumb
|
|
if ( m_timerScroll )
|
|
{
|
|
// pause scrolling
|
|
m_interval = m_timerScroll->GetInterval();
|
|
m_timerScroll->Stop();
|
|
m_scrollPaused = TRUE;
|
|
|
|
// unpress the arrow
|
|
Press(scrollbar, FALSE);
|
|
}
|
|
else // we were dragging the thumb
|
|
{
|
|
// remember the current thumb position to be able to restore it
|
|
// if the mouse returns to it later
|
|
m_eventLastDrag = event;
|
|
|
|
// and restore the original position (before dragging) of the
|
|
// thumb for now
|
|
HandleThumbMove(scrollbar, m_eventStartDrag);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32CheckboxInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed)
|
|
{
|
|
if ( pressed )
|
|
{
|
|
wxControlAction action;
|
|
int keycode = event.GetKeyCode();
|
|
switch ( keycode )
|
|
{
|
|
case WXK_SPACE:
|
|
action = wxACTION_CHECKBOX_TOGGLE;
|
|
break;
|
|
|
|
case WXK_SUBTRACT:
|
|
case WXK_NUMPAD_SUBTRACT:
|
|
action = wxACTION_CHECKBOX_CHECK;
|
|
break;
|
|
|
|
case WXK_ADD:
|
|
case WXK_NUMPAD_ADD:
|
|
case WXK_NUMPAD_EQUAL:
|
|
action = wxACTION_CHECKBOX_CLEAR;
|
|
break;
|
|
}
|
|
|
|
if ( !!action )
|
|
{
|
|
control->PerformAction(action);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|