Tried to make miniframe stay on top, doesn't work, Make radio box big enough for its title, Can't anylong close disabled toplevel windows, Minor other changes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6438 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        virtua;.cpp
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| // Purpose:     wxHtml testing example
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| //              demonstrates virtual file systems feature
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifdef __GNUG__
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|     #pragma implementation "test.cpp"
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|     #pragma interface "test.cpp"
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| #endif
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWindows headers
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| 
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| 
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| #include <wx/html/htmlwin.h>
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| 
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| 
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| 
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| 
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| /*
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| 
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| 
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| TAG HANDER FOR 'MYBIND' TAG
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| 
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| 
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| */
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| 
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| #include <wx/html/m_templ.h>
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| 
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| 
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| TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
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| 
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|     TAG_HANDLER_PROC(tag)
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|     {
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|         wxWindow *wnd;
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|         int ax, ay;
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|         int fl = 0;
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| 
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|         tag.ScanParam("X", "%i", &ax);
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|         tag.ScanParam("Y", "%i", &ay);
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|         if (tag.HasParam("FLOAT")) fl = ax;
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| 
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|         wnd = new wxTextCtrl( m_WParser -> GetWindow(), -1, tag.GetParam("NAME"),
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|                               wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE );
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|         wnd -> Show(TRUE);
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| 
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|         m_WParser -> OpenContainer() -> InsertCell(new wxHtmlWidgetCell(wnd, fl));
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| 
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|         return FALSE;
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|     }
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| 
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| TAG_HANDLER_END(MYBIND)
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| 
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| 
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| 
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| TAGS_MODULE_BEGIN(MyBind)
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| 
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|     TAGS_MODULE_ADD(MYBIND)
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| 
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| TAGS_MODULE_END(MyBind)
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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|    class MyApp : public wxApp
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|    {
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|    public:
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|     // override base class virtuals
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|     // ----------------------------
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|    
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|     // this one is called on application startup and is a good place for the app
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|     // initialization (doing it here and not in the ctor allows to have an error
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|     // return: if OnInit() returns false, the application terminates)
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|       virtual bool OnInit();
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|    };
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| 
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| // Define a new frame type: this is going to be our main frame
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|    class MyFrame : public wxFrame
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|    {
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|    public:
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|     // ctor(s)
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|       MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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|    
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|     // event handlers (these functions should _not_ be virtual)
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|       void OnQuit(wxCommandEvent& event);
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|       void OnAbout(wxCommandEvent& event);
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|       void OnBack(wxCommandEvent& event);
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|       void OnForward(wxCommandEvent& event);
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| 
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|    private:
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|     // any class wishing to process wxWindows events must use this macro
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|     DECLARE_EVENT_TABLE()
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|    };
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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|    enum
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|    {
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|     // menu items
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|    Minimal_Quit = 1,
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|    Minimal_About,
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|    Minimal_Back,
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|    Minimal_Forward,
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|    
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|     // controls start here (the numbers are, of course, arbitrary)
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|    Minimal_Text = 1000,
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|    };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWindows
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWindows events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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|    BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|    EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
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|    EVT_MENU(Minimal_About, MyFrame::OnAbout)
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|    EVT_MENU(Minimal_Back, MyFrame::OnBack)
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|    EVT_MENU(Minimal_Forward, MyFrame::OnForward)
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|    END_EVENT_TABLE()
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|    
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|    // Create a new application object: this macro will allow wxWindows to create
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|    // the application object during program execution (it's better than using a
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|    // static object for many reasons) and also declares the accessor function
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|    // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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|    // not wxApp)
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|    IMPLEMENT_APP(MyApp)
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|    
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|    // ============================================================================
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|    // implementation
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|    // ============================================================================
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|    
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|    // ----------------------------------------------------------------------------
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|    // the application class
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|    // ----------------------------------------------------------------------------
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|    
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|    // `Main program' equivalent: the program execution "starts" here
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|    bool MyApp::OnInit()
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|    {
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|     // Create the main application window
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|       MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
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|          wxPoint(50, 50), wxSize(640, 480));
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|    
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|     // Show it and tell the application that it's our main window
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|     // @@@ what does it do exactly, in fact? is it necessary here?
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|       frame->Show(TRUE);
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|       SetTopWindow(frame);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned FALSE here, the
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|     // application would exit immediately.
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|       return TRUE;
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|    }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| wxHtmlWindow *html;
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| 
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| // frame constructor
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|    MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|    : wxFrame((wxFrame *)NULL, -1, title, pos, size)
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|    {
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|     // create a menu bar
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|       wxMenu *menuFile = new wxMenu;
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|       wxMenu *menuNav = new wxMenu;
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| 
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|       menuFile->Append(Minimal_Quit, "E&xit");
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|       menuNav->Append(Minimal_Back, "Go &BACK");
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|       menuNav->Append(Minimal_Forward, "Go &FORWARD");
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| 
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|     // now append the freshly created menu to the menu bar...
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|       wxMenuBar *menuBar = new wxMenuBar;
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|       menuBar->Append(menuFile, "&File");
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|       menuBar->Append(menuNav, "&Navigate");
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| 
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|     // ... and attach this menu bar to the frame
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|       SetMenuBar(menuBar);
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|    
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|       CreateStatusBar(2);
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| 
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|       html = new wxHtmlWindow(this);
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|       html -> SetRelatedFrame(this, "VFS Demo: '%s'");
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|       html -> SetRelatedStatusBar(1);
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|       html -> LoadPage("start.htm");
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|    }
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| 
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| 
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| // event handlers
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| 
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|    void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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|    {
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|     // TRUE is to force the frame to close
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|       Close(TRUE);
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|    }
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| 
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|    void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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|    {
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|    }
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| 
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| 
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| 
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|    void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
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|    {
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|    if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
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|    }
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| 
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| 
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|    void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
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|    {
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|    if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
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|    }
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| 
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| 
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| 
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| 
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| 
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| 
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