177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        tglbtn.h
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// Purpose:     interface of wxBitmapToggleButton, wxToggleButton
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// Author:      wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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wxEventType wxEVT_TOGGLEBUTTON;
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/**
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    @class wxToggleButton
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    wxToggleButton is a button that stays pressed when clicked by the user.
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    In other words, it is similar to wxCheckBox in functionality but looks like a wxButton.
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    Since wxWidgets version 2.9.0 this control emits an update UI event.
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    You can see wxToggleButton in action in @ref page_samples_widgets.
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    @beginEventEmissionTable{wxCommandEvent}
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    @event{EVT_TOGGLEBUTTON(id, func)}
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        Handles a wxEVT_TOGGLEBUTTON event.
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    @endEventTable
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    @library{wxcore}
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    @category{ctrl}
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    @appearance{togglebutton}
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    @see wxCheckBox, wxButton, wxBitmapToggleButton
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*/
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class wxToggleButton : public wxAnyButton
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{
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public:
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    /**
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      Default constructor.
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    */
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    wxToggleButton();
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    /**
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        Constructor, creating and showing a toggle button.
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        @param parent
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            Parent window. Must not be @NULL.
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        @param id
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            Toggle button identifier. The value wxID_ANY indicates a default value.
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        @param label
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            Text to be displayed next to the toggle button.
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        @param pos
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            Toggle button position.
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            If ::wxDefaultPosition is specified then a default position is chosen.
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        @param size
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            Toggle button size.
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            If ::wxDefaultSize is specified then a default size is chosen.
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        @param style
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            Window style. See wxToggleButton.
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        @param val
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            Window validator.
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        @param name
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            Window name.
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        @see Create(), wxValidator
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    */
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    wxToggleButton(wxWindow* parent, wxWindowID id,
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                   const wxString& label,
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                   const wxPoint& pos = wxDefaultPosition,
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                   const wxSize& size = wxDefaultSize,
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                   long style = 0,
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                   const wxValidator& val = wxDefaultValidator,
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                   const wxString& name = wxCheckBoxNameStr);
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    /**
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        Destructor, destroying the toggle button.
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    */
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    virtual ~wxToggleButton();
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    /**
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        Creates the toggle button for two-step construction.
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        See wxToggleButton() for details.
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    */
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    bool Create(wxWindow* parent, wxWindowID id,
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                const wxString& label,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& val = wxDefaultValidator,
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                const wxString& name = wxCheckBoxNameStr);
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    /**
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        Gets the state of the toggle button.
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        @return Returns @true if it is pressed, @false otherwise.
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    */
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    virtual bool GetValue() const;
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    /**
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        Sets the toggle button to the given state.
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        This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
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        @param state
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            If @true, the button is pressed.
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    */
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    virtual void SetValue(bool state);
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};
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/**
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    @class wxBitmapToggleButton
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    wxBitmapToggleButton is a wxToggleButton that contains a bitmap instead of
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    text.
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    This class is not available in all ports currently (although it is
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    available in the major ones), test for @c wxHAS_BITMAPTOGGLEBUTTON to
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    determine whether it can be used (in addition for possibly testing for
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    @c wxUSE_TOGGLEBTN which can be set to 0 to explicitly disable support for
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    this class and wxToggleButton).
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    This control emits an update UI event.
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    @beginEventEmissionTable{wxCommandEvent}
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    @event{EVT_TOGGLEBUTTON(id, func)}
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        Handles a wxEVT_TOGGLEBUTTON event.
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    @endEventTable
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    @library{wxcore}
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    @category{ctrl}
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*/
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class wxBitmapToggleButton : public wxToggleButton
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxBitmapToggleButton();
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    /**
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        Constructor, creating and showing a toggle button with the bitmap @e label.
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        Internally calls Create().
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    */
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    wxBitmapToggleButton(wxWindow* parent, wxWindowID id,
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                         const wxBitmap& label,
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                         const wxPoint& pos = wxDefaultPosition,
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                         const wxSize& size = wxDefaultSize,
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                         long style = 0,
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                         const wxValidator& val = wxDefaultValidator,
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                         const wxString& name = wxCheckBoxNameStr);
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    /**
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        Create method for two-step construction.
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    */
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    bool Create(wxWindow* parent, wxWindowID id,
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                const wxBitmap& label,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& val = wxDefaultValidator,
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                const wxString& name = wxCheckBoxNameStr);
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    /**
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        Gets the state of the toggle button.
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        @return Returns @true if it is pressed, @false otherwise.
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    */
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    virtual bool GetValue() const;
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    /**
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        Sets the toggle button to the given state.
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        This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
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        @param state
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            If @true, the button is pressed.
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    */
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    virtual void SetValue(bool state);
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};
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