git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5371 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			279 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			279 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/msw/bitmap.h
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| // Purpose:     wxBitmap class
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     01/02/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_BITMAP_H_
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| #define _WX_BITMAP_H_
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| 
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| #ifdef __GNUG__
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|     #pragma interface "bitmap.h"
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| #endif
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| 
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| #include "wx/msw/gdiimage.h"
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| #include "wx/gdicmn.h"
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| #include "wx/palette.h"
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| 
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| class WXDLLEXPORT wxDC;
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| class WXDLLEXPORT wxControl;
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| class WXDLLEXPORT wxBitmap;
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| class WXDLLEXPORT wxBitmapHandler;
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| class WXDLLEXPORT wxIcon;
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| class WXDLLEXPORT wxMask;
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| class WXDLLEXPORT wxCursor;
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| class WXDLLEXPORT wxControl;
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| 
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| // ----------------------------------------------------------------------------
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| // Bitmap data
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| //
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| // NB: this class is private, but declared here to make it possible inline
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| //     wxBitmap functions accessing it
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData
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| {
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| public:
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|     wxBitmapRefData();
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|     virtual ~wxBitmapRefData() { Free(); }
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| 
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|     virtual void Free();
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| 
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| public:
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|     int           m_numColors;
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|     wxPalette     m_bitmapPalette;
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|     int           m_quality;
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| 
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|     // MSW-specific
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|     // ------------
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| 
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|     // this field is solely for error checking: we detect selecting a bitmap
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|     // into more than one DC at once or deleting a bitmap still selected into a
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|     // DC (both are serious programming errors under Windows)
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|     wxDC         *m_selectedInto;
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| 
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|     // optional mask for transparent drawing
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|     wxMask       *m_bitmapMask;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxBitmap: a mono or colour bitmap
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxBitmap : public wxGDIImage
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| {
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| public:
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|     // default ctor creates an invalid bitmap, you must Create() it later
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|     wxBitmap() { Init(); }
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| 
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|     // Copy constructors
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|     wxBitmap(const wxBitmap& bitmap) { Init(); Ref(bitmap); }
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| 
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|     // Initialize with raw data
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|     wxBitmap(const char bits[], int width, int height, int depth = 1);
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| 
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|     // Initialize with XPM data
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|     wxBitmap(char **data, wxControl *anItem = NULL);
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| 
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|     // Load a file or resource
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|     wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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| 
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|     // New constructor for generalised creation from data
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|     wxBitmap(void *data, long type, int width, int height, int depth = 1);
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| 
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|     // If depth is omitted, will create a bitmap compatible with the display
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|     wxBitmap(int width, int height, int depth = -1);
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| 
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|     // we must have this, otherwise icons are silently copied into bitmaps using
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|     // the copy ctor but the resulting bitmap is invalid!
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|     wxBitmap(const wxIcon& icon) { Init(); CopyFromIcon(icon); }
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| 
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|     wxBitmap& operator=(const wxBitmap& bitmap)
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|     {
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|         if ( m_refData != bitmap.m_refData )
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|             Ref(bitmap);
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|         return *this;
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|     }
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| 
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|     wxBitmap& operator=(const wxIcon& icon)
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|     {
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|         (void)CopyFromIcon(icon);
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| 
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|         return *this;
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|     }
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| 
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|     wxBitmap& operator=(const wxCursor& cursor)
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|     {
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|         (void)CopyFromCursor(cursor);
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| 
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|         return *this;
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|     }
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| 
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|     virtual ~wxBitmap();
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| 
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|     // GRG, Dic/99
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|     wxBitmap GetSubBitmap( const wxRect& rect ) const;
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|  
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|     // copies the contents and mask of the given (colour) icon to the bitmap
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|     bool CopyFromIcon(const wxIcon& icon);
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| 
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|     // copies the contents and mask of the given cursor to the bitmap
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|     bool CopyFromCursor(const wxCursor& cursor);
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| 
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|     virtual bool Create(int width, int height, int depth = -1);
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|     virtual bool Create(void *data, long type, int width, int height, int depth = 1);
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|     virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
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|     virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
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| 
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|     wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; }
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| 
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|     int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
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|     void SetQuality(int q);
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| 
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|     wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
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|     void SetPalette(const wxPalette& palette);
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| 
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|     wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
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|     void SetMask(wxMask *mask) ;
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| 
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|     bool operator==(const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
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|     bool operator!=(const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
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| 
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| #if WXWIN_COMPATIBILITY_2
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|     void SetOk(bool isOk);
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| #endif // WXWIN_COMPATIBILITY_2
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| 
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| #if WXWIN_COMPATIBILITY
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|     wxPalette *GetColourMap() const { return GetPalette(); }
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|     void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
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| #endif // WXWIN_COMPATIBILITY
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| 
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|     // Implementation
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| public:
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|     void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
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|     WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
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| 
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|     void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; }
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|     wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
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| 
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|     // Creates a bitmap that matches the device context's depth, from an
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|     // arbitray bitmap. At present, the original bitmap must have an associated
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|     // palette. (TODO: use a default palette if no palette exists.) This
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|     // function is necessary for you to Blit an arbitrary bitmap (which may
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|     // have the wrong depth). wxDC::SelectObject will compare the depth of the
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|     // bitmap with the DC's depth, and create a new bitmap if the depths
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|     // differ. Eventually we should perhaps make this a public API function so
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|     // that an app can efficiently produce bitmaps of the correct depth. The
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|     // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
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|     // to a DC, but this is too Windows-specific, hence this solution of
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|     // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
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|     // <frederic.villeneuve@natinst.com>
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|     wxBitmap GetBitmapForDC(wxDC& dc) const;
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| 
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| protected:
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|     // common part of all ctors
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|     void Init();
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| 
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|     virtual wxGDIImageRefData *CreateData() const
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|         { return new wxBitmapRefData; }
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| 
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| private:
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| #ifdef __WIN32__
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|     // common part of CopyFromIcon/CopyFromCursor for Win32
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|     bool CopyFromIconOrCursor(const wxGDIImage& icon);
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| #endif // __WIN32__
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| 
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|     DECLARE_DYNAMIC_CLASS(wxBitmap)
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxMask: a mono bitmap used for drawing bitmaps transparently.
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxMask : public wxObject
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| {
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| public:
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|     wxMask();
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| 
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|     // Construct a mask from a bitmap and a colour indicating the transparent
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|     // area
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|     wxMask(const wxBitmap& bitmap, const wxColour& colour);
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| 
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|     // Construct a mask from a bitmap and a palette index indicating the
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|     // transparent area
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|     wxMask(const wxBitmap& bitmap, int paletteIndex);
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| 
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|     // Construct a mask from a mono bitmap (copies the bitmap).
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|     wxMask(const wxBitmap& bitmap);
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| 
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|     // construct a mask from the givne bitmap handle
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|     wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
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| 
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|     virtual ~wxMask();
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| 
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|     bool Create(const wxBitmap& bitmap, const wxColour& colour);
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|     bool Create(const wxBitmap& bitmap, int paletteIndex);
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|     bool Create(const wxBitmap& bitmap);
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| 
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|     // Implementation
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|     WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
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|     void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
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| 
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| protected:
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|     WXHBITMAP m_maskBitmap;
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| 
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|     DECLARE_DYNAMIC_CLASS(wxMask)
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler
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| {
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| public:
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|     wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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|     wxBitmapHandler(const wxString& name, const wxString& ext, long type)
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|         : wxGDIImageHandler(name, ext, type)
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|     {
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|     }
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| 
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|     // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the
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|     // old class which worked only with bitmaps
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|     virtual bool Create(wxBitmap *bitmap,
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|                         void *data,
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|                         long flags,
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|                         int width, int height, int depth = 1);
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|     virtual bool LoadFile(wxBitmap *bitmap,
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|                           const wxString& name,
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|                           long flags,
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|                           int desiredWidth, int desiredHeight);
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|     virtual bool SaveFile(wxBitmap *bitmap,
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|                           const wxString& name,
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|                           int type,
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|                           const wxPalette *palette = NULL);
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| 
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|     virtual bool Create(wxGDIImage *image,
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|                         void *data,
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|                         long flags,
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|                         int width, int height, int depth = 1);
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|     virtual bool Load(wxGDIImage *image,
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|                       const wxString& name,
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|                       long flags,
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|                       int desiredWidth, int desiredHeight);
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|     virtual bool Save(wxGDIImage *image,
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|                       const wxString& name,
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|                       int type);
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| 
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| private:
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|     DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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| };
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| 
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| #endif
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|   // _WX_BITMAP_H_
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