git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4803 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			740 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			740 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        geometry.h
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| // Purpose:     Common Geometry Classes
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| // Author:      Stefan Csomor
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| // Modified by:
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| // Created:     08/05/99
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| // RCS-ID:      
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| // Copyright:   (c)
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_GEOMETRY__
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| #define _WX_GEOMETRY__
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| 
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| #ifdef __GNUG__
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| #pragma interface "geometry.h"
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| #endif
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| 
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| #ifdef __WXMSW__
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| 	#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
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| #elif defined( __WXMAC__ )
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| 	#include "Math64.h"
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| 	#define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) )
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| #else
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| 	#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
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| #endif
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| 
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| class wxDataInputStream ;
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| class wxDataOutputStream ;
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| 
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| // clipping from Cohen-Sutherland
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| 
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| enum wxOutCode
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| {
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| 	wxInside = 0x00 ,
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| 	wxOutLeft = 0x01 ,
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| 	wxOutRight = 0x02 ,
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| 	wxOutTop = 0x08 ,
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| 	wxOutBottom = 0x04 
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| } ;
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| 
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| // wxPoint2Ds represent a point or a vector in a 2d coordinate system 
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| 
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| class WXDLLEXPORT wxPoint2DDouble
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| {
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| public :
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| 		wxPoint2DDouble();
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| 		wxPoint2DDouble( wxDouble x , wxDouble y ) ;
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| 		wxPoint2DDouble( const wxPoint2DDouble &pt ) ;
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| 		
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| 		// two different conversions to integers, floor and rounding
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| 		void GetFloor( wxInt32 *x , wxInt32 *y ) ;
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| 		void GetRounded( wxInt32 *x , wxInt32 *y ) ;
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| 
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| 		wxDouble GetVectorLength() ;
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| 		wxDouble GetVectorAngle() ;
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| 		void SetVectorLength( wxDouble length ) ;
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| 		void SetVectorAngle( wxDouble degrees ) ;
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| 		void SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
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| 		// set the vector length to 1.0, preserving the angle
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| 		void Normalize() ;
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| 		
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| 		wxDouble GetDistance( const wxPoint2DDouble &pt ) ;
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| 		wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ;
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| 		wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ;
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| 		wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ;
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| 
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| 		// the reflection of this point
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| 		wxPoint2DDouble operator-() ;
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|    	
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| 		wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ;
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| 		wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ;
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| 		wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ;
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| 		wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ;
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| 		wxPoint2DDouble& operator*=(wxDouble n) ;
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| 		wxPoint2DDouble& operator*=(wxInt32 n) ;
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| 		wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ;
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| 		wxPoint2DDouble& operator/=(wxDouble n) ;
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| 		wxPoint2DDouble& operator/=(wxInt32 n) ;
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| 
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| 		bool operator==(const wxPoint2DDouble& pt) const ;
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| 		bool operator!=(const wxPoint2DDouble& pt) const ;
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| 
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| 		wxDouble m_x ;
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| 		wxDouble m_y ;
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| } ;
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| 
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| wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
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| wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
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| wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) ;
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| wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) ;
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) ;
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) ;
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ;
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ;
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ;
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| 
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| inline wxPoint2DDouble::wxPoint2DDouble() 
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| { 
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| 	m_x = 0.0 ; 
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| 	m_y = 0.0 ; 
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| }
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| 
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| inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) 
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| { 
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| 	m_x = x ; 
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| 	m_y = y ; 
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| } 
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| 
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| inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) 
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| { 
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| 	m_x = pt.m_x ; 
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| 	m_y = pt.m_y ; 
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| } 
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| 		
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| inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) 
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| { 
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| 	*x = (wxInt32) floor( m_x ) ; 
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| 	*y = (wxInt32) floor( m_y ) ; 
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| }
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| 
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| inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) 
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| { 
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| 	*x = (wxInt32) floor( m_x + 0.5 ) ; 
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| 	*y = (wxInt32) floor( m_y + 0.5) ; 
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| }
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| 
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| inline wxDouble wxPoint2DDouble::GetVectorLength() ;
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| inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ;
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| inline wxDouble wxPoint2DDouble::GetVectorAngle() ;
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| inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ;
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| inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ;
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| inline void wxPoint2DDouble::Normalize() ;
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| 
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| inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) 
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| { 
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| 	return sqrt( GetDistanceSquare( pt ) ); 
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| }
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| 
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| inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) 
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| { 
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| 	return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
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| } 
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| 
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| inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) 
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| { 
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| 	return ( m_x * vec.m_x + m_y * vec.m_y ) ;
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| }
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| 
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| inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) 
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| { 
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| 	return ( m_x * vec.m_y - vec.m_x * m_y ) ;
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| } 
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| 
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| inline wxPoint2DDouble wxPoint2DDouble::operator-() 
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| { 
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| 	return wxPoint2DDouble( -m_x, -m_y);
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| }
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| 
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| inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
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| { 
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| 	m_x = pt.m_x ; 
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| 	m_y = pt.m_y; 
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| 	return *this ;
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| }
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| 
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| inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) 
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| {
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| 	m_x = m_x + pt.m_x ; 
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| 	m_y = m_y + pt.m_y; 
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| 	return *this ;
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| }
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| 
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| inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) 
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| { 
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| 	m_x = m_x - pt.m_x ; 
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| 	m_y = m_y - pt.m_y; 
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| 	return *this ;
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| }
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| 
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| inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) 
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| { 
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| 	m_x = m_x + pt.m_x ; 
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| 	m_y = m_y + pt.m_y; 
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| 	return *this ;
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| }
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| 
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| inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) 
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| { 
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| 	m_x = m_x - pt.m_x ; 
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| 	m_y = m_y - pt.m_y;
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| 	return *this ;
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| }
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| 
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| inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const 
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| { 
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| 	return m_x == pt.m_x && m_y == pt.m_y; 
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| }
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| 
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| inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const 
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| { 
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| 	return m_x != pt.m_x || m_y != pt.m_y; 
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| }
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| 
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| inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) 
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| {
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| 	return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
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| }
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| 
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| inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) 
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| {
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| 	return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
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| }
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| 
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| 
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| inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) 
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| {
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| 	return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
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| }
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| 
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| inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) 
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| {
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| 	return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
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| }
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| 
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| inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) 
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| {
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| 	return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
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| }
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| 
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| inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) 
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| {
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| 	return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
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| }
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| 
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| inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) 
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| {
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| 	return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ;
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| }
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| 
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| inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) 
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| {
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| 	return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
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| }
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| 
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| inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) 
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| {
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| 	return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
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| }
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| 
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| inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) 
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| {
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| 	return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ;
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| }
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| 
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| // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the 
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| // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
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| // left <= x < right  and top <= m_y < bottom , thus it is a half open interval. 
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| 
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| class WXDLLEXPORT wxRect2DDouble
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| {
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| public:
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|    	wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; }
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|    	wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ;  m_height = h ; }
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|    	wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
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|    	wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
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|    	wxRect2DDouble(const wxRect2DDouble& rect);
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| 
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| 		// single attribute accessors
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| 
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|   	inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); }
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|    	inline wxSize GetSize() { return wxSize(m_width, m_height); }
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| 
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| 		// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
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| 		// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
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| 
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| 	  inline wxDouble GetLeft() const { return m_x; }
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|    	inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; }
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|    	inline void MoveLeftTo( wxDouble n ) { m_x = n ; }
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|    	inline wxDouble GetTop() const { return m_y; }
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|    	inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; }
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|    	inline void MoveTopTo( wxDouble n ) { m_y = n ; }
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|    	inline wxDouble GetBottom() const { return m_y + m_height; }
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|    	inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;}
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|    	inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; }
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|    	inline wxDouble GetRight() const { return m_x + m_width; }
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|    	inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width)  ; }
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|    	inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; }
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| 
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| 		inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; }
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| 		inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }			
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| 		inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }			
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| 		inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; }
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| 		inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height)  ; m_x = pt.m_x ; }			
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| 		inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }			
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| 		inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; }
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| 		inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }			
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| 		inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }			
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| 		inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; }
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| 		inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}			
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| 		inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }			
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| 		inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; }
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| 		inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; }	// since this is impossible without moving...	
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| 		inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }				
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| 		inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const
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| 			{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
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| 			 		( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
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| 			 		( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
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| 			 		( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
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| 		inline bool Contains( const wxPoint2DDouble &pt ) const 
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| 			{ return  GetOutcode( pt ) == wxInside ; }
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| 		inline bool Contains( const wxRect2DDouble &rect ) const 
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| 			{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && 
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| 				( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
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| 		inline bool IsEmpty() const 
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| 			{ return ( m_width <= 0 || m_height <= 0 ) ; }
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| 		inline bool HaveEqualSize( const wxRect2DDouble &rect ) const 
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| 			{ return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
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| 		
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| 		inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
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| 		inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom  ) 
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| 			{ m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
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| 		inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
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| 		void ConstrainTo( const wxRect2DDouble &rect ) ;
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| 		inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
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| 
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| 		static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
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| 		inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; }
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| 		inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; }
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| 		bool Intersects( const wxRect2DDouble &rect ) const ;
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| 
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| 		static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ;
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| 		void Union( const wxRect2DDouble &otherRect )  { Union( *this , otherRect , this ) ; }
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| 		void Union( const wxPoint2DDouble &pt ) ;
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| 		inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; }
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| 
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| 		inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} 
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| 		inline void Scale( wxInt32 num , wxInt32 denum ) 
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| 			{ m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; 
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| 				m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;}
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| 
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|    	wxRect2DDouble& operator = (const wxRect2DDouble& rect);
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|    	bool operator == (const wxRect2DDouble& rect);
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|    	bool operator != (const wxRect2DDouble& rect);
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| 
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|    	wxDouble m_x ;
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| 		wxDouble m_y ;
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| 		wxDouble m_width;
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| 		   	   	wxDouble m_height;
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| };
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| 
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| class WXDLLEXPORT wxPoint2DInt
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| {
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| public :
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| 		wxPoint2DInt();
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| 		wxPoint2DInt( wxInt32 x , wxInt32 y ) ;
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| 		wxPoint2DInt( const wxPoint2DInt &pt ) ;
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| 		wxPoint2DInt( const wxPoint &pt ) ;
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| 		
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| 		// two different conversions to integers, floor and rounding
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| 		void GetFloor( wxInt32 *x , wxInt32 *y ) ;
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| 		void GetRounded( wxInt32 *x , wxInt32 *y ) ;
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| 
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| 		wxDouble GetVectorLength() ;
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| 		wxDouble GetVectorAngle() ;
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| 		void SetVectorLength( wxDouble length ) ;
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| 		void SetVectorAngle( wxDouble degrees ) ;
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| 		void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
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| 		// set the vector length to 1.0, preserving the angle
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| 		void Normalize() ;
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| 		
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| 		wxDouble GetDistance( const wxPoint2DInt &pt ) const ;
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| 		wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
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| 		wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
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| 		wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
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| 
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| 		// the reflection of this point
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| 		wxPoint2DInt operator-() ;
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|    	
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| 		wxPoint2DInt& operator=(const wxPoint2DInt& pt) ;
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| 		wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ;
 | |
| 		wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ;
 | |
| 		wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ;
 | |
| 		wxPoint2DInt& operator*=(wxDouble n) ;
 | |
| 		wxPoint2DInt& operator*=(wxInt32 n) ;
 | |
| 		wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ;
 | |
| 		wxPoint2DInt& operator/=(wxDouble n) ;
 | |
| 		wxPoint2DInt& operator/=(wxInt32 n) ;
 | |
| 		operator wxPoint() const ;
 | |
| 		bool operator==(const wxPoint2DInt& pt) const ;
 | |
| 		bool operator!=(const wxPoint2DInt& pt) const ;
 | |
| 
 | |
| 		void WriteTo( wxDataOutputStream &stream ) const ;
 | |
| 		void ReadFrom( wxDataInputStream &stream ) ;
 | |
| 
 | |
| 		wxInt32 m_x ;
 | |
| 		wxInt32 m_y ;
 | |
| } ;
 | |
| 
 | |
| wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
 | |
| wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
 | |
| wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
 | |
| wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
 | |
| wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) ;
 | |
| wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
 | |
| wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) ;
 | |
| wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ;
 | |
| wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
 | |
| wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ;
 | |
| 
 | |
| inline wxPoint2DInt::wxPoint2DInt() 
 | |
| { 
 | |
| 	m_x = 0.0 ; 
 | |
| 	m_y = 0.0 ; 
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) 
 | |
| { 
 | |
| 	m_x = x ; 
 | |
| 	m_y = y ; 
 | |
| } 
 | |
| 
 | |
| inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) 
 | |
| { 
 | |
| 	m_x = pt.m_x ; 
 | |
| 	m_y = pt.m_y ; 
 | |
| } 
 | |
| 		
 | |
| inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) 
 | |
| { 
 | |
| 	m_x = pt.x ; 
 | |
| 	m_y = pt.y ; 
 | |
| } 
 | |
| 		
 | |
| inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) 
 | |
| { 
 | |
| 	*x = (wxInt32) floor( m_x ) ; 
 | |
| 	*y = (wxInt32) floor( m_y ) ; 
 | |
| }
 | |
| 
 | |
| inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) 
 | |
| { 
 | |
| 	*x = (wxInt32) floor( m_x + 0.5 ) ; 
 | |
| 	*y = (wxInt32) floor( m_y + 0.5) ; 
 | |
| }
 | |
| 
 | |
| inline wxDouble wxPoint2DInt::GetVectorLength() 
 | |
| {
 | |
| 	return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
 | |
| }
 | |
| 
 | |
| inline void wxPoint2DInt::SetVectorLength( wxDouble length ) 
 | |
| {
 | |
| 	wxDouble before = GetVectorLength() ;
 | |
| 	m_x *= length / before ;
 | |
| 	m_y *= length / before ;
 | |
| }
 | |
| 
 | |
| inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ;
 | |
| inline void wxPoint2DInt::Normalize() 
 | |
| {
 | |
| 	SetVectorLength( 1 ) ;
 | |
| }
 | |
| 
 | |
| inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
 | |
| { 
 | |
| 	return sqrt( GetDistanceSquare( pt ) ); 
 | |
| }
 | |
| 
 | |
| inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
 | |
| { 
 | |
| 	return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ;
 | |
| } 
 | |
| 
 | |
| inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
 | |
| { 
 | |
| 	return ( m_x * vec.m_x + m_y * vec.m_y ) ;
 | |
| }
 | |
| 
 | |
| inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
 | |
| { 
 | |
| 	return ( m_x * vec.m_y - vec.m_x * m_y ) ;
 | |
| } 
 | |
| 
 | |
| inline wxPoint2DInt::operator wxPoint() const
 | |
| { 
 | |
| 	return wxPoint( m_x, m_y);
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt wxPoint2DInt::operator-() 
 | |
| { 
 | |
| 	return wxPoint2DInt( -m_x, -m_y);
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
 | |
| { 
 | |
| 	m_x = pt.m_x ; 
 | |
| 	m_y = pt.m_y; 
 | |
| 	return *this ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) 
 | |
| {
 | |
| 	m_x = m_x + pt.m_x ; 
 | |
| 	m_y = m_y + pt.m_y; 
 | |
| 	return *this ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) 
 | |
| { 
 | |
| 	m_x = m_x - pt.m_x ; 
 | |
| 	m_y = m_y - pt.m_y; 
 | |
| 	return *this ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) 
 | |
| { 
 | |
| 	m_x = m_x + pt.m_x ; 
 | |
| 	m_y = m_y + pt.m_y; 
 | |
| 	return *this ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) 
 | |
| { 
 | |
| 	m_x = m_x - pt.m_x ; 
 | |
| 	m_y = m_y - pt.m_y;
 | |
| 	return *this ;
 | |
| }
 | |
| 
 | |
| inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const 
 | |
| { 
 | |
| 	return m_x == pt.m_x && m_y == pt.m_y; 
 | |
| }
 | |
| 
 | |
| inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const 
 | |
| { 
 | |
| 	return m_x != pt.m_x || m_y != pt.m_y; 
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ;
 | |
| }
 | |
| 
 | |
| 
 | |
| inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
 | |
| }
 | |
| 
 | |
| inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) 
 | |
| {
 | |
| 	return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ;
 | |
| }
 | |
| 
 | |
| // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the 
 | |
| // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
 | |
| // left <= x < right  and top <= m_y < bottom , thus it is a half open interval. 
 | |
| 
 | |
| class WXDLLEXPORT wxRect2DInt
 | |
| {
 | |
| public:
 | |
|    	wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; }
 | |
|    	wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ;  m_height = h ; }
 | |
|    	wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
 | |
|    	wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
 | |
|    	wxRect2DInt(const wxRect2DInt& rect);
 | |
| 
 | |
| 		// single attribute accessors
 | |
| 
 | |
|   	inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
 | |
|    	inline wxSize GetSize() { return wxSize(m_width, m_height); }
 | |
| 
 | |
| 		// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
 | |
| 		// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
 | |
| 
 | |
| 	  inline wxInt32 GetLeft() const { return m_x; }
 | |
|    	inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; }
 | |
|    	inline void MoveLeftTo( wxInt32 n ) { m_x = n ; }
 | |
|    	inline wxInt32 GetTop() const { return m_y; }
 | |
|    	inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; }
 | |
|    	inline void MoveTopTo( wxInt32 n ) { m_y = n ; }
 | |
|    	inline wxInt32 GetBottom() const { return m_y + m_height; }
 | |
|    	inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;}
 | |
|    	inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; }
 | |
|    	inline wxInt32 GetRight() const { return m_x + m_width; }
 | |
|    	inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width)  ; }
 | |
|    	inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; }
 | |
| 
 | |
| 		inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; }
 | |
| 		inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; }			
 | |
| 		inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; }			
 | |
| 		inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; }
 | |
| 		inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height)  ; m_x = pt.m_x ; }			
 | |
| 		inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; }			
 | |
| 		inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; }
 | |
| 		inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; }			
 | |
| 		inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; }			
 | |
| 		inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; }
 | |
| 		inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;}			
 | |
| 		inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; }			
 | |
| 		inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; }
 | |
| 		inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; }	// since this is impossible without moving...	
 | |
| 		inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; }				
 | |
| 		inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
 | |
| 			{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
 | |
| 			 		( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
 | |
| 			 		( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
 | |
| 			 		( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; }
 | |
| 		inline bool Contains( const wxPoint2DInt &pt ) const 
 | |
| 			{ return  GetOutcode( pt ) == wxInside ; }
 | |
| 		inline bool Contains( const wxRect2DInt &rect ) const 
 | |
| 			{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && 
 | |
| 				( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; }
 | |
| 		inline bool IsEmpty() const 
 | |
| 			{ return ( m_width <= 0 || m_height <= 0 ) ; }
 | |
| 		inline bool HaveEqualSize( const wxRect2DInt &rect ) const 
 | |
| 			{ return ( rect.m_width == m_width && rect.m_height == m_height ) ; }
 | |
| 		
 | |
| 		inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; }
 | |
| 		inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom  ) 
 | |
| 			{ m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;}
 | |
| 		inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; }
 | |
| 		void ConstrainTo( const wxRect2DInt &rect ) ;
 | |
| 		inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; }
 | |
| 
 | |
| 		static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
 | |
| 		inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; }
 | |
| 		inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; }
 | |
| 		bool Intersects( const wxRect2DInt &rect ) const ;
 | |
| 
 | |
| 		static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ;
 | |
| 		void Union( const wxRect2DInt &otherRect )  { Union( *this , otherRect , this ) ; }
 | |
| 		void Union( const wxPoint2DInt &pt ) ;
 | |
| 		inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; }
 | |
| 
 | |
| 		inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} 
 | |
| 		inline void Scale( wxInt32 num , wxInt32 denum ) 
 | |
| 			{ m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; 
 | |
| 				m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;}
 | |
| 
 | |
|    	wxRect2DInt& operator = (const wxRect2DInt& rect);
 | |
|    	bool operator == (const wxRect2DInt& rect);
 | |
|    	bool operator != (const wxRect2DInt& rect);
 | |
| 
 | |
| 		void WriteTo( wxDataOutputStream &stream ) const ;
 | |
| 		void ReadFrom( wxDataInputStream &stream ) ;
 | |
| 
 | |
|    	wxInt32 m_x ;
 | |
| 		wxInt32 m_y ;
 | |
| 		wxInt32 m_width;
 | |
| 		wxInt32 m_height;
 | |
| };
 | |
| 
 | |
| inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) 
 | |
| { 
 | |
| 	m_x = r.m_x ; 
 | |
| 	m_y = r.m_y ; 
 | |
| 	m_width = r.m_width ; 
 | |
| 	m_height = r.m_height ; 
 | |
| } 
 | |
| 		
 | |
| inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) 
 | |
| { 
 | |
| 	m_x = wxMin( a.m_x , b.m_x ) ; 
 | |
| 	m_y = wxMin( a.m_y , b.m_y ) ; 
 | |
| 	m_width = abs( a.m_x - b.m_x ) ; 
 | |
| 	m_height = abs( a.m_y - b.m_y ) ; 
 | |
| } 
 | |
| 
 | |
| class wxTransform2D
 | |
| {
 | |
| public :
 | |
| 	virtual void					Transform( wxPoint2DInt* pt )const  = 0 ;
 | |
| 	virtual void					Transform( wxRect2DInt* r ) const ;
 | |
| 	virtual wxPoint2DInt	Transform( const wxPoint2DInt &pt ) const ;
 | |
| 	virtual wxRect2DInt		Transform( const wxRect2DInt &r ) const  ;
 | |
| 
 | |
| 	virtual void					InverseTransform( wxPoint2DInt* pt ) const  = 0;
 | |
| 	virtual void					InverseTransform( wxRect2DInt* r ) const  ;
 | |
| 	virtual wxPoint2DInt	InverseTransform( const wxPoint2DInt &pt ) const  ;
 | |
| 	virtual wxRect2DInt		InverseTransform( const wxRect2DInt &r ) const  ;
 | |
| } ;
 | |
| 
 | |
| inline void	wxTransform2D::Transform( wxRect2DInt* r ) const 
 | |
| { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; }
 | |
| 
 | |
| inline wxPoint2DInt	wxTransform2D::Transform( const wxPoint2DInt &pt ) const 
 | |
| { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; }
 | |
| 
 | |
| inline wxRect2DInt 	wxTransform2D::Transform( const wxRect2DInt &r ) const  
 | |
| { wxRect2DInt res = r ; Transform( &res ) ; return res ; }
 | |
| 
 | |
| inline void	wxTransform2D::InverseTransform( wxRect2DInt* r ) const 
 | |
| { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; }
 | |
| 
 | |
| inline wxPoint2DInt	wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const  
 | |
| { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; }
 | |
| 
 | |
| inline wxRect2DInt 	wxTransform2D::InverseTransform( const wxRect2DInt &r ) const  
 | |
| { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; }
 | |
| 
 | |
| #endif
 |