Files
wxWidgets/src/motif/window.cpp
Gilles Depeyrot f6045f99ba added missing includes after wxUniv merge
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10901 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-07-08 19:03:21 +00:00

3013 lines
89 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: windows.cpp
// Purpose: wxWindow
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "window.h"
#endif
#ifdef __VMS
#define XtDisplay XTDISPLAY
#define XtWindow XTWINDOW
#define XtScreen XTSCREEN
#endif
#include "wx/setup.h"
#include "wx/menu.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/panel.h"
#include "wx/layout.h"
#include "wx/dialog.h"
#include "wx/listbox.h"
#include "wx/button.h"
#include "wx/settings.h"
#include "wx/msgdlg.h"
#include "wx/frame.h"
#include "wx/scrolwin.h"
#include "wx/module.h"
#include "wx/menuitem.h"
#include "wx/log.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#endif
#ifdef __VMS__
#pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <Xm/DrawingA.h>
#include <Xm/ScrolledW.h>
#include <Xm/ScrollBar.h>
#include <Xm/Frame.h>
#include <Xm/Label.h>
#include <Xm/RowColumn.h> // for XmMenuPosition
#ifdef __VMS__
#pragma message enable nosimpint
#endif
#include "wx/motif/private.h"
#include <string.h>
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const int SCROLL_MARGIN = 4;
// ----------------------------------------------------------------------------
// global variables for this module
// ----------------------------------------------------------------------------
extern wxHashTable *wxWidgetHashTable;
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
static void wxCanvasRepaintProc(Widget, XtPointer, XmDrawingAreaCallbackStruct * cbs);
static void wxCanvasInputEvent(Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs);
static void wxCanvasMotionEvent(Widget, XButtonEvent * event);
static void wxCanvasEnterLeave(Widget drawingArea, XtPointer clientData, XCrossingEvent * event);
static void wxScrollBarCallback(Widget widget, XtPointer clientData,
XmScrollBarCallbackStruct *cbs);
static void wxPanelItemEventHandler(Widget wid,
XtPointer client_data,
XEvent* event,
Boolean *continueToDispatch);
// unused for now
#if 0
// Helper function for 16-bit fonts
static int str16len(const char *s)
{
int count = 0;
while (s[0] && s[1]) {
count++;
s += 2;
}
return count;
}
#endif // 0
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
#define event_left_is_down(x) ((x)->xbutton.state & Button1Mask)
#define event_middle_is_down(x) ((x)->xbutton.state & Button2Mask)
#define event_right_is_down(x) ((x)->xbutton.state & Button3Mask)
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
BEGIN_EVENT_TABLE(wxWindow, wxWindowBase)
EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
EVT_IDLE(wxWindow::OnIdle)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
void wxWindow::UnmanageAndDestroy(WXWidget widget)
{
Widget w = (Widget)widget;
if ( w )
{
XtUnmanageChild(w);
XtDestroyWidget(w);
}
}
bool wxWindow::MapOrUnmap(WXWidget widget, bool map)
{
Widget w = (Widget)widget;
if ( !w )
return FALSE;
if ( map )
XtMapWidget(w);
else
XtUnmapWidget(w);
return TRUE;
}
// ----------------------------------------------------------------------------
// constructors
// ----------------------------------------------------------------------------
void wxWindow::Init()
{
// generic initializations first
InitBase();
// Motif-specific
m_needsRefresh = TRUE;
m_mainWidget = (WXWidget) 0;
m_button1Pressed =
m_button2Pressed =
m_button3Pressed = FALSE;
m_winCaptured = FALSE;
m_isShown = TRUE;
m_isBeingDeleted = FALSE;
m_hScrollBar =
m_vScrollBar =
m_borderWidget =
m_scrolledWindow =
m_drawingArea = (WXWidget) 0;
m_hScroll =
m_vScroll = FALSE;
m_scrollPosX =
m_scrollPosY = 0;
m_backingPixmap = (WXPixmap) 0;
m_pixmapWidth =
m_pixmapHeight = 0;
m_pixmapOffsetX =
m_pixmapOffsetY = 0;
m_lastTS = 0;
m_lastButton = 0;
m_canAddEventHandler = FALSE;
}
// real construction (Init() must have been called before!)
bool wxWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
wxCHECK_MSG( parent, FALSE, "can't create wxWindow without parent" );
CreateBase(parent, id, pos, size, style, wxDefaultValidator, name);
parent->AddChild(this);
m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
m_foregroundColour = *wxBLACK;
//// TODO: we should probably optimize by only creating a
//// a drawing area if we have one or more scrollbars (wxVSCROLL/wxHSCROLL).
//// But for now, let's simplify things by always creating the
//// drawing area, since otherwise the translations are different.
// New translations for getting mouse motion feedback
static const String translations =
"<Btn1Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn2Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn3Motion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<BtnMotion>: wxCanvasMotionEvent() DrawingAreaInput() ManagerGadgetButtonMotion()\n\
<Btn1Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn2Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn3Down>: DrawingAreaInput() ManagerGadgetArm()\n\
<Btn1Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Btn2Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Btn3Up>: DrawingAreaInput() ManagerGadgetActivate()\n\
<Motion>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<EnterWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<LeaveWindow>: wxCanvasMotionEvent() DrawingAreaInput()\n\
<Key>: DrawingAreaInput()";
XtActionsRec actions[1];
actions[0].string = "wxCanvasMotionEvent";
actions[0].proc = (XtActionProc) wxCanvasMotionEvent;
XtAppAddActions ((XtAppContext) wxTheApp->GetAppContext(), actions, 1);
Widget parentWidget = (Widget) parent->GetClientWidget();
if (style & wxSIMPLE_BORDER)
{
m_borderWidget = (WXWidget)XtVaCreateManagedWidget
(
"canvasBorder",
xmFrameWidgetClass, parentWidget,
XmNshadowType, XmSHADOW_IN,
XmNshadowThickness, 1,
NULL
);
} else if (style & wxSUNKEN_BORDER)
{
m_borderWidget = (WXWidget)XtVaCreateManagedWidget
(
"canvasBorder",
xmFrameWidgetClass, parentWidget,
XmNshadowType, XmSHADOW_IN,
NULL
);
} else if (style & wxRAISED_BORDER)
{
m_borderWidget = (WXWidget)XtVaCreateManagedWidget
(
"canvasBorder",
xmFrameWidgetClass, parentWidget,
XmNshadowType, XmSHADOW_OUT,
NULL
);
}
m_scrolledWindow = (WXWidget)XtVaCreateManagedWidget
(
"scrolledWindow",
xmScrolledWindowWidgetClass,
m_borderWidget ? (Widget) m_borderWidget
: parentWidget,
XmNresizePolicy, XmRESIZE_NONE,
XmNspacing, 0,
XmNscrollingPolicy, XmAPPLICATION_DEFINED,
//XmNscrollBarDisplayPolicy, XmAS_NEEDED,
NULL
);
XtTranslations ptr = XtParseTranslationTable(translations);
m_drawingArea = (WXWidget)XtVaCreateWidget
(
name,
xmDrawingAreaWidgetClass, (Widget) m_scrolledWindow,
XmNunitType, XmPIXELS,
// XmNresizePolicy, XmRESIZE_ANY,
XmNresizePolicy, XmRESIZE_NONE,
XmNmarginHeight, 0,
XmNmarginWidth, 0,
XmNtranslations, ptr,
NULL
);
XtFree((char *) ptr);
#if 0
if (GetWindowStyleFlag() & wxOVERRIDE_KEY_TRANSLATIONS)
{
ptr = XtParseTranslationTable ("<Key>: DrawingAreaInput()");
XtOverrideTranslations ((Widget) m_drawingArea, ptr);
XtFree ((char *) ptr);
}
#endif // 0
wxAddWindowToTable((Widget) m_drawingArea, this);
wxAddWindowToTable((Widget) m_scrolledWindow, this);
// This order is very important in Motif 1.2.1
XtRealizeWidget ((Widget) m_scrolledWindow);
XtRealizeWidget ((Widget) m_drawingArea);
XtManageChild ((Widget) m_drawingArea);
ptr = XtParseTranslationTable("<Configure>: resize()");
XtOverrideTranslations((Widget) m_drawingArea, ptr);
XtFree ((char *) ptr);
XtAddCallback ((Widget) m_drawingArea, XmNexposeCallback, (XtCallbackProc) wxCanvasRepaintProc, (XtPointer) this);
XtAddCallback ((Widget) m_drawingArea, XmNinputCallback, (XtCallbackProc) wxCanvasInputEvent, (XtPointer) this);
// TODO?
#if 0
display = XtDisplay (scrolledWindow);
xwindow = XtWindow (drawingArea);
#endif // 0
XtAddEventHandler(
(Widget)m_drawingArea,
PointerMotionHintMask | EnterWindowMask |
LeaveWindowMask | FocusChangeMask,
False,
(XtEventHandler) wxCanvasEnterLeave,
(XtPointer) this
);
// Scrolled widget needs to have its colour changed or we get a little blue
// square where the scrollbars abutt
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_scrolledWindow, backgroundColour, TRUE);
DoChangeBackgroundColour(m_drawingArea, backgroundColour, TRUE);
XmScrolledWindowSetAreas(
(Widget)m_scrolledWindow,
(Widget) 0, (Widget) 0,
(Widget) m_drawingArea);
#if 0
if (m_hScrollBar)
XtRealizeWidget ((Widget) m_hScrollBar);
if (m_vScrollBar)
XtRealizeWidget ((Widget) m_vScrollBar);
#endif // 0
// Without this, the cursor may not be restored properly (e.g. in splitter
// sample).
SetCursor(*wxSTANDARD_CURSOR);
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
SetSize(pos.x, pos.y, size.x, size.y);
return TRUE;
}
// Destructor
wxWindow::~wxWindow()
{
m_isBeingDeleted = TRUE;
// Motif-specific actions first
WXWidget wMain = GetMainWidget();
if ( wMain )
{
// Removes event handlers
DetachWidget(wMain);
}
ClearUpdateRects();
if ( m_parent )
m_parent->RemoveChild( this );
// If m_drawingArea, we're a fully-fledged window with drawing area,
// scrollbars etc. (what wxCanvas used to be)
if ( m_drawingArea )
{
// Destroy children before destroying self
DestroyChildren();
if (m_backingPixmap)
XFreePixmap (XtDisplay ((Widget) GetMainWidget()), (Pixmap) m_backingPixmap);
Widget w = (Widget) m_drawingArea;
wxDeleteWindowFromTable(w);
if (w)
{
XtDestroyWidget(w);
m_drawingArea = (WXWidget) 0;
}
// Only if we're _really_ a canvas (not a dialog box/panel)
if (m_scrolledWindow)
{
wxDeleteWindowFromTable((Widget) m_scrolledWindow);
}
if (m_hScrollBar)
{
wxDeleteWindowFromTable((Widget) m_hScrollBar);
XtUnmanageChild((Widget) m_hScrollBar);
}
if (m_vScrollBar)
{
wxDeleteWindowFromTable((Widget) m_vScrollBar);
XtUnmanageChild((Widget) m_vScrollBar);
}
if (m_hScrollBar)
XtDestroyWidget((Widget) m_hScrollBar);
if (m_vScrollBar)
XtDestroyWidget((Widget) m_vScrollBar);
UnmanageAndDestroy(m_scrolledWindow);
if (m_borderWidget)
{
XtDestroyWidget ((Widget) m_borderWidget);
m_borderWidget = (WXWidget) 0;
}
}
else // Why wasn't this here before? JACS 8/3/2000
DestroyChildren();
// Destroy the window
if (GetMainWidget())
{
// If this line (XtDestroyWidget) causes a crash, you may comment it out.
// Child widgets will get destroyed automatically when a frame
// or dialog is destroyed, but before that you may get some memory
// leaks and potential layout problems if you delete and then add
// child windows.
// GRG, Feb/2000: commented this out when adding support for
// wxSCROLL[WIN]_THUMBRELEASE events. Also it was reported
// that this call crashed wxMotif under OS/2, so it seems
// that leaving it out is the right thing to do.
// SN, Feb/2000: newgrid/griddemo shows why it is needed :-(
XtDestroyWidget((Widget) GetMainWidget());
SetMainWidget((WXWidget) NULL);
}
}
// ----------------------------------------------------------------------------
// scrollbar management
// ----------------------------------------------------------------------------
// Helper function
void wxWindow::CreateScrollbar(wxOrientation orientation)
{
wxCHECK_RET( m_drawingArea, "this window can't have scrollbars" );
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL);
// Add scrollbars if required
if (orientation == wxHORIZONTAL)
{
Widget hScrollBar = XtVaCreateManagedWidget ("hsb",
xmScrollBarWidgetClass, (Widget) m_scrolledWindow,
XmNorientation, XmHORIZONTAL,
NULL);
XtAddCallback (hScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtAddCallback (hScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmHORIZONTAL);
XtVaSetValues (hScrollBar,
XmNincrement, 1,
XmNvalue, 0,
NULL);
m_hScrollBar = (WXWidget) hScrollBar;
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_hScrollBar, backgroundColour, TRUE);
XtRealizeWidget(hScrollBar);
XtVaSetValues((Widget) m_scrolledWindow,
XmNhorizontalScrollBar, (Widget) m_hScrollBar,
NULL);
m_hScroll = TRUE;
wxAddWindowToTable( hScrollBar, this );
}
if (orientation == wxVERTICAL)
{
Widget vScrollBar = XtVaCreateManagedWidget ("vsb",
xmScrollBarWidgetClass, (Widget) m_scrolledWindow,
XmNorientation, XmVERTICAL,
NULL);
XtAddCallback (vScrollBar, XmNvalueChangedCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNdragCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNincrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNdecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNpageIncrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNpageDecrementCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNtoTopCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtAddCallback (vScrollBar, XmNtoBottomCallback, (XtCallbackProc) wxScrollBarCallback, (XtPointer) XmVERTICAL);
XtVaSetValues (vScrollBar,
XmNincrement, 1,
XmNvalue, 0,
NULL);
m_vScrollBar = (WXWidget) vScrollBar;
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
DoChangeBackgroundColour(m_vScrollBar, backgroundColour, TRUE);
XtRealizeWidget(vScrollBar);
XtVaSetValues((Widget) m_scrolledWindow,
XmNverticalScrollBar, (Widget) m_vScrollBar,
NULL);
m_vScroll = TRUE;
wxAddWindowToTable( vScrollBar, this );
}
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL);
}
void wxWindow::DestroyScrollbar(wxOrientation orientation)
{
wxCHECK_RET( m_drawingArea, "this window can't have scrollbars" );
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_NONE, NULL);
// Add scrollbars if required
if (orientation == wxHORIZONTAL)
{
if (m_hScrollBar)
{
wxDeleteWindowFromTable((Widget)m_hScrollBar);
XtDestroyWidget((Widget) m_hScrollBar);
}
m_hScrollBar = (WXWidget) 0;
m_hScroll = FALSE;
XtVaSetValues((Widget) m_scrolledWindow,
XmNhorizontalScrollBar, (Widget) 0,
NULL);
}
if (orientation == wxVERTICAL)
{
if (m_vScrollBar)
{
wxDeleteWindowFromTable((Widget)m_vScrollBar);
XtDestroyWidget((Widget) m_vScrollBar);
}
m_vScrollBar = (WXWidget) 0;
m_vScroll = FALSE;
XtVaSetValues((Widget) m_scrolledWindow,
XmNverticalScrollBar, (Widget) 0,
NULL);
}
XtVaSetValues((Widget) m_scrolledWindow, XmNresizePolicy, XmRESIZE_ANY, NULL);
}
// ---------------------------------------------------------------------------
// basic operations
// ---------------------------------------------------------------------------
void wxWindow::SetFocus()
{
Widget wMain = (Widget) GetMainWidget();
XmProcessTraversal(wMain, XmTRAVERSE_CURRENT);
XmProcessTraversal((Widget) GetMainWidget(), XmTRAVERSE_CURRENT);
}
// Get the window with the focus
wxWindow *wxWindowBase::FindFocus()
{
// TODO Problems:
// (1) Can there be multiple focussed widgets in an application?
// In which case we need to find the top-level window that's
// currently active.
// (2) The widget with the focus may not be in the widget table
// depending on which widgets I put in the table
wxWindow *winFocus = (wxWindow *)NULL;
for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
Widget w = XmGetFocusWidget ((Widget) win->GetTopWidget());
if (w != (Widget) NULL)
{
winFocus = wxGetWindowFromTable(w);
if ( winFocus )
break;
}
}
return winFocus;
}
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowBase::Enable(enable) )
return FALSE;
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
{
XtSetSensitive(wMain, enable);
XmUpdateDisplay(wMain);
}
return TRUE;
}
bool wxWindow::Show(bool show)
{
if ( !wxWindowBase::Show(show) )
return FALSE;
if (m_borderWidget || m_scrolledWindow)
{
MapOrUnmap(m_drawingArea, show);
MapOrUnmap(m_borderWidget ? m_borderWidget : m_scrolledWindow, show);
}
else
{
if ( !MapOrUnmap(GetTopWidget(), show) )
MapOrUnmap(GetMainWidget(), show);
}
#if 0
Window xwin = (Window) GetXWindow();
Display *xdisp = (Display*) GetXDisplay();
if (show)
XMapWindow(xdisp, xwin);
else
XUnmapWindow(xdisp, xwin);
#endif
return TRUE;
}
// Raise the window to the top of the Z order
void wxWindow::Raise()
{
Widget wTop = (Widget) GetTopWidget();
Window window = XtWindow(wTop);
XRaiseWindow(XtDisplay(wTop), window);
}
// Lower the window to the bottom of the Z order
void wxWindow::Lower()
{
Widget wTop = (Widget) GetTopWidget();
Window window = XtWindow(wTop);
XLowerWindow(XtDisplay(wTop), window);
}
void wxWindow::SetTitle(const wxString& title)
{
XtVaSetValues((Widget)GetMainWidget(), XmNtitle, title.c_str(), NULL);
}
wxString wxWindow::GetTitle() const
{
char *title;
XtVaGetValues((Widget)GetMainWidget(), XmNtitle, &title, NULL);
return wxString(title);
}
void wxWindow::CaptureMouse()
{
if ( m_winCaptured )
return;
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
XtAddGrab(wMain, TRUE, FALSE);
m_winCaptured = TRUE;
}
void wxWindow::ReleaseMouse()
{
if ( !m_winCaptured )
return;
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
XtRemoveGrab(wMain);
m_winCaptured = FALSE;
}
bool wxWindow::SetFont(const wxFont& font)
{
if ( !wxWindowBase::SetFont(font) )
{
// nothing to do
return FALSE;
}
ChangeFont();
return TRUE;
}
bool wxWindow::SetCursor(const wxCursor& cursor)
{
if ( !wxWindowBase::SetCursor(cursor) )
{
// no change
return FALSE;
}
// wxASSERT_MSG( m_cursor.Ok(),
// wxT("cursor must be valid after call to the base version"));
wxCursor* cursor2 = NULL;
if (m_cursor.Ok())
cursor2 = & m_cursor;
else
cursor2 = wxSTANDARD_CURSOR;
WXDisplay *dpy = GetXDisplay();
WXCursor x_cursor = cursor2->GetXCursor(dpy);
Widget w = (Widget) GetMainWidget();
Window win = XtWindow(w);
XDefineCursor((Display*) dpy, win, (Cursor) x_cursor);
return TRUE;
}
// Coordinates relative to the window
void wxWindow::WarpPointer (int x, int y)
{
Widget wClient = (Widget)GetClientWidget();
XWarpPointer(XtDisplay(wClient), None, XtWindow(wClient), 0, 0, 0, 0, x, y);
}
// ---------------------------------------------------------------------------
// scrolling stuff
// ---------------------------------------------------------------------------
int wxWindow::GetScrollPos(int orient) const
{
if (orient == wxHORIZONTAL)
return m_scrollPosX;
else
return m_scrollPosY;
#if 0
Widget scrollBar = (Widget) ((orient == wxHORIZONTAL) ? m_hScrollBar : m_vScrollBar);
if (scrollBar)
{
int pos;
XtVaGetValues(scrollBar, XmNvalue, &pos, NULL);
return pos;
}
else
return 0;
#endif // 0
}
// This now returns the whole range, not just the number of positions that we
// can scroll.
int wxWindow::GetScrollRange(int orient) const
{
Widget scrollBar = (Widget)GetScrollbar((wxOrientation)orient);
wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
int range;
XtVaGetValues(scrollBar, XmNmaximum, &range, NULL);
return range;
}
int wxWindow::GetScrollThumb(int orient) const
{
Widget scrollBar = (Widget)GetScrollbar((wxOrientation)orient);
wxCHECK_MSG( scrollBar, 0, "no such scrollbar" );
int thumb;
XtVaGetValues(scrollBar, XmNsliderSize, &thumb, NULL);
return thumb;
}
void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
Widget scrollBar = (Widget)GetScrollbar((wxOrientation)orient);
if ( scrollBar )
{
XtVaSetValues (scrollBar, XmNvalue, pos, NULL);
}
SetInternalScrollPos((wxOrientation)orient, pos);
}
// New function that will replace some of the above.
void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool WXUNUSED(refresh))
{
int oldW, oldH;
GetSize(& oldW, & oldH);
if (range == 0)
range = 1;
if (thumbVisible == 0)
thumbVisible = 1;
if (thumbVisible > range)
thumbVisible = range;
// Save the old state to see if it changed
WXWidget oldScrollBar = GetScrollbar((wxOrientation)orient);
if (orient == wxHORIZONTAL)
{
if (thumbVisible == range)
{
if (m_hScrollBar)
DestroyScrollbar(wxHORIZONTAL);
}
else
{
if (!m_hScrollBar)
CreateScrollbar(wxHORIZONTAL);
}
}
if (orient == wxVERTICAL)
{
if (thumbVisible == range)
{
if (m_vScrollBar)
DestroyScrollbar(wxVERTICAL);
}
else
{
if (!m_vScrollBar)
CreateScrollbar(wxVERTICAL);
}
}
WXWidget newScrollBar = GetScrollbar((wxOrientation)orient);
if (oldScrollBar != newScrollBar)
{
// This is important! Without it, scrollbars misbehave badly.
XtUnrealizeWidget((Widget) m_scrolledWindow);
XmScrolledWindowSetAreas ((Widget) m_scrolledWindow, (Widget) m_hScrollBar, (Widget) m_vScrollBar, (Widget) m_drawingArea);
XtRealizeWidget((Widget) m_scrolledWindow);
XtManageChild((Widget) m_scrolledWindow);
}
if (newScrollBar)
{
XtVaSetValues((Widget) newScrollBar,
XmNvalue, pos,
XmNminimum, 0,
XmNmaximum, range,
XmNsliderSize, thumbVisible,
NULL);
}
SetInternalScrollPos((wxOrientation)orient, pos);
int newW, newH;
GetSize(& newW, & newH);
// Adjusting scrollbars can resize the canvas accidentally
if (newW != oldW || newH != oldH)
SetSize(-1, -1, oldW, oldH);
}
// Does a physical scroll
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
int x, y, w, h;
if (rect)
{
// Use specified rectangle
x = rect->x; y = rect->y; w = rect->width; h = rect->height;
}
else
{
// Use whole client area
x = 0; y = 0;
GetClientSize(& w, & h);
}
wxNode *cnode = m_children.First();
while (cnode)
{
wxWindow *child = (wxWindow*) cnode->Data();
int sx = 0;
int sy = 0;
child->GetSize( &sx, &sy );
wxPoint pos( child->GetPosition() );
child->SetSize( pos.x + dx, pos.y + dy, sx, sy, wxSIZE_ALLOW_MINUS_ONE );
cnode = cnode->Next();
}
int x1 = (dx >= 0) ? x : x - dx;
int y1 = (dy >= 0) ? y : y - dy;
int w1 = w - abs(dx);
int h1 = h - abs(dy);
int x2 = (dx >= 0) ? x + dx : x;
int y2 = (dy >= 0) ? y + dy : y;
wxClientDC dc(this);
dc.SetLogicalFunction (wxCOPY);
Widget widget = (Widget) GetMainWidget();
Window window = XtWindow(widget);
Display* display = XtDisplay(widget);
XCopyArea(display, window, window, (GC) dc.GetGC(),
x1, y1, w1, h1, x2, y2);
dc.SetAutoSetting(TRUE);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBrush(brush); // FIXME: needed?
// We'll add rectangles to the list of update rectangles according to which
// bits we've exposed.
wxList updateRects;
if (dx > 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y;
rect->width = dx;
rect->height = h;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
else if (dx < 0)
{
wxRect *rect = new wxRect;
rect->x = x + w + dx;
rect->y = y;
rect->width = -dx;
rect->height = h;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width,
rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
if (dy > 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y;
rect->width = w;
rect->height = dy;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
else if (dy < 0)
{
wxRect *rect = new wxRect;
rect->x = x;
rect->y = y + h + dy;
rect->width = w;
rect->height = -dy;
XFillRectangle(display, window,
(GC) dc.GetGC(), rect->x, rect->y, rect->width, rect->height);
rect->x = rect->x;
rect->y = rect->y;
rect->width = rect->width;
rect->height = rect->height;
updateRects.Append((wxObject*) rect);
}
dc.SetBrush(wxNullBrush);
// Now send expose events
wxNode* node = updateRects.First();
while (node)
{
wxRect* rect = (wxRect*) node->Data();
XExposeEvent event;
event.type = Expose;
event.display = display;
event.send_event = True;
event.window = window;
event.x = rect->x;
event.y = rect->y;
event.width = rect->width;
event.height = rect->height;
event.count = 0;
XSendEvent(display, window, False, ExposureMask, (XEvent *)&event);
node = node->Next();
}
// Delete the update rects
node = updateRects.First();
while (node)
{
wxRect* rect = (wxRect*) node->Data();
delete rect;
node = node->Next();
}
XmUpdateDisplay((Widget) GetMainWidget());
}
// ---------------------------------------------------------------------------
// drag and drop
// ---------------------------------------------------------------------------
#if wxUSE_DRAG_AND_DROP
void wxWindow::SetDropTarget(wxDropTarget * WXUNUSED(pDropTarget))
{
// TODO
}
#endif
// Old style file-manager drag&drop
void wxWindow::DragAcceptFiles(bool WXUNUSED(accept))
{
// TODO
}
// ----------------------------------------------------------------------------
// tooltips
// ----------------------------------------------------------------------------
#if wxUSE_TOOLTIPS
void wxWindow::DoSetToolTip(wxToolTip * WXUNUSED(tooltip))
{
// TODO
}
#endif // wxUSE_TOOLTIPS
// ----------------------------------------------------------------------------
// popup menus
// ----------------------------------------------------------------------------
bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
{
Widget widget = (Widget) GetMainWidget();
/* The menuId field seems to be usused, so we'll use it to
indicate whether a menu is popped up or not:
0: Not currently created as a popup
-1: Created as a popup, but not active
1: Active popup.
*/
if (menu->GetParent() && (menu->GetId() != -1))
return FALSE;
if (menu->GetMainWidget()) {
menu->DestroyMenu(TRUE);
}
menu->SetId(1); /* Mark as popped-up */
menu->CreateMenu(NULL, widget, menu);
menu->SetInvokingWindow(this);
menu->UpdateUI();
// menu->SetParent(parent);
// parent->children->Append(menu); // Store menu for later deletion
Widget menuWidget = (Widget) menu->GetMainWidget();
int rootX = 0;
int rootY = 0;
int deviceX = x;
int deviceY = y;
/*
if (this->IsKindOf(CLASSINFO(wxCanvas)))
{
wxCanvas *canvas = (wxCanvas *) this;
deviceX = canvas->GetDC ()->LogicalToDeviceX (x);
deviceY = canvas->GetDC ()->LogicalToDeviceY (y);
}
*/
Display *display = XtDisplay (widget);
Window rootWindow = RootWindowOfScreen (XtScreen((Widget)widget));
Window thisWindow = XtWindow (widget);
Window childWindow;
XTranslateCoordinates (display, thisWindow, rootWindow, (int) deviceX, (int) deviceY,
&rootX, &rootY, &childWindow);
XButtonPressedEvent event;
event.type = ButtonPress;
event.button = 1;
event.x = deviceX;
event.y = deviceY;
event.x_root = rootX;
event.y_root = rootY;
XmMenuPosition (menuWidget, &event);
XtManageChild (menuWidget);
return TRUE;
}
// ---------------------------------------------------------------------------
// moving and resizing
// ---------------------------------------------------------------------------
bool wxWindow::PreResize()
{
return TRUE;
}
// Get total size
void wxWindow::DoGetSize(int *x, int *y) const
{
if (m_drawingArea)
{
CanvasGetSize(x, y);
return;
}
Widget widget = (Widget) GetTopWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
if(x) *x = xx; if(y) *y = yy;
}
void wxWindow::DoGetPosition(int *x, int *y) const
{
if (m_drawingArea)
{
CanvasGetPosition(x, y);
return;
}
Widget widget = (Widget) GetTopWidget();
Position xx, yy;
XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
// We may be faking the client origin. So a window that's really at (0, 30)
// may appear (to wxWin apps) to be at (0, 0).
if (GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
xx -= pt.x;
yy -= pt.y;
}
if(x) *x = xx; if(y) *y = yy;
}
void wxWindow::DoScreenToClient(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Display *display = XtDisplay((Widget) GetMainWidget());
Window rootWindow = RootWindowOfScreen(XtScreen(widget));
Window thisWindow = XtWindow(widget);
Window childWindow;
int xx = *x;
int yy = *y;
XTranslateCoordinates(display, rootWindow, thisWindow, xx, yy, x, y, &childWindow);
}
void wxWindow::DoClientToScreen(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Display *display = XtDisplay(widget);
Window rootWindow = RootWindowOfScreen(XtScreen(widget));
Window thisWindow = XtWindow(widget);
Window childWindow;
int xx = *x;
int yy = *y;
XTranslateCoordinates(display, thisWindow, rootWindow, xx, yy, x, y, &childWindow);
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
void wxWindow::DoGetClientSize(int *x, int *y) const
{
Widget widget = (Widget) GetClientWidget();
Dimension xx, yy;
XtVaGetValues(widget, XmNwidth, &xx, XmNheight, &yy, NULL);
if(x) *x = xx; if(y) *y = yy;
}
void wxWindow::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
// A bit of optimization to help sort out the flickers.
int oldX, oldY, oldW, oldH;
GetSize(& oldW, & oldH);
GetPosition(& oldX, & oldY);
if ( !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
{
if ( x == -1 )
x = oldX;
if ( y == -1 )
y = oldY;
}
if ( width == -1 )
width = oldW;
if ( height == -1 )
height = oldH;
bool nothingChanged = (x == oldX) && (y == oldY) &&
(width == oldW) && (height == oldH);
if (!wxNoOptimize::CanOptimize())
{
nothingChanged = FALSE;
}
if ( !nothingChanged )
{
if (m_drawingArea)
{
CanvasSetSize(x, y, width, height, sizeFlags);
return;
}
Widget widget = (Widget) GetTopWidget();
if (!widget)
return;
bool managed = XtIsManaged( widget );
if (managed)
XtUnmanageChild(widget);
int xx = x;
int yy = y;
AdjustForParentClientOrigin(xx, yy, sizeFlags);
DoMoveWindow(xx, yy, width, height);
if (managed)
XtManageChild(widget);
// How about this bit. Maybe we don't need to generate size events
// all the time -- they'll be generated when the window is sized anyway.
#if 0
wxSizeEvent sizeEvent(wxSize(width, height), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
#endif // 0
}
}
void wxWindow::DoSetClientSize(int width, int height)
{
if (m_drawingArea)
{
CanvasSetClientSize(width, height);
return;
}
Widget widget = (Widget) GetTopWidget();
if (width > -1)
XtVaSetValues(widget, XmNwidth, width, NULL);
if (height > -1)
XtVaSetValues(widget, XmNheight, height, NULL);
wxSizeEvent sizeEvent(wxSize(width, height), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
}
// For implementation purposes - sometimes decorations make the client area
// smaller
wxPoint wxWindow::GetClientAreaOrigin() const
{
return wxPoint(0, 0);
}
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
{
if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
x += pt.x; y += pt.y;
}
}
void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int incW, int incH)
{
m_minWidth = minW;
m_minHeight = minH;
m_maxWidth = maxW;
m_maxHeight = maxH;
wxFrame *frame = wxDynamicCast(this, wxFrame);
if ( !frame )
{
// TODO what about dialogs?
return;
}
Widget widget = (Widget) frame->GetShellWidget();
if (minW > -1)
XtVaSetValues(widget, XmNminWidth, minW, NULL);
if (minH > -1)
XtVaSetValues(widget, XmNminHeight, minH, NULL);
if (maxW > -1)
XtVaSetValues(widget, XmNmaxWidth, maxW, NULL);
if (maxH > -1)
XtVaSetValues(widget, XmNmaxHeight, maxH, NULL);
if (incW > -1)
XtVaSetValues(widget, XmNwidthInc, incW, NULL);
if (incH > -1)
XtVaSetValues(widget, XmNheightInc, incH, NULL);
}
void wxWindow::DoMoveWindow(int x, int y, int width, int height)
{
XtVaSetValues((Widget)GetTopWidget(),
XmNx, x,
XmNy, y,
XmNwidth, width,
XmNheight, height,
NULL);
}
// ---------------------------------------------------------------------------
// text metrics
// ---------------------------------------------------------------------------
int wxWindow::GetCharHeight() const
{
wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
// return (overall.ascent + overall.descent);
return (ascent + descent);
}
int wxWindow::GetCharWidth() const
{
wxCHECK_MSG( m_font.Ok(), 0, "valid window font needed" );
WXFontStructPtr pFontStruct = m_font.GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent;
XCharStruct overall;
XTextExtents ((XFontStruct*) pFontStruct, "x", 1, &direction, &ascent,
&descent, &overall);
return overall.width;
}
void wxWindow::GetTextExtent(const wxString& string,
int *x, int *y,
int *descent, int *externalLeading,
const wxFont *theFont) const
{
wxFont *fontToUse = (wxFont *)theFont;
if (!fontToUse)
fontToUse = (wxFont *) & m_font;
wxCHECK_RET( fontToUse->Ok(), "valid window font needed" );
WXFontStructPtr pFontStruct = theFont->GetFontStruct(1.0, GetXDisplay());
int direction, ascent, descent2;
XCharStruct overall;
int slen = string.Len();
#if 0
if (use16)
XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *) (char*) (const char*) string, slen, &direction,
&ascent, &descent2, &overall);
#endif
XTextExtents((XFontStruct*) pFontStruct, string, slen,
&direction, &ascent, &descent2, &overall);
if ( x )
*x = (overall.width);
if ( y )
*y = (ascent + descent2);
if (descent)
*descent = descent2;
if (externalLeading)
*externalLeading = 0;
}
// ----------------------------------------------------------------------------
// painting
// ----------------------------------------------------------------------------
void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
{
m_needsRefresh = TRUE;
Display *display = XtDisplay((Widget) GetMainWidget());
Window thisWindow = XtWindow((Widget) GetMainWidget());
XExposeEvent dummyEvent;
int width, height;
GetSize(&width, &height);
dummyEvent.type = Expose;
dummyEvent.display = display;
dummyEvent.send_event = True;
dummyEvent.window = thisWindow;
if (rect)
{
dummyEvent.x = rect->x;
dummyEvent.y = rect->y;
dummyEvent.width = rect->width;
dummyEvent.height = rect->height;
}
else
{
dummyEvent.x = 0;
dummyEvent.y = 0;
dummyEvent.width = width;
dummyEvent.height = height;
}
dummyEvent.count = 0;
if (eraseBack)
{
wxClientDC dc(this);
wxBrush backgroundBrush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(backgroundBrush);
if (rect)
dc.Clear(*rect);
else
dc.Clear();
}
XSendEvent(display, thisWindow, False, ExposureMask, (XEvent *)&dummyEvent);
}
void wxWindow::Clear()
{
wxClientDC dc(this);
wxBrush brush(GetBackgroundColour(), wxSOLID);
dc.SetBackground(brush);
dc.Clear();
}
void wxWindow::ClearUpdateRects()
{
wxRectList::Node* node = m_updateRects.GetFirst();
while (node)
{
wxRect* rect = node->GetData();
delete rect;
node = node->GetNext();
}
m_updateRects.Clear();
}
void wxWindow::DoPaint()
{
//TODO : make a temporary gc so we can do the XCopyArea below
if (m_backingPixmap && !m_needsRefresh)
{
wxPaintDC dc(this);
GC tempGC = (GC) dc.GetBackingGC();
Widget widget = (Widget) GetMainWidget();
int scrollPosX = 0;
int scrollPosY = 0;
// We have to test whether it's a wxScrolledWindow (hack!) because
// otherwise we don't know how many pixels have been scrolled. We might
// solve this in the future by defining virtual wxWindow functions to get
// the scroll position in pixels. Or, each kind of scrolled window has to
// implement backing stores itself, using generic wxWindows code.
wxScrolledWindow* scrolledWindow = wxDynamicCast(this, wxScrolledWindow);
if ( scrolledWindow )
{
int x, y;
scrolledWindow->CalcScrolledPosition(0, 0, &x, &y);
scrollPosX = - x;
scrollPosY = - y;
}
// TODO: This could be optimized further by only copying the areas in the
// current update region.
// Only blit the part visible in the client area. The backing pixmap
// always starts at 0, 0 but we may be looking at only a portion of it.
wxSize clientArea = GetClientSize();
int toBlitX = m_pixmapWidth - scrollPosX;
int toBlitY = m_pixmapHeight - scrollPosY;
// Copy whichever is samller, the amount of pixmap we have to copy,
// or the size of the client area.
toBlitX = wxMin(toBlitX, clientArea.x);
toBlitY = wxMin(toBlitY, clientArea.y);
// Make sure we're not negative
toBlitX = wxMax(0, toBlitX);
toBlitY = wxMax(0, toBlitY);
XCopyArea
(
XtDisplay(widget),
(Pixmap) m_backingPixmap,
XtWindow (widget),
tempGC,
scrollPosX, scrollPosY, // Start at the scroll position
toBlitX, toBlitY, // How much of the pixmap to copy
0, 0 // Destination
);
}
else
{
// Set an erase event first
wxEraseEvent eraseEvent(GetId());
eraseEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(eraseEvent);
wxPaintEvent event(GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
m_needsRefresh = FALSE;
}
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
wxWindowList::Node *node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
wxWindow *win = node->GetData();
if ( win->GetParent() )
{
wxSysColourChangedEvent event2;
event.m_eventObject = win;
win->GetEventHandler()->ProcessEvent(event2);
}
node = node->GetNext();
}
}
void wxWindow::OnIdle(wxIdleEvent& WXUNUSED(event))
{
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
UpdateWindowUI();
}
// ----------------------------------------------------------------------------
// accelerators
// ----------------------------------------------------------------------------
bool wxWindow::ProcessAccelerator(wxKeyEvent& event)
{
if (!m_acceleratorTable.Ok())
return FALSE;
int count = m_acceleratorTable.GetCount();
wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries();
int i;
for (i = 0; i < count; i++)
{
wxAcceleratorEntry* entry = & (entries[i]);
if (entry->MatchesEvent(event))
{
// Bingo, we have a match. Now find a control that matches the
// entry command id.
// Need to go up to the top of the window hierarchy, since it might
// be e.g. a menu item
wxWindow* parent = this;
while ( parent && !parent->IsTopLevel() )
parent = parent->GetParent();
if (!parent)
return FALSE;
wxFrame* frame = wxDynamicCast(parent, wxFrame);
if ( frame )
{
// Try for a menu command
if (frame->GetMenuBar())
{
wxMenuItem* item = frame->GetMenuBar()->FindItem(entry->GetCommand());
if (item)
{
wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand());
commandEvent.SetEventObject(frame);
// If ProcessEvent returns TRUE (it was handled), then
// the calling code will skip the event handling.
return frame->GetEventHandler()->ProcessEvent(commandEvent);
}
}
}
// Find a child matching the command id
wxWindow* child = parent->FindWindow(entry->GetCommand());
// No such child
if (!child)
return FALSE;
// Now we process those kinds of windows that we can.
// For now, only buttons.
if ( wxDynamicCast(child, wxButton) )
{
wxCommandEvent commandEvent (wxEVT_COMMAND_BUTTON_CLICKED, child->GetId());
commandEvent.SetEventObject(child);
return child->GetEventHandler()->ProcessEvent(commandEvent);
}
return FALSE;
} // matches event
}// for
// We didn't match the key event against an accelerator.
return FALSE;
}
// ============================================================================
// Motif-specific stuff from here on
// ============================================================================
// ----------------------------------------------------------------------------
// function which maintain the global hash table mapping Widgets to wxWindows
// ----------------------------------------------------------------------------
bool wxAddWindowToTable(Widget w, wxWindow *win)
{
wxWindow *oldItem = NULL;
if ((oldItem = (wxWindow *)wxWidgetHashTable->Get ((long) w)))
{
wxLogDebug("Widget table clash: new widget is %ld, %s",
(long)w, win->GetClassInfo()->GetClassName());
return FALSE;
}
wxWidgetHashTable->Put((long) w, win);
wxLogTrace("widget", "Widget 0x%08x <-> window %p (%s)",
w, win, win->GetClassInfo()->GetClassName());
return TRUE;
}
wxWindow *wxGetWindowFromTable(Widget w)
{
return (wxWindow *)wxWidgetHashTable->Get((long) w);
}
void wxDeleteWindowFromTable(Widget w)
{
wxWidgetHashTable->Delete((long)w);
}
// ----------------------------------------------------------------------------
// add/remove window from the table
// ----------------------------------------------------------------------------
// Add to hash table, add event handler
bool wxWindow::AttachWidget (wxWindow* WXUNUSED(parent), WXWidget mainWidget,
WXWidget formWidget, int x, int y, int width, int height)
{
wxAddWindowToTable((Widget) mainWidget, this);
if (CanAddEventHandler())
{
XtAddEventHandler((Widget) mainWidget,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
False,
wxPanelItemEventHandler,
(XtPointer) this);
}
if (!formWidget)
{
XtTranslations ptr;
XtOverrideTranslations ((Widget) mainWidget,
ptr = XtParseTranslationTable ("<Configure>: resize()"));
XtFree ((char *) ptr);
}
// Some widgets have a parent form widget, e.g. wxRadioBox
if (formWidget)
{
if (!wxAddWindowToTable((Widget) formWidget, this))
return FALSE;
XtTranslations ptr;
XtOverrideTranslations ((Widget) formWidget,
ptr = XtParseTranslationTable ("<Configure>: resize()"));
XtFree ((char *) ptr);
}
if (x == -1)
x = 0;
if (y == -1)
y = 0;
SetSize (x, y, width, height);
return TRUE;
}
// Remove event handler, remove from hash table
bool wxWindow::DetachWidget(WXWidget widget)
{
if (CanAddEventHandler())
{
XtRemoveEventHandler((Widget) widget,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask, // | KeyPressMask,
False,
wxPanelItemEventHandler,
(XtPointer)this);
}
wxDeleteWindowFromTable((Widget) widget);
return TRUE;
}
// ----------------------------------------------------------------------------
// Motif-specific accessors
// ----------------------------------------------------------------------------
// Get the underlying X window
WXWindow wxWindow::GetXWindow() const
{
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
return (WXWindow) XtWindow(wMain);
else
return (WXWindow) 0;
}
// Get the underlying X display
WXDisplay *wxWindow::GetXDisplay() const
{
Widget wMain = (Widget)GetMainWidget();
if ( wMain )
return (WXDisplay*) XtDisplay(wMain);
else
return (WXDisplay*) NULL;
}
WXWidget wxWindow::GetMainWidget() const
{
if (m_drawingArea)
return m_drawingArea;
else
return m_mainWidget;
}
WXWidget wxWindow::GetClientWidget() const
{
if (m_drawingArea != (WXWidget) 0)
return m_drawingArea;
else
return GetMainWidget();
}
WXWidget wxWindow::GetTopWidget() const
{
return GetMainWidget();
}
WXWidget wxWindow::GetLabelWidget() const
{
return GetMainWidget();
}
// ----------------------------------------------------------------------------
// Motif callbacks
// ----------------------------------------------------------------------------
// All widgets should have this as their resize proc.
// OnSize sent to wxWindow via client data.
void wxWidgetResizeProc(Widget w, XConfigureEvent *WXUNUSED(event), String WXUNUSED(args)[], int *WXUNUSED(num_args))
{
wxWindow *win = wxGetWindowFromTable(w);
if (!win)
return;
if (win->PreResize())
{
int width, height;
win->GetSize(&width, &height);
wxSizeEvent sizeEvent(wxSize(width, height), win->GetId());
sizeEvent.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(sizeEvent);
}
}
static void wxCanvasRepaintProc(Widget drawingArea,
XtPointer clientData,
XmDrawingAreaCallbackStruct * cbs)
{
if (!wxGetWindowFromTable(drawingArea))
return;
XEvent * event = cbs->event;
wxWindow * win = (wxWindow *) clientData;
switch (event->type)
{
case Expose:
{
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
break;
}
}
}
// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
static void wxCanvasEnterLeave(Widget drawingArea,
XtPointer WXUNUSED(clientData),
XCrossingEvent * event)
{
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
((XCrossingEvent &) ev) = *event;
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent(drawingArea, (XtPointer) NULL, &cbs);
}
// Fix to make it work under Motif 1.0 (!)
static void wxCanvasMotionEvent (Widget WXUNUSED(drawingArea), XButtonEvent * WXUNUSED(event))
{
#if XmVersion <= 1000
XmDrawingAreaCallbackStruct cbs;
XEvent ev;
ev = *((XEvent *) event);
cbs.reason = XmCR_INPUT;
cbs.event = &ev;
wxCanvasInputEvent (drawingArea, (XtPointer) NULL, &cbs);
#endif // XmVersion <= 1000
}
static void wxCanvasInputEvent(Widget drawingArea,
XtPointer WXUNUSED(data),
XmDrawingAreaCallbackStruct * cbs)
{
wxWindow *canvas = wxGetWindowFromTable(drawingArea);
XEvent local_event;
if (canvas==NULL)
return;
if (cbs->reason != XmCR_INPUT)
return;
local_event = *(cbs->event); // We must keep a copy!
switch (local_event.xany.type)
{
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
// FIXME: most of this mouse event code is more or less
// duplicated in wxTranslateMouseEvent
//
wxEventType eventType = wxEVT_NULL;
if (local_event.xany.type == EnterNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
else if (local_event.xany.type == LeaveNotify)
{
//if (local_event.xcrossingr.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
else if (local_event.xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
}
else if (local_event.xany.type == ButtonPress)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
canvas->SetButton1(TRUE);
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
canvas->SetButton2(TRUE);
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
canvas->SetButton3(TRUE);
}
}
else if (local_event.xany.type == ButtonRelease)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
canvas->SetButton1(FALSE);
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
canvas->SetButton2(FALSE);
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
canvas->SetButton3(FALSE);
}
}
wxMouseEvent wxevent (eventType);
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (&local_event)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (&local_event)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (&local_event)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
wxevent.SetTimestamp(local_event.xbutton.time);
if ( eventType == wxEVT_MOTION )
{
if (local_event.xmotion.is_hint == NotifyHint)
{
Window root, child;
Display *dpy = XtDisplay (drawingArea);
XQueryPointer (dpy, XtWindow (drawingArea),
&root, &child,
&local_event.xmotion.x_root,
&local_event.xmotion.y_root,
&local_event.xmotion.x,
&local_event.xmotion.y,
&local_event.xmotion.state);
}
else
{
}
}
// Now check if we need to translate this event into a double click
if (TRUE) // canvas->doubleClickAllowed)
{
if (wxevent.ButtonDown())
{
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
// get button and time-stamp
int button = 0;
if (wxevent.LeftDown())
button = 1;
else if (wxevent.MiddleDown())
button = 2;
else if (wxevent.RightDown())
button = 3;
long ts = wxevent.GetTimestamp();
// check, if single or double click
int buttonLast = canvas->GetLastClickedButton();
long lastTS = canvas->GetLastClickTime();
if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
{
// I have a dclick
canvas->SetLastClick(0, ts);
wxEventType typeDouble;
if ( eventType == wxEVT_LEFT_DOWN )
typeDouble = wxEVT_LEFT_DCLICK;
else if ( eventType == wxEVT_MIDDLE_DOWN )
typeDouble = wxEVT_MIDDLE_DCLICK;
else if ( eventType == wxEVT_RIGHT_DOWN )
typeDouble = wxEVT_RIGHT_DCLICK;
else
typeDouble = wxEVT_NULL;
if ( typeDouble != wxEVT_NULL )
{
wxevent.SetEventType(typeDouble);
}
}
else
{
// not fast enough or different button
canvas->SetLastClick(button, ts);
}
}
}
wxevent.SetId(canvas->GetId());
wxevent.SetEventObject(canvas);
wxevent.m_x = local_event.xbutton.x;
wxevent.m_y = local_event.xbutton.y;
canvas->GetEventHandler()->ProcessEvent (wxevent);
#if 0
if (eventType == wxEVT_ENTER_WINDOW ||
eventType == wxEVT_LEAVE_WINDOW ||
eventType == wxEVT_MOTION
)
return;
#endif // 0
break;
}
case KeyPress:
{
KeySym keySym;
#if 0
XComposeStatus compose;
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, &compose);
#endif // 0
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxEventType eventType = wxEVT_CHAR;
wxKeyEvent event (eventType);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
// Implement wxFrame::OnCharHook by checking ancestor.
wxWindow *parent = canvas->GetParent();
while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)))
parent = parent->GetParent();
if (parent)
{
event.SetEventType(wxEVT_CHAR_HOOK);
if (parent->GetEventHandler()->ProcessEvent(event))
return;
}
// For simplicity, OnKeyDown is the same as OnChar
// TODO: filter modifier key presses from OnChar
event.SetEventType(wxEVT_KEY_DOWN);
// Only process OnChar if OnKeyDown didn't swallow it
if (!canvas->GetEventHandler()->ProcessEvent (event))
{
event.SetEventType(wxEVT_CHAR);
canvas->GetEventHandler()->ProcessEvent (event);
}
}
break;
}
case KeyRelease:
{
KeySym keySym;
(void) XLookupString ((XKeyEvent *) & local_event, wxBuffer, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
wxKeyEvent event (wxEVT_KEY_UP);
if (local_event.xkey.state & ShiftMask)
event.m_shiftDown = TRUE;
if (local_event.xkey.state & ControlMask)
event.m_controlDown = TRUE;
if (local_event.xkey.state & Mod3Mask)
event.m_altDown = TRUE;
if (local_event.xkey.state & Mod1Mask)
event.m_metaDown = TRUE;
event.SetEventObject(canvas);
event.m_keyCode = id;
event.SetTimestamp(local_event.xkey.time);
if (id > -1)
{
canvas->GetEventHandler()->ProcessEvent (event);
}
break;
}
case FocusIn:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_SET_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
case FocusOut:
{
if (local_event.xfocus.detail != NotifyPointer)
{
wxFocusEvent event(wxEVT_KILL_FOCUS, canvas->GetId());
event.SetEventObject(canvas);
canvas->GetEventHandler()->ProcessEvent(event);
}
break;
}
default:
break;
}
}
static void wxPanelItemEventHandler(Widget wid,
XtPointer WXUNUSED(client_data),
XEvent* event,
Boolean *continueToDispatch)
{
// Widget can be a label or the actual widget.
wxWindow *window = wxGetWindowFromTable(wid);
if (window)
{
wxMouseEvent wxevent(0);
if (wxTranslateMouseEvent(wxevent, window, wid, event))
{
window->GetEventHandler()->ProcessEvent(wxevent);
}
}
// TODO: probably the key to allowing default behaviour to happen. Say we
// set a m_doDefault flag to FALSE at the start of this function. Then in
// e.g. wxWindow::OnMouseEvent we can call Default() which sets this flag to
// TRUE, indicating that default processing can happen. Thus, behaviour can
// appear to be overridden just by adding an event handler and not calling
// wxWindow::OnWhatever. ALSO, maybe we can use this instead of the current
// way of handling drawing area events, to simplify things.
*continueToDispatch = True;
}
static void wxScrollBarCallback(Widget scrollbar,
XtPointer clientData,
XmScrollBarCallbackStruct *cbs)
{
wxWindow *win = wxGetWindowFromTable(scrollbar);
int orientation = (int) clientData;
wxEventType eventType = wxEVT_NULL;
switch (cbs->reason)
{
case XmCR_INCREMENT:
{
eventType = wxEVT_SCROLLWIN_LINEDOWN;
break;
}
case XmCR_DECREMENT:
{
eventType = wxEVT_SCROLLWIN_LINEUP;
break;
}
case XmCR_DRAG:
{
eventType = wxEVT_SCROLLWIN_THUMBTRACK;
break;
}
case XmCR_VALUE_CHANGED:
{
eventType = wxEVT_SCROLLWIN_THUMBRELEASE;
break;
}
case XmCR_PAGE_INCREMENT:
{
eventType = wxEVT_SCROLLWIN_PAGEDOWN;
break;
}
case XmCR_PAGE_DECREMENT:
{
eventType = wxEVT_SCROLLWIN_PAGEUP;
break;
}
case XmCR_TO_TOP:
{
eventType = wxEVT_SCROLLWIN_TOP;
break;
}
case XmCR_TO_BOTTOM:
{
eventType = wxEVT_SCROLLWIN_BOTTOM;
break;
}
default:
{
// Should never get here
wxFAIL_MSG("Unknown scroll event.");
break;
}
}
wxScrollWinEvent event(eventType,
cbs->value,
((orientation == XmHORIZONTAL) ?
wxHORIZONTAL : wxVERTICAL));
event.SetEventObject( win );
win->GetEventHandler()->ProcessEvent(event);
}
// For repainting arbitrary windows
void wxUniversalRepaintProc(Widget w, XtPointer WXUNUSED(c_data), XEvent *event, char *)
{
Window window;
Display *display;
wxWindow* win = wxGetWindowFromTable(w);
if (!win)
return;
switch(event -> type)
{
case Expose:
{
window = (Window) win -> GetXWindow();
display = (Display *) win -> GetXDisplay();
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
else
{
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
}
break;
}
}
}
// ----------------------------------------------------------------------------
// CanvaseXXXSize() functions
// ----------------------------------------------------------------------------
// SetSize, but as per old wxCanvas (with drawing widget etc.)
void wxWindow::CanvasSetSize (int x, int y, int w, int h, int sizeFlags)
{
// A bit of optimization to help sort out the flickers.
int oldX, oldY, oldW, oldH;
GetSize(& oldW, & oldH);
GetPosition(& oldX, & oldY);
bool useOldPos = FALSE;
bool useOldSize = FALSE;
if ((x == -1) && (x == -1) && ((sizeFlags & wxSIZE_ALLOW_MINUS_ONE) == 0))
useOldPos = TRUE;
else if (x == oldX && y == oldY)
useOldPos = TRUE;
if ((w == -1) && (h == -1))
useOldSize = TRUE;
else if (w == oldW && h == oldH)
useOldSize = TRUE;
if (!wxNoOptimize::CanOptimize())
{
useOldSize = FALSE; useOldPos = FALSE;
}
if (useOldPos && useOldSize)
return;
Widget drawingArea = (Widget) m_drawingArea;
bool managed = XtIsManaged(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
if (managed)
XtUnmanageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
XtVaSetValues(drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
int xx = x; int yy = y;
AdjustForParentClientOrigin(xx, yy, sizeFlags);
if (!useOldPos)
{
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
XmNx, xx, NULL);
}
if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
XmNy, yy, NULL);
}
}
if (!useOldSize)
{
if (w > -1)
{
if (m_borderWidget)
{
XtVaSetValues ((Widget) m_borderWidget, XmNwidth, w, NULL);
short thick, margin;
XtVaGetValues ((Widget) m_borderWidget,
XmNshadowThickness, &thick,
XmNmarginWidth, &margin,
NULL);
w -= 2 * (thick + margin);
}
XtVaSetValues ((Widget) m_scrolledWindow, XmNwidth, w, NULL);
Dimension spacing;
Widget sbar;
XtVaGetValues ((Widget) m_scrolledWindow,
XmNspacing, &spacing,
XmNverticalScrollBar, &sbar,
NULL);
Dimension wsbar;
if (sbar)
XtVaGetValues (sbar, XmNwidth, &wsbar, NULL);
else
wsbar = 0;
w -= (spacing + wsbar);
#if 0
XtVaSetValues(drawingArea, XmNwidth, w, NULL);
#endif // 0
}
if (h > -1)
{
if (m_borderWidget)
{
XtVaSetValues ((Widget) m_borderWidget, XmNheight, h, NULL);
short thick, margin;
XtVaGetValues ((Widget) m_borderWidget,
XmNshadowThickness, &thick,
XmNmarginHeight, &margin,
NULL);
h -= 2 * (thick + margin);
}
XtVaSetValues ((Widget) m_scrolledWindow, XmNheight, h, NULL);
Dimension spacing;
Widget sbar;
XtVaGetValues ((Widget) m_scrolledWindow,
XmNspacing, &spacing,
XmNhorizontalScrollBar, &sbar,
NULL);
Dimension wsbar;
if (sbar)
XtVaGetValues (sbar, XmNheight, &wsbar, NULL);
else
wsbar = 0;
h -= (spacing + wsbar);
#if 0
XtVaSetValues(drawingArea, XmNheight, h, NULL);
#endif // 0
}
}
if (managed)
XtManageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
XtVaSetValues(drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
#if 0
int ww, hh;
GetClientSize (&ww, &hh);
wxSizeEvent sizeEvent(wxSize(ww, hh), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
#endif // 0
}
void wxWindow::CanvasSetClientSize (int w, int h)
{
Widget drawingArea = (Widget) m_drawingArea;
XtVaSetValues(drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
if (w > -1)
XtVaSetValues(drawingArea, XmNwidth, w, NULL);
if (h > -1)
XtVaSetValues(drawingArea, XmNheight, h, NULL);
#if 0
// TODO: is this necessary?
allowRepainting = FALSE;
XSync (XtDisplay (drawingArea), FALSE);
XEvent event;
while (XtAppPending (wxTheApp->appContext))
{
XFlush (XtDisplay (drawingArea));
XtAppNextEvent (wxTheApp->appContext, &event);
XtDispatchEvent (&event);
}
#endif // 0
XtVaSetValues(drawingArea, XmNresizePolicy, XmRESIZE_NONE, NULL);
#if 0
allowRepainting = TRUE;
DoRefresh ();
wxSizeEvent sizeEvent(wxSize(w, h), GetId());
sizeEvent.SetEventObject(this);
GetEventHandler()->ProcessEvent(sizeEvent);
#endif // 0
}
void wxWindow::CanvasGetClientSize (int *w, int *h) const
{
// Must return the same thing that was set via SetClientSize
Dimension xx, yy;
XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
*w = xx;
*h = yy;
}
void wxWindow::CanvasGetSize (int *w, int *h) const
{
Dimension xx, yy;
if ((Widget) m_borderWidget)
XtVaGetValues ((Widget) m_borderWidget, XmNwidth, &xx, XmNheight, &yy, NULL);
else if ((Widget) m_scrolledWindow)
XtVaGetValues ((Widget) m_scrolledWindow, XmNwidth, &xx, XmNheight, &yy, NULL);
else
XtVaGetValues ((Widget) m_drawingArea, XmNwidth, &xx, XmNheight, &yy, NULL);
*w = xx;
*h = yy;
}
void wxWindow::CanvasGetPosition (int *x, int *y) const
{
Position xx, yy;
XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL);
// We may be faking the client origin.
// So a window that's really at (0, 30) may appear
// (to wxWin apps) to be at (0, 0).
if (GetParent())
{
wxPoint pt(GetParent()->GetClientAreaOrigin());
xx -= pt.x;
yy -= pt.y;
}
*x = xx;
*y = yy;
}
// ----------------------------------------------------------------------------
// TranslateXXXEvent() functions
// ----------------------------------------------------------------------------
bool wxTranslateMouseEvent(wxMouseEvent& wxevent, wxWindow *win, Widget widget, XEvent *xevent)
{
switch (xevent->xany.type)
{
case EnterNotify: // never received here - yes ? MB
case LeaveNotify: // never received here - yes ? MB
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
wxEventType eventType = wxEVT_NULL;
// FIXME: this is never true I think - MB
//
if (xevent->xany.type == LeaveNotify)
{
win->SetButton1(FALSE);
win->SetButton2(FALSE);
win->SetButton3(FALSE);
return FALSE;
}
else if (xevent->xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
}
else if (xevent->xany.type == ButtonPress)
{
wxevent.SetTimestamp(xevent->xbutton.time);
int button = 0;
if (xevent->xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
win->SetButton1(TRUE);
button = 1;
}
else if (xevent->xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
win->SetButton2(TRUE);
button = 2;
}
else if (xevent->xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
win->SetButton3(TRUE);
button = 3;
}
// check for a double click
//
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
long ts = wxevent.GetTimestamp();
int buttonLast = win->GetLastClickedButton();
long lastTS = win->GetLastClickTime();
if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
{
// I have a dclick
win->SetLastClick(0, ts);
if ( eventType == wxEVT_LEFT_DOWN )
eventType = wxEVT_LEFT_DCLICK;
else if ( eventType == wxEVT_MIDDLE_DOWN )
eventType = wxEVT_MIDDLE_DCLICK;
else if ( eventType == wxEVT_RIGHT_DOWN )
eventType = wxEVT_RIGHT_DCLICK;
}
else
{
// not fast enough or different button
win->SetLastClick(button, ts);
}
}
else if (xevent->xany.type == ButtonRelease)
{
if (xevent->xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
win->SetButton1(FALSE);
}
else if (xevent->xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
win->SetButton2(FALSE);
}
else if (xevent->xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
win->SetButton3(FALSE);
}
else return FALSE;
}
else
{
return FALSE;
}
wxevent.SetEventType(eventType);
Position x1, y1;
XtVaGetValues(widget, XmNx, &x1, XmNy, &y1, NULL);
int x2, y2;
win->GetPosition(&x2, &y2);
// The button x/y must be translated to wxWindows
// window space - the widget might be a label or button,
// within a form.
int dx = 0;
int dy = 0;
if (widget != (Widget)win->GetMainWidget())
{
dx = x1;
dy = y1;
}
wxevent.m_x = xevent->xbutton.x + dx;
wxevent.m_y = xevent->xbutton.y + dy;
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (xevent)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (xevent)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (xevent)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = xevent->xbutton.state & ShiftMask;
wxevent.m_controlDown = xevent->xbutton.state & ControlMask;
wxevent.m_altDown = xevent->xbutton.state & Mod3Mask;
wxevent.m_metaDown = xevent->xbutton.state & Mod1Mask;
wxevent.SetId(win->GetId());
wxevent.SetEventObject(win);
return TRUE;
}
}
return FALSE;
}
bool wxTranslateKeyEvent(wxKeyEvent& wxevent, wxWindow *win, Widget WXUNUSED(widget), XEvent *xevent)
{
switch (xevent->xany.type)
{
case KeyPress:
case KeyRelease:
{
char buf[20];
KeySym keySym;
#if 0
XComposeStatus compose;
(void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, &compose);
#endif // 0
(void) XLookupString ((XKeyEvent *) xevent, buf, 20, &keySym, NULL);
int id = wxCharCodeXToWX (keySym);
if (xevent->xkey.state & ShiftMask)
wxevent.m_shiftDown = TRUE;
if (xevent->xkey.state & ControlMask)
wxevent.m_controlDown = TRUE;
if (xevent->xkey.state & Mod3Mask)
wxevent.m_altDown = TRUE;
if (xevent->xkey.state & Mod1Mask)
wxevent.m_metaDown = TRUE;
wxevent.SetEventObject(win);
wxevent.m_keyCode = id;
wxevent.SetTimestamp(xevent->xkey.time);
wxevent.m_x = xevent->xbutton.x;
wxevent.m_y = xevent->xbutton.y;
if (id > -1)
return TRUE;
else
return FALSE;
break;
}
default:
break;
}
return FALSE;
}
// ----------------------------------------------------------------------------
// Colour stuff
// ----------------------------------------------------------------------------
#define YAllocColor XAllocColor
XColor g_itemColors[5];
int wxComputeColours (Display *display, wxColour * back, wxColour * fore)
{
int result;
static XmColorProc colorProc;
result = wxNO_COLORS;
if (back)
{
g_itemColors[0].red = (((long) back->Red ()) << 8);
g_itemColors[0].green = (((long) back->Green ()) << 8);
g_itemColors[0].blue = (((long) back->Blue ()) << 8);
g_itemColors[0].flags = DoRed | DoGreen | DoBlue;
if (colorProc == (XmColorProc) NULL)
{
// Get a ptr to the actual function
colorProc = XmSetColorCalculation ((XmColorProc) NULL);
// And set it back to motif.
XmSetColorCalculation (colorProc);
}
(*colorProc) (&g_itemColors[wxBACK_INDEX],
&g_itemColors[wxFORE_INDEX],
&g_itemColors[wxSELE_INDEX],
&g_itemColors[wxTOPS_INDEX],
&g_itemColors[wxBOTS_INDEX]);
result = wxBACK_COLORS;
}
if (fore)
{
g_itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8);
g_itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8);
g_itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8);
g_itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue;
if (result == wxNO_COLORS)
result = wxFORE_COLORS;
}
Display *dpy = display;
Colormap cmap = (Colormap) wxTheApp->GetMainColormap((WXDisplay*) dpy);
if (back)
{
/* 5 Colours to allocate */
for (int i = 0; i < 5; i++)
if (!YAllocColor (dpy, cmap, &g_itemColors[i]))
result = wxNO_COLORS;
}
else if (fore)
{
/* Only 1 colour to allocate */
if (!YAllocColor (dpy, cmap, &g_itemColors[wxFORE_INDEX]))
result = wxNO_COLORS;
}
return (result);
}
// Changes the foreground and background colours to be derived from the current
// background colour. To change the foreground colour, you must call
// SetForegroundColour explicitly.
void wxWindow::ChangeBackgroundColour()
{
WXWidget mainWidget = GetMainWidget();
if ( mainWidget )
DoChangeBackgroundColour(mainWidget, m_backgroundColour);
// This not necessary
#if 0
if (m_scrolledWindow && (GetMainWidget() != m_scrolledWindow))
{
DoChangeBackgroundColour(m_scrolledWindow, m_backgroundColour);
// Have to set the scrollbar colours back since
// the scrolled window seemed to change them
wxColour backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
if (m_hScrollBar)
DoChangeBackgroundColour(m_hScrollBar, backgroundColour);
if (m_vScrollBar)
DoChangeBackgroundColour(m_vScrollBar, backgroundColour);
}
#endif
}
void wxWindow::ChangeForegroundColour()
{
WXWidget mainWidget = GetMainWidget();
if ( mainWidget )
DoChangeForegroundColour(mainWidget, m_foregroundColour);
if ( m_scrolledWindow && mainWidget != m_scrolledWindow )
DoChangeForegroundColour(m_scrolledWindow, m_foregroundColour);
}
// Change a widget's foreground and background colours.
void wxWindow::DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour)
{
// When should we specify the foreground, if it's calculated
// by wxComputeColours?
// Solution: say we start with the default (computed) foreground colour.
// If we call SetForegroundColour explicitly for a control or window,
// then the foreground is changed.
// Therefore SetBackgroundColour computes the foreground colour, and
// SetForegroundColour changes the foreground colour. The ordering is
// important.
Widget w = (Widget)widget;
XtVaSetValues(
w,
XmNforeground, foregroundColour.AllocColour(XtDisplay(w)),
NULL
);
}
void wxWindow::DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour)
{
wxComputeColours (XtDisplay((Widget) widget), & backgroundColour,
(wxColour*) NULL);
XtVaSetValues ((Widget) widget,
XmNbackground, g_itemColors[wxBACK_INDEX].pixel,
XmNtopShadowColor, g_itemColors[wxTOPS_INDEX].pixel,
XmNbottomShadowColor, g_itemColors[wxBOTS_INDEX].pixel,
XmNforeground, g_itemColors[wxFORE_INDEX].pixel,
NULL);
if (changeArmColour)
XtVaSetValues ((Widget) widget,
XmNarmColor, g_itemColors[wxSELE_INDEX].pixel,
NULL);
}
bool wxWindow::SetBackgroundColour(const wxColour& col)
{
if ( !wxWindowBase::SetBackgroundColour(col) )
return FALSE;
ChangeBackgroundColour();
return TRUE;
}
bool wxWindow::SetForegroundColour(const wxColour& col)
{
if ( !wxWindowBase::SetForegroundColour(col) )
return FALSE;
ChangeForegroundColour();
return TRUE;
}
void wxWindow::ChangeFont(bool keepOriginalSize)
{
// Note that this causes the widget to be resized back
// to its original size! We therefore have to set the size
// back again. TODO: a better way in Motif?
Widget w = (Widget) GetLabelWidget(); // Usually the main widget
if (w && m_font.Ok())
{
int width, height, width1, height1;
GetSize(& width, & height);
// lesstif 0.87 hangs here
#ifndef LESSTIF_VERSION
XtVaSetValues (w,
XmNfontList, (XmFontList) m_font.GetFontList(1.0, XtDisplay(w)),
NULL);
#endif
GetSize(& width1, & height1);
if (keepOriginalSize && (width != width1 || height != height1))
{
SetSize(-1, -1, width, height);
}
}
}
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
wxWindow *wxGetActiveWindow()
{
// TODO
wxFAIL_MSG("Not implemented");
return NULL;
}
// Find the wxWindow at the current mouse position, returning the mouse
// position.
wxWindow* wxFindWindowAtPointer(wxPoint& pt)
{
return wxFindWindowAtPoint(wxGetMousePosition());
}
// Get the current mouse position.
wxPoint wxGetMousePosition()
{
Display *display = (Display*) wxGetDisplay();
Window rootWindow = RootWindowOfScreen (DefaultScreenOfDisplay(display));
Window rootReturn, childReturn;
int rootX, rootY, winX, winY;
unsigned int maskReturn;
XQueryPointer (display,
rootWindow,
&rootReturn,
&childReturn,
&rootX, &rootY, &winX, &winY, &maskReturn);
return wxPoint(rootX, rootY);
}
// ----------------------------------------------------------------------------
// wxNoOptimize: switch off size optimization
// ----------------------------------------------------------------------------
int wxNoOptimize::ms_count = 0;