Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			91 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        thread.h
 | |
| // Purpose:     topic overview
 | |
| // Author:      wxWidgets team
 | |
| // RCS-ID:      $Id$
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| /*
 | |
|     NOTE: we explicitely don't name wxMutexGUIEnter() and wxMutexGUILeave()
 | |
|           as they're not safe. See also ticket #10366.
 | |
| */
 | |
| 
 | |
| /**
 | |
| 
 | |
| @page overview_thread Multithreading Overview
 | |
| 
 | |
| Classes: wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition, wxSemaphore
 | |
| 
 | |
| 
 | |
| @section overview_thread_intro When to use multiple threads
 | |
| 
 | |
| wxWidgets provides a complete set of classes encapsulating objects necessary in
 | |
| multithreaded (MT) programs: the wxThread class itself and different
 | |
| synchronization objects: mutexes (see wxMutex) and critical sections (see
 | |
| wxCriticalSection)  with conditions (see wxCondition). The thread API in
 | |
| wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
 | |
| functions have different names and some features inspired by Win32 thread API
 | |
| are there as well.
 | |
| 
 | |
| These classes hopefully make writing MT programs easier and they also
 | |
| provide some extra error checking (compared to the native - be it Win32 or
 | |
| Posix - thread API), however it is still a non-trivial undertaking especially
 | |
| for large projects.
 | |
| Before starting an MT application (or starting to add MT
 | |
| features to an existing one) it is worth asking oneself if there is no easier
 | |
| and safer way to implement the same functionality.
 | |
| Of course, in some situations threads really make sense (classical example is a
 | |
| server application which launches a new thread for each new client), but in others
 | |
| it might be an overkill.
 | |
| On the other hand, the recent evolution of the computer hardware shows
 | |
| an important trend towards multi-core systems, which are better exploited using
 | |
| multiple threads (e.g. you may want to split a long task among as many threads
 | |
| as many CPU (cores) the system reports; see wxThread::GetCPUCount).
 | |
| 
 | |
| To implement non-blocking operations @e without using multiple threads you have
 | |
| two possible implementation choices:
 | |
| - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
 | |
| - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
 | |
|   periodically to update the screen.
 | |
| If instead you choose to use threads in your application, please read also
 | |
| the following sections of this overview.
 | |
| 
 | |
| @section overview_thread_notes Important notes for multithreaded applications
 | |
| 
 | |
| When writing a multi-threaded application, it is strongly recommended
 | |
| that <b>no secondary threads call GUI functions</b>.
 | |
| The design which uses one GUI thread and several worker threads which communicate
 | |
| with the main one using @b events is much more robust and will undoubtedly save you
 | |
| countless problems (example: under Win32 a thread can only access GDI objects such
 | |
| as pens, brushes, device contexts created by itself and not by the other threads).
 | |
| 
 | |
| For communication between secondary threads and the main thread, you may use
 | |
| wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
 | |
| have a thread-safe implementation so that they can be used as they are for
 | |
| sending events from one thread to another. However there is no built in method
 | |
| to send messages to the worker threads and you will need to use the available
 | |
| synchronization classes to implement the solution which suits your needs
 | |
| yourself. In particular, please note that it is not enough to derive
 | |
| your class from wxThread and wxEvtHandler to send messages to it: in fact, this
 | |
| does not work at all.
 | |
| You're instead encouraged to use wxThreadHelper as it greatly simplifies the
 | |
| communication and the sharing of resources.
 | |
| 
 | |
| You should also look at the wxThread docs for important notes about secondary
 | |
| threads and their deletion.
 | |
| 
 | |
| Last, remember that if wxEventLoopBase::YieldFor() is used directly or indirectly
 | |
| (e.g. through wxProgressDialog) in your code, then you may have both re-entrancy
 | |
| problems and also problems caused by the processing of events out of order.
 | |
| To resolve the last problem wxThreadEvent can be used: thanks to its implementation
 | |
| of the wxThreadEvent::GetEventCategory function wxThreadEvent classes in fact
 | |
| do not get processed by wxEventLoopBase::YieldFor() unless you specify the
 | |
| @c wxEVT_CATEGORY_THREAD flag.
 | |
| 
 | |
| See also the @sample{thread} for a sample showing some simple interactions
 | |
| between the main and secondary threads.
 | |
| 
 | |
| */
 | |
| 
 |