The example was corrupted by transition to Doxygen (the menu item labels got eaten), fix it to actually work. Also use this opportunity to improve and modernize it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67006 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			289 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        helloworld.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_helloworld Hello World Example
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| 
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| This page shows a very simple wxWidgets program that can be used as a skeleton
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| for your own code. While it does nothing very useful, it introduces a couple of
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| important concepts and explains how to write a working wxWidgets application.
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| 
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| First, you have to include wxWidgets' header files, of course. This can
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| be done on a file by file basis (such as @c wx/window.h</tt>) or using one
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| global include (@c wx/wx.h) which includes most of the commonly needed headers
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| (although not all of them as there are simply too many wxWidgets headers to
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| pull in all of them). For the platforms with support for precompiled headers,
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| as indicated by @c WX_PRECOMP, this global header is already included by @c
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| wx/wxprec.h so we only include it for the other ones:
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| 
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| @code
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| //   wxWidgets "Hello world" Program
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| @endcode
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| 
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| Practically every app should define a new class derived from wxApp. By
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| overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
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| by creating a new main window.
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| 
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| @code
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| class MyApp: public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| @endcode
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| 
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| The main window is created by deriving a class from wxFrame and
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| giving it a menu and a status bar in its constructor. Also, any class
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| that wishes to respond to any "event" (such as mouse clicks or
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| messages from the menu or a button) must declare an event table
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| using the macro below.
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| 
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| Finally, the way to react to such events must be done in "handlers".
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| In our sample, we react to three menu items, one for our custom menu
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| command and two for the standard "Exit" and "About" commands (any program
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| should normally implement the latter two). Notice that these handlers
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| don't need to be neither virtual nor public.
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| 
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| @code
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| class MyFrame: public wxFrame
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| {
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| public:
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|     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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| 
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| private:
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|     void OnHello(wxCommandEvent& event);
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|     void OnExit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| 
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|     wxDECLARE_EVENT_TABLE();
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| };
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| @endcode
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| 
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| In order to be able to react to a menu command, it must be given a unique
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| identifier which can be defined as a const variable or an enum element. The
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| latter is often used because typically many such constants will be needed:
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| 
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| @code
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| enum
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| {
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|     ID_Hello = 1
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| };
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| @endcode
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| 
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| Notice that you don't need to define identifiers for the "About" and "Exit"
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| We then proceed to actually implement an event table in which the events
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| are routed to their respective handler functions in the class MyFrame.
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| 
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| There are predefined macros for routing all common events, ranging from
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| the selection of a list box entry to a resize event when a user resizes
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| a window on the screen. If @c wxID_ANY is given as the ID, the given handler will be
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| invoked for any event of the specified type, so that you could add just
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| one entry in the event table for all menu commands or all button commands etc.
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| 
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| The origin of the event can still be distinguished in the event handler as
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| the (only) parameter in an event handler is a reference to a wxEvent object,
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| which holds various information about the event (such as the ID of and a
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| pointer to the class, which emitted the event).
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| 
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| @code
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(ID_Hello,   MyFrame::OnHello)
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|     EVT_MENU(wxID_EXIT,  MyFrame::OnExit)
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|     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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| wxEND_EVENT_TABLE()
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| @endcode
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| 
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| As in all programs there must be a "main" function. Under wxWidgets main is implemented
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| using this macro, which creates an application instance and starts the program.
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| 
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| @code
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| wxIMPLEMENT_APP(MyApp)
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| @endcode
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| 
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| As mentioned above, wxApp::OnInit() is called upon startup and should be
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| used to initialize the program, maybe showing a "splash screen" and creating
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| the main window (or several). The frame should get a title bar text ("Hello World")
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| and a position and start-up size. One frame can also be declared to be the
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| top window. Returning @true indicates a successful initialization.
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| 
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| @code
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| bool MyApp::OnInit()
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| {
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|     MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
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|     frame->Show( true );
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|     return true;
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| }
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| @endcode
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| 
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| In the constructor of the main window (or later on) we create a menu with our menu
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| items as well as a status bar to be shown at the bottom of the main window. Both have
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| to be associated with the frame with respective calls.
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| 
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| @code
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| MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|         : wxFrame(NULL, wxID_ANY, title, pos, size)
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| {
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|     wxMenu *menuFile = new wxMenu;
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|     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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|                      "Help string shown in status bar for this menu item");
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|     menuFile->AppendSeparator();
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|     menuFile->Append(wxID_EXIT);
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| 
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|     wxMenu *menuHelp = new wxMenu;
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|     menuHelp->Append(wxID_ABOUT);
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| 
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append( menuFile, "&File" );
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|     menuBar->Append( menuHelp, "&Help" );
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| 
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|     SetMenuBar( menuBar );
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| 
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|     CreateStatusBar();
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|     SetStatusText( "Welcome to wxWidgets!" );
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| }
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| @endcode
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| 
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| Notice that we don't need to specify the labels for the standard menu items
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| @c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
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| translated) labels and also standard accelerators correct for the current
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| platform making your program behaviour more native. For this reason you should
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| prefer reusing the standard ids (see @ref page_stockitems) if possible.
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| 
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| Here are the standard event handlers implementations. MyFrame::OnExit() closes
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| the main window by calling Close(). The parameter @true indicates that other
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| windows have no veto power such as after asking "Do you really want to close?".
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| If there is no other main window left, the application will quit.
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| 
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| @code
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Close( true );
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| }
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| @endcode
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| 
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| MyFrame::OnAbout() will display a small window with some text in it. In this
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| case a typical "About" window with information about the program.
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| 
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| @code
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| void MyFrame::OnAbout(wxCommandEvent& event)
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| {
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|     wxMessageBox( "This is a wxWidgets' Hello world sample",
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|                   "About Hello World", wxOK | wxICON_INFORMATION );
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| }
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| @endcode
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| 
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| The implementation of custom menu command handler may perform whatever task
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| your program needs to do, in this case we will simply show a message from it as
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| befits a hello world example:
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| @code
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| void MyFrame::OnHello(wxCommandEvent& event)
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| {
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|     wxLogMessage("Hello world from wxWidgets!");
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| }
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| @endcode
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| 
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| Here is the entire program that can be copied and pasted:
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| @code
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| //   wxWidgets "Hello world" Program
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| 
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| class MyApp: public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| 
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| class MyFrame: public wxFrame
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| {
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| public:
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|     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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| 
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| private:
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|     void OnHello(wxCommandEvent& event);
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|     void OnExit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| 
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|     wxDECLARE_EVENT_TABLE();
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| };
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| 
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| enum
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| {
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|     ID_Hello = 1
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| };
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| 
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(ID_Hello,   MyFrame::OnHello)
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|     EVT_MENU(wxID_EXIT,  MyFrame::OnExit)
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|     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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| wxEND_EVENT_TABLE()
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| 
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| wxIMPLEMENT_APP(MyApp);
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| 
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| bool MyApp::OnInit()
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| {
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|     MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
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|     frame->Show( true );
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|     return true;
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| }
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| 
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| MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|         : wxFrame(NULL, wxID_ANY, title, pos, size)
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| {
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|     wxMenu *menuFile = new wxMenu;
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|     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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|                      "Help string shown in status bar for this menu item");
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|     menuFile->AppendSeparator();
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|     menuFile->Append(wxID_EXIT);
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| 
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|     wxMenu *menuHelp = new wxMenu;
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|     menuHelp->Append(wxID_ABOUT);
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| 
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append( menuFile, "&File" );
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|     menuBar->Append( menuHelp, "&Help" );
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| 
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|     SetMenuBar( menuBar );
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| 
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|     CreateStatusBar();
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|     SetStatusText( "Welcome to wxWidgets!" );
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| }
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| 
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Close( true );
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& event)
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| {
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|     wxMessageBox( "This is a wxWidgets' Hello world sample",
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|                   "About Hello World", wxOK | wxICON_INFORMATION );
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| }
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| 
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| void MyFrame::OnHello(wxCommandEvent& event)
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| {
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|     wxLogMessage("Hello world from wxWidgets!");
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| }
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| @endcode
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| 
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| */
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| 
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