Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			333 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        docview.h
 | |
| // Purpose:     topic overview
 | |
| // Author:      wxWidgets team
 | |
| // RCS-ID:      $Id$
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| /**
 | |
| 
 | |
| @page overview_docview Document/View Framework
 | |
| 
 | |
| Classes: wxDocument, wxView, wxDocTemplate, wxDocManager, wxDocParentFrame,
 | |
|         wxDocChildFrame, wxDocMDIParentFrame, wxDocMDIChildFrame,
 | |
|         wxCommand, wxCommandProcessor
 | |
| 
 | |
| The document/view framework is found in most application frameworks, because it
 | |
| can dramatically simplify the code required to build many kinds of application.
 | |
| 
 | |
| The idea is that you can model your application primarily in terms of @e documents to store data
 | |
| and provide interface-independent operations upon it, and @e views to visualise and manipulate
 | |
| the data. Documents know how to do input and output given stream objects, and views are responsible
 | |
| for taking input from physical windows and performing the manipulation on the document data.
 | |
| 
 | |
| If a document's data changes, all views should be updated to reflect the change.
 | |
| The framework can provide many user-interface elements based on this model.
 | |
| 
 | |
| Once you have defined your own classes and the relationships between them, the framework
 | |
| takes care of popping up file selectors, opening and closing files, asking the user to save
 | |
| modifications, routing menu commands to appropriate (possibly default) code, even
 | |
| some default print/preview functionality and support for command undo/redo.
 | |
| 
 | |
| The framework is highly modular, allowing overriding and replacement of functionality
 | |
| and objects to achieve more than the default behaviour.
 | |
| 
 | |
| These are the overall steps involved in creating an application based on the
 | |
| document/view framework:
 | |
| 
 | |
| @li Define your own document and view classes, overriding a minimal set of
 | |
|     member functions e.g. for input/output, drawing and initialization.
 | |
| @li Define any subwindows (such as a scrolled window) that are needed for the view(s).
 | |
|     You may need to route some events to views or documents, for example OnPaint needs
 | |
|     to be routed to wxView::OnDraw.
 | |
| @li Decide what style of interface you will use: Microsoft's MDI (multiple
 | |
|     document child frames surrounded by an overall frame), SDI (a separate, unconstrained frame
 | |
|     for each document), or single-window (one document open at a time, as in Windows Write).
 | |
| @li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance
 | |
|     of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when
 | |
|     you initialize a view. Create menus using standard menu ids (such as wxID_OPEN, wxID_PRINT).
 | |
| @li Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then
 | |
|     as many wxDocTemplate instances as necessary to define relationships between documents and
 | |
|     views. For a simple application, there will be just one wxDocTemplate.
 | |
| 
 | |
| If you wish to implement Undo/Redo, you need to derive your own class(es) from wxCommand
 | |
| and use wxCommandProcessor::Submit instead of directly executing code. The framework will
 | |
| take care of calling Undo and Do functions as appropriate, so long as the wxID_UNDO and
 | |
| wxID_REDO menu items are defined in the view menu.
 | |
| 
 | |
| Here are a few examples of the tailoring you can do to go beyond the default framework
 | |
| behaviour:
 | |
| 
 | |
| @li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo strategy,
 | |
|     or a command history editor.
 | |
| @li Override wxView::OnCreatePrintout to create an instance of a derived wxPrintout
 | |
|     class, to provide multi-page document facilities.
 | |
| @li Override wxDocManager::SelectDocumentPath to provide a different file selector.
 | |
| @li Limit the maximum number of open documents and the maximum number of undo commands.
 | |
| 
 | |
| Note that to activate framework functionality, you need to use some or all of
 | |
| the wxWidgets @ref overview_docview_predefid in your menus.
 | |
| 
 | |
| @beginWxPerlOnly
 | |
| The document/view framework is available in wxPerl. To use it,
 | |
| you will need the following statements in your application code:
 | |
| 
 | |
| @code
 | |
| use Wx::DocView;
 | |
| use Wx ':docview';   # import constants (optional)
 | |
| @endcode
 | |
| @endWxPerlOnly
 | |
| 
 | |
| @li @ref overview_docview_wxdoc
 | |
| @li @ref overview_docview_wxview
 | |
| @li @ref overview_docview_wxdoctemplate
 | |
| @li @ref overview_docview_wxdocmanager
 | |
| @li @ref overview_docview_wxcommand
 | |
| @li @ref overview_docview_wxcommandproc
 | |
| @li @ref overview_docview_filehistory
 | |
| @li @ref overview_docview_predefid
 | |
| 
 | |
| 
 | |
| <hr>
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxdoc wxDocument overview
 | |
| 
 | |
| Class: wxDocument
 | |
| 
 | |
| The wxDocument class can be used to model an application's file-based
 | |
| data. It is part of the document/view framework supported by wxWidgets,
 | |
| and cooperates with the wxView, wxDocTemplate and wxDocManager classes.
 | |
| Using this framework can save a lot of routine user-interface programming,
 | |
| since a range of menu commands -- such as open, save, save as -- are supported
 | |
| automatically.
 | |
| 
 | |
| The programmer just needs to define a minimal set of classes and member functions
 | |
| for the framework to call when necessary. Data, and the means to view and edit
 | |
| the data, are explicitly separated out in this model, and the concept of multiple
 | |
| @e views onto the same data is supported.
 | |
| 
 | |
| Note that the document/view model will suit many but not all styles of application.
 | |
| For example, it would be overkill for a simple file conversion utility, where there
 | |
| may be no call for @e views on @e documents or the ability to open, edit and save
 | |
| files. But probably the majority of applications are document-based.
 | |
| 
 | |
| See the example application in @c samples/docview.
 | |
| To use the abstract wxDocument class, you need to derive a new class and override
 | |
| at least the member functions SaveObject and LoadObject. SaveObject and
 | |
| LoadObject will be called by the framework when the document needs to be saved
 | |
| or loaded.
 | |
| 
 | |
| Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order
 | |
| to allow the framework to create document objects on demand. When you create
 | |
| a wxDocTemplate object on application initialization, you
 | |
| should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor
 | |
| so that it knows how to create an instance of this class.
 | |
| 
 | |
| If you do not wish to use the wxWidgets method of creating document
 | |
| objects dynamically, you must override wxDocTemplate::CreateDocument
 | |
| to return an instance of the appropriate class.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxview wxView overview
 | |
| 
 | |
| Class: wxView
 | |
| 
 | |
| The wxView class can be used to model the viewing and editing component of
 | |
| an application's file-based data. It is part of the document/view framework
 | |
| supported by wxWidgets, and cooperates with the wxDocument, wxDocTemplate
 | |
| and wxDocManager classes.
 | |
| 
 | |
| See the example application in @c samples/docview.
 | |
| 
 | |
| To use the abstract wxView class, you need to derive a new class and override
 | |
| at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will probably
 | |
| want to respond to menu commands from the frame containing the view.
 | |
| 
 | |
| Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order
 | |
| to allow the framework to create view objects on demand. When you create
 | |
| a wxDocTemplate object on application initialization, you
 | |
| should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor
 | |
| so that it knows how to create an instance of this class.
 | |
| 
 | |
| If you do not wish to use the wxWidgets method of creating view
 | |
| objects dynamically, you must override wxDocTemplate::CreateView
 | |
| to return an instance of the appropriate class.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxdoctemplate wxDocTemplate overview
 | |
| 
 | |
| Class: wxDocTemplate
 | |
| 
 | |
| The wxDocTemplate class is used to model the relationship between a
 | |
| document class and a view class. The application creates a document
 | |
| template object for each document/view pair. The list of document
 | |
| templates managed by the wxDocManager instance is used to create
 | |
| documents and views. Each document template knows what file filters
 | |
| and default extension are appropriate for a document/view combination,
 | |
| and how to create a document or view.
 | |
| 
 | |
| For example, you might write a small doodling application that can load
 | |
| and save lists of line segments. If you had two views of the data -- graphical,
 | |
| and a list of the segments -- then you would create one document class DoodleDocument,
 | |
| and two view classes (DoodleGraphicView and DoodleListView). You would also
 | |
| need two document templates, one for the graphical view and another for the
 | |
| list view. You would pass the same document class and default file extension to both
 | |
| document templates, but each would be passed a different view class. When
 | |
| the user clicks on the Open menu item, the file selector is displayed
 | |
| with a list of possible file filters -- one for each wxDocTemplate. Selecting
 | |
| the filter selects the wxDocTemplate, and when a file is selected, that template
 | |
| will be used for creating a document and view.
 | |
| 
 | |
| For the case where an application has one document type and one view type,
 | |
| a single document template is constructed, and dialogs will be appropriately
 | |
| simplified.
 | |
| 
 | |
| wxDocTemplate is part of the document/view framework supported by wxWidgets,
 | |
| and cooperates with the wxView, wxDocument and wxDocManager classes.
 | |
| 
 | |
| See the example application in @c samples/docview.
 | |
| 
 | |
| To use the wxDocTemplate class, you do not need to derive a new class.
 | |
| Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass)
 | |
| and CLASSINFO(YourViewClass) to allow dynamic instance creation.
 | |
| 
 | |
| If you do not wish to use the wxWidgets method of creating document
 | |
| objects dynamically, you must override wxDocTemplate::CreateDocument
 | |
| and wxDocTemplate::CreateView to return instances of the appropriate class.
 | |
| 
 | |
| @note The document template has nothing to do with the C++ template construct.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxdocmanager wxDocManager overview
 | |
| 
 | |
| Class: wxDocManager
 | |
| 
 | |
| The wxDocManager class is part of the document/view framework supported by wxWidgets,
 | |
| and cooperates with the wxView, wxDocument and wxDocTemplate classes.
 | |
| 
 | |
| A wxDocManager instance coordinates documents, views and document templates.
 | |
| It keeps a list of document and template instances, and much functionality is routed
 | |
| through this object, such as providing selection and file dialogs.
 | |
| The application can use this class 'as is' or derive a class and override some members
 | |
| to extend or change the functionality.
 | |
| 
 | |
| Create an instance of this class near the beginning of your application initialization,
 | |
| before any documents, views or templates are manipulated.
 | |
| 
 | |
| There may be multiple wxDocManager instances in an application.
 | |
| See the example application in @c samples/docview.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxcommand wxCommand overview
 | |
| 
 | |
| Classes: wxCommand, wxCommandProcessor
 | |
| 
 | |
| wxCommand is a base class for modelling an application command,
 | |
| which is an action usually performed by selecting a menu item, pressing
 | |
| a toolbar button or any other means provided by the application to
 | |
| change the data or view.
 | |
| 
 | |
| Instead of the application functionality being scattered around
 | |
| switch statements and functions in a way that may be hard to
 | |
| read and maintain, the functionality for a command is explicitly represented
 | |
| as an object which can be manipulated by a framework or application.
 | |
| 
 | |
| When a user interface event occurs, the application @e submits a command
 | |
| to a wxCommandProcessor object to execute and store.
 | |
| 
 | |
| The wxWidgets document/view framework handles Undo and Redo by use of
 | |
| wxCommand and wxCommandProcessor objects. You might find further uses
 | |
| for wxCommand, such as implementing a macro facility that stores, loads
 | |
| and replays commands.
 | |
| 
 | |
| An application can derive a new class for every command, or, more likely, use
 | |
| one class parameterized with an integer or string command identifier.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_wxcommandproc wxCommandProcessor overview
 | |
| 
 | |
| Classes: wxCommandProcessor, wxCommand
 | |
| 
 | |
| wxCommandProcessor is a class that maintains a history of wxCommand
 | |
| instances, with undo/redo functionality built-in. Derive a new class from this
 | |
| if you want different behaviour.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_filehistory wxFileHistory overview
 | |
| 
 | |
| Classes: wxFileHistory, wxDocManager
 | |
| 
 | |
| wxFileHistory encapsulates functionality to record the last few files visited, and
 | |
| to allow the user to quickly load these files using the list appended to the File menu.
 | |
| Although wxFileHistory is used by wxDocManager, it can be used independently. You may wish
 | |
| to derive from it to allow different behaviour, such as popping up a scrolling
 | |
| list of files.
 | |
| 
 | |
| By calling wxFileHistory::UseMenu() you can associate a file menu with the file history.
 | |
| The menu will then be used for appending filenames that are added to the history.
 | |
| 
 | |
| Please notice that currently if the history already contained filenames when UseMenu()
 | |
| is called (e.g. when initializing a second MDI child frame), the menu is not automatically
 | |
| initialized with the existing filenames in the history and so you need to call
 | |
| wxFileHistory::AddFilesToMenu() after UseMenu() explicitly in order to initialize the menu with
 | |
| the existing list of MRU files (otherwise an assertion failure is raised in debug builds).
 | |
| 
 | |
| The filenames are appended using menu identifiers in the range @c wxID_FILE1 to @c wxID_FILE9.
 | |
| 
 | |
| In order to respond to a file load command from one of these identifiers,
 | |
| you need to handle them using an event handler, for example:
 | |
| 
 | |
| @code
 | |
| BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
 | |
|     EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
 | |
|     EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     Close();
 | |
| }
 | |
| 
 | |
| void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
 | |
| {
 | |
|     wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1));
 | |
|     if (!f.empty())
 | |
|         (void)m_docManager-CreateDocument(f, wxDOC_SILENT);
 | |
| }
 | |
| @endcode
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_docview_predefid wxWidgets predefined command identifiers
 | |
| 
 | |
| To allow communication between the application's menus and the
 | |
| document/view framework, several command identifiers are predefined for you
 | |
| to use in menus.
 | |
| 
 | |
| @verbatim
 | |
| wxID_OPEN (5000)
 | |
| wxID_CLOSE (5001)
 | |
| wxID_NEW (5002)
 | |
| wxID_SAVE (5003)
 | |
| wxID_SAVEAS (5004)
 | |
| wxID_REVERT (5005)
 | |
| wxID_EXIT (5006)
 | |
| wxID_UNDO (5007)
 | |
| wxID_REDO (5008)
 | |
| wxID_HELP (5009)
 | |
| wxID_PRINT (5010)
 | |
| wxID_PRINT_SETUP (5011)
 | |
| wxID_PREVIEW (5012)
 | |
| @endverbatim
 | |
| 
 | |
| */
 | |
| 
 |