git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52448 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			183 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        bitmap.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_bitmap Bitmaps and Icons
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| 
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| Classes:
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| @li wxBitmap
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| @li wxBitmapHandler
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| @li wxIcon
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| @li wxCursor
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| 
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| The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
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| either monochrome or colour. Platform-specific methods for creating a wxBitmap
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| object from an existing file are catered for, and this is an occasion where
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| conditional compilation will sometimes be required.
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| 
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| A bitmap created dynamically or loaded from a file can be selected into a
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| memory device context (instance of wxMemoryDC). This enables the bitmap to be
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| copied to a window or memory device context using wxDC::Blit(), or to be used
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| as a drawing surface.
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| 
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| See wxMemoryDC for an example of drawing onto a bitmap.
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| 
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| All wxWidgets platforms support XPMs for small bitmaps and icons. You may
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| include the XPM inline as below, since it's C code, or you can load it at
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| run-time.
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| 
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| @code
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| #include "mondrian.xpm"
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| @endcode
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| 
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| Sometimes you wish to use a .ico resource on Windows, and XPMs on other
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| platforms (for example to take advantage of Windows' support for multiple icon
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| resolutions).
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| 
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| A macro, wxICON(), is available which creates an icon using an XPM on the
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| appropriate platform, or an icon resource on Windows:
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| 
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| @code
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| wxIcon icon(wxICON(mondrian));
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| 
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| // The above line is equivalent to this:
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| 
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| #if defined(__WXGTK__) || defined(__WXMOTIF__)
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|     wxIcon icon(mondrian_xpm);
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| #endif
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| 
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| #if defined(__WXMSW__)
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|     wxIcon icon("mondrian");
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| #endif
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| @endcode
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| 
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| There is also a corresponding wxBITMAP() macro which allows to create the
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| bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
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| live in resources under Windows or OS2 and XPM files under all other platforms
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| (for XPMs, the corresponding file must be included before this macro is used,
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| of course, and the name of the bitmap should be the same as the resource name
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| under Windows with @c _xpm suffix). For example:
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| 
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| @code
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| // an easy and portable way to create a bitmap
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| wxBitmap bmp(wxBITMAP(bmpname));
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| 
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| // which is roughly equivalent to the following
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| #if defined(__WXMSW__) || defined(__WXPM__)
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|     wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
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| #else // Unix
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|     wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
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| #endif
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| @endcode
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| 
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| You should always use wxICON() and wxBITMAP() macros because they work for any
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| platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
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| are shorter and more clear than versions with many @ifdef_ blocks. Even better,
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| use the same XPMs on all platforms.
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| 
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| @li @ref overview_bitmap_supportedformats
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| @li @ref overview_bitmap_handlers
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| 
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| 
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| <hr>
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| 
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| 
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| @section overview_bitmap_supportedformats Supported Bitmap File Formats
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| 
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| The following lists the formats handled on different platforms. Note that
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| missing or partially-implemented formats are automatically supplemented by
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| using wxImage to load the data, and then converting it to wxBitmap form. Note
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| that using wxImage is the preferred way to load images in wxWidgets, with the
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| exception of resources (XPM-files or native Windows resources).
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| 
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| Writing an image format handler for wxImage is also far easier than writing one
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| for wxBitmap, because wxImage has exactly one format on all platforms whereas
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| wxBitmap can store pixel data very differently, depending on colour depths and
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| platform.
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| 
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| @subsection overview_bitmap_supportedformats_bmp wxBitmap
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| 
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| Under Windows, wxBitmap may load the following formats:
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| 
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|     @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
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|     @li Windows bitmap file (wxBITMAP_TYPE_BMP)
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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|     @li All formats that are supported by the wxImage class.
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| 
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| Under wxGTK, wxBitmap may load the following formats:
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| 
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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|     @li All formats that are supported by the wxImage class.
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| 
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| Under wxMotif and wxX11, wxBitmap may load the following formats:
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| 
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|     @li XBM data and file (wxBITMAP_TYPE_XBM)
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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|     @li All formats that are supported by the wxImage class.
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| 
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| @subsection overview_bitmap_supportedformats_icon wxIcon
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| 
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| Under Windows, wxIcon may load the following formats:
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| 
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|     @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
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|     @li Windows icon file (wxBITMAP_TYPE_ICO)
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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| 
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| Under wxGTK, wxIcon may load the following formats:
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| 
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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|     @li All formats that are supported by the wxImage class.
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| 
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| Under wxMotif and wxX11, wxIcon may load the following formats:
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| 
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|     @li XBM data and file (wxBITMAP_TYPE_XBM)
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|     @li XPM data and file (wxBITMAP_TYPE_XPM)
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|     @li All formats that are supported by the wxImage class.
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| 
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| @subsection overview_bitmap_supportedformats_cursor wxCursor
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| 
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| Under Windows, wxCursor may load the following formats:
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| 
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|     @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
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|     @li Windows cursor file (wxBITMAP_TYPE_CUR)
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|     @li Windows icon file (wxBITMAP_TYPE_ICO)
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|     @li Windows bitmap file (wxBITMAP_TYPE_BMP)
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| 
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| Under wxGTK, wxCursor may load the following formats (in addition to stock
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| cursors):
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| 
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|     @li None (stock cursors only).
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| 
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| Under wxMotif and wxX11, wxCursor may load the following formats:
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| 
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|     @li XBM data and file (wxBITMAP_TYPE_XBM)
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| 
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| 
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| @section overview_bitmap_handlers Bitmap Format Handlers
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| 
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| To provide extensibility, the functionality for loading and saving bitmap
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| formats is not implemented in the wxBitmap class, but in a number of handler
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| classes, derived from wxBitmapHandler. There is a static list of handlers which
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| wxBitmap examines when a file load/save operation is requested.
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| 
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| Some handlers are provided as standard, but if you have special requirements,
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| you may wish to initialise the wxBitmap class with some extra handlers which
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| you write yourself or receive from a third party.
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| 
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| To add a handler object to wxBitmap, your application needs to include the
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| header which implements it, and then call the static function
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| wxBitmap::AddHandler().
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| 
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| @note Bitmap handlers are not implemented on all platforms, and new ones rarely
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| need to be implemented since wxImage can be used for loading most formats, as
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| noted earlier.
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| 
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| */
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| 
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