git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27929 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			361 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			361 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- coding: iso-8859-1 -*-
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#----------------------------------------------------------------------------
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# Name:         canvas.py
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# Purpose:      The canvas class
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#
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# Author:       Pierre Hjälm (from C++ original by Julian Smart)
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#
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# Created:      2004-05-08
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# RCS-ID:       $Id$
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# Copyright:    (c) 2004 Pierre Hjälm - 1998 Julian Smart
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# Licence:      wxWindows license
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#----------------------------------------------------------------------------
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import wx
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from _lines import LineShape
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from _composit import *
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NoDragging, StartDraggingLeft, ContinueDraggingLeft, StartDraggingRight, ContinueDraggingRight = 0, 1, 2, 3, 4
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KEY_SHIFT, KEY_CTRL = 1, 2
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# Helper function: True if 'contains' wholly contains 'contained'.
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def WhollyContains(contains, contained):
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    xp1, yp1 = contains.GetX(), contains.GetY()
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    xp2, yp2 = contained.GetX(), contained.GetY()
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    w1, h1 = contains.GetBoundingBoxMax()
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    w2, h2 = contained.GetBoundingBoxMax()
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    left1 = xp1 - w1 / 2.0
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    top1 = yp1 - h1 / 2.0
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    right1 = xp1 + w1 / 2.0
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    bottom1 = yp1 + h1 / 2.0
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    left2 = xp2 - w2 / 2.0
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    top2 = yp2 - h2 / 2.0
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    right2 = xp2 + w2 / 2.0
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    bottom2 = yp2 + h2 / 2.0
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    return ((left1 <= left2) and (top1 <= top2) and (right1 >= right2) and (bottom1 >= bottom2))
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class ShapeCanvas(wx.ScrolledWindow):
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    def __init__(self, parent = None, id = -1, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.BORDER, name = "ShapeCanvas"):
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        wx.ScrolledWindow.__init__(self, parent, id, pos, size, style, name)
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        self._shapeDiagram = None
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        self._dragState = NoDragging
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        self._draggedShape = None
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        self._oldDragX = 0
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        self._oldDragY = 0
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        self._firstDragX = 0
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        self._firstDragY = 0
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        self._checkTolerance = True
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        wx.EVT_PAINT(self, self.OnPaint)
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        wx.EVT_MOUSE_EVENTS(self, self.OnMouseEvent)
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    def SetDiagram(self, diag):
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        self._shapeDiagram = diag
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    def GetDiagram(self):
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        return self._shapeDiagram
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    def OnPaint(self, evt):
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        dc = wx.PaintDC(self)
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        self.PrepareDC(dc)
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        dc.SetBackground(wx.Brush(self.GetBackgroundColour(), wx.SOLID))
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        dc.Clear()
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        if self.GetDiagram():
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            self.GetDiagram().Redraw(dc)
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    def OnMouseEvent(self, evt):
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        dc = wx.ClientDC(self)
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        self.PrepareDC(dc)
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        x, y = evt.GetLogicalPosition(dc)
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        keys = 0
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        if evt.ShiftDown():
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            keys |= KEY_SHIFT
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        if evt.ControlDown():
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            keys |= KEY_CTRL
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        dragging = evt.Dragging()
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        # Check if we're within the tolerance for mouse movements.
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        # If we're very close to the position we started dragging
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        # from, this may not be an intentional drag at all.
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        if dragging:
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            dx = abs(dc.LogicalToDeviceX(x - self._firstDragX))
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            dy = abs(dc.LogicalToDeviceY(y - self._firstDragY))
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            if self._checkTolerance and (dx <= self.GetDiagram().GetMouseTolerance()) and (dy <= self.GetDiagram().GetMouseTolerance()):
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                return
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            # If we've ignored the tolerance once, then ALWAYS ignore
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            # tolerance in this drag, even if we come back within
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            # the tolerance range.
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            self._checkTolerance = False
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        # Dragging - note that the effect of dragging is left entirely up
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        # to the object, so no movement is done unless explicitly done by
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        # object.
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        if dragging and self._draggedShape and self._dragState == StartDraggingLeft:
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            self._dragState = ContinueDraggingLeft
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            # If the object isn't m_draggable, transfer message to canvas
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            if self._draggedShape.Draggable():
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                self._draggedShape.GetEventHandler().OnBeginDragLeft(x, y, keys, self._draggedAttachment)
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            else:
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                self._draggedShape = None
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                self.OnBeginDragLeft(x, y, keys)
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            self._oldDragX, self._oldDragY = x, y
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        elif dragging and self._draggedShape and self._dragState == ContinueDraggingLeft:
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            # Continue dragging
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            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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            self._draggedShape.GetEventHandler().OnDragLeft(True, x, y, keys, self._draggedAttachment)
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            self._oldDragX, self._oldDragY = x, y
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        elif evt.LeftUp() and self._draggedShape and self._dragState == ContinueDraggingLeft:
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            self._dragState = NoDragging
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            self._checkTolerance = True
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            self._draggedShape.GetEventHandler().OnDragLeft(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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            self._draggedShape.GetEventHandler().OnEndDragLeft(x, y, keys, self._draggedAttachment)
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            self._draggedShape = None
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        elif dragging and self._draggedShape and self._dragState == StartDraggingRight:
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            self._dragState = ContinueDraggingRight
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            if self._draggedShape.Draggable:
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                self._draggedShape.GetEventHandler().OnBeginDragRight(x, y, keys, self._draggedAttachment)
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            else:
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                self._draggedShape = None
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                self.OnBeginDragRight(x, y, keys)
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            self._oldDragX, self._oldDragY = x, y
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        elif dragging and self._draggedShape and self._dragState == ContinueDraggingRight:
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            # Continue dragging
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            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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            self._draggedShape.GetEventHandler().OnDragRight(True, x, y, keys, self._draggedAttachment)
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            self._oldDragX, self._oldDragY = x, y
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        elif evt.RightUp() and self._draggedShape and self._dragState == ContinueDraggingRight:
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            self._dragState = NoDragging
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            self._checkTolerance = True
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            self._draggedShape.GetEventHandler().OnDragRight(False, self._oldDragX, self._oldDragY, keys, self._draggedAttachment)
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            self._draggedShape.GetEventHandler().OnEndDragRight(x, y, keys, self._draggedAttachment)
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            self._draggedShape = None
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        # All following events sent to canvas, not object
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        elif dragging and not self._draggedShape and self._dragState == StartDraggingLeft:
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            self._dragState = ContinueDraggingLeft
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            self.OnBeginDragLeft(x, y, keys)
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            self._oldDragX, self._oldDragY = x, y
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        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingLeft:
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            # Continue dragging
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            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
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            self.OnDragLeft(True, x, y, keys)
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            self._oldDragX, self._oldDragY = x, y                
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        elif evt.LeftUp() and not self._draggedShape and self._dragState == ContinueDraggingLeft:
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            self._dragState = NoDragging
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            self._checkTolerance = True
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            self.OnDragLeft(False, self._oldDragX, self._oldDragY, keys)
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            self.OnEndDragLeft(x, y, keys)
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            self._draggedShape = None
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        elif dragging and not self._draggedShape and self._dragState == StartDraggingRight:
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            self._dragState = ContinueDraggingRight
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            self.OnBeginDragRight(x, y, keys)
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            self._oldDragX, self._oldDragY = x, y
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        elif dragging and not self._draggedShape and self._dragState == ContinueDraggingRight:
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            # Continue dragging
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            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
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            self.OnDragRight(True, x, y, keys)
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            self._oldDragX, self._oldDragY = x, y
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        elif evt.RightUp() and not self._draggedShape and self._dragState == ContinueDraggingRight:
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            self._dragState = NoDragging
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            self._checkTolerance = True
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            self.OnDragRight(False, self._oldDragX, self._oldDragY, keys)
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            self.OnEndDragRight(x, y, keys)
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            self._draggedShape = None
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        # Non-dragging events
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        elif evt.IsButton():
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            self._checkTolerance = True
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            # Find the nearest object
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            attachment = 0
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            nearest_object, attachment = self.FindShape(x, y)
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            if nearest_object: # Object event
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                if evt.LeftDown():
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                    self._draggedShape = nearest_object
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                    self._draggedAttachment = attachment
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                    self._dragState = StartDraggingLeft
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                    self._firstDragX = x
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                    self._firstDragY = y
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                elif evt.LeftUp():
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                    # N.B. Only register a click if the same object was
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                    # identified for down *and* up.
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                    if nearest_object == self._draggedShape:
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                        nearest_object.GetEventHandler().OnLeftClick(x, y, keys, attachment)
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                    self._draggedShape = None
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                    self._dragState = NoDragging
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                elif evt.LeftDClick():
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                    nearest_object.GetEventHandler().OnLeftDoubleClick(x, y, keys, attachment)
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                    self._draggedShape = None
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                    self._dragState = NoDragging
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                elif evt.RightDown():
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                    self._draggedShape = nearest_object
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                    self._draggedAttachment = attachment
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                    self._dragState = StartDraggingRight
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                    self._firstDragX = x
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                    self._firstDragY = y
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                elif evt.RightUp():
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                    if nearest_object == self._draggedShape:
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                        nearest_object.GetEventHandler().OnRightClick(x, y, keys, attachment)
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                    self._draggedShape = None
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                    self._dragState = NoDragging
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            else: # Canvas event
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                if evt.LeftDown():
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                    self._draggedShape = None
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                    self._dragState = StartDraggingLeft
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                    self._firstDragX = x
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                    self._firstDragY = y
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                elif evt.LeftUp():
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                    self.OnLeftClick(x, y, keys)
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                    self._draggedShape = None
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                    self._dragState = NoDragging
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                elif evt.RightDown():
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                    self._draggedShape = None
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                    self._dragState = StartDraggingRight
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                    self._firstDragX = x
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                    self._firstDragY = y
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                elif evt.RightUp():
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                    self.OnRightClick(x, y, keys)
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                    self._draggedShape = None
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                    self._dragState = NoDragging
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    def FindShape(self, x, y, info = None, notObject = None):
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        nearest = 100000.0
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        nearest_attachment = 0
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        nearest_object = None
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        # Go backward through the object list, since we want:
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        # (a) to have the control points drawn LAST to overlay
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        #     the other objects
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        # (b) to find the control points FIRST if they exist
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        rl = self.GetDiagram().GetShapeList()[:]
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        rl.reverse()
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        for object in rl:
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            # First pass for lines, which might be inside a container, so we
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            # want lines to take priority over containers. This first loop
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            # could fail if we clickout side a line, so then we'll
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            # try other shapes.
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            if object.IsShown() and \
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               isinstance(object, LineShape) and \
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               object.HitTest(x, y) and \
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               ((info == None) or isinstance(object, info)) and \
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               (not notObject or not notObject.HasDescendant(object)):
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                temp_attachment, dist = object.HitTest(x, y)
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                # A line is trickier to spot than a normal object.
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                # For a line, since it's the diagonal of the box
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                # we use for the hit test, we may have several
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                # lines in the box and therefore we need to be able
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                # to specify the nearest point to the centre of the line
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                # as our hit criterion, to give the user some room for
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                # manouevre.
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                if dist < nearest:
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                    nearest = dist
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                    nearest_object = object
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                    nearest_attachment = temp_attachment
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        for object in rl:
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            # On second pass, only ever consider non-composites or
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            # divisions. If children want to pass up control to
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            # the composite, that's up to them.
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            if (object.IsShown() and 
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                   (isinstance(object, DivisionShape) or 
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                    not isinstance(object, CompositeShape)) and 
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                    object.HitTest(x, y) and 
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                    (info == None or isinstance(object, info)) and 
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                    (not notObject or not notObject.HasDescendant(object))):
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                temp_attachment, dist = object.HitTest(x, y)
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                if not isinstance(object, LineShape):
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                    # If we've hit a container, and we have already
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                    # found a line in the first pass, then ignore
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                    # the container in case the line is in the container.
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                    # Check for division in case line straddles divisions
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                    # (i.e. is not wholly contained).
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                    if not nearest_object or not (isinstance(object, DivisionShape) or WhollyContains(object, nearest_object)):
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                        nearest_object = object
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                        nearest_attachment = temp_attachment
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                        break
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        return nearest_object, nearest_attachment
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    def AddShape(self, object, addAfter = None):
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        self.GetDiagram().AddShape(object, addAfter)
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    def InsertShape(self, object):
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        self.GetDiagram().InsertShape(object)
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    def RemoveShape(self, object):
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        self.GetDiagram().RemoveShape(object)
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    def GetQuickEditMode(self):
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        return self.GetDiagram().GetQuickEditMode()
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    def Redraw(self, dc):
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        self.GetDiagram().Redraw(dc)
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    def Snap(self, x, y):
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        return self.GetDiagram().Snap(x, y)
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    def OnLeftClick(self, x, y, keys = 0):
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        pass
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    def OnRightClick(self, x, y, keys = 0):
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        pass
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    def OnDragLeft(self, draw, x, y, keys = 0):
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        pass
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    def OnBeginDragLeft(self, x, y, keys = 0):
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        pass
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    def OnEndDragLeft(self, x, y, keys = 0):
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        pass
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    def OnDragRight(self, draw, x, y, keys = 0):
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        pass
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    def OnBeginDragRight(self, x, y, keys = 0):
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        pass
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    def OnEndDragRight(self, x, y, keys = 0):
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        pass
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