as not to clash with the MDI function of the same name git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16346 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
388 lines
11 KiB
C++
388 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: glcanvas.cpp
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// Purpose: wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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// Uses the GLX extension.
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// Author: Julian Smart and Wolfram Gloger
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// Modified by:
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// Created: 1995, 1999
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "glcanvas.h"
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#endif
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#include "wx/setup.h"
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#if wxUSE_GLCANVAS
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#include "wx/glcanvas.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#ifdef __VMS
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# pragma message disable nosimpint
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#endif
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#include <Xm/Xm.h>
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#ifdef __VMS
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# pragma message enable nosimpint
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#endif
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#include "wx/motif/private.h"
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#ifdef OLD_MESA
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// workaround for bug in Mesa's glx.c
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static int bitcount( unsigned long n )
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{
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int bits;
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for (bits=0; n>0;) {
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if(n & 1) bits++;
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n = n >> 1;
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}
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return bits;
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}
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#endif
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/*
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* GLContext implementation
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*/
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IMPLEMENT_CLASS(wxGLContext,wxObject)
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wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
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const wxPalette& WXUNUSED(palette) )
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{
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m_window = win;
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// m_widget = win->m_wxwindow;
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wxGLCanvas *gc = (wxGLCanvas*) win;
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XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
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wxCHECK_RET( vi, "invalid visual for OpenGl" );
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m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi,
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None, GL_TRUE);
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wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
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}
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wxGLContext::wxGLContext(
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bool WXUNUSED(isRGB), wxWindow *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */
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)
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{
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m_window = win;
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// m_widget = win->m_wxwindow;
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wxGLCanvas *gc = (wxGLCanvas*) win;
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XVisualInfo *vi = (XVisualInfo *) gc->m_vi;
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wxCHECK_RET( vi, "invalid visual for OpenGl" );
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if( other != 0 )
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m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi,
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other->m_glContext, GL_TRUE );
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else
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m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi,
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None, GL_TRUE );
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wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
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}
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wxGLContext::~wxGLContext()
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{
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if (!m_glContext) return;
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if (m_glContext == glXGetCurrentContext())
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{
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glXMakeCurrent( (Display*) wxGetDisplay(), None, NULL);
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}
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glXDestroyContext( (Display*) wxGetDisplay(), m_glContext );
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}
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void wxGLContext::SwapBuffers()
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{
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if (m_glContext)
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{
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Display* display = (Display*) wxGetDisplay();
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glXSwapBuffers(display, (Window) m_window->GetClientAreaWindow());
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}
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}
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void wxGLContext::SetCurrent()
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{
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if (m_glContext)
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{
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Display* display = (Display*) wxGetDisplay();
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glXMakeCurrent(display, (Window) m_window->GetClientAreaWindow(),
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m_glContext );;
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}
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}
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void wxGLContext::SetColour(const char *colour)
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{
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wxColour *the_colour = wxTheColourDatabase->FindColour(colour);
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if(the_colour) {
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GLboolean b;
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glGetBooleanv(GL_RGBA_MODE, &b);
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if(b) {
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glColor3ub(the_colour->Red(),
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the_colour->Green(),
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the_colour->Blue());
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} else {
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the_colour->CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay()));
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GLint pix = (GLint)the_colour->GetPixel();
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if(pix == -1)
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{
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wxLogError("wxGLCanvas: cannot allocate color\n");
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return;
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}
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glIndexi(pix);
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}
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}
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}
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void wxGLContext::SetupPixelFormat()
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{
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}
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void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) )
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{
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}
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wxPalette wxGLContext::CreateDefaultPalette()
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{
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return wxNullPalette;
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}
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/*
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* GLCanvas implementation
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*/
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IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
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// EVT_SIZE(wxGLCanvas::OnSize)
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END_EVENT_TABLE()
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wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList,
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const wxPalette& palette )
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: wxScrolledWindow(parent, id, pos, size, style, name)
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{
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Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette );
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}
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wxGLCanvas::wxGLCanvas( wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList,
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const wxPalette& palette )
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: wxScrolledWindow(parent, id, pos, size, style, name)
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{
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Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette );
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}
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wxGLCanvas::wxGLCanvas( wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList,
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const wxPalette& palette )
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: wxScrolledWindow(parent, id, pos, size, style, name)
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{
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Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette );
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}
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/*
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bool wxGLCanvas::Create(wxWindow *parent,
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const wxGLContext *shared, const wxGLCanvas *shared_context_of,
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wxWindowID id = -1, const wxPoint& pos,
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const wxSize& size, long style,
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const wxString& name, int *attribList, const wxPalette& palette):
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wxScrolledWindow(parent, id, pos, size, style, name)
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*/
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bool wxGLCanvas::Create( wxWindow *parent,
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const wxGLContext *shared,
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const wxGLCanvas *shared_context_of,
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wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList,
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const wxPalette& palette)
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{
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XVisualInfo *vi, vi_templ;
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XWindowAttributes xwa;
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int val, n;
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m_sharedContext = (wxGLContext*)shared; // const_cast
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m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
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m_glContext = (wxGLContext*) NULL;
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Display* display = (Display*) wxGetDisplay();
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// Check for the presence of the GLX extension
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if(!glXQueryExtension(display, NULL, NULL)) {
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return false;
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}
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if(attribList) {
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int data[512], arg=0, p=0;
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while( (attribList[arg]!=0) && (p<512) )
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{
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switch( attribList[arg++] )
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{
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case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
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case WX_GL_BUFFER_SIZE:
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data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_LEVEL:
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data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
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case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
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case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
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case WX_GL_AUX_BUFFERS:
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data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_RED:
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data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_GREEN:
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data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_BLUE:
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data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ALPHA:
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data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STENCIL_SIZE:
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data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_RED:
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data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_GREEN:
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data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_BLUE:
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data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_ALPHA:
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data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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default:
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break;
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}
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}
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data[p] = 0;
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attribList = (int*) data;
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attribList);
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if(!vi) return false;
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// Here we should make sure that vi is the same visual as the
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// one used by the xwindow drawable in wxCanvas. However,
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// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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// By default, we use the visual of xwindow
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// NI: is this really senseful ? opengl in e.g. color index mode ?
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XGetWindowAttributes(display, (Window) GetClientAreaWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return false;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return false;
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// Basically, this is it. It should be possible to use vi
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// in glXCreateContext() below. But this fails with Mesa.
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// I notified the Mesa author about it; there may be a fix.
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#ifdef OLD_MESA
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// Construct an attribute list matching the visual
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int a_list[32];
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n = 0;
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if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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a_list[n++] = GLX_RGBA;
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a_list[n++] = GLX_RED_SIZE;
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a_list[n++] = bitcount(vi->red_mask);
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a_list[n++] = GLX_GREEN_SIZE;
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a_list[n++] = bitcount(vi->green_mask);
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a_list[n++] = GLX_BLUE_SIZE;
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a_list[n++] = bitcount(vi->blue_mask);
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glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
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a_list[n++] = GLX_ALPHA_SIZE;
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a_list[n++] = val;
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} else { // Color index visual
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glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
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a_list[n++] = GLX_BUFFER_SIZE;
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a_list[n++] = val;
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}
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a_list[n] = None;
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// XFree(vi);
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vi = glXChooseVisual(display, DefaultScreen(display), a_list);
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if(!vi) return false;
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#endif /* OLD_MESA */
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}
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m_vi = vi; // safe for later use
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wxCHECK_MSG( m_vi, FALSE, "required visual couldn't be found" );
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// Create the GLX context and make it current
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wxGLContext *share= m_sharedContext;
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if (share==NULL && m_sharedContextOf)
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share = m_sharedContextOf->GetContext();
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m_glContext = new wxGLContext( TRUE, this, wxNullPalette, share );
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#ifndef OLD_MESA
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// XFree(vi);
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#endif
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SetCurrent();
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return true;
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}
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wxGLCanvas::~wxGLCanvas(void)
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{
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XVisualInfo *vi = (XVisualInfo *) m_vi;
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if (vi) XFree( vi );
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if (m_glContext) delete m_glContext;
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// Display* display = (Display*) GetXDisplay();
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// if(glx_cx) glXDestroyContext(display, glx_cx);
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}
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void wxGLCanvas::SwapBuffers()
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{
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if( m_glContext ) m_glContext->SwapBuffers();
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// Display* display = (Display*) GetXDisplay();
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// if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow());
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}
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void wxGLCanvas::SetCurrent()
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{
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if( m_glContext ) m_glContext->SetCurrent();
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// Display* display = (Display*) GetXDisplay();
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// if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx);
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}
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void wxGLCanvas::SetColour(const char *col)
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{
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if( m_glContext ) m_glContext->SetColour(col);
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}
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#endif
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// wxUSE_GLCANVAS
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