git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9044 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1542 lines
43 KiB
C++
1542 lines
43 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: common/window.cpp
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// Purpose: common (to all ports) wxWindow functions
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 13/07/98
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "windowbase.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/frame.h"
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/checkbox.h"
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#include "wx/radiobut.h"
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#include "wx/textctrl.h"
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#include "wx/settings.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/statusbr.h"
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#endif //WX_PRECOMP
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#if wxUSE_CONSTRAINTS
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#include "wx/layout.h"
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#include "wx/sizer.h"
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#endif // wxUSE_CONSTRAINTS
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dnd.h"
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_HELP
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#include "wx/cshelp.h"
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#endif // wxUSE_HELP
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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#include "wx/caret.h"
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#endif // wxUSE_CARET
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// ----------------------------------------------------------------------------
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// static data
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// ----------------------------------------------------------------------------
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int wxWindowBase::ms_lastControlId = -200;
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IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
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// ----------------------------------------------------------------------------
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// event table
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
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EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
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EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
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EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
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#if wxUSE_HELP
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EVT_HELP(-1, wxWindowBase::OnHelp)
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#endif // wxUSE_HELP
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END_EVENT_TABLE()
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// ============================================================================
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// implementation of the common functionality of the wxWindow class
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization
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// ----------------------------------------------------------------------------
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// the default initialization
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void wxWindowBase::InitBase()
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{
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// no window yet, no parent nor children
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m_parent = (wxWindow *)NULL;
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m_windowId = -1;
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m_children.DeleteContents( FALSE ); // don't auto delete node data
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// no constraints on the minimal window size
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m_minWidth =
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m_minHeight =
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m_maxWidth =
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m_maxHeight = -1;
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// window is created enabled but it's not visible yet
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m_isShown = FALSE;
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m_isEnabled = TRUE;
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// no client data (yet)
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m_clientData = NULL;
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m_clientDataType = ClientData_None;
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// the default event handler is just this window
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m_eventHandler = this;
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#if wxUSE_VALIDATORS
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// no validator
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m_windowValidator = (wxValidator *) NULL;
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#endif // wxUSE_VALIDATORS
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// use the system default colours
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wxSystemSettings settings;
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m_backgroundColour = settings.GetSystemColour(wxSYS_COLOUR_BTNFACE);
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// m_foregroundColour = *wxBLACK; // TODO take this from sys settings too?
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m_foregroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOWTEXT);
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// GRG, changed Mar/2000
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m_font = settings.GetSystemFont(wxSYS_DEFAULT_GUI_FONT);
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// no style bits
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m_exStyle =
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m_windowStyle = 0;
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// an optimization for the event processing: checking this flag is much
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// faster than using IsKindOf(CLASSINFO(wxWindow))
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m_isWindow = TRUE;
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#if wxUSE_CONSTRAINTS
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// no constraints whatsoever
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m_constraints = (wxLayoutConstraints *) NULL;
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m_constraintsInvolvedIn = (wxWindowList *) NULL;
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m_windowSizer = (wxSizer *) NULL;
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m_autoLayout = FALSE;
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#endif // wxUSE_CONSTRAINTS
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#if wxUSE_DRAG_AND_DROP
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m_dropTarget = (wxDropTarget *)NULL;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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m_tooltip = (wxToolTip *)NULL;
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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m_caret = (wxCaret *)NULL;
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#endif // wxUSE_CARET
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// Whether we're using the current theme for this window (wxGTK only for now)
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m_themeEnabled = FALSE;
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}
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// common part of window creation process
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bool wxWindowBase::CreateBase(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& WXUNUSED(pos),
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const wxSize& WXUNUSED(size),
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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// m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other
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// member variables - check that it has been called (will catch the case
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// when a new ctor is added which doesn't call InitWindow)
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wxASSERT_MSG( m_isWindow, wxT("Init() must have been called before!") );
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// generate a new id if the user doesn't care about it
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m_windowId = id == -1 ? NewControlId() : id;
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SetName(name);
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SetWindowStyleFlag(style);
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SetParent(parent);
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#if wxUSE_VALIDATORS
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SetValidator(validator);
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#endif // wxUSE_VALIDATORS
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// if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
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// have it too - like this it's possible to set it only in the top level
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// dialog/frame and all children will inherit it by defult
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if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
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{
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SetExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
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}
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// destruction
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// ----------------------------------------------------------------------------
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// common clean up
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wxWindowBase::~wxWindowBase()
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{
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// FIXME if these 2 cases result from programming errors in the user code
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// we should probably assert here instead of silently fixing them
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// Just in case the window has been Closed, but we're then deleting
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// immediately: don't leave dangling pointers.
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wxPendingDelete.DeleteObject(this);
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// Just in case we've loaded a top-level window via LoadNativeDialog but
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// we weren't a dialog class
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wxTopLevelWindows.DeleteObject(this);
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wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
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// make sure that there are no dangling pointers left pointing to us
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wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
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if ( panel )
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{
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if ( panel->GetLastFocus() == this )
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{
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panel->SetLastFocus((wxWindow *)NULL);
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}
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}
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#if wxUSE_CARET
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if ( m_caret )
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delete m_caret;
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#endif // wxUSE_CARET
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#if wxUSE_VALIDATORS
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if ( m_windowValidator )
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delete m_windowValidator;
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#endif // wxUSE_VALIDATORS
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// we only delete object data, not untyped
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if ( m_clientDataType == ClientData_Object )
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delete m_clientObject;
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#if wxUSE_CONSTRAINTS
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// Have to delete constraints/sizer FIRST otherwise sizers may try to look
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// at deleted windows as they delete themselves.
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DeleteRelatedConstraints();
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if ( m_constraints )
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{
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// This removes any dangling pointers to this window in other windows'
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// constraintsInvolvedIn lists.
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UnsetConstraints(m_constraints);
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delete m_constraints;
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m_constraints = NULL;
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}
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if ( m_windowSizer )
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delete m_windowSizer;
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#endif // wxUSE_CONSTRAINTS
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#if wxUSE_DRAG_AND_DROP
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if ( m_dropTarget )
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delete m_dropTarget;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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if ( m_tooltip )
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delete m_tooltip;
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#endif // wxUSE_TOOLTIPS
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}
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bool wxWindowBase::Destroy()
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{
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delete this;
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return TRUE;
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}
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bool wxWindowBase::Close(bool force)
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{
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wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
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event.SetEventObject(this);
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#if WXWIN_COMPATIBILITY
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event.SetForce(force);
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#endif // WXWIN_COMPATIBILITY
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event.SetCanVeto(!force);
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// return FALSE if window wasn't closed because the application vetoed the
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// close event
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return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
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}
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bool wxWindowBase::DestroyChildren()
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{
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wxWindowList::Node *node;
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for ( ;; )
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{
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// we iterate until the list becomes empty
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node = GetChildren().GetFirst();
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if ( !node )
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break;
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wxWindow *child = node->GetData();
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wxASSERT_MSG( child, wxT("children list contains empty nodes") );
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delete child;
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wxASSERT_MSG( !GetChildren().Find(child),
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wxT("child didn't remove itself using RemoveChild()") );
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}
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// size/position related methods
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// ----------------------------------------------------------------------------
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// centre the window with respect to its parent in either (or both) directions
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void wxWindowBase::Centre(int direction)
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{
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// the position/size of the parent window or of the entire screen
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wxPoint posParent;
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int widthParent, heightParent;
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wxWindow *parent = NULL;
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if ( !(direction & wxCENTRE_ON_SCREEN) )
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{
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// find the parent to centre this window on: it should be the
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// immediate parent for the controls but the top level parent for the
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// top level windows (like dialogs)
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parent = GetParent();
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if ( IsTopLevel() )
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{
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while ( parent && !parent->IsTopLevel() )
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{
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parent = parent->GetParent();
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}
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}
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// did we find the parent?
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if ( !parent )
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{
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// no other choice
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direction |= wxCENTRE_ON_SCREEN;
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}
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}
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if ( direction & wxCENTRE_ON_SCREEN )
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{
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// centre with respect to the whole screen
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wxDisplaySize(&widthParent, &heightParent);
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}
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else
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{
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if ( IsTopLevel() )
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{
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// centre on the parent
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parent->GetSize(&widthParent, &heightParent);
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// adjust to the parents position
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posParent = parent->GetPosition();
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}
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else
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{
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// centre inside the parents client rectangle
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parent->GetClientSize(&widthParent, &heightParent);
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}
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}
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int width, height;
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GetSize(&width, &height);
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int xNew = -1,
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yNew = -1;
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if ( direction & wxHORIZONTAL )
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xNew = (widthParent - width)/2;
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if ( direction & wxVERTICAL )
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yNew = (heightParent - height)/2;
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xNew += posParent.x;
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yNew += posParent.y;
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// move the window to this position (keeping the old size but using
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// SetSize() and not Move() to allow xNew and/or yNew to be -1)
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SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
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}
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// fits the window around the children
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void wxWindowBase::Fit()
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{
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if ( GetChildren().GetCount() > 0 )
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{
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wxSize size = DoGetBestSize();
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// for compatibility with the old versions and because it really looks
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// slightly more pretty like this, add a pad
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size.x += 7;
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size.y += 14;
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SetClientSize(size);
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}
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//else: do nothing if we have no children
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}
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// return the size best suited for the current window
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wxSize wxWindowBase::DoGetBestSize() const
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{
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if ( GetChildren().GetCount() > 0 )
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{
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// our minimal acceptable size is such that all our windows fit inside
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int maxX = 0,
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maxY = 0;
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for ( wxWindowList::Node *node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindow *win = node->GetData();
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if ( win->IsTopLevel() || wxDynamicCast(win, wxStatusBar) || !win->IsShown())
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{
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// dialogs and frames lie in different top level windows -
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// don't deal with them here; as for the status bars, they
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// don't lie in the client area at all
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continue;
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}
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int wx, wy, ww, wh;
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win->GetPosition(&wx, &wy);
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// if the window hadn't been positioned yet, assume that it is in
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// the origin
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if ( wx == -1 )
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wx = 0;
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if ( wy == -1 )
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wy = 0;
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win->GetSize(&ww, &wh);
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if ( wx + ww > maxX )
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maxX = wx + ww;
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if ( wy + wh > maxY )
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maxY = wy + wh;
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}
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return wxSize(maxX, maxY);
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}
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else
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{
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// for a generic window there is no natural best size - just use the
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// current one
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return GetSize();
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}
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}
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// set the min/max size of the window
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void wxWindowBase::SetSizeHints(int minW, int minH,
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int maxW, int maxH,
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int WXUNUSED(incW), int WXUNUSED(incH))
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{
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m_minWidth = minW;
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m_maxWidth = maxW;
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m_minHeight = minH;
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m_maxHeight = maxH;
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}
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// ----------------------------------------------------------------------------
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// show/hide/enable/disable the window
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// ----------------------------------------------------------------------------
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bool wxWindowBase::Show(bool show)
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{
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if ( show != m_isShown )
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{
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m_isShown = show;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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bool wxWindowBase::Enable(bool enable)
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{
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if ( enable != m_isEnabled )
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{
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m_isEnabled = enable;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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// ----------------------------------------------------------------------------
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// RTTI
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// ----------------------------------------------------------------------------
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bool wxWindowBase::IsTopLevel() const
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{
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return FALSE;
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}
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// ----------------------------------------------------------------------------
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// reparenting the window
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// ----------------------------------------------------------------------------
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void wxWindowBase::AddChild(wxWindowBase *child)
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{
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wxCHECK_RET( child, wxT("can't add a NULL child") );
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// this should never happen and it will lead to a crash later if it does
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// because RemoveChild() will remove only one node from the children list
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// and the other(s) one(s) will be left with dangling pointers in them
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wxASSERT_MSG( !GetChildren().Find(child), _T("AddChild() called twice") );
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GetChildren().Append(child);
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child->SetParent(this);
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}
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void wxWindowBase::RemoveChild(wxWindowBase *child)
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{
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wxCHECK_RET( child, wxT("can't remove a NULL child") );
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GetChildren().DeleteObject(child);
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child->SetParent((wxWindow *)NULL);
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}
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bool wxWindowBase::Reparent(wxWindowBase *newParent)
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{
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wxWindow *oldParent = GetParent();
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if ( newParent == oldParent )
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{
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// nothing done
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return FALSE;
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}
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// unlink this window from the existing parent.
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if ( oldParent )
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{
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oldParent->RemoveChild(this);
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}
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else
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{
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wxTopLevelWindows.DeleteObject(this);
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}
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// add it to the new one
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if ( newParent )
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{
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newParent->AddChild(this);
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}
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else
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{
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wxTopLevelWindows.Append(this);
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}
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// event handler stuff
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// ----------------------------------------------------------------------------
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void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
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{
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handler->SetNextHandler(GetEventHandler());
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SetEventHandler(handler);
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}
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wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
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{
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wxEvtHandler *handlerA = GetEventHandler();
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if ( handlerA )
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{
|
|
wxEvtHandler *handlerB = handlerA->GetNextHandler();
|
|
handlerA->SetNextHandler((wxEvtHandler *)NULL);
|
|
SetEventHandler(handlerB);
|
|
if ( deleteHandler )
|
|
{
|
|
delete handlerA;
|
|
handlerA = (wxEvtHandler *)NULL;
|
|
}
|
|
}
|
|
|
|
return handlerA;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// cursors, fonts &c
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
|
|
{
|
|
if ( !colour.Ok() || (colour == m_backgroundColour) )
|
|
return FALSE;
|
|
|
|
m_backgroundColour = colour;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::SetForegroundColour( const wxColour &colour )
|
|
{
|
|
if ( !colour.Ok() || (colour == m_foregroundColour) )
|
|
return FALSE;
|
|
|
|
m_foregroundColour = colour;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::SetCursor(const wxCursor& cursor)
|
|
{
|
|
// setting an invalid cursor is ok, it means that we don't have any special
|
|
// cursor
|
|
if ( m_cursor == cursor )
|
|
{
|
|
// no change
|
|
return FALSE;
|
|
}
|
|
|
|
m_cursor = cursor;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::SetFont(const wxFont& font)
|
|
{
|
|
// don't try to set invalid font, always fall back to the default
|
|
const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
|
|
|
|
if ( (wxFont&)fontOk == m_font )
|
|
{
|
|
// no change
|
|
return FALSE;
|
|
}
|
|
|
|
m_font = fontOk;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#if wxUSE_CARET
|
|
void wxWindowBase::SetCaret(wxCaret *caret)
|
|
{
|
|
if ( m_caret )
|
|
{
|
|
delete m_caret;
|
|
}
|
|
|
|
m_caret = caret;
|
|
|
|
if ( m_caret )
|
|
{
|
|
wxASSERT_MSG( m_caret->GetWindow() == this,
|
|
wxT("caret should be created associated to this window") );
|
|
}
|
|
}
|
|
#endif // wxUSE_CARET
|
|
|
|
#if wxUSE_VALIDATORS
|
|
// ----------------------------------------------------------------------------
|
|
// validators
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::SetValidator(const wxValidator& validator)
|
|
{
|
|
if ( m_windowValidator )
|
|
delete m_windowValidator;
|
|
|
|
m_windowValidator = (wxValidator *)validator.Clone();
|
|
|
|
if ( m_windowValidator )
|
|
m_windowValidator->SetWindow(this) ;
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// update region testing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::IsExposed(int x, int y) const
|
|
{
|
|
return m_updateRegion.Contains(x, y) != wxOutRegion;
|
|
}
|
|
|
|
bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
|
|
{
|
|
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// find window by id or name
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWindow *wxWindowBase::FindWindow( long id )
|
|
{
|
|
if ( id == m_windowId )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::Node *node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
res = child->FindWindow( id );
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
wxWindow *wxWindowBase::FindWindow( const wxString& name )
|
|
{
|
|
if ( name == m_windowName )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::Node *node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
res = child->FindWindow(name);
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog oriented functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::MakeModal(bool modal)
|
|
{
|
|
// Disable all other windows
|
|
if ( IsTopLevel() )
|
|
{
|
|
wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if (win != this)
|
|
win->Enable(!modal);
|
|
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::Validate()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::Node *node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->Validate((wxWindow *)this) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if ( recurse && !child->Validate() )
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataToWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::Node *node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferToWindow() )
|
|
{
|
|
wxLogWarning(_("Could not transfer data to window"));
|
|
wxLog::FlushActive();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataToWindow() )
|
|
{
|
|
// warning already given
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataFromWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::Node *node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferFromWindow() )
|
|
{
|
|
// nop warning here because the application is supposed to give
|
|
// one itself - we don't know here what might have gone wrongly
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataFromWindow() )
|
|
{
|
|
// warning already given
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxWindowBase::InitDialog()
|
|
{
|
|
wxInitDialogEvent event(GetId());
|
|
event.SetEventObject( this );
|
|
GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// context-sensitive help support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_HELP
|
|
|
|
// associate this help text with this window
|
|
void wxWindowBase::SetHelpText(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(this, text);
|
|
}
|
|
}
|
|
|
|
// associate this help text with all windows with the same id as this
|
|
// one
|
|
void wxWindowBase::SetHelpTextForId(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(GetId(), text);
|
|
}
|
|
}
|
|
|
|
// get the help string associated with this window (may be empty)
|
|
wxString wxWindowBase::GetHelpText() const
|
|
{
|
|
wxString text;
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
text = helpProvider->GetHelp(this);
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
// show help for this window
|
|
void wxWindowBase::OnHelp(wxHelpEvent& event)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
if ( helpProvider->ShowHelp(this) )
|
|
{
|
|
// skip the event.Skip() below
|
|
return;
|
|
}
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
#endif // wxUSE_HELP
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// tooltips
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
|
|
void wxWindowBase::SetToolTip( const wxString &tip )
|
|
{
|
|
// don't create the new tooltip if we already have one
|
|
if ( m_tooltip )
|
|
{
|
|
m_tooltip->SetTip( tip );
|
|
}
|
|
else
|
|
{
|
|
SetToolTip( new wxToolTip( tip ) );
|
|
}
|
|
|
|
// setting empty tooltip text does not remove the tooltip any more - use
|
|
// SetToolTip((wxToolTip *)NULL) for this
|
|
}
|
|
|
|
void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
|
|
{
|
|
if ( m_tooltip )
|
|
delete m_tooltip;
|
|
|
|
m_tooltip = tooltip;
|
|
}
|
|
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constraints and sizers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
|
|
{
|
|
if ( m_constraints )
|
|
{
|
|
UnsetConstraints(m_constraints);
|
|
delete m_constraints;
|
|
}
|
|
m_constraints = constraints;
|
|
if ( m_constraints )
|
|
{
|
|
// Make sure other windows know they're part of a 'meaningful relationship'
|
|
if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
|
|
m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
|
|
m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
|
|
m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
|
|
m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
|
|
m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
|
|
m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
|
|
m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
|
|
m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// This removes any dangling pointers to this window in other windows'
|
|
// constraintsInvolvedIn lists.
|
|
void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
|
|
{
|
|
if ( c )
|
|
{
|
|
if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->left.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->top.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
|
|
c->right.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
|
|
c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
|
|
c->width.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
|
|
c->height.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
|
|
c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
|
|
c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// Back-pointer to other windows we're involved with, so if we delete this
|
|
// window, we must delete any constraints we're involved with.
|
|
void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( !m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn = new wxWindowList;
|
|
if ( !m_constraintsInvolvedIn->Find(otherWin) )
|
|
m_constraintsInvolvedIn->Append(otherWin);
|
|
}
|
|
|
|
// REMOVE back-pointer to other windows we're involved with.
|
|
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn->DeleteObject(otherWin);
|
|
}
|
|
|
|
// Reset any constraints that mention this window
|
|
void wxWindowBase::DeleteRelatedConstraints()
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
{
|
|
wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
wxLayoutConstraints *constr = win->GetConstraints();
|
|
|
|
// Reset any constraints involving this window
|
|
if ( constr )
|
|
{
|
|
constr->left.ResetIfWin(this);
|
|
constr->top.ResetIfWin(this);
|
|
constr->right.ResetIfWin(this);
|
|
constr->bottom.ResetIfWin(this);
|
|
constr->width.ResetIfWin(this);
|
|
constr->height.ResetIfWin(this);
|
|
constr->centreX.ResetIfWin(this);
|
|
constr->centreY.ResetIfWin(this);
|
|
}
|
|
|
|
wxWindowList::Node *next = node->GetNext();
|
|
delete node;
|
|
node = next;
|
|
}
|
|
|
|
delete m_constraintsInvolvedIn;
|
|
m_constraintsInvolvedIn = (wxWindowList *) NULL;
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::SetSizer(wxSizer *sizer)
|
|
{
|
|
if (m_windowSizer) delete m_windowSizer;
|
|
|
|
m_windowSizer = sizer;
|
|
}
|
|
|
|
bool wxWindowBase::Layout()
|
|
{
|
|
// If there is a sizer, use it instead of the constraints
|
|
if ( GetSizer() )
|
|
{
|
|
int w, h;
|
|
GetClientSize(&w, &h);
|
|
|
|
GetSizer()->SetDimension( 0, 0, w, h );
|
|
}
|
|
else
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
bool wasOk = constr && constr->AreSatisfied();
|
|
|
|
ResetConstraints(); // Mark all constraints as unevaluated
|
|
|
|
// if we're a top level panel (i.e. our parent is frame/dialog), our
|
|
// own constraints will never be satisfied any more unless we do it
|
|
// here
|
|
if ( wasOk )
|
|
{
|
|
int noChanges = 1;
|
|
while ( noChanges > 0 )
|
|
{
|
|
constr->SatisfyConstraints(this, &noChanges);
|
|
}
|
|
}
|
|
|
|
DoPhase(1); // Layout children
|
|
DoPhase(2); // Layout grand children
|
|
SetConstraintSizes(); // Recursively set the real window sizes
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// Do a phase of evaluating constraints: the default behaviour. wxSizers may
|
|
// do a similar thing, but also impose their own 'constraints' and order the
|
|
// evaluation differently.
|
|
bool wxWindowBase::LayoutPhase1(int *noChanges)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
return constr->SatisfyConstraints(this, noChanges);
|
|
}
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindowBase::LayoutPhase2(int *noChanges)
|
|
{
|
|
*noChanges = 0;
|
|
|
|
// Layout children
|
|
DoPhase(1);
|
|
DoPhase(2);
|
|
return TRUE;
|
|
}
|
|
|
|
// Do a phase of evaluating child constraints
|
|
bool wxWindowBase::DoPhase(int phase)
|
|
{
|
|
int noIterations = 0;
|
|
int maxIterations = 500;
|
|
int noChanges = 1;
|
|
int noFailures = 0;
|
|
wxWindowList succeeded;
|
|
while ((noChanges > 0) && (noIterations < maxIterations))
|
|
{
|
|
noChanges = 0;
|
|
noFailures = 0;
|
|
wxWindowList::Node *node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
if ( !child->IsTopLevel() )
|
|
{
|
|
wxLayoutConstraints *constr = child->GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( !succeeded.Find(child) )
|
|
{
|
|
int tempNoChanges = 0;
|
|
bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
|
|
noChanges += tempNoChanges;
|
|
if ( success )
|
|
{
|
|
succeeded.Append(child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
node = node->GetNext();
|
|
}
|
|
|
|
noIterations++;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxWindowBase::ResetConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
constr->left.SetDone(FALSE);
|
|
constr->top.SetDone(FALSE);
|
|
constr->right.SetDone(FALSE);
|
|
constr->bottom.SetDone(FALSE);
|
|
constr->width.SetDone(FALSE);
|
|
constr->height.SetDone(FALSE);
|
|
constr->centreX.SetDone(FALSE);
|
|
constr->centreY.SetDone(FALSE);
|
|
}
|
|
|
|
wxWindowList::Node *node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
win->ResetConstraints();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
|
|
// Need to distinguish between setting the 'fake' size for windows and sizers,
|
|
// and setting the real values.
|
|
void wxWindowBase::SetConstraintSizes(bool recurse)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr && constr->AreSatisfied() )
|
|
{
|
|
int x = constr->left.GetValue();
|
|
int y = constr->top.GetValue();
|
|
int w = constr->width.GetValue();
|
|
int h = constr->height.GetValue();
|
|
|
|
if ( (constr->width.GetRelationship() != wxAsIs ) ||
|
|
(constr->height.GetRelationship() != wxAsIs) )
|
|
{
|
|
SetSize(x, y, w, h);
|
|
}
|
|
else
|
|
{
|
|
// If we don't want to resize this window, just move it...
|
|
Move(x, y);
|
|
}
|
|
}
|
|
else if ( constr )
|
|
{
|
|
wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
|
|
GetClassInfo()->GetClassName(),
|
|
GetName().c_str());
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
wxWindowList::Node *node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
win->SetConstraintSizes();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Only set the size/position of the constraint (if any)
|
|
void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != -1 )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(TRUE);
|
|
}
|
|
if ( y != -1 )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(TRUE);
|
|
}
|
|
if ( w != -1 )
|
|
{
|
|
constr->width.SetValue(w);
|
|
constr->width.SetDone(TRUE);
|
|
}
|
|
if ( h != -1 )
|
|
{
|
|
constr->height.SetValue(h);
|
|
constr->height.SetDone(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::MoveConstraint(int x, int y)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != -1 )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(TRUE);
|
|
}
|
|
if ( y != -1 )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::GetSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetClientSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetPositionConstraint(int *x, int *y) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*x = constr->left.GetValue();
|
|
*y = constr->top.GetValue();
|
|
}
|
|
else
|
|
GetPosition(x, y);
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// do Update UI processing for child controls
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// TODO: should this be implemented for the child window rather
|
|
// than the parent? Then you can override it e.g. for wxCheckBox
|
|
// to do the Right Thing rather than having to assume a fixed number
|
|
// of control classes.
|
|
void wxWindowBase::UpdateWindowUI()
|
|
{
|
|
wxUpdateUIEvent event(GetId());
|
|
event.m_eventObject = this;
|
|
|
|
if ( GetEventHandler()->ProcessEvent(event) )
|
|
{
|
|
if ( event.GetSetEnabled() )
|
|
Enable(event.GetEnabled());
|
|
|
|
if ( event.GetSetText() )
|
|
{
|
|
wxControl *control = wxDynamicCast(this, wxControl);
|
|
if ( control )
|
|
{
|
|
wxTextCtrl *text = wxDynamicCast(control, wxTextCtrl);
|
|
if ( text )
|
|
text->SetValue(event.GetText());
|
|
else
|
|
control->SetLabel(event.GetText());
|
|
}
|
|
}
|
|
|
|
#if wxUSE_CHECKBOX
|
|
wxCheckBox *checkbox = wxDynamicCast(this, wxCheckBox);
|
|
if ( checkbox )
|
|
{
|
|
if ( event.GetSetChecked() )
|
|
checkbox->SetValue(event.GetChecked());
|
|
}
|
|
#endif // wxUSE_CHECKBOX
|
|
|
|
#if wxUSE_RADIOBTN
|
|
wxRadioButton *radiobtn = wxDynamicCast(this, wxRadioButton);
|
|
if ( radiobtn )
|
|
{
|
|
if ( event.GetSetChecked() )
|
|
radiobtn->SetValue(event.GetChecked());
|
|
}
|
|
#endif // wxUSE_RADIOBTN
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog units translations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2(-1, -1);
|
|
if (pt.x != -1)
|
|
pt2.x = (int) ((pt.x * 4) / charWidth) ;
|
|
if (pt.y != -1)
|
|
pt2.y = (int) ((pt.y * 8) / charHeight) ;
|
|
|
|
return pt2;
|
|
}
|
|
|
|
wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2(-1, -1);
|
|
if (pt.x != -1)
|
|
pt2.x = (int) ((pt.x * charWidth) / 4) ;
|
|
if (pt.y != -1)
|
|
pt2.y = (int) ((pt.y * charHeight) / 8) ;
|
|
|
|
return pt2;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// client data
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::DoSetClientObject( wxClientData *data )
|
|
{
|
|
wxASSERT_MSG( m_clientDataType != ClientData_Void,
|
|
wxT("can't have both object and void client data") );
|
|
|
|
if ( m_clientObject )
|
|
delete m_clientObject;
|
|
|
|
m_clientObject = data;
|
|
m_clientDataType = ClientData_Object;
|
|
}
|
|
|
|
wxClientData *wxWindowBase::DoGetClientObject() const
|
|
{
|
|
// it's not an error to call GetClientObject() on a window which doesn't
|
|
// have client data at all - NULL will be returned
|
|
wxASSERT_MSG( m_clientDataType != ClientData_Void,
|
|
wxT("this window doesn't have object client data") );
|
|
|
|
return m_clientObject;
|
|
}
|
|
|
|
void wxWindowBase::DoSetClientData( void *data )
|
|
{
|
|
wxASSERT_MSG( m_clientDataType != ClientData_Object,
|
|
wxT("can't have both object and void client data") );
|
|
|
|
m_clientData = data;
|
|
m_clientDataType = ClientData_Void;
|
|
}
|
|
|
|
void *wxWindowBase::DoGetClientData() const
|
|
{
|
|
// it's not an error to call GetClientData() on a window which doesn't have
|
|
// client data at all - NULL will be returned
|
|
wxASSERT_MSG( m_clientDataType != ClientData_Object,
|
|
wxT("this window doesn't have void client data") );
|
|
|
|
return m_clientData;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// propagate the colour change event to the subwindows
|
|
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
|
|
{
|
|
wxWindowList::Node *node = GetChildren().GetFirst();
|
|
while ( node )
|
|
{
|
|
// Only propagate to non-top-level windows
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
{
|
|
wxSysColourChangedEvent event2;
|
|
event.m_eventObject = win;
|
|
win->GetEventHandler()->ProcessEvent(event2);
|
|
}
|
|
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
|
|
// the default action is to populate dialog with data when it's created
|
|
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
|
|
{
|
|
TransferDataToWindow();
|
|
}
|
|
|
|
// process Ctrl-Alt-mclick
|
|
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
|
|
{
|
|
if ( event.ControlDown() && event.AltDown() )
|
|
{
|
|
// don't translate these strings
|
|
wxString port;
|
|
switch ( wxGetOsVersion() )
|
|
{
|
|
case wxMOTIF_X: port = _T("Motif"); break;
|
|
case wxMACINTOSH: port = _T("Mac"); break;
|
|
case wxBEOS: port = _T("BeOS"); break;
|
|
case wxGTK:
|
|
case wxGTK_WIN32:
|
|
case wxGTK_OS2:
|
|
case wxGTK_BEOS: port = _T("GTK"); break;
|
|
case wxWINDOWS:
|
|
case wxPENWINDOWS:
|
|
case wxWINDOWS_NT:
|
|
case wxWIN32S:
|
|
case wxWIN95:
|
|
case wxWIN386: port = _T("MS Windows"); break;
|
|
case wxMGL_UNIX:
|
|
case wxMGL_X:
|
|
case wxMGL_WIN32:
|
|
case wxMGL_OS2: port = _T("MGL"); break;
|
|
case wxWINDOWS_OS2:
|
|
case wxOS2_PM: port = _T("OS/2"); break;
|
|
default: port = _T("unknown"); break;
|
|
}
|
|
|
|
wxMessageBox(wxString::Format(
|
|
_T(
|
|
" wxWindows Library (%s port)\nVersion %u.%u.%u, compiled at %s %s\n Copyright (c) 1995-2000 wxWindows team"
|
|
),
|
|
port.c_str(),
|
|
wxMAJOR_VERSION,
|
|
wxMINOR_VERSION,
|
|
wxRELEASE_NUMBER,
|
|
__DATE__,
|
|
__TIME__
|
|
),
|
|
_T("wxWindows information"),
|
|
wxICON_INFORMATION | wxOK,
|
|
(wxWindow *)this);
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// list classes implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowListNode::DeleteData()
|
|
{
|
|
delete (wxWindow *)GetData();
|
|
}
|
|
|