git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5497 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			163 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        dynlib.cpp
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| // Purpose:     Dynamic library management
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| // Author:      Guilhem Lavaux
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| // Modified by:
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| // Created:     20/07/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Guilhem Lavaux
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_DYNLIB_H__
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| #define _WX_DYNLIB_H__
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| 
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| #ifdef __GNUG__
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| #   pragma interface
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| #endif
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| 
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| #include "wx/setup.h"
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| 
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| #if wxUSE_DYNLIB_CLASS
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| 
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| #include "wx/string.h"
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| #include "wx/list.h"
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| #include "wx/hash.h"
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| 
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| // this is normally done by configure, but I leave it here for now...
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| #if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
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| #   if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
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| #      define HAVE_DLOPEN
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| #   elif defined(__HPUX__)
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| #      define HAVE_SHL_LOAD
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| #   endif // Unix flavour
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| #endif // !Unix or already have some HAVE_xxx defined
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| 
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| #if defined(HAVE_DLOPEN)
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| #   include <dlfcn.h>
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|     typedef void *wxDllType;
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| #elif defined(HAVE_SHL_LOAD)
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| #   include <dl.h>
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|     typedef shl_t wxDllType;
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| #elif defined(__WINDOWS__)
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| //#   include <windows.h>  
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|     typedef HMODULE wxDllType;
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| #elif defined(__OS2__)
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| #   define INCL_DOS
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| #   include <os2.h>
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|     typedef HMODULE wxDllType;
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| #elif defined(__WXMAC__)
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|     typedef CFragConnectionID wxDllType;
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| #else
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| #   error "wxLibrary can't be compiled on this platform, sorry."
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| #endif // OS
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| 
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| // LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
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| // should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
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| #if defined(__WIN32__) && defined(LoadLibrary)
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| #   include "wx/msw/winundef.h"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // wxDllLoader
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| // ----------------------------------------------------------------------------
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| /** wxDllLoader is a class providing an interface similar to unix's
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|     dlopen(). It is used by the wxLibrary framework and manages the
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|     actual loading of DLLs and the resolving of symbols in them.
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|     There are no instances of this class, it simply serves as a
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|     namespace for its static member functions.
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| */
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| class wxDllLoader
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| {
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|  public:
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|    /** This function loads a shared library into memory, with libname
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|        being the basename of the library, without the filename
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|        extension. No initialisation of the library will be done.
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|        @param libname Name of the shared object to load.
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|        @param success Must point to a bool variable which will be set to TRUE or FALSE.
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|        @return A handle to the loaded DLL. Use success parameter to test if it is valid.
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|    */
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|    static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
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|    /** This function unloads the shared library. */
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|    static void UnloadLibrary(wxDllType dll);
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|    /** This function returns a valid handle for the main program
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|        itself. */
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|    static wxDllType GetProgramHandle(void);
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|    /** This function resolves a symbol in a loaded DLL, such as a
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|        variable or function name.
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|        @param dllHandle Handle of the DLL, as returned by LoadDll().
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|        @param name Name of the symbol.
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|        @return A pointer to the symbol.
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|    */
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|    static void * GetSymbol(wxDllType dllHandle, const wxString &name);
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|  private:
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|    /// forbid construction of objects
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|    wxDllLoader();
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxLibrary
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| // ----------------------------------------------------------------------------
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| 
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| class wxLibrary : public wxObject
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| {
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| public:
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|     wxHashTable classTable;
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| 
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| public:
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|     wxLibrary(wxDllType handle);
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|     ~wxLibrary();
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| 
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|     // Get a symbol from the dynamic library
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|     void *GetSymbol(const wxString& symbname);
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| 
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|     // Create the object whose classname is "name"
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|     wxObject *CreateObject(const wxString& name);
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| 
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| protected:
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|     void PrepareClasses(wxClassInfo *first);
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| 
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|     wxDllType m_handle;
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| };
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| 
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // wxLibraries
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| // ----------------------------------------------------------------------------
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| 
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| class wxLibraries
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| {
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| public:
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|     wxLibraries();
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|     ~wxLibraries();
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| 
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|     // caller is responsible for deleting the returned pointer if !NULL
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|     wxLibrary *LoadLibrary(const wxString& basename);
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| 
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|     wxObject *CreateObject(const wxString& name);
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| 
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| protected:
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|     wxList m_loaded;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // Global variables
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| // ----------------------------------------------------------------------------
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| 
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| extern wxLibraries wxTheLibraries;
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| 
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| // ----------------------------------------------------------------------------
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| // Interesting defines
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| // ----------------------------------------------------------------------------
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| 
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| #define WXDLL_ENTRY_FUNCTION() \
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| extern "C" wxClassInfo *wxGetClassFirst(); \
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| wxClassInfo *wxGetClassFirst() { \
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|   return wxClassInfo::GetFirst(); \
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| }
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| 
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| #endif // wxUSE_DYNLIB_CLASS
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| 
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| #endif // _WX_DYNLIB_H__
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