git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29887 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			145 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
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			145 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Installing wxPython 2.5 from Source
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===================================
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This document will describe the few differences and additions to the
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content in the BUILD_ document for installing wxPython built from
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source.  Please follow the intstructions both in this file and in
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BUILD_ to perform this task.  Where there is overlap the items
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described here will take precedence for doing installations.
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.. _BUILD: BUILD.html
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Installing on Unix-like Systems (not OS X)
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------------------------------------------
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1. When building wxWidgets you need to decide if you want it to be a
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   private copy only accessed by wxPython, or if you would like it to
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   be installed in a stanard location such as /usr.  Or perhaps you
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   already have a version of wxWidgets installed on your system (such
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   as from an RPM) and you want wxPython to use that version too.  If
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   so then you'll want to ensure that the flags and options used to
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   build the installed version are compatible with wxPython.  
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2. If you do decide to build and install your own wxWidgets then there
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   are a few tweaks to the configure flags described in BUILD.txt that
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   you will probably want to make.  Instead of --enable-debug use
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   this configure flag::
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		      --enable-optimize \
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   Normally I also use the following flag in order to have wxWidgets
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   runtime assertions turned into Python exceptions where possible.
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   It does add extra code to the build but probably not enough to
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   worry about it.  However if you want to get as lean a build as
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   possible you can leave it out, but if your code does something bad
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   then instead of exceptions you'll likely get a crash::
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		      --enable-debug_flag \
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   If you are building a private copy of wxWidgets (IOW, not installed
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   in a standard library location) then it can be kind of a hassle to
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   always have to set the LD_LIBRARY_PATH variable so wxPython can
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   find the wxWidgets shared libraries.  You can hard code the library
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   path into the binaries by using the rpath option when configuring
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   wxWidgets.  For example::
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                     --enable-rpath=/opt/wx/2.5/lib \
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   SOLARIS NOTE: The --enable-rpath option may cause problems when
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   using wxGTK on Solaris when compiling wxPython as described below.
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   The woraround is to not use --enable-rpath flag for configure, but
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   in that case all wxPython applications *must* have the
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   LD_LIBRARY_PATH set to include $WXPREF/lib, or you can use the
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   'crle' program to modify the runtime linking environment.  If this
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   is the only installation of wxGTK on the system then you can use a
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   system library path for prefix and not have to worry about it at
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   all.
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3. Build and install wxGTK as described in BUILD.txt.
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4. In addition to building wxPython as described in BUILD.txt, you can
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   install it to Python's site-packages dir, as well as some scripts
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   into the same bin dir used by Python by using this command, plus
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   whatever WXPORT, UNICODE, etc. settings you used for the initial
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   build step::
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	python2.3 setup.py install 
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   If you would like to install to some place besides the prefix where
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   Python is installed, (such as to your home directory) then you can
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   add "--root=<path>" after the "install" command.  This will use
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   <path> as the prefix and will install scripts to a bin subdir and
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   the wxPython packages to a lib subdir.  To use wxPython like this
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   you'll need to ensure that the directory containing wxPython is
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   contained in the PYTHONPATH environment variable.
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Installing on OS X
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------------------
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Installing wxPython on OS X is nearly the same as the Unix
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instructions above, except for a few small, but important details:
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1. The --enable-rpath configure option is not needed since the path to
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   the wxWidgets dylibs will automatically be encoded into the
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   extension modules when they are built.  If you end up moving the
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   wxWidgets dynlibs to some other location (such as inside the .app
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   bundle of your applicaiton for distribution to other users,) then
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   you will need to set DYLD_LIBRARY_PATH to this location so the
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   dylibs can be found at runtime.
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2. Depending on the version of OS X Python may be installed in
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   different locations.  On 10.2 (Jaguar) you need to download and
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   install MacPython-OSX-2.3 from http://www.python.org/ and the
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   Python Framework will then be installed in /Library/Frameworks.  On
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   10.3 (Panther) Apple supplies the Python Framework as part of the
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   OS install, but it will be located in /System/Library/Frameworks
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   instead.  However, on Panther the site-packages dir is sym-linked
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   to /Library/Python/2.3 so the wxPython packages will end up there,
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   although they will still be visible from site-packages.  If you are
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   building distributions of wxPython to be installed on other
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   machines be careful to install to /Library/Python/2.3.  To
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   complicate things further, the Jaguar version, or a custom build
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   you do yourself will end up in /Library/Frameworks even on
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   Panther...
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3. You need to use pythonw at the command line or the PythonLauncher
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   app to run wxPython apps, otherwise the app will not be able to
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   fully use the GUI display.
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Installing on Windows
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---------------------
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1. Build wxWidgets and wxPython as described in BUILD.txt.  If you
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   would rather have a version without the code that turns runtime
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   assertions into Python exceptions, then use "release" instead of
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   "hybrid" when building wxWidgets and add "FINAL=1" to the setup.py
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   command line.
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2. Install wxPython like this.  Remember to add any additional flags
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   you added for the build such as UNICODE or USE_SWIG::
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      python setup.py install
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3. Copy the wxWidgets DLLs to the wx package directory so they can be
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   found at runtime by the extension modules without requiring that
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   they be installed on the PATH::
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	copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-packages\wx
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