Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/". git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			414 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			414 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/socket.h
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// Purpose:     Socket handling classes
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// Authors:     Guilhem Lavaux, Guillermo Rodriguez Garcia
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// Modified by:
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// Created:     April 1997
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOCKET_H_
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#define _WX_SOCKET_H_
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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// ---------------------------------------------------------------------------
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// wxSocket headers
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// ---------------------------------------------------------------------------
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#include "wx/event.h"
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#include "wx/sckaddr.h"
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#include "wx/list.h"
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class wxSocketImpl;
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// ------------------------------------------------------------------------
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// Types and constants
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// ------------------------------------------------------------------------
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// Types of different socket notifications or events.
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//
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// NB: the values here should be consecutive and start with 0 as they are
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//     used to construct the wxSOCKET_XXX_FLAG bit mask values below
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enum wxSocketNotify
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{
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    wxSOCKET_INPUT,
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    wxSOCKET_OUTPUT,
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    wxSOCKET_CONNECTION,
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    wxSOCKET_LOST
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};
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enum
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{
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    wxSOCKET_INPUT_FLAG = 1 << wxSOCKET_INPUT,
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    wxSOCKET_OUTPUT_FLAG = 1 << wxSOCKET_OUTPUT,
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    wxSOCKET_CONNECTION_FLAG = 1 << wxSOCKET_CONNECTION,
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    wxSOCKET_LOST_FLAG = 1 << wxSOCKET_LOST
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};
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// this is a combination of the bit masks defined above
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typedef int wxSocketEventFlags;
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enum wxSocketError
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{
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    wxSOCKET_NOERROR = 0,
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    wxSOCKET_INVOP,
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    wxSOCKET_IOERR,
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    wxSOCKET_INVADDR,
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    wxSOCKET_INVSOCK,
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    wxSOCKET_NOHOST,
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    wxSOCKET_INVPORT,
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    wxSOCKET_WOULDBLOCK,
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    wxSOCKET_TIMEDOUT,
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    wxSOCKET_MEMERR,
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    wxSOCKET_OPTERR
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};
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// socket options/flags bit masks
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enum
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{
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    wxSOCKET_NONE = 0,
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    wxSOCKET_NOWAIT = 1,
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    wxSOCKET_WAITALL = 2,
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    wxSOCKET_BLOCK = 4,
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    wxSOCKET_REUSEADDR = 8,
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    wxSOCKET_BROADCAST = 16,
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    wxSOCKET_NOBIND = 32
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};
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typedef int wxSocketFlags;
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// socket kind values (badly defined, don't use)
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enum wxSocketType
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{
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    wxSOCKET_UNINIT,
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    wxSOCKET_CLIENT,
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    wxSOCKET_SERVER,
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    wxSOCKET_BASE,
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    wxSOCKET_DATAGRAM
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};
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// event
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class WXDLLIMPEXP_FWD_NET wxSocketEvent;
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wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_NET, wxEVT_SOCKET, wxSocketEvent);
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// --------------------------------------------------------------------------
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// wxSocketBase
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_NET wxSocketBase : public wxObject
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{
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public:
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    // Public interface
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    // ----------------
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    // ctors and dtors
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    wxSocketBase();
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    wxSocketBase(wxSocketFlags flags, wxSocketType type);
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    virtual ~wxSocketBase();
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    void Init();
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    bool Destroy();
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    // state
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    bool Ok() const { return IsOk(); }
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    bool IsOk() const { return m_impl != NULL; }
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    bool Error() const { return LastError() != wxSOCKET_NOERROR; }
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    bool IsClosed() const { return m_closed; }
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    bool IsConnected() const { return m_connected; }
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    bool IsData() { return WaitForRead(0, 0); }
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    bool IsDisconnected() const { return !IsConnected(); }
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    wxUint32 LastCount() const { return m_lcount; }
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    wxSocketError LastError() const;
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    void SaveState();
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    void RestoreState();
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    // addresses
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    virtual bool GetLocal(wxSockAddress& addr_man) const;
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    virtual bool GetPeer(wxSockAddress& addr_man) const;
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    virtual bool SetLocal(const wxIPV4address& local);
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    // base IO
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    virtual bool  Close();
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    void ShutdownOutput();
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    wxSocketBase& Discard();
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    wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
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    wxSocketBase& Read(void* buffer, wxUint32 nbytes);
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    wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
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    wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
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    wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
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    wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
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    // all Wait() functions wait until their condition is satisfied or the
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    // timeout expires; if seconds == -1 (default) then m_timeout value is used
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    //
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    // it is also possible to call InterruptWait() to cancel any current Wait()
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    // wait for anything at all to happen with this socket
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    bool Wait(long seconds = -1, long milliseconds = 0);
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    // wait until we can read from or write to the socket without blocking
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    // (notice that this does not mean that the operation will succeed but only
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    // that it will return immediately)
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    bool WaitForRead(long seconds = -1, long milliseconds = 0);
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    bool WaitForWrite(long seconds = -1, long milliseconds = 0);
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    // wait until the connection is terminated
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    bool WaitForLost(long seconds = -1, long milliseconds = 0);
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    void InterruptWait() { m_interrupt = true; }
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    wxSocketFlags GetFlags() const { return m_flags; }
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    void SetFlags(wxSocketFlags flags);
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    virtual void SetTimeout(long seconds);
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    long GetTimeout() const { return m_timeout; }
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    bool GetOption(int level, int optname, void *optval, int *optlen);
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    bool SetOption(int level, int optname, const void *optval, int optlen);
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    wxUint32 GetLastIOSize() const { return m_lcount; }
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    // event handling
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    void *GetClientData() const { return m_clientData; }
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    void SetClientData(void *data) { m_clientData = data; }
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    void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
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    void SetNotify(wxSocketEventFlags flags);
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    void Notify(bool notify);
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    // initialize/shutdown the sockets (done automatically so there is no need
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    // to call these functions usually)
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    //
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    // should always be called from the main thread only so one of the cases
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    // where they should indeed be called explicitly is when the first wxSocket
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    // object in the application is created in a different thread
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    static bool Initialize();
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    static void Shutdown();
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    // check if wxSocket had been already initialized
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    //
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    // notice that this function should be only called from the main thread as
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    // otherwise it is inherently unsafe because Initialize/Shutdown() may be
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    // called concurrently with it in the main thread
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    static bool IsInitialized();
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    // Implementation from now on
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    // --------------------------
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    // do not use, should be private (called from wxSocketImpl only)
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    void OnRequest(wxSocketNotify notify);
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    // do not use, not documented nor supported
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    bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
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    wxSocketType GetType() const { return m_type; }
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private:
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    friend class wxSocketClient;
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    friend class wxSocketServer;
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    friend class wxDatagramSocket;
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    // low level IO
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    wxUint32 DoRead(void* buffer, wxUint32 nbytes);
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    wxUint32 DoWrite(const void *buffer, wxUint32 nbytes);
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    // wait until the given flags are set for this socket or the given timeout
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    // (or m_timeout) expires
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    //
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    // notice that wxSOCKET_LOST_FLAG is always taken into account and the
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    // function returns -1 if the connection was lost; otherwise it returns
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    // true if any of the events specified by flags argument happened or false
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    // if the timeout expired
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    int DoWait(long timeout, wxSocketEventFlags flags);
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    // a helper calling DoWait() using the same convention as the public
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    // WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
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    // specified timeout otherwise
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    int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
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    // another helper calling DoWait() using our m_timeout
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    int DoWaitWithTimeout(wxSocketEventFlags flags)
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    {
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        return DoWait(m_timeout*1000, flags);
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    }
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    // pushback buffer
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    void     Pushback(const void *buffer, wxUint32 size);
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    wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
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    // store the given error as the LastError()
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    void SetError(wxSocketError error);
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private:
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    // socket
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    wxSocketImpl *m_impl;             // port-specific implementation
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    wxSocketType  m_type;             // wxSocket type
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    // state
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    wxSocketFlags m_flags;            // wxSocket flags
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    bool          m_connected;        // connected?
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    bool          m_establishing;     // establishing connection?
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    bool          m_reading;          // busy reading?
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    bool          m_writing;          // busy writing?
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    bool          m_closed;           // was the other end closed?
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    wxUint32      m_lcount;           // last IO transaction size
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    unsigned long m_timeout;          // IO timeout value in seconds
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                                      // (TODO: remove, wxSocketImpl has it too)
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    wxList        m_states;           // stack of states (TODO: remove!)
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    bool          m_interrupt;        // interrupt ongoing wait operations?
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    bool          m_beingDeleted;     // marked for delayed deletion?
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    wxIPV4address m_localAddress;     // bind to local address?
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    // pushback buffer
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    void         *m_unread;           // pushback buffer
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    wxUint32      m_unrd_size;        // pushback buffer size
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    wxUint32      m_unrd_cur;         // pushback pointer (index into buffer)
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    // events
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    int           m_id;               // socket id
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    wxEvtHandler *m_handler;          // event handler
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    void         *m_clientData;       // client data for events
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    bool          m_notify;           // notify events to users?
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    wxSocketEventFlags  m_eventmask;  // which events to notify?
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    wxSocketEventFlags  m_eventsgot;  // collects events received in OnRequest()
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    friend class wxSocketReadGuard;
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    friend class wxSocketWriteGuard;
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    wxDECLARE_NO_COPY_CLASS(wxSocketBase);
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    DECLARE_CLASS(wxSocketBase)
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};
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// --------------------------------------------------------------------------
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// wxSocketServer
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase
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{
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public:
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    wxSocketServer(const wxSockAddress& addr,
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                   wxSocketFlags flags = wxSOCKET_NONE);
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    wxSocketBase* Accept(bool wait = true);
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    bool AcceptWith(wxSocketBase& socket, bool wait = true);
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    bool WaitForAccept(long seconds = -1, long milliseconds = 0);
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    wxDECLARE_NO_COPY_CLASS(wxSocketServer);
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    DECLARE_CLASS(wxSocketServer)
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};
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// --------------------------------------------------------------------------
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// wxSocketClient
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase
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{
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public:
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    wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
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    virtual bool Connect(const wxSockAddress& addr, bool wait = true);
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    bool Connect(const wxSockAddress& addr,
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                 const wxSockAddress& local,
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                 bool wait = true);
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    bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
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    // Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF
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    // options before calling connect (either one can be -1 to leave it
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    // unchanged)
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    void SetInitialSocketBuffers(int recv, int send)
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    {
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        m_initialRecvBufferSize = recv;
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        m_initialSendBufferSize = send;
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    }
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private:
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    virtual bool DoConnect(const wxSockAddress& addr,
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                           const wxSockAddress* local,
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                           bool wait = true);
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    // buffer sizes, -1 if unset and defaults should be used
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    int m_initialRecvBufferSize;
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    int m_initialSendBufferSize;
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    wxDECLARE_NO_COPY_CLASS(wxSocketClient);
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    DECLARE_CLASS(wxSocketClient)
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};
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// --------------------------------------------------------------------------
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// wxDatagramSocket
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// --------------------------------------------------------------------------
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// WARNING: still in alpha stage
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class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase
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{
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public:
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    wxDatagramSocket(const wxSockAddress& addr,
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                     wxSocketFlags flags = wxSOCKET_NONE);
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    wxDatagramSocket& RecvFrom(wxSockAddress& addr,
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                               void *buf,
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                               wxUint32 nBytes);
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    wxDatagramSocket& SendTo(const wxSockAddress& addr,
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                             const void* buf,
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                             wxUint32 nBytes);
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    /* TODO:
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       bool Connect(wxSockAddress& addr);
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     */
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private:
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    wxDECLARE_NO_COPY_CLASS(wxDatagramSocket);
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    DECLARE_CLASS(wxDatagramSocket)
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};
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// --------------------------------------------------------------------------
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// wxSocketEvent
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent
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{
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public:
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    wxSocketEvent(int id = 0)
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        : wxEvent(id, wxEVT_SOCKET)
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    {
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    }
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    wxSocketNotify GetSocketEvent() const { return m_event; }
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    wxSocketBase *GetSocket() const
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        { return (wxSocketBase *) GetEventObject(); }
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    void *GetClientData() const { return m_clientData; }
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    virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
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    virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_SOCKET; }
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public:
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    wxSocketNotify  m_event;
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    void           *m_clientData;
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    DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent)
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define wxSocketEventHandler(func) \
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    wxEVENT_HANDLER_CAST(wxSocketEventFunction, func)
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#define EVT_SOCKET(id, func) \
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    wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
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#endif // wxUSE_SOCKETS
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#endif // _WX_SOCKET_H_
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