Currently this ctor just does the same thing as the existing ctors in a different way but it will be extended to support wxFONTFLAG_STRIKETHROUGH in the next commits. See #9907. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70445 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			172 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/cocoa/font.h
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// Purpose:     wxFont class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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// ----------------------------------------------------------------------------
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// wxFont
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// ----------------------------------------------------------------------------
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DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
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// Internal class that bridges us with code like wxSystemSettings
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class wxCocoaFontFactory;
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// We have c-tors/methods taking pointers of these
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class wxFontRefData;
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/*! @discussion
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    wxCocoa's implementation of wxFont is very incomplete.  In particular,
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    a lot of work needs to be done on wxNativeFontInfo which is currently
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    using the totally generic implementation.
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    See the documentation in src/cocoa/font.mm for more implementatoin details.
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 */
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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    friend class wxCocoaFontFactory;
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public:
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    /*! @abstract   Default construction of invalid font for 2-step construct then Create process.
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     */
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    wxFont() { }
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    /*! @abstract   Platform-independent construction with individual properties
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     */
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#if FUTURE_WXWIN_COMPATIBILITY_3_0
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    wxFont(int size,
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           int family,
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           int style,
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           int weight,
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           bool underlined = FALSE,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        (void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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    }
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#endif
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    wxFont(int size,
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           wxFontFamily family,
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           wxFontStyle style,
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           wxFontWeight weight,
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           bool underlined = FALSE,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        (void)Create(size, family, style, weight, underlined, face, encoding);
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    }
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    wxFont(const wxSize& pixelSize,
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           wxFontFamily family,
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           wxFontStyle style,
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           wxFontWeight weight,
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           bool underlined = false,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        Create(10, family, style, weight, underlined, face, encoding);
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        SetPixelSize(pixelSize);
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    }
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    wxFont(int pointSize,
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           wxFontFamily family,
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           int flags = wxFONTFLAG_DEFAULT,
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           const wxString& face = wxEmptyString,
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           wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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    {
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        Create(pointSize, family,
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               GetStyleFromFlags(flags),
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               GetWeightFromFlags(flags),
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               GetUnderlinedFromFlags(flags),
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               face, encoding);
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    }
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    /*! @abstract   Construction with opaque wxNativeFontInfo
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     */
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    wxFont(const wxNativeFontInfo& info)
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    {
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        (void)Create(info);
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    }
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    /*! @abstract   Construction with platform-dependent font descriptor string.
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        @param  fontDesc        Usually the result of wxNativeFontInfo::ToUserString()
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     */
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    wxFont(const wxString& fontDesc);
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    // NOTE: Copy c-tor and assignment from wxObject is fine
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    bool Create(int size,
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                wxFontFamily family,
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                wxFontStyle style,
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                wxFontWeight weight,
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                bool underlined = FALSE,
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                const wxString& face = wxEmptyString,
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                wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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    bool Create(const wxNativeFontInfo& info);
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    virtual ~wxFont();
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    // implement base class pure virtuals
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    virtual int GetPointSize() const;
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    virtual wxFontStyle GetStyle() const;
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    virtual wxFontWeight GetWeight() const;
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    virtual bool GetUnderlined() const;
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    virtual wxString GetFaceName() const;
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    virtual wxFontEncoding GetEncoding() const;
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    virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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    virtual void SetPointSize(int pointSize);
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    virtual void SetFamily(wxFontFamily family);
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    virtual void SetStyle(wxFontStyle style);
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    virtual void SetWeight(wxFontWeight weight);
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    virtual bool SetFaceName(const wxString& faceName);
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    virtual void SetUnderlined(bool underlined);
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    virtual void SetEncoding(wxFontEncoding encoding);
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    wxDECLARE_COMMON_FONT_METHODS();
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    // implementation only from now on
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    // -------------------------------
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    /*! @abstract   Defined on some ports (not including this one) in wxGDIObject
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        @discussion
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        The intention here I suppose is to allow one to create a wxFont without yet
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        creating the underlying native object.  There's no point not to create the
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        NSFont immediately in wxCocoa so this is useless.
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        This method came from the stub code copied in the early days of wxCocoa.
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        FIXME(1): Remove this in trunk.  FIXME(2): Is it really a good idea for this to
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        be part of the public API for wxGDIObject?
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     */
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    virtual bool RealizeResource();
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protected:
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    /*! @abstract   Internal constructor with ref data
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        @discussion
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        Takes ownership of @a refData.  That is, it is assumed that refData has either just been
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        created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
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        you have called IncRef on it before passing it to this method.
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     */
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    explicit wxFont(wxFontRefData *refData)
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    {   Create(refData); }
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    bool Create(wxFontRefData *refData);
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    virtual wxGDIRefData *CreateGDIRefData() const;
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    virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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    virtual wxFontFamily DoGetFamily() const;
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private:
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    DECLARE_DYNAMIC_CLASS(wxFont)
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};
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#endif
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    // _WX_FONT_H_
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