git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30030 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			764 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			764 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/thread.h
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// Purpose:     Thread API
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// Author:      Guilhem Lavaux
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// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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//              package from Olivetti & Oracle Research Laboratory)
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// Created:     04/13/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_THREAD_H_
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#define _WX_THREAD_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// get the value of wxUSE_THREADS configuration flag
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#include "wx/defs.h"
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#if wxUSE_THREADS
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// only for wxUSE_THREADS - otherwise we'd get undefined symbols
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "thread.h"
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#endif
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// Windows headers define it
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#ifdef Yield
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    #undef Yield
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxMutexError
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{
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    wxMUTEX_NO_ERROR = 0,   // operation completed successfully
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    wxMUTEX_INVALID,        // mutex hasn't been initialized
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    wxMUTEX_DEAD_LOCK,      // mutex is already locked by the calling thread
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    wxMUTEX_BUSY,           // mutex is already locked by another thread
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    wxMUTEX_UNLOCKED,       // attempt to unlock a mutex which is not locked
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    wxMUTEX_MISC_ERROR      // any other error
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};
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enum wxCondError
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{
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    wxCOND_NO_ERROR = 0,
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    wxCOND_INVALID,
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    wxCOND_TIMEOUT,         // WaitTimeout() has timed out
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    wxCOND_MISC_ERROR
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};
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enum wxSemaError
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{
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    wxSEMA_NO_ERROR = 0,
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    wxSEMA_INVALID,         // semaphore hasn't been initialized successfully
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    wxSEMA_BUSY,            // returned by TryWait() if Wait() would block
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    wxSEMA_TIMEOUT,         // returned by WaitTimeout()
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    wxSEMA_OVERFLOW,        // Post() would increase counter past the max
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    wxSEMA_MISC_ERROR
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};
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enum wxThreadError
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{
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    wxTHREAD_NO_ERROR = 0,      // No error
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    wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
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    wxTHREAD_RUNNING,           // The thread is already running
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    wxTHREAD_NOT_RUNNING,       // The thread isn't running
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    wxTHREAD_KILLED,            // Thread we waited for had to be killed
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    wxTHREAD_MISC_ERROR         // Some other error
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};
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enum wxThreadKind
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{
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    wxTHREAD_DETACHED,
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    wxTHREAD_JOINABLE
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};
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// defines the interval of priority
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enum
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{
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    WXTHREAD_MIN_PRIORITY      = 0u,
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    WXTHREAD_DEFAULT_PRIORITY  = 50u,
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    WXTHREAD_MAX_PRIORITY      = 100u
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};
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// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
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// to lock a normal mutex by a thread which already owns it results in
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// undefined behaviour (it always works under Windows, it will almost always
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// result in a deadlock under Unix). Locking a recursive mutex in such
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// situation always succeeds and it must be unlocked as many times as it has
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// been locked.
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//
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// However recursive mutexes have several important drawbacks: first, in the
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// POSIX implementation, they're less efficient. Second, and more importantly,
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// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
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// wxCondition will work under Windows and some Unices (notably Linux) but will
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// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
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// to ensure that a recursive mutex is not used with wxCondition, it is a good
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// idea to avoid using recursive mutexes at all. Also, the last problem with
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// them is that some (older) Unix versions don't support this at all -- which
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// results in a configure warning when building and a deadlock when using them.
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enum wxMutexType
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{
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    // normal mutex: try to always use this one
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    wxMUTEX_DEFAULT,
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    // recursive mutex: don't use these ones with wxCondition
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    wxMUTEX_RECURSIVE
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};
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// forward declarations
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class WXDLLIMPEXP_BASE wxThreadHelper;
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class WXDLLIMPEXP_BASE wxConditionInternal;
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class WXDLLIMPEXP_BASE wxMutexInternal;
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class WXDLLIMPEXP_BASE wxSemaphoreInternal;
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class WXDLLIMPEXP_BASE wxThreadInternal;
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// ----------------------------------------------------------------------------
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// A mutex object is a synchronization object whose state is set to signaled
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// when it is not owned by any thread, and nonsignaled when it is owned. Its
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// name comes from its usefulness in coordinating mutually-exclusive access to
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// a shared resource. Only one thread at a time can own a mutex object.
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// ----------------------------------------------------------------------------
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// you should consider wxMutexLocker whenever possible instead of directly
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// working with wxMutex class - it is safer
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class WXDLLIMPEXP_BASE wxMutex
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{
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public:
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    // constructor & destructor
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    // ------------------------
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    // create either default (always safe) or recursive mutex
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    wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
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    // destroys the mutex kernel object
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    ~wxMutex();
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    // test if the mutex has been created successfully
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    bool IsOk() const;
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    // mutex operations
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    // ----------------
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    // Lock the mutex, blocking on it until it is unlocked by the other thread.
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    // The result of locking a mutex already locked by the current thread
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    // depend on the mutex type.
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    //
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    // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
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    wxMutexError Lock();
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    // Try to lock the mutex: if it is currently locked, return immediately
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    // with an error. Otherwise the caller must call Unlock().
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    wxMutexError TryLock();
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    // Unlock the mutex. It is an error to unlock an already unlocked mutex
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    wxMutexError Unlock();
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protected:
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    wxMutexInternal *m_internal;
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    friend class wxConditionInternal;
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    DECLARE_NO_COPY_CLASS(wxMutex)
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};
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// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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// this ensures that mutex is always unlocked, even if the function returns or
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// throws an exception before it reaches the end
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class WXDLLIMPEXP_BASE wxMutexLocker
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{
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public:
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    // lock the mutex in the ctor
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    wxMutexLocker(wxMutex& mutex)
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        : m_isOk(false), m_mutex(mutex)
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        { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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    // returns true if mutex was successfully locked in ctor
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    bool IsOk() const
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        { return m_isOk; }
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    // unlock the mutex in dtor
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    ~wxMutexLocker()
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        { if ( IsOk() ) m_mutex.Unlock(); }
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private:
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    // no assignment operator nor copy ctor
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    wxMutexLocker(const wxMutexLocker&);
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    wxMutexLocker& operator=(const wxMutexLocker&);
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    bool     m_isOk;
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    wxMutex& m_mutex;
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};
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// ----------------------------------------------------------------------------
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// Critical section: this is the same as mutex but is only visible to the
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// threads of the same process. For the platforms which don't have native
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// support for critical sections, they're implemented entirely in terms of
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// mutexes.
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//
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// NB: wxCriticalSection object does not allocate any memory in its ctor
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//     which makes it possible to have static globals of this class
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// ----------------------------------------------------------------------------
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// in order to avoid any overhead under platforms where critical sections are
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// just mutexes make all wxCriticalSection class functions inline
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#if !defined(__WXMSW__) && !defined(__WXMAC__)
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    #define wxCRITSECT_IS_MUTEX 1
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    #define wxCRITSECT_INLINE inline
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#else // MSW
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    #define wxCRITSECT_IS_MUTEX 0
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    #define wxCRITSECT_INLINE
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#endif // MSW/!MSW
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// you should consider wxCriticalSectionLocker whenever possible instead of
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// directly working with wxCriticalSection class - it is safer
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class WXDLLIMPEXP_BASE wxCriticalSection
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{
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public:
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    // ctor & dtor
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    wxCRITSECT_INLINE wxCriticalSection();
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    wxCRITSECT_INLINE ~wxCriticalSection();
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    // enter the section (the same as locking a mutex)
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    wxCRITSECT_INLINE void Enter();
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    // leave the critical section (same as unlocking a mutex)
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    wxCRITSECT_INLINE void Leave();
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private:
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#if wxCRITSECT_IS_MUTEX
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    wxMutex m_mutex;
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#elif defined(__WXMSW__)
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    // we can't allocate any memory in the ctor, so use placement new -
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    // unfortunately, we have to hardcode the sizeof() here because we can't
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    // include windows.h from this public header and we also have to use the
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    // union to force the correct (i.e. maximal) alignment
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    //
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    // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
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    // thread.cpp and will need to increase the buffer size
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    //
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    // finally, we need this typedef instead of declaring m_buffer directly
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    // because otherwise the assert mentioned above wouldn't compile with some
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    // compilers (notably CodeWarrior 8)
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#ifdef __WIN64__
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    typedef char wxCritSectBuffer[40];
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#else // __WIN32__
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    typedef char wxCritSectBuffer[24];
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#endif
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    union
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    {
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        unsigned long m_dummy1;
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        void *m_dummy2;
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        wxCritSectBuffer m_buffer;
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    };
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#elif defined(__WXMAC__)
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    void *m_critRegion ;
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#endif // Unix&OS2/Win32
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    DECLARE_NO_COPY_CLASS(wxCriticalSection)
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};
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#if wxCRITSECT_IS_MUTEX
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    // implement wxCriticalSection using mutexes
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    inline wxCriticalSection::wxCriticalSection() { }
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    inline wxCriticalSection::~wxCriticalSection() { }
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    inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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    inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // wxCRITSECT_IS_MUTEX
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#undef wxCRITSECT_INLINE
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#undef wxCRITSECT_IS_MUTEX
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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// to mutexes
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class WXDLLIMPEXP_BASE wxCriticalSectionLocker
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{
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public:
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    wxCriticalSectionLocker(wxCriticalSection& cs)
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        : m_critsect(cs)
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    {
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        m_critsect.Enter();
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    }
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    ~wxCriticalSectionLocker()
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    {
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        m_critsect.Leave();
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    }
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private:
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    wxCriticalSection& m_critsect;
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    DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
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};
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// ----------------------------------------------------------------------------
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// wxCondition models a POSIX condition variable which allows one (or more)
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// thread(s) to wait until some condition is fulfilled
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxCondition
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{
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public:
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    // Each wxCondition object is associated with a (single) wxMutex object.
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    // The mutex object MUST be locked before calling Wait()
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    wxCondition(wxMutex& mutex);
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    // dtor is not virtual, don't use this class polymorphically
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    ~wxCondition();
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    // return true if the condition has been created successfully
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    bool IsOk() const;
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    // NB: the associated mutex MUST be locked beforehand by the calling thread
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    //
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    // it atomically releases the lock on the associated mutex
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    // and starts waiting to be woken up by a Signal()/Broadcast()
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    // once its signaled, then it will wait until it can reacquire
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    // the lock on the associated mutex object, before returning.
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    wxCondError Wait();
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    // exactly as Wait() except that it may also return if the specified
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    // timeout ellapses even if the condition hasn't been signalled: in this
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    // case, the return value is false, otherwise (i.e. in case of a normal
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    // return) it is true
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    //
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    // the timeeout parameter specifies a interval that needs to be waited in
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    // milliseconds
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    wxCondError WaitTimeout(unsigned long milliseconds);
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 | 
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    // NB: the associated mutex may or may not be locked by the calling thread
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    //
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    // this method unblocks one thread if any are blocking on the condition.
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    // if no thread is blocking in Wait(), then the signal is NOT remembered
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    // The thread which was blocking on Wait(), will then reacquire the lock
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    // on the associated mutex object before returning
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    wxCondError Signal();
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 | 
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    // NB: the associated mutex may or may not be locked by the calling thread
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    //
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    // this method unblocks all threads if any are blocking on the condition.
 | 
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    // if no thread is blocking in Wait(), then the signal is NOT remembered
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    // The threads which were blocking on Wait(), will then reacquire the lock
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    // on the associated mutex object before returning.
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    wxCondError Broadcast();
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 | 
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 | 
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    // deprecated version, don't use
 | 
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    bool Wait(unsigned long milliseconds)
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        { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
 | 
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 | 
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private:
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    wxConditionInternal *m_internal;
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    DECLARE_NO_COPY_CLASS(wxCondition)
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};
 | 
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 | 
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// ----------------------------------------------------------------------------
 | 
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// wxSemaphore: a counter limiting the number of threads concurrently accessing
 | 
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//              a shared resource
 | 
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// ----------------------------------------------------------------------------
 | 
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 | 
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class WXDLLIMPEXP_BASE wxSemaphore
 | 
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{
 | 
						|
public:
 | 
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    // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
 | 
						|
    // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
 | 
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    wxSemaphore( int initialcount = 0, int maxcount = 0 );
 | 
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 | 
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    // dtor is not virtual, don't use this class polymorphically
 | 
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    ~wxSemaphore();
 | 
						|
 | 
						|
    // return true if the semaphore has been created successfully
 | 
						|
    bool IsOk() const;
 | 
						|
 | 
						|
    // wait indefinitely, until the semaphore count goes beyond 0
 | 
						|
    // and then decrement it and return (this method might have been called
 | 
						|
    // Acquire())
 | 
						|
    wxSemaError Wait();
 | 
						|
 | 
						|
    // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
 | 
						|
    // successful and wxSEMA_BUSY if the count is currently zero
 | 
						|
    wxSemaError TryWait();
 | 
						|
 | 
						|
    // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
 | 
						|
    // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
 | 
						|
    wxSemaError WaitTimeout(unsigned long milliseconds);
 | 
						|
 | 
						|
    // increments the semaphore count and signals one of the waiting threads
 | 
						|
    wxSemaError Post();
 | 
						|
 | 
						|
private:
 | 
						|
    wxSemaphoreInternal *m_internal;
 | 
						|
 | 
						|
    DECLARE_NO_COPY_CLASS(wxSemaphore)
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// wxThread: class encapsulating a thread of execution
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// there are two different kinds of threads: joinable and detached (default)
 | 
						|
// ones. Only joinable threads can return a return code and only detached
 | 
						|
// threads auto-delete themselves - the user should delete the joinable
 | 
						|
// threads manually.
 | 
						|
 | 
						|
// NB: in the function descriptions the words "this thread" mean the thread
 | 
						|
//     created by the wxThread object while "main thread" is the thread created
 | 
						|
//     during the process initialization (a.k.a. the GUI thread)
 | 
						|
 | 
						|
// On VMS thread pointers are 64 bits (also needed for other systems???
 | 
						|
#ifdef __VMS
 | 
						|
   typedef unsigned long long wxThreadIdType;
 | 
						|
#else
 | 
						|
   typedef unsigned long wxThreadIdType;
 | 
						|
#endif
 | 
						|
 | 
						|
class WXDLLIMPEXP_BASE wxThread
 | 
						|
{
 | 
						|
public:
 | 
						|
    // the return type for the thread function
 | 
						|
    typedef void *ExitCode;
 | 
						|
 | 
						|
    // static functions
 | 
						|
        // Returns the wxThread object for the calling thread. NULL is returned
 | 
						|
        // if the caller is the main thread (but it's recommended to use
 | 
						|
        // IsMain() and only call This() for threads other than the main one
 | 
						|
        // because NULL is also returned on error). If the thread wasn't
 | 
						|
        // created with wxThread class, the returned value is undefined.
 | 
						|
    static wxThread *This();
 | 
						|
 | 
						|
        // Returns true if current thread is the main thread.
 | 
						|
    static bool IsMain();
 | 
						|
 | 
						|
        // Release the rest of our time slice leting the other threads run
 | 
						|
    static void Yield();
 | 
						|
 | 
						|
        // Sleep during the specified period of time in milliseconds
 | 
						|
        //
 | 
						|
        // NB: at least under MSW worker threads can not call ::wxSleep()!
 | 
						|
    static void Sleep(unsigned long milliseconds);
 | 
						|
 | 
						|
        // get the number of system CPUs - useful with SetConcurrency()
 | 
						|
        // (the "best" value for it is usually number of CPUs + 1)
 | 
						|
        //
 | 
						|
        // Returns -1 if unknown, number of CPUs otherwise
 | 
						|
    static int GetCPUCount();
 | 
						|
 | 
						|
        // Get the platform specific thread ID and return as a long.  This
 | 
						|
        // can be used to uniquely identify threads, even if they are not
 | 
						|
        // wxThreads.  This is used by wxPython.
 | 
						|
   static wxThreadIdType GetCurrentId();
 | 
						|
 | 
						|
        // sets the concurrency level: this is, roughly, the number of threads
 | 
						|
        // the system tries to schedule to run in parallel. 0 means the
 | 
						|
        // default value (usually acceptable, but may not yield the best
 | 
						|
        // performance for this process)
 | 
						|
        //
 | 
						|
        // Returns true on success, false otherwise (if not implemented, for
 | 
						|
        // example)
 | 
						|
    static bool SetConcurrency(size_t level);
 | 
						|
 | 
						|
    // constructor only creates the C++ thread object and doesn't create (or
 | 
						|
    // start) the real thread
 | 
						|
    wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
 | 
						|
 | 
						|
    // functions that change the thread state: all these can only be called
 | 
						|
    // from _another_ thread (typically the thread that created this one, e.g.
 | 
						|
    // the main thread), not from the thread itself
 | 
						|
 | 
						|
        // create a new thread and optionally set the stack size on
 | 
						|
        // platforms that support that - call Run() to start it
 | 
						|
        // (special cased for watcom which won't accept 0 default)
 | 
						|
 | 
						|
    wxThreadError Create(unsigned int stackSize = 0);
 | 
						|
 | 
						|
        // starts execution of the thread - from the moment Run() is called
 | 
						|
        // the execution of wxThread::Entry() may start at any moment, caller
 | 
						|
        // shouldn't suppose that it starts after (or before) Run() returns.
 | 
						|
    wxThreadError Run();
 | 
						|
 | 
						|
        // stops the thread if it's running and deletes the wxThread object if
 | 
						|
        // this is a detached thread freeing its memory - otherwise (for
 | 
						|
        // joinable threads) you still need to delete wxThread object
 | 
						|
        // yourself.
 | 
						|
        //
 | 
						|
        // this function only works if the thread calls TestDestroy()
 | 
						|
        // periodically - the thread will only be deleted the next time it
 | 
						|
        // does it!
 | 
						|
        //
 | 
						|
        // will fill the rc pointer with the thread exit code if it's !NULL
 | 
						|
    wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
 | 
						|
 | 
						|
        // waits for a joinable thread to finish and returns its exit code
 | 
						|
        //
 | 
						|
        // Returns (ExitCode)-1 on error (for example, if the thread is not
 | 
						|
        // joinable)
 | 
						|
    ExitCode Wait();
 | 
						|
 | 
						|
        // kills the thread without giving it any chance to clean up - should
 | 
						|
        // not be used in normal circumstances, use Delete() instead. It is a
 | 
						|
        // dangerous function that should only be used in the most extreme
 | 
						|
        // cases!
 | 
						|
        //
 | 
						|
        // The wxThread object is deleted by Kill() if the thread is
 | 
						|
        // detachable, but you still have to delete it manually for joinable
 | 
						|
        // threads.
 | 
						|
    wxThreadError Kill();
 | 
						|
 | 
						|
        // pause a running thread: as Delete(), this only works if the thread
 | 
						|
        // calls TestDestroy() regularly
 | 
						|
    wxThreadError Pause();
 | 
						|
 | 
						|
        // resume a paused thread
 | 
						|
    wxThreadError Resume();
 | 
						|
 | 
						|
    // priority
 | 
						|
        // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
 | 
						|
        //
 | 
						|
        // NB: the priority can only be set before the thread is created
 | 
						|
    void SetPriority(unsigned int prio);
 | 
						|
 | 
						|
        // Get the current priority.
 | 
						|
    unsigned int GetPriority() const;
 | 
						|
 | 
						|
    // thread status inquiries
 | 
						|
        // Returns true if the thread is alive: i.e. running or suspended
 | 
						|
    bool IsAlive() const;
 | 
						|
        // Returns true if the thread is running (not paused, not killed).
 | 
						|
    bool IsRunning() const;
 | 
						|
        // Returns true if the thread is suspended
 | 
						|
    bool IsPaused() const;
 | 
						|
 | 
						|
        // is the thread of detached kind?
 | 
						|
    bool IsDetached() const { return m_isDetached; }
 | 
						|
 | 
						|
    // Get the thread ID - a platform dependent number which uniquely
 | 
						|
    // identifies a thread inside a process
 | 
						|
    wxThreadIdType GetId() const;
 | 
						|
 | 
						|
    // called when the thread exits - in the context of this thread
 | 
						|
    //
 | 
						|
    // NB: this function will not be called if the thread is Kill()ed
 | 
						|
    virtual void OnExit() { }
 | 
						|
 | 
						|
    // Returns true if the thread was asked to terminate: this function should
 | 
						|
    // be called by the thread from time to time, otherwise the main thread
 | 
						|
    // will be left forever in Delete()!
 | 
						|
    virtual bool TestDestroy();
 | 
						|
 | 
						|
    // dtor is public, but the detached threads should never be deleted - use
 | 
						|
    // Delete() instead (or leave the thread terminate by itself)
 | 
						|
    virtual ~wxThread();
 | 
						|
 | 
						|
protected:
 | 
						|
    // exits from the current thread - can be called only from this thread
 | 
						|
    void Exit(ExitCode exitcode = 0);
 | 
						|
 | 
						|
    // entry point for the thread - called by Run() and executes in the context
 | 
						|
    // of this thread.
 | 
						|
    virtual void *Entry() = 0;
 | 
						|
 | 
						|
private:
 | 
						|
    // no copy ctor/assignment operator
 | 
						|
    wxThread(const wxThread&);
 | 
						|
    wxThread& operator=(const wxThread&);
 | 
						|
 | 
						|
    friend class wxThreadInternal;
 | 
						|
 | 
						|
    // the (platform-dependent) thread class implementation
 | 
						|
    wxThreadInternal *m_internal;
 | 
						|
 | 
						|
    // protects access to any methods of wxThreadInternal object
 | 
						|
    wxCriticalSection m_critsect;
 | 
						|
 | 
						|
    // true if the thread is detached, false if it is joinable
 | 
						|
    bool m_isDetached;
 | 
						|
};
 | 
						|
 | 
						|
// wxThreadHelperThread class
 | 
						|
// --------------------------
 | 
						|
 | 
						|
class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
 | 
						|
{
 | 
						|
public:
 | 
						|
    // constructor only creates the C++ thread object and doesn't create (or
 | 
						|
    // start) the real thread
 | 
						|
    wxThreadHelperThread(wxThreadHelper& owner)
 | 
						|
        : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
 | 
						|
        { }
 | 
						|
 | 
						|
protected:
 | 
						|
    // entry point for the thread -- calls Entry() in owner.
 | 
						|
    virtual void *Entry();
 | 
						|
 | 
						|
private:
 | 
						|
    // the owner of the thread
 | 
						|
    wxThreadHelper& m_owner;
 | 
						|
 | 
						|
    // no copy ctor/assignment operator
 | 
						|
    wxThreadHelperThread(const wxThreadHelperThread&);
 | 
						|
    wxThreadHelperThread& operator=(const wxThreadHelperThread&);
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// wxThreadHelper: this class implements the threading logic to run a
 | 
						|
// background task in another object (such as a window).  It is a mix-in: just
 | 
						|
// derive from it to implement a threading background task in your class.
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
class WXDLLIMPEXP_BASE wxThreadHelper
 | 
						|
{
 | 
						|
private:
 | 
						|
    void KillThread()
 | 
						|
    {
 | 
						|
        if ( m_thread )
 | 
						|
        {
 | 
						|
            m_thread->Kill();
 | 
						|
            delete m_thread;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
public:
 | 
						|
    // constructor only initializes m_thread to NULL
 | 
						|
    wxThreadHelper() : m_thread(NULL) { }
 | 
						|
 | 
						|
    // destructor deletes m_thread
 | 
						|
    virtual ~wxThreadHelper() { KillThread(); }
 | 
						|
 | 
						|
    // create a new thread (and optionally set the stack size on platforms that
 | 
						|
    // support/need that), call Run() to start it
 | 
						|
    wxThreadError Create(unsigned int stackSize = 0)
 | 
						|
    {
 | 
						|
        KillThread();
 | 
						|
 | 
						|
        m_thread = new wxThreadHelperThread(*this);
 | 
						|
 | 
						|
        return m_thread->Create(stackSize);
 | 
						|
    }
 | 
						|
 | 
						|
    // entry point for the thread - called by Run() and executes in the context
 | 
						|
    // of this thread.
 | 
						|
    virtual void *Entry() = 0;
 | 
						|
 | 
						|
    // returns a pointer to the thread which can be used to call Run()
 | 
						|
    wxThread *GetThread() const { return m_thread; }
 | 
						|
 | 
						|
protected:
 | 
						|
    wxThread *m_thread;
 | 
						|
};
 | 
						|
 | 
						|
// call Entry() in owner, put it down here to avoid circular declarations
 | 
						|
inline void *wxThreadHelperThread::Entry()
 | 
						|
{
 | 
						|
    return m_owner.Entry();
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// Automatic initialization
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// GUI mutex handling.
 | 
						|
void WXDLLIMPEXP_BASE wxMutexGuiEnter();
 | 
						|
void WXDLLIMPEXP_BASE wxMutexGuiLeave();
 | 
						|
 | 
						|
// macros for entering/leaving critical sections which may be used without
 | 
						|
// having to take them inside "#if wxUSE_THREADS"
 | 
						|
#define wxENTER_CRIT_SECT(cs)   (cs).Enter()
 | 
						|
#define wxLEAVE_CRIT_SECT(cs)   (cs).Leave()
 | 
						|
#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
 | 
						|
#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
 | 
						|
#define wxCRIT_SECT_LOCKER(name, cs)  wxCriticalSectionLocker name(cs)
 | 
						|
 | 
						|
// function for checking if we're in the main thread which may be used whether
 | 
						|
// wxUSE_THREADS is 0 or 1
 | 
						|
inline bool wxIsMainThread() { return wxThread::IsMain(); }
 | 
						|
 | 
						|
#else // !wxUSE_THREADS
 | 
						|
 | 
						|
// no thread support
 | 
						|
inline void WXDLLIMPEXP_BASE wxMutexGuiEnter() { }
 | 
						|
inline void WXDLLIMPEXP_BASE wxMutexGuiLeave() { }
 | 
						|
 | 
						|
// macros for entering/leaving critical sections which may be used without
 | 
						|
// having to take them inside "#if wxUSE_THREADS"
 | 
						|
#define wxENTER_CRIT_SECT(cs)
 | 
						|
#define wxLEAVE_CRIT_SECT(cs)
 | 
						|
#define wxCRIT_SECT_DECLARE(cs)
 | 
						|
#define wxCRIT_SECT_DECLARE_MEMBER(cs)
 | 
						|
#define wxCRIT_SECT_LOCKER(name, cs)
 | 
						|
 | 
						|
// if there is only one thread, it is always the main one
 | 
						|
inline bool wxIsMainThread() { return true; }
 | 
						|
 | 
						|
#endif // wxUSE_THREADS/!wxUSE_THREADS
 | 
						|
 | 
						|
// mark part of code as being a critical section: this macro declares a
 | 
						|
// critical section with the given name and enters it immediately and leaves
 | 
						|
// it at the end of the current scope
 | 
						|
//
 | 
						|
// example:
 | 
						|
//
 | 
						|
//      int Count()
 | 
						|
//      {
 | 
						|
//          static int s_counter = 0;
 | 
						|
//
 | 
						|
//          wxCRITICAL_SECTION(counter);
 | 
						|
//
 | 
						|
//          return ++s_counter;
 | 
						|
//      }
 | 
						|
//
 | 
						|
// this function is MT-safe in presence of the threads but there is no
 | 
						|
// overhead when the library is compiled without threads
 | 
						|
#define wxCRITICAL_SECTION(name) \
 | 
						|
    wxCRIT_SECT_DECLARE(s_cs##name);  \
 | 
						|
    wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
 | 
						|
 | 
						|
// automatically lock GUI mutex in ctor and unlock it in dtor
 | 
						|
class WXDLLIMPEXP_BASE wxMutexGuiLocker
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxMutexGuiLocker() { wxMutexGuiEnter(); }
 | 
						|
   ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
 | 
						|
};
 | 
						|
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
// implementation only until the end of file
 | 
						|
// -----------------------------------------------------------------------------
 | 
						|
 | 
						|
#if wxUSE_THREADS
 | 
						|
 | 
						|
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__) || defined(__EMX__)
 | 
						|
    // unlock GUI if there are threads waiting for and lock it back when
 | 
						|
    // there are no more of them - should be called periodically by the main
 | 
						|
    // thread
 | 
						|
    extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
 | 
						|
 | 
						|
    // returns true if the main thread has GUI lock
 | 
						|
    extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
 | 
						|
 | 
						|
#ifndef __WXPM__
 | 
						|
    // wakes up the main thread if it's sleeping inside ::GetMessage()
 | 
						|
    extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
 | 
						|
#endif // !OS/2
 | 
						|
 | 
						|
    // return true if the main thread is waiting for some other to terminate:
 | 
						|
    // wxApp then should block all "dangerous" messages
 | 
						|
    extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
 | 
						|
#endif // MSW, Mac, OS/2
 | 
						|
 | 
						|
#endif // wxUSE_THREADS
 | 
						|
 | 
						|
#endif // _WX_THREAD_H_
 | 
						|
 |