git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/gauge.h
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// Purpose:     wxUniversal wxGauge declaration
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     20.02.01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_GAUGE_H_
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#define _WX_UNIV_GAUGE_H_
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// ----------------------------------------------------------------------------
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// wxGauge: a progress bar
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
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{
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public:
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    wxGauge() { Init(); }
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    wxGauge(wxWindow *parent,
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            wxWindowID id,
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            int range,
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            const wxPoint& pos = wxDefaultPosition,
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            const wxSize& size = wxDefaultSize,
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            long style = wxGA_HORIZONTAL,
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            const wxValidator& validator = wxDefaultValidator,
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            const wxString& name = wxGaugeNameStr)
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    {
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        Init();
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        (void)Create(parent, id, range, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                int range,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxGA_HORIZONTAL,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxGaugeNameStr);
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    // implement base class virtuals
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    virtual void SetRange(int range);
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    virtual void SetValue(int pos);
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    // wxUniv-specific methods
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    // is it a smooth progress bar or a discrete one?
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    bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; }
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    // is it a vertica; progress bar or a horizontal one?
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    bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }
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protected:
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    // common part of all ctors
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    void Init();
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    // return the def border for a progress bar
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    virtual wxBorder GetDefaultBorder() const;
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    // return the default size
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    virtual wxSize DoGetBestClientSize() const;
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    // draw the control
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    virtual void DoDraw(wxControlRenderer *renderer);
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    DECLARE_DYNAMIC_CLASS(wxGauge)
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};
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#endif // _WX_UNIV_GAUGE_H_
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