git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20469 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			599 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			599 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        accesstest.cpp
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// Purpose:     wxWindows accessibility sample
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// Author:      Julian Smart
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// Modified by:
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// Created:     2002-02-12
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/access.h"
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#include "wx/splitter.h"
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#ifdef __WXMSW__
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#include "windows.h"
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#include <ole2.h>
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#include <oleauto.h>
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#include <oleacc.h>
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#include "wx/msw/ole/oleutils.h"
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#include "wx/msw/winundef.h"
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#ifndef OBJID_CLIENT
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#define OBJID_CLIENT 0xFFFFFFFC
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#endif
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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    #include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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            long style = wxDEFAULT_FRAME_STYLE);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnQuery(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    // Log messages to the text control
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    void Log(const wxString& text);
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    // Recursively give information about an object
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    void LogObject(int indent, IAccessible* obj);
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    // Get info for a child (id > 0) or object (id == 0)
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    void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
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private:
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    wxTextCtrl* m_textCtrl;
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    AccessTest_Quit = 1,
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    // query the hierarchy
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    AccessTest_Query,
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    // it is important for the id corresponding to the "About" command to have
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    // this standard value as otherwise it won't be handled properly under Mac
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    // (where it is special and put into the "Apple" menu)
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    AccessTest_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(AccessTest_Quit,  MyFrame::OnQuit)
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    EVT_MENU(AccessTest_Query,  MyFrame::OnQuery)
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    EVT_MENU(AccessTest_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    // create the main application window
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    MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
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                                 wxPoint(50, 50), wxSize(450, 340));
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(TRUE);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned FALSE here, the
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    // application would exit immediately.
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    return TRUE;
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}
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class FrameAccessible: public wxWindowAccessible
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{
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public:
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    FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
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            // Gets the name of the specified object.
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    virtual wxAccStatus GetName(int childId, wxString* name)
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    {
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#if 1
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        if (childId == wxACC_SELF)
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        {
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            * name = wxT("Julian's Frame");
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            return wxACC_OK;
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        }
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        else
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#endif
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            return wxACC_NOT_IMPLEMENTED;
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    }
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};
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class ScrolledWindowAccessible: public wxWindowAccessible
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{
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public:
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    ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
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            // Gets the name of the specified object.
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    virtual wxAccStatus GetName(int childId, wxString* name)
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    {
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        if (childId == wxACC_SELF)
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        {
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            * name = wxT("My scrolled window");
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            return wxACC_OK;
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        }
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        else
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            return wxACC_NOT_IMPLEMENTED;
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    }
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};
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class SplitterWindowAccessible: public wxWindowAccessible
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{
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public:
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    SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
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            // Gets the name of the specified object.
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    virtual wxAccStatus GetName(int childId, wxString* name)
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    {
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        if (childId == wxACC_SELF)
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        {
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            * name = wxT("Splitter window");
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            return wxACC_OK;
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        }
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        else
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            return wxACC_NOT_IMPLEMENTED;
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    }
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        // Can return either a child object, or an integer
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        // representing the child element, starting from 1.
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    virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject)
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns the rectangle for this object (id = 0) or a child element (id > 0).
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    virtual wxAccStatus GetLocation(wxRect& WXUNUSED(rect), int WXUNUSED(elementId))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Navigates from fromId to toId/toObject.
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    virtual wxAccStatus Navigate(wxNavDir WXUNUSED(navDir), int WXUNUSED(fromId),
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                int* WXUNUSED(toId), wxAccessible** WXUNUSED(toObject))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets the number of children.
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    virtual wxAccStatus GetChildCount(int* WXUNUSED(childId))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets the specified child (starting from 1).
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        // If *child is NULL and return value is wxACC_OK,
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        // this means that the child is a simple element and
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        // not an accessible object.
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    virtual wxAccStatus GetChild(int WXUNUSED(childId), wxAccessible** WXUNUSED(child))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets the parent, or NULL.
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    virtual wxAccStatus GetParent(wxAccessible** WXUNUSED(parent))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Performs the default action. childId is 0 (the action for this object)
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        // or > 0 (the action for a child).
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        // Return wxACC_NOT_SUPPORTED if there is no default action for this
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        // window (e.g. an edit control).
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    virtual wxAccStatus DoDefaultAction(int WXUNUSED(childId))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets the default action for this object (0) or > 0 (the action for a child).
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        // Return wxACC_OK even if there is no action. actionName is the action, or the empty
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        // string if there is no action.
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        // The retrieved string describes the action that is performed on an object,
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        // not what the object does as a result. For example, a toolbar button that prints
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        // a document has a default action of "Press" rather than "Prints the current document."
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    virtual wxAccStatus GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns the description for this object or a child.
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    virtual wxAccStatus GetDescription(int WXUNUSED(childId), wxString* WXUNUSED(description))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns help text for this object or a child, similar to tooltip text.
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    virtual wxAccStatus GetHelpText(int WXUNUSED(childId), wxString* WXUNUSED(helpText))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns the keyboard shortcut for this object or child.
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        // Return e.g. ALT+K
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    virtual wxAccStatus GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns a role constant.
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    virtual wxAccStatus GetRole(int WXUNUSED(childId), wxAccRole* WXUNUSED(role))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns a state constant.
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    virtual wxAccStatus GetState(int WXUNUSED(childId), long* WXUNUSED(state))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Returns a localized string representing the value for the object
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        // or child.
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    virtual wxAccStatus GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Selects the object or child.
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    virtual wxAccStatus Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets the window with the keyboard focus.
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        // If childId is 0 and child is NULL, no object in
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        // this subhierarchy has the focus.
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        // If this object has the focus, child should be 'this'.
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    virtual wxAccStatus GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
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         { return wxACC_NOT_IMPLEMENTED; }
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        // Gets a variant representing the selected children
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        // of this object.
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        // Acceptable values:
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        // - a null variant (IsNull() returns TRUE)
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        // - a list variant (GetType() == wxT("list"))
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        // - an integer representing the selected child element,
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        //   or 0 if this object is selected (GetType() == wxT("long"))
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        // - a "void*" pointer to a wxAccessible child object
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    virtual wxAccStatus GetSelections(wxVariant* WXUNUSED(selections))
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         { return wxACC_NOT_IMPLEMENTED; }
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};
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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       : wxFrame(NULL, -1, title, pos, size, style)
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{
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    m_textCtrl = NULL;
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//    SetAccessible(new FrameAccessible(this));
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    // set the frame icon
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    SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    // the "About" item should be in the help menu
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
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    menuFile->Append(AccessTest_Query, _T("Query"), _T("Query the window hierarchy"));
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    menuFile->AppendSeparator();
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    menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, _T("&File"));
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    menuBar->Append(helpMenu, _T("&Help"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if 0 // wxUSE_STATUSBAR
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    // create a status bar just for fun (by default with 1 pane only)
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    CreateStatusBar(2);
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    SetStatusText(_T("Welcome to wxWindows!"));
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#endif // wxUSE_STATUSBAR
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#if 1
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    wxSplitterWindow* splitter = new wxSplitterWindow(this, -1);
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    splitter->CreateAccessible();
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    wxListBox* listBox = new wxListBox(splitter, -1);
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    listBox->CreateAccessible();
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    m_textCtrl = new wxTextCtrl(splitter, -1, wxT(""), wxDefaultPosition,
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        wxDefaultSize, wxTE_MULTILINE);
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    m_textCtrl->CreateAccessible();
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    splitter->SplitHorizontally(listBox, m_textCtrl, 150);
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#endif
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#if 0
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#if 1
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    wxListBox* listBox = new wxListBox(this, -1);
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    //listBox->SetAccessible(new wxAccessible(listBox));
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#else
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    wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
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    scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
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#endif
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#endif
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // TRUE is to force the frame to close
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    Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
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                _T("Welcome to %s"), wxVERSION_STRING);
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    wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
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{
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    m_textCtrl->Clear();
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    IAccessible* accessibleFrame = NULL;
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    if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
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        IID_IAccessible, (void**) & accessibleFrame))
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    {
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        Log(wxT("Could not get object."));
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        return;
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    }
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    if (accessibleFrame)
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    {
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        //Log(wxT("Got an IAccessible for the frame."));
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        LogObject(0, accessibleFrame);
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        Log(wxT("Checking children using AccessibleChildren()..."));
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        // Now check the AccessibleChildren function works OK
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        long childCount = 0;
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        if (S_OK != accessibleFrame->get_accChildCount(& childCount))
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        {
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            Log(wxT("Could not get number of children."));
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            accessibleFrame->Release();
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            return;
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        }
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        else if (childCount == 0)
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        {
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            Log(wxT("No children."));
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            accessibleFrame->Release();
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            return;
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        }
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        long obtained = 0;
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        VARIANT *var = new VARIANT[childCount];
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        int i;
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        for (i = 0; i < childCount; i++)
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        {
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            VariantInit(& (var[i]));
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            var[i].vt = VT_DISPATCH;
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        }
 | 
						|
        
 | 
						|
        if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
 | 
						|
        {
 | 
						|
            for (i = 0; i < childCount; i++)
 | 
						|
            {
 | 
						|
                IAccessible* childAccessible = NULL;
 | 
						|
                if (var[i].pdispVal)
 | 
						|
                {
 | 
						|
                    if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
 | 
						|
                    {
 | 
						|
                        var[i].pdispVal->Release();
 | 
						|
                        
 | 
						|
                        wxString name, role;
 | 
						|
                        GetInfo(childAccessible, 0, name, role);
 | 
						|
                        wxString str;
 | 
						|
                        str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
 | 
						|
                        Log(str);
 | 
						|
                        childAccessible->Release();
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        var[i].pdispVal->Release();
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            Log(wxT("AccessibleChildren failed."));
 | 
						|
        }
 | 
						|
        delete[] var;
 | 
						|
 | 
						|
 | 
						|
        accessibleFrame->Release();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Log messages to the text control
 | 
						|
void MyFrame::Log(const wxString& text)
 | 
						|
{
 | 
						|
    if (m_textCtrl)
 | 
						|
    {
 | 
						|
        wxString text2(text);
 | 
						|
        text2.Replace(wxT("\n"), wxT(" "));
 | 
						|
        text2.Replace(wxT("\r"), wxT(" "));
 | 
						|
        m_textCtrl->SetInsertionPointEnd();
 | 
						|
        m_textCtrl->WriteText(text2 + wxT("\n"));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Recursively give information about an object
 | 
						|
void MyFrame::LogObject(int indent, IAccessible* obj)
 | 
						|
{
 | 
						|
    wxString name, role;
 | 
						|
    if (indent == 0)
 | 
						|
    {
 | 
						|
        GetInfo(obj, 0, name, role);
 | 
						|
 | 
						|
        wxString str;
 | 
						|
        str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
 | 
						|
        str.Pad(indent, wxT(' '), FALSE);
 | 
						|
        Log(str);
 | 
						|
    }
 | 
						|
 | 
						|
    long childCount = 0;
 | 
						|
    if (S_OK == obj->get_accChildCount(& childCount))
 | 
						|
    {
 | 
						|
        wxString str;
 | 
						|
        str.Printf(wxT("There are %d children."), (int) childCount);
 | 
						|
        str.Pad(indent, wxT(' '), FALSE);
 | 
						|
        Log(str);
 | 
						|
        Log(wxT(""));
 | 
						|
    }
 | 
						|
 | 
						|
    int i;
 | 
						|
    for (i = 1; i <= childCount; i++)
 | 
						|
    {
 | 
						|
        GetInfo(obj, i, name, role);
 | 
						|
 | 
						|
        wxString str;
 | 
						|
        str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
 | 
						|
        str.Pad(indent, wxT(' '), FALSE);
 | 
						|
        Log(str);
 | 
						|
 | 
						|
        VARIANT var;
 | 
						|
        VariantInit(& var);
 | 
						|
        var.vt = VT_I4;
 | 
						|
        var.lVal = i;
 | 
						|
        IDispatch* pDisp = NULL;
 | 
						|
        IAccessible* childObject = NULL;
 | 
						|
 | 
						|
        if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
 | 
						|
        {
 | 
						|
            wxString str;
 | 
						|
            str.Printf(wxT("This is a real object."));
 | 
						|
            str.Pad(indent+4, wxT(' '), FALSE);
 | 
						|
            Log(str);
 | 
						|
 | 
						|
            if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
 | 
						|
            {
 | 
						|
                LogObject(indent + 4, childObject);
 | 
						|
                childObject->Release();
 | 
						|
            }
 | 
						|
            pDisp->Release();
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            wxString str;
 | 
						|
            str.Printf(wxT("This is an element."));
 | 
						|
            str.Pad(indent+4, wxT(' '), FALSE);
 | 
						|
            Log(str);
 | 
						|
        }
 | 
						|
        // Log(wxT(""));
 | 
						|
    }
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// Get info for a child (id > 0) or object (id == 0)
 | 
						|
void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
 | 
						|
{
 | 
						|
    VARIANT var;
 | 
						|
    VariantInit(& var);
 | 
						|
    var.vt = VT_I4;
 | 
						|
    var.lVal = id;
 | 
						|
    
 | 
						|
    BSTR bStrName = 0;
 | 
						|
    HRESULT hResult = accessible->get_accName(var, & bStrName);
 | 
						|
    
 | 
						|
    if (hResult == S_OK)
 | 
						|
    {
 | 
						|
        name = wxConvertStringFromOle(bStrName);
 | 
						|
        SysFreeString(bStrName);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        name = wxT("NO NAME");
 | 
						|
    }
 | 
						|
    
 | 
						|
    VARIANT varRole;
 | 
						|
    VariantInit(& varRole);
 | 
						|
    
 | 
						|
    hResult = accessible->get_accRole(var, & varRole);
 | 
						|
    
 | 
						|
    if (hResult == S_OK && varRole.vt == VT_I4)
 | 
						|
    {
 | 
						|
        wxChar buf[256];
 | 
						|
        GetRoleText(varRole.lVal, buf, 256);
 | 
						|
        
 | 
						|
        role = buf;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        role = wxT("NO ROLE");
 | 
						|
    }    
 | 
						|
}
 |