GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        bitmap.h
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// Author:      Vaclav Slavik
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_BITMAP_H__
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#define __WX_BITMAP_H__
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#ifdef __GNUG__
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#pragma interface "bitmap.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/palette.h"
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#include "wx/gdiobj.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxMemoryDC;
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class MGLDevCtx;
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struct bitmap_t;
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxMask: public wxObject
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{
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public:
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    wxMask();
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    wxMask(const wxBitmap& bitmap, const wxColour& colour);
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    wxMask(const wxBitmap& bitmap, int paletteIndex);
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    wxMask(const wxBitmap& bitmap);
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    ~wxMask();
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    bool Create(const wxBitmap& bitmap, const wxColour& colour);
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    bool Create(const wxBitmap& bitmap, int paletteIndex);
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    bool Create(const wxBitmap& bitmap);
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    // implementation
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    wxBitmap *m_bitmap;
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    wxBitmap *GetBitmap() const { return m_bitmap; }
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private:
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    DECLARE_DYNAMIC_CLASS(wxMask)
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};
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandler : public wxBitmapHandlerBase
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{
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public:
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    wxBitmapHandler() : wxBitmapHandlerBase() {}
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private:
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    DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
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};
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class WXDLLEXPORT wxBitmap: public wxBitmapBase
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{
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public:
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    wxBitmap() {}
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    wxBitmap(int width, int height, int depth = -1);
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    wxBitmap(const char **bits) { CreateFromXpm(bits); }
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    wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
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    wxBitmap(const wxBitmap& bmp);
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    wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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    wxBitmap(const wxImage& image, int depth = -1);
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    ~wxBitmap() {}
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    wxBitmap& operator = (const wxBitmap& bmp);
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    bool operator == (const wxBitmap& bmp) const;
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    bool operator != (const wxBitmap& bmp) const;
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    bool Ok() const;
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    bool Create(int width, int height, int depth = -1);
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    virtual int GetHeight() const;
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    virtual int GetWidth() const;
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    virtual int GetDepth() const;
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    virtual wxImage ConvertToImage() const;
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    virtual wxMask *GetMask() const;
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    virtual void SetMask(wxMask *mask);
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    virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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    virtual bool SaveFile(const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL) const;
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    virtual bool LoadFile(const wxString &name, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
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    virtual wxPalette *GetPalette() const;
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    virtual void SetPalette(const wxPalette& palette);
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    virtual bool CopyFromIcon(const wxIcon& icon);
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    static void InitStandardHandlers();
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    // implementation:
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    virtual void SetHeight(int height);
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    virtual void SetWidth(int width);
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    virtual void SetDepth(int depth);
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    // get underlying native representation:
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    bitmap_t *GetMGLbitmap_t() const;
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protected:
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    bool CreateFromXpm(const char **bits);
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    // creates temporary DC for access to bitmap's data:
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    MGLDevCtx *CreateTmpDC() const;
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    // sets fg & bg colours for 1bit bitmaps:
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    void SetMonoPalette(const wxColour& fg, const wxColour& bg);
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private:
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    DECLARE_DYNAMIC_CLASS(wxBitmap)
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    friend class wxDC;
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    friend class wxMemoryDC;
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};
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#endif // __WX_BITMAP_H__
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