git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			162 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        glcanvas.h
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// Purpose:     wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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//              Uses the GLX extension.
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// Author:      Julian Smart and Wolfram Gloger
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// Modified by:
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// Created:     1995, 1999
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart, Wolfram Gloger
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "glcanvas.h"
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#endif
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#include "wx/setup.h"
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#if wxUSE_GLCANVAS
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#include "wx/gdicmn.h"
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#include "wx/palette.h"
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#include "wx/scrolwin.h"
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#include <GL/glx.h>
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enum
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{
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    WX_GL_RGBA=1,          /* use true color palette */
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        WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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        WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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        WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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        WX_GL_STEREO,          /* use stereoscopic display */
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        WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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        WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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        WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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        WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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        WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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        WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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        WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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        WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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        WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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        WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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        WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLContext: public wxObject
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{
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public:
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    wxGLContext( bool isRGB, wxWindow *win, 
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        const wxPalette& palette = wxNullPalette );
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    wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, 
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        const wxPalette& WXUNUSED(palette),
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        const wxGLContext *other  /* for sharing display lists */
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        );
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    ~wxGLContext();
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    void SetCurrent();
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    void SetColour(const wxChar *colour);
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    void SwapBuffers();
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    void SetupPixelFormat();
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    void SetupPalette(const wxPalette& palette);
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    wxPalette CreateDefaultPalette();
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    inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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    inline wxWindow* GetWindow() const { return m_window; }
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    // inline GtkWidget* GetWidget() const { return m_widget; }
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    inline GLXContext GetContext() const { return m_glContext; }
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public:
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    GLXContext       m_glContext;
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    // GtkWidget       *m_widget;
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    wxPalette        m_palette;
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    wxWindow*        m_window;
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    DECLARE_CLASS(wxGLContext)
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};
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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{
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public:
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    inline wxGLCanvas() {
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        m_glContext = (wxGLContext*) NULL;
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        m_sharedContext = (wxGLContext*) NULL;
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        // m_glWidget = (GtkWidget*) NULL;
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        m_vi = (void*) NULL;
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        // m_exposed = FALSE;
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    }
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    wxGLCanvas( wxWindow *parent, wxWindowID id = -1, 
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, 
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        long style = 0, const wxString& name = wxT("GLCanvas"), 
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        int *attribList = (int*) NULL, 
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        const wxPalette& palette = wxNullPalette );
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    wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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        wxWindowID id = -1, 
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, 
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        long style = 0, const wxString& name = wxT("GLCanvas"), 
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        int *attribList = (int*) NULL, 
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        const wxPalette& palette = wxNullPalette );
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    wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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        wxWindowID id = -1, 
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, 
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        long style = 0, const wxString& name = wxT("GLCanvas"), 
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        int *attribList = (int*) NULL, 
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        const wxPalette& palette = wxNullPalette );
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    bool Create( wxWindow *parent, 
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        const wxGLContext *shared = (wxGLContext*)NULL,
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        const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
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        wxWindowID id = -1, 
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        const wxPoint& pos = wxDefaultPosition,
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        const wxSize& size = wxDefaultSize, 
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        long style = 0, const wxString& name = wxT("GLCanvas"), 
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        int *attribList = (int*) NULL,
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        const wxPalette& palette = wxNullPalette );
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    ~wxGLCanvas();
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    void SetCurrent();
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    void SetColour(const wxChar *colour);
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    void SwapBuffers();
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    // void OnSize(wxSizeEvent& event);
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    // void OnInternalIdle();
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    inline wxGLContext* GetContext() const { return m_glContext; } 
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    // implementation
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    wxGLContext      *m_glContext,
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        *m_sharedContext;
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    wxGLCanvas       *m_sharedContextOf;
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    void             *m_vi;
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    // GtkWidget        *m_glWidget;
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    // bool              m_exposed;
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    DECLARE_EVENT_TABLE()
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        DECLARE_CLASS(wxGLCanvas)
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};
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#endif
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//  wxUSE_GLCANVAS
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#endif
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// _WX_GLCANVAS_H_
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