Minor fixes to the "Hello World" example in the manual to make its style more consistent and the text more readable. Closes https://github.com/wxWidgets/wxWidgets/pull/657
		
			
				
	
	
		
			311 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        helloworld.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_helloworld Hello World Example
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| 
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| @tableofcontents
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| 
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| This page shows a very simple wxWidgets program that can be used as a skeleton
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| for your own code. While it does nothing very useful, it introduces a couple of
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| important concepts and explains how to write a working wxWidgets application.
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| 
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| First, you have to include wxWidgets' header files, of course. This can be done
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| on a file by file basis (such as @c wx/window.h) or using one global include
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| (@c wx/wx.h) which includes most of the commonly needed headers (although not
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| all of them as there are simply too many wxWidgets headers to pull in all of
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| them). For the platforms with support for precompiled headers, as indicated by
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| @c WX_PRECOMP, this global header is already included by @c wx/wxprec.h so we
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| only include it for the other ones:
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| 
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| @code
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| // wxWidgets "Hello World" Program
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| @endcode
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| 
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| Practically every app should define a new class derived from wxApp. By
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| overriding wxApp's OnInit() virtual method the program can be initialized,
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| e.g. by creating a new main window.
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| 
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| @code
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| @endcode
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| 
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| The main window is created by deriving a class from wxFrame and giving it a
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| menu and a status bar in its constructor. Also, any class that wishes to
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| respond to an "event" (such as mouse clicks, messages from the menu, or a
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| button) must declare an event table using the macro below.
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| 
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| Finally, reacting to such events is done via "event handlers" which are
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| just functions (or functors, including lambdas if you're using C++11)
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| taking the @c event parameter of the type corresponding to the event being
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| handled, e.g. wxCommandEvent for the events from simple controls such as
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| buttons, text fields and also menu items. In our example, we react to three
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| menu items: our custom "Hello", and the "Exit" and "About" items (any program
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| should normally implement the latter two). Notice that these handlers don't
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| need to be virtual or public.
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| 
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| @code
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| class MyFrame : public wxFrame
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| {
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| public:
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|     MyFrame();
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| 
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| private:
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|     void OnHello(wxCommandEvent& event);
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|     void OnExit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| };
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| @endcode
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| 
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| In order to be able to react to a menu command, it must be given a unique
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| identifier which can be defined as a const variable or an enum element. The
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| latter is often used because typically many such constants will be needed:
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| 
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| @code
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| enum
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| {
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|     ID_Hello = 1
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| };
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| @endcode
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| 
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| Notice that you don't need to define identifiers for "About" and "Exit", as
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| wxWidgets already predefines standard values such as wxID_ABOUT and wxID_EXIT.
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| You should use these whenever possible, as they can be handled in a special
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| way by a particular platform.
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| 
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| As in all programs, there must be a "main" function. Under wxWidgets, main is
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| implemented inside the ::wxIMPLEMENT_APP() macro, which creates an application
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| instance of the specified class and starts running the GUI event loop. It is
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| used simply as:
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| 
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| @code
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| wxIMPLEMENT_APP(MyApp);
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| @endcode
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| 
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| As mentioned above, wxApp::OnInit() is called upon startup and should be used
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| to initialize the program, maybe showing a "splash screen" and creating the
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| main window (or several). Frames are created hidden by default, to allow the
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| creation of child windows before displaying them. We thus need to explicitly
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| show them. Finally, we return @true from this method to indicate successful
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| initialization:
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| 
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| @code
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| bool MyApp::OnInit()
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| {
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|     MyFrame *frame = new MyFrame();
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|     frame->Show(true);
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|     return true;
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| }
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| @endcode
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| 
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| In the constructor of the main window (or later on), we create a menu with our
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| menu items, as well as a status bar to be shown at the bottom of the main
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| window. Both have to be bound to the frame with respective calls.
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| 
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| @code
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| MyFrame::MyFrame()
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|         : wxFrame(NULL, wxID_ANY, "Hello World")
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| {
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|     wxMenu *menuFile = new wxMenu;
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|     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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|                      "Help string shown in status bar for this menu item");
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|     menuFile->AppendSeparator();
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|     menuFile->Append(wxID_EXIT);
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| 
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|     wxMenu *menuHelp = new wxMenu;
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|     menuHelp->Append(wxID_ABOUT);
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| 
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(menuFile, "&File");
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|     menuBar->Append(menuHelp, "&Help");
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| 
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|     SetMenuBar(menuBar);
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| 
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|     CreateStatusBar();
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|     SetStatusText("Welcome to wxWidgets!");
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| 
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|     ... continued below ...
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| @endcode
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| 
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| Notice that we don't need to specify the labels for the standard menu items
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| @c wxID_ABOUT and @c wxID_EXIT — they will be given standard (even correctly
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| translated) labels and standard accelerators correct for the current
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| platform, making our program behaviour more native. For this reason, you
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| should prefer reusing the standard ids (see @ref page_stockitems) where
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| possible.
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| 
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| We also have to connect our event handlers to the events we want to handle in
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| them. We do this by calling Bind() to send all the menu events (identified by
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| wxEVT_MENU event type) with the specified ID to the given function. The
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| parameters we pass to Bind() are
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| 
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| -# The event type, e.g. wxEVT_MENU, wxEVT_BUTTON, wxEVT_SIZE, or one
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|    of many other events used by wxWidgets.
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| -# A Pointer to the method to call, and the object to call it on. In
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|    this case, we just call our own function, and pass the `this` pointer
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|    for the object itself. We could instead call the method of another object,
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|    or a non-member function — in fact, any object that can be called with a
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|    wxCommandEvent, can be used here.
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| -# An optional identifier, allowing us to select just some events of wxEVT_MENU
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|    type, namely those from the menu item with the given ID, instead of handling
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|    all of them in the provided handler. This is mainly useful with menu items
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|    and rarely with other kinds of events.
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| 
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| @code
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|     ... continued from above ...
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| 
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|     Bind(wxEVT_MENU, &MyFrame::OnHello, this, ID_Hello);
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|     Bind(wxEVT_MENU, &MyFrame::OnAbout, this, wxID_ABOUT);
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|     Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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| }
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| @endcode
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| 
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| Here are the standard event handlers implementations. MyFrame::OnExit() closes
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| the main window by calling Close(). The parameter @true indicates that other
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| windows have no veto power such as after asking "Do you really want to close?".
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| If there is no other main window left, the application will quit.
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| 
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| @code
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Close(true);
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| }
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| @endcode
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| 
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| MyFrame::OnAbout() will display a small window with some text in it. In this
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| case a typical "About" window with information about the program.
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| 
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| @code
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| void MyFrame::OnAbout(wxCommandEvent& event)
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| {
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|     wxMessageBox("This is a wxWidgets Hello World example",
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|                  "About Hello World", wxOK | wxICON_INFORMATION);
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| }
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| @endcode
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| 
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| The implementation of custom menu command handler may perform whatever task
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| your program needs to do, in this case we will simply show a message from it as
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| befits a Hello World example:
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| 
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| @code
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| void MyFrame::OnHello(wxCommandEvent& event)
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| {
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|     wxLogMessage("Hello world from wxWidgets!");
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| }
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| @endcode
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| 
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| @note In C++11 programs, it can be convenient to use unnamed lambdas instead of
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|     functions for event handlers, especially when handling events from the
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|     controls as this allows to keep the code creating the control and handling
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|     its event together in the same place. Here, for example, we could replace
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|     the wxID_EXIT handler with just
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| 
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| @code
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|     Bind(wxEVT_MENU, [=](wxCommandEvent&) { Close(true); }, wxID_EXIT);
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| @endcode
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| 
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| 
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| Here is the entire program that can be copied and pasted:
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| 
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| @code
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| // wxWidgets "Hello World" Program
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| 
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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| };
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| 
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| class MyFrame : public wxFrame
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| {
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| public:
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|     MyFrame();
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| 
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| private:
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|     void OnHello(wxCommandEvent& event);
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|     void OnExit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| };
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| 
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| enum
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| {
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|     ID_Hello = 1
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| };
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| 
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| wxIMPLEMENT_APP(MyApp);
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| 
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| bool MyApp::OnInit()
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| {
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|     MyFrame *frame = new MyFrame();
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|     frame->Show(true);
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|     return true;
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| }
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| 
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| MyFrame::MyFrame()
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|     : wxFrame(NULL, wxID_ANY, "Hello World")
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| {
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|     wxMenu *menuFile = new wxMenu;
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|     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
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|                      "Help string shown in status bar for this menu item");
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|     menuFile->AppendSeparator();
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|     menuFile->Append(wxID_EXIT);
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| 
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|     wxMenu *menuHelp = new wxMenu;
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|     menuHelp->Append(wxID_ABOUT);
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| 
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(menuFile, "&File");
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|     menuBar->Append(menuHelp, "&Help");
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| 
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|     SetMenuBar( menuBar );
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| 
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|     CreateStatusBar();
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|     SetStatusText("Welcome to wxWidgets!");
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| 
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|     Bind(wxEVT_MENU, &MyFrame::OnHello, this, ID_Hello);
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|     Bind(wxEVT_MENU, &MyFrame::OnAbout, this, wxID_ABOUT);
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|     Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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| }
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| 
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& event)
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| {
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|     wxMessageBox("This is a wxWidgets Hello World example",
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|                  "About Hello World", wxOK | wxICON_INFORMATION);
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| }
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| 
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| void MyFrame::OnHello(wxCommandEvent& event)
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| {
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|     wxLogMessage("Hello world from wxWidgets!");
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| }
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| @endcode
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| 
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| */
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