git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9334 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wave.h
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// Purpose:     wxWave class (loads and plays short Windows .wav files).
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//              Optional on non-Windows platforms.
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// Author:      AUTHOR
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// Modified by:
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// Created:     ??/??/98
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// RCS-ID:      $Id$
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// Copyright:   (c) AUTHOR
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifdef __GNUG__
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#pragma interface "wave.h"
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#endif
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#include "wx/object.h"
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class wxWave : public wxObject
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{
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public:
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  wxWave();
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  wxWave(const wxString& fileName, bool isResource = FALSE);
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  ~wxWave();
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public:
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  bool  Create(const wxString& fileName, bool isResource = FALSE);
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  bool  IsOk() const { return !m_sndname.IsEmpty(); }
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  bool  Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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  bool  Free();
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private:
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  SndChannelPtr m_sndChan;
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  wxString m_sndname;
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  SndListHandle m_hSnd;
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  int   m_waveLength;
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  bool  m_isResource;
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};
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#endif
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    // _WX_WAVE_H_
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