GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        glcanvas.h
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| // Purpose:     wxGLCanvas, for using OpenGL with wxWindows under Macintosh
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| // Author:      AUTHOR
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| // Modified by:
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| // Created:     ??/??/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) AUTHOR
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #if defined(__GNUG__) && !defined(__APPLE__)
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| #  pragma interface "glcanvas.h"
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| #endif
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| 
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| #ifndef _WX_GLCANVAS_H_
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| #define _WX_GLCANVAS_H_
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| 
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| #include "wx/setup.h"
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| 
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| #if wxUSE_GLCANVAS
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| 
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| #include "wx/palette.h"
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| #include "wx/scrolwin.h"
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| #include "wx/app.h"
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| 
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| #ifdef __DARWIN__
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| #  include <OpenGL/gl.h>
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| #  include <AGL/agl.h>
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| #else
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| #  include <gl.h>
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| #  include <agl.h>
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| #endif
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| 
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| //---------------------------------------------------------------------------
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| // Constants for attriblist
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| //---------------------------------------------------------------------------
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| 
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| enum
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| {
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|   WX_GL_RGBA=1,          /* use true color palette */
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|   WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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|   WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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|   WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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|   WX_GL_STEREO,          /* use stereoscopic display */
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|   WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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|   WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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|   WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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|   WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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|   WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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|   WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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|   WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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|   WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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|   WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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|   WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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|   WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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| };
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| 
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| class WXDLLEXPORT wxGLCanvas;     /* forward reference */
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| 
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| class WXDLLEXPORT wxGLContext: public wxObject
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| {
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| public:
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|    wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win, 
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|                const wxPalette& WXUNUSED(palette),
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|                const wxGLContext *other        /* for sharing display lists */
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|     );
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|    ~wxGLContext();
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| 
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|    void SetCurrent();
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|    void Update();  // must be called after window drag/grows/zoom or clut change
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|    void SetColour(const char *colour);
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|    void SwapBuffers();
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| 
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| 
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|    inline wxWindow* GetWindow() const { return m_window; }
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|    inline AGLDrawable GetDrawable() const { return m_drawable; }
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| 
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| public:
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|    AGLContext       m_glContext;
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|    AGLDrawable      m_drawable;
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|    wxWindow*        m_window;
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| };
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| 
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| class WXDLLEXPORT wxGLCanvas: public wxWindow
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| {
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|    DECLARE_CLASS(wxGLCanvas)
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|  public:
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|    wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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|         const wxSize& size = wxDefaultSize, long style = 0,
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|         const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
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|    wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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|         wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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|         const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", 
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| 	      int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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| 
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|    wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
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|         const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, 
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| 		const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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| 
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|    ~wxGLCanvas();
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| 
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|    bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
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|                const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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| 	       int *attribList, const wxPalette& palette);
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| 
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|    void SetCurrent();
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|    void SetColour(const char *colour);
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|    void SwapBuffers();
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|    void UpdateContext();
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|    void SetViewport();
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|    
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|    // Unlike some other platforms, this must get called if you override it.
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|    // It sets the viewport correctly and update the context.
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|    // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
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|    void OnSize(wxSizeEvent& event);
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|    
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| 	 virtual void MacSuperChangedPosition() ;
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| 	 virtual void MacTopLevelWindowChangedPosition() ;
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| 	 void MacUpdateView() ;
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| 
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|    inline wxGLContext* GetContext() const { return m_glContext; }
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| 
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| protected:
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|     wxGLContext*   m_glContext;
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| 
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| DECLARE_EVENT_TABLE()
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| };
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| 
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| #endif // wxUSE_GLCANVAS
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| #endif // _WX_GLCANVAS_H_
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