GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			322 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:         dynload.h
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| // Purpose:      Dynamic loading framework
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| // Author:       Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
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| //               (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
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| // Modified by:
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| // Created:      03/12/01
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| // RCS-ID:       $Id$
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| // Copyright:    (c) 2001 Ron Lee <ron@debian.org>
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| // Licence:      wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_DYNAMICLOADER_H__
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| #define _WX_DYNAMICLOADER_H__
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| 
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| #if defined(__GNUG__) && !defined(__APPLE__)
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| #pragma interface "dynload.h"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_DYNAMIC_LOADER
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| 
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| #include "wx/hash.h"
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| #include "wx/module.h"
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| 
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| // FIXME: can this go in private.h or something too??
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| #if defined(__WXPM__) || defined(__EMX__)
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| #define INCL_DOS
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| #include <os2.h>
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| #endif
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| 
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| #ifdef __WXMSW__
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| #include "wx/msw/private.h"
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| #endif
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| 
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| // Ugh, I'd much rather this was typesafe, but no time
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| // to rewrite wxHashTable right now..
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| 
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| typedef wxHashTable wxDLManifest;
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| typedef wxHashTable wxDLImports;
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| 
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| // ----------------------------------------------------------------------------
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| // conditional compilation
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| // ----------------------------------------------------------------------------
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| 
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|     // Note: WXPM/EMX has to be tested first, since we want to use
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|     // native version, even if configure detected presence of DLOPEN.
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| 
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| #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
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| typedef HMODULE             wxDllType;
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| #elif defined(HAVE_DLOPEN)
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| #include <dlfcn.h>
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| typedef void               *wxDllType;
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| #elif defined(HAVE_SHL_LOAD)
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| #include <dl.h>
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| typedef shl_t               wxDllType;
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| #elif defined(__DARWIN__)
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| typedef void               *wxDllType;
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| #elif defined(__WXMAC__)
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| typedef CFragConnectionID   wxDllType;
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| #else
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| #error "Dynamic Loading classes can't be compiled on this platform, sorry."
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| #endif
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| 
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| 
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| // ---------------------------------------------------------------------------
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| // wxDynamicLibrary
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| // ---------------------------------------------------------------------------
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| 
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| //FIXME:  This class isn't really common at all, it should be moved
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| //        into platform dependent files.
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| 
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| // NOTE: this class is (deliberately) not virtual, do not attempt
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| //       to use it polymorphically.
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| 
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| enum wxDLFlags
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| {
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|     wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
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|     wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
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|     wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
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|                                     // loaded libs.
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|     wxDL_VERBATIM   = 0x00000008,   // Attempt to load the supplied library
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|                                     // name without appending the usual dll
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|                                     // filename extension.
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| 
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|     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
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| 
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|     // FIXME: why? (VZ)
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| #ifdef __osf__
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|     wxDL_DEFAULT    = wxDL_LAZY
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| #else
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|     wxDL_DEFAULT    = wxDL_LAZY | wxDL_GLOBAL
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| #endif
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| };
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| 
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| 
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| class WXDLLEXPORT wxDynamicLibrary
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| {
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| public:
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| 
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|         // return a valid handle for the main program itself or NULL if
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|         // back linking is not supported by the current platform (e.g. Win32)
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| 
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|     static wxDllType         GetProgramHandle();
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| 
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|         // return the platform standard DLL extension (with leading dot)
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| 
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|     static const wxChar *GetDllExt() { return ms_dllext; }
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| 
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|     wxDynamicLibrary() : m_handle(0) {}
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|     wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
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|         : m_handle(0)
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|     {
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|         Load(libname, flags);
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|     }
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|     ~wxDynamicLibrary() { Unload(); }
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| 
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|         // return TRUE if the library was loaded successfully
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| 
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|     bool IsLoaded() const { return m_handle != 0; }
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| 
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|         // load the library with the given name
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|         // (full or not), return TRUE on success
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| 
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|     bool Load(wxString libname, int flags = wxDL_DEFAULT);
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| 
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|         // unload the library, also done automatically in dtor
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| 
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|     void Unload();
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| 
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|         // Return the raw handle from dlopen and friends.
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| 
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|     wxDllType GetLibHandle() const { return m_handle; }
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| 
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|         // resolve a symbol in a loaded DLL, such as a variable or function
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|         // name.  'name' is the (possibly mangled) name of the symbol.
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|         // (use extern "C" to export unmangled names)
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|         //
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|         // Since it is perfectly valid for the returned symbol to actually be
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|         // NULL, that is not always indication of an error.  Pass and test the
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|         // parameter 'success' for a true indication of success or failure to
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|         // load the symbol.
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|         //
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|         // Returns a pointer to the symbol on success, or NULL if an error
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|         // occurred or the symbol wasn't found.
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| 
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|     void *GetSymbol(const wxString& name, bool *success = 0) const;
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| 
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| #if WXWIN_COMPATIBILITY_2_2
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|     operator bool() const { return IsLoaded(); }
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| #endif
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| 
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| protected:
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| 
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|         // Platform specific shared lib suffix.
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| 
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|     static const wxChar *ms_dllext;
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| 
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|         // the handle to DLL or NULL
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| 
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|     wxDllType m_handle;
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| 
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|         // no copy ctor/assignment operators
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|         // or we'd try to unload the library twice
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| 
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| DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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| };
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| 
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| 
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| // ---------------------------------------------------------------------------
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| // wxPluginLibrary
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| // ---------------------------------------------------------------------------
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| 
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| // NOTE: Do not attempt to use a base class pointer to this class.
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| //       wxDL is not virtual and we deliberately hide some of it's
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| //       methods here.
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| //
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| //       Unless you know exacty why you need to, you probably shouldn't
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| //       instantiate this class directly anyway, use wxPluginManager
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| //       instead.
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| 
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| class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
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| {
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| public:
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| 
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|     static wxDLImports* ms_classes;  // Static hash of all imported classes.
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| 
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|     wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
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|     ~wxPluginLibrary();
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| 
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|     wxPluginLibrary  *RefLib();
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|     bool              UnrefLib();
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| 
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|         // These two are called by the PluginSentinel on (PLUGGABLE) object
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|         // creation/destruction.  There is usually no reason for the user to
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|         // call them directly.  We have to separate this from the link count,
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|         // since the two are not interchangeable.
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| 
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|         // FIXME: for even better debugging PluginSentinel should register
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|         //        the name of the class created too, then we can state
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|         //        exactly which object was not destroyed which may be
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|         //        difficult to find otherwise.  Also this code should
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|         //        probably only be active in DEBUG mode, but let's just
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|         //        get it right first.
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| 
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|     void  RefObj() { ++m_objcount; }
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|     void  UnrefObj()
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|     {
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|         wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
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|         --m_objcount;
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|     }
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| 
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|         // Override/hide some base class methods
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| 
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|     bool  IsLoaded() const { return m_linkcount > 0; }
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|     void  Unload() { UnrefLib(); }
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| 
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| private:
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| 
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|     wxClassInfo    *m_before;       // sm_first before loading this lib
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|     wxClassInfo    *m_after;        // ..and after.
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| 
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|     size_t          m_linkcount;    // Ref count of library link calls
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|     size_t          m_objcount;     // ..and (pluggable) object instantiations.
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|     wxModuleList    m_wxmodules;    // any wxModules that we initialised.
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| 
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|     void    UpdateClassInfo();      // Update the wxClassInfo table
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|     void    RestoreClassInfo();     // Restore the original wxClassInfo state.
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|     void    RegisterModules();      // Init any wxModules in the lib.
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|     void    UnregisterModules();    // Cleanup any wxModules we installed.
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| 
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| DECLARE_NO_COPY_CLASS(wxPluginLibrary)
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| };
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| 
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| 
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| class WXDLLEXPORT wxPluginManager
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| {
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| public:
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| 
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|         // Static accessors.
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| 
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|     static wxPluginLibrary    *LoadLibrary( const wxString &libname,
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|                                             int flags = wxDL_DEFAULT );
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|     static bool                UnloadLibrary(const wxString &libname);
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| 
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|         // This is used by wxDllLoader.  It's wrapped in the compatibility
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|         // macro because it's of arguable use outside of that.
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| 
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| #if WXWIN_COMPATIBILITY_2_2
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|     static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
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| #endif
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| 
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|         // Instance methods.
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| 
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|     wxPluginManager() : m_entry(0) {};
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|     wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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|     {
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|         Load(libname, flags);
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|     }
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|     ~wxPluginManager() { Unload(); }
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| 
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|     bool   Load(const wxString &libname, int flags = wxDL_DEFAULT);
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|     void   Unload();
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| 
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|     bool   IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
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|     void  *GetSymbol(const wxString &symbol, bool *success = 0)
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|     {
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|         return m_entry->GetSymbol( symbol, success );
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|     }
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| 
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|     static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
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|     static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
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| 
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| private:
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| 
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|     static wxDLManifest* ms_manifest;  // Static hash of loaded libs.
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|     wxPluginLibrary*     m_entry;      // Cache our entry in the manifest.
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| 
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|     // We could allow this class to be copied if we really
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|     // wanted to, but not without modification.
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| 
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| DECLARE_NO_COPY_CLASS(wxPluginManager)
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| };
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| 
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| 
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| // ---------------------------------------------------------------------------
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| // wxDllLoader
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| // ---------------------------------------------------------------------------
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| 
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|     //  Cross platform wrapper for dlopen and friends.
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|     //  There are no instances of this class, it simply
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|     //  serves as a namespace for its static member functions.
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| 
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| #if WXWIN_COMPATIBILITY_2_2
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| class WXDLLEXPORT wxDllLoader
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| {
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| public:
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| 
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|     static wxDllType    LoadLibrary(const wxString& name, bool *success = NULL);
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|     static void         UnloadLibrary(wxDllType dll);
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| 
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|     static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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| 
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|     static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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| 
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|     static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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| 
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| private:
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| 
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|     wxDllLoader();                    // forbid construction of objects
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| };
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| #endif
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| 
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| #endif  // wxUSE_DYNAMIC_LOADER
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| #endif  // _WX_DYNAMICLOADER_H__
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| 
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