Files
wxWidgets/include/wx/msw/bitmap.h
Vadim Zeitlin 7d94e9fafd Fix handling of bitmaps with alpha channel in wxMSW wxImageList.
Don't use mask and alpha together, this results in visual artefacts and masks
are unnecessary with RGBA bitmaps anyhow.

The only potentially problematic remaining case is mixing bitmaps with alpha
and mask inside the same image list (as we need to indicate whether we use the
mask or not when creating it), but this should probably be rare and in the
meanwhile we can at least RGBA bitmaps with image lists, which includes doing
this implicitly when they are used as button bitmaps.

Also refactor wxBitmap code to extract part of CopyFromIconOrCursor() to allow
reusing it in the newly added MSWUpdateAlpha().

See #11476.

[This is the backport of r75567 from trunk.]

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_3_0_BRANCH@77947 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-10-03 01:52:10 +00:00

319 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/bitmap.h
// Purpose: wxBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/msw/gdiimage.h"
#include "wx/math.h"
#include "wx/palette.h"
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxBitmapRefData;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxDC;
#if wxUSE_WXDIB
class WXDLLIMPEXP_FWD_CORE wxDIB;
#endif
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxMask;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// What kind of transparency should a bitmap copied from an icon or cursor
// have?
enum wxBitmapTransparency
{
wxBitmapTransparency_Auto, // default: copy alpha if the source has it
wxBitmapTransparency_None, // never create alpha
wxBitmapTransparency_Always // always use alpha
};
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// NOTE: for wxMSW we don't use the wxBitmapBase base class declared in bitmap.h!
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage,
public wxBitmapHelpers
{
public:
// default ctor creates an invalid bitmap, you must Create() it later
wxBitmap() { }
// Initialize with raw data
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* data);
#ifdef wxNEEDS_CHARPP
wxBitmap(char** data)
{
*this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// New constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// Create a new, uninitialized bitmap of the given size and depth (if it
// is omitted, will create a bitmap compatible with the display)
//
// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
// taking a DC argument if you want to force using DDB in this case
wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
#if wxUSE_IMAGE
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
// Create a DDB compatible with the given DC from wxImage
wxBitmap(const wxImage& image, const wxDC& dc)
{ (void)CreateFromImage(image, dc); }
#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
wxBitmap(const wxIcon& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto)
{
CopyFromIcon(icon, transp);
}
wxBitmap& operator=(const wxIcon& icon)
{
(void)CopyFromIcon(icon);
return *this;
}
wxBitmap& operator=(const wxCursor& cursor)
{
(void)CopyFromCursor(cursor);
return *this;
}
virtual ~wxBitmap();
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
// NB: This should not be called from user code. It is for wx internal
// use only.
wxBitmap GetSubBitmapOfHDC( const wxRect& rect, WXHDC hdc ) const;
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
#if wxUSE_WXDIB
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
bool IsDIB() const;
bool ConvertToDIB();
#endif
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
virtual bool Create(int width, int height, const wxDC& dc);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool CreateScaled(int w, int h, int d, double logicalScale)
{ return Create(wxRound(w*logicalScale), wxRound(h*logicalScale), d); }
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask);
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
void ResetAlpha();
// support for scaled bitmaps
virtual double GetScaleFactor() const { return 1.0; }
virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
virtual wxSize GetScaledSize() const
{ return wxSize(wxRound(GetScaledWidth()), wxRound(GetScaledHeight())); }
// implementation only from now on
// -------------------------------
// Set alpha flag to true if this is a 32bpp bitmap which has any non-0
// values in its alpha channel.
void MSWUpdateAlpha();
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
void SetSelectedInto(wxDC *dc);
wxDC *GetSelectedInto() const;
protected:
virtual wxGDIImageRefData *CreateData() const;
virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
// creates a DDB from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, const wxDC& dc);
// common part of the 2 methods above (hdc may be 0)
bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);
#endif // wxUSE_IMAGE
private:
// common part of CopyFromIcon/CopyFromCursor for Win32
bool
CopyFromIconOrCursor(const wxGDIImage& icon,
wxBitmapTransparency transp = wxBitmapTransparency_Auto);
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
// ----------------------------------------------------------------------------
// wxMask: a mono bitmap used for drawing bitmaps transparently.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMask : public wxObject
{
public:
wxMask();
// Copy constructor
wxMask(const wxMask &mask);
// Construct a mask from a bitmap and a colour indicating the transparent
// area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating the
// transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// construct a mask from the givne bitmap handle
wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; }
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
wxBitmap GetBitmap() const;
// Implementation
WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
DECLARE_DYNAMIC_CLASS(wxMask)
};
// ----------------------------------------------------------------------------
// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file
// NOTE: for wxMSW we don't use the wxBitmapHandler class declared in bitmap.h!
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler
{
public:
wxBitmapHandler() { }
wxBitmapHandler(const wxString& name, const wxString& ext, wxBitmapType type)
: wxGDIImageHandler(name, ext, type) { }
// implement wxGDIImageHandler's pure virtuals:
virtual bool Create(wxGDIImage *image,
const void* data,
wxBitmapType type,
int width, int height, int depth = 1);
virtual bool Load(wxGDIImage *image,
const wxString& name,
wxBitmapType type,
int desiredWidth, int desiredHeight);
virtual bool Save(const wxGDIImage *image,
const wxString& name,
wxBitmapType type) const;
// make wxBitmapHandler compatible with the wxBitmapHandler interface
// declared in bitmap.h, even if it's derived from wxGDIImageHandler:
virtual bool Create(wxBitmap *bitmap,
const void* data,
wxBitmapType type,
int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap,
const wxString& name,
wxBitmapType type,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(const wxBitmap *bitmap,
const wxString& name,
wxBitmapType type,
const wxPalette *palette = NULL) const;
private:
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
};
#endif
// _WX_BITMAP_H_