GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16895 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			384 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			384 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        event.cpp
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// Purpose:     wxWindows sample demonstrating different event usage
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     31.01.01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(__APPLE__)
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    // DO NOT use event.cpp here, it breaks statics initialization in
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    // src/common/event.cpp and nothing works at all then!
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    #pragma implementation "eventsample.cpp"
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    #pragma interface "eventsample.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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// ----------------------------------------------------------------------------
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// event constants
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// ----------------------------------------------------------------------------
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// declare a custom event type
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//
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// note that in wxWin 2.3+ these macros expand simply into the following code:
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//
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//  extern const wxEventType wxEVT_MY_CUSTOM_COMMAND;
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//
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//  const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType();
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//
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// and you may use this code directly if you don't care about 2.2 compatibility
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BEGIN_DECLARE_EVENT_TYPES()
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    DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777)
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END_DECLARE_EVENT_TYPES()
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DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND)
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// it may also be convenient to define an event table macro for this event type
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#define EVT_MY_CUSTOM_COMMAND(id, fn) \
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    DECLARE_EVENT_TABLE_ENTRY( \
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        wxEVT_MY_CUSTOM_COMMAND, id, -1, \
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        (wxObjectEventFunction)(wxEventFunction)(wxCommandEventFunction)&fn, \
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        (wxObject *) NULL \
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    ),
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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    virtual ~MyFrame();
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnConnect(wxCommandEvent& event);
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    void OnDynamic(wxCommandEvent& event);
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    void OnPushEventHandler(wxCommandEvent& event);
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    void OnPopEventHandler(wxCommandEvent& event);
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    void OnTest(wxCommandEvent& event);
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    void OnFireCustom(wxCommandEvent& event);
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    void OnProcessCustom(wxCommandEvent& event);
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    void OnUpdateUIPop(wxUpdateUIEvent& event);
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protected:
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    // number of pushed event handlers
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    size_t m_nPush;
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// Define a custom event handler
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class MyEvtHandler : public wxEvtHandler
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{
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public:
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    MyEvtHandler(size_t level) { m_level = level; }
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    void OnTest(wxCommandEvent& event)
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    {
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        wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
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        // if we don't skip the event, the other event handlers won't get it:
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        // try commenting out this line and see what changes
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        event.Skip();
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    }
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private:
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    size_t m_level;
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    Event_Quit = 1,
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    Event_About,
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    Event_Connect,
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    Event_Dynamic,
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    Event_Push,
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    Event_Pop,
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    Event_Custom,
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    Event_Test
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};
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// status bar fields
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enum
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{
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    Status_Main = 0,
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    Status_Dynamic,
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    Status_Push
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(Event_Quit,  MyFrame::OnQuit)
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    EVT_MENU(Event_About, MyFrame::OnAbout)
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    EVT_MENU(Event_Connect, MyFrame::OnConnect)
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    EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
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    EVT_MENU(Event_Test, MyFrame::OnTest)
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    EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
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    EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
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    EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
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    EVT_MY_CUSTOM_COMMAND(-1, MyFrame::OnProcessCustom)
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    // this would also work:
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    //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, -1, MyFrame::OnProcessCustom)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
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    EVT_MENU(Event_Test, MyEvtHandler::OnTest)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    // create the main application window
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    MyFrame *frame = new MyFrame(_T("Event wxWindows Sample"),
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                                 wxPoint(50, 50), wxSize(600, 340));
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    // and show it (the frames, unlike simple controls, are not shown when
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    // created initially)
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    frame->Show(TRUE);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned FALSE here, the
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    // application would exit immediately.
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    return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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       : wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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    // init members
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    m_nPush = 0;
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
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    menuFile->AppendSeparator();
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    menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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    wxMenu *menuEvent = new wxMenu;
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    menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
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                     _T("Connect or disconnect the dynamic event handler"),
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                     TRUE /* checkable */);
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    menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
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                      _T("Dynamic event sample - only works after Connect"));
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    menuEvent->AppendSeparator();
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    menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
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                      _T("Push event handler for test event"));
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    menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
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                      _T("Pop event handler for test event"));
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    menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
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                      _T("Test event processed by pushed event handler"));
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    menuEvent->AppendSeparator();
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    menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
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                      _T("Generate a custom event"));
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, _T("&File"));
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    menuBar->Append(menuEvent, _T("&Event"));
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    // ... and attach this menu bar to the frame
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    SetMenuBar(menuBar);
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#if wxUSE_STATUSBAR
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    CreateStatusBar(3);
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    SetStatusText(_T("Welcome to wxWindows event sample"));
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    SetStatusText(_T("Dynamic: off"), Status_Dynamic);
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    SetStatusText(_T("Push count: 0"), Status_Push);
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#endif // wxUSE_STATUSBAR
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}
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MyFrame::~MyFrame()
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{
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    // we must pop any remaining event handlers to avoid memory leaks and
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    // crashes!
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    while ( m_nPush-- != 0 )
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    {
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        PopEventHandler(TRUE /* delete handler */);
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    }
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}
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// ----------------------------------------------------------------------------
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// standard event handlers
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// ----------------------------------------------------------------------------
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // TRUE is to force the frame to close
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    Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxMessageBox( wxT("Event sample shows different ways of using events\n")
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                  wxT("<EFBFBD> 2001 Vadim Zeitlin"),
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                  wxT("About Event Sample"), wxOK | wxICON_INFORMATION, this );
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}
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// ----------------------------------------------------------------------------
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// dynamic event handling stuff
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// ----------------------------------------------------------------------------
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void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
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{
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    wxMessageBox
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    (
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        wxT("This is a dynamic event handler which can be connected ")
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        wxT("and disconnected at run-time."),
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        wxT("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this
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    );
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}
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void MyFrame::OnConnect(wxCommandEvent& event)
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{
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    if ( event.IsChecked() )
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    {
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        // disconnect
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        Connect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED,
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                (wxObjectEventFunction)
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                (wxEventFunction)
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                (wxCommandEventFunction)&MyFrame::OnDynamic);
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        SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
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        SetStatusText(_T("Dynamic: on"), Status_Dynamic);
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    }
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    else // connect
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    {
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        Disconnect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED);
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        SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
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        SetStatusText(_T("Dynamic: off"), Status_Dynamic);
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    }
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}
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// ----------------------------------------------------------------------------
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// push/pop event handlers support
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// ----------------------------------------------------------------------------
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void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
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{
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    PushEventHandler(new MyEvtHandler(++m_nPush));
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    SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
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}
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void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
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{
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    wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
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    PopEventHandler(TRUE /* delete handler */);
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    m_nPush--;
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    SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
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}
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void MyFrame::OnTest(wxCommandEvent& event)
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{
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    wxLogMessage(_T("This is the test event handler in the main frame"));
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}
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void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
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{
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    event.Enable( m_nPush > 0 );
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}
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// ----------------------------------------------------------------------------
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// custom event methods
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// ----------------------------------------------------------------------------
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void MyFrame::OnFireCustom(wxCommandEvent& event)
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{
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    wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
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    wxPostEvent(this, eventCustom);
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}
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void MyFrame::OnProcessCustom(wxCommandEvent& event)
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{
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    wxLogMessage(_T("Got a custom event!"));
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}
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