git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\class{wxMemoryDC}}\label{wxmemorydc}
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A memory device context provides a means to draw graphics onto a bitmap. When
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drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
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{\tt wxWHITE\_BRUSH}
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will draw the background colour (i.e. 0) whereas all other colours will draw the
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foreground colour (i.e. 1).
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\wxheading{Derived from}
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\helpref{wxDC}{wxdc}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/dcmemory.h>
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\wxheading{Remarks}
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A bitmap must be selected into the new memory DC before it may be used
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for anything.  Typical usage is as follows:
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\begin{verbatim}
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  // Create a memory DC
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  wxMemoryDC temp_dc;
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  temp_dc.SelectObject(test_bitmap);
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  // We can now draw into the memory DC...
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  // Copy from this DC to another DC.
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  old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
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\end{verbatim}
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Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
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can be reselected into another memory DC.
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\wxheading{See also}
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\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxMemoryDC::wxMemoryDC}
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\func{}{wxMemoryDC}{\void}
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Constructs a new memory device context.
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Use the {\it Ok} member to test whether the constructor was successful
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in creating a usable device context. Don't forget to select a bitmap
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into the DC before drawing on it.
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\membersection{wxMemoryDC::SelectObject}
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\func{}{SelectObject}{\param{const wxBitmap\& }{bitmap}}
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Selects the given bitmap into the device context, to use as the memory
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bitmap. Selecting the bitmap into a memory DC allows you to draw into
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the DC (and therefore the bitmap) and also to use {\bf Blit} to copy
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the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
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easier to use instead.
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If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is selected out of the device
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context, and the original bitmap restored, allowing the current bitmap to
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be destroyed safely.
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