git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23510 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1512 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1512 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        game.cpp
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// Purpose:     Life! game logic
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// Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created:     Jan/2000
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000, Guillermo Rodriguez Garcia
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __WIN16__
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#error "Sorry, Life! will not work in 16-bit Windows"
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#endif
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// ==========================================================================
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// headers, declarations, constants
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// ==========================================================================
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#ifdef __GNUG__
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    #pragma implementation "game.h"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/log.h"
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#include "wx/module.h"
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#include "game.h"
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#include <string.h>           // for memset
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#define ARRAYSIZE  1024       // static array for BeginFind & co.
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#define ALLOCBOXES 16         // number of cellboxes to alloc at once
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#define MAXDEAD    8          // tics before removing cellbox from list
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// ==========================================================================
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// CellBox
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// ==========================================================================
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#define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
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#define HASHSIZE   16384      // hash table size (do not change!)
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#define CELLBOX    8          // cells in a cellbox (do not change!)
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class LifeCellBox
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{
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public:
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    // members
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    inline bool IsAlive(int dx, int dy) const;
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    inline bool SetCell(int dx, int dy, bool alive);
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    // attributes
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    wxInt32       m_x, m_y;                     // position in universe
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    wxUint32      m_live1, m_live2;             // alive cells (1 bit per cell)
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    wxUint32      m_old1, m_old2;               // old values for m_live1, 2
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    wxUint32      m_on[8];                      // neighbouring info
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    wxUint32      m_dead;                       // been dead for n generations
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    LifeCellBox  *m_up, *m_dn, *m_lf, *m_rt;    // neighbour CellBoxes
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    LifeCellBox  *m_prev, *m_next;              // in linked list
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    LifeCellBox  *m_hprev, *m_hnext;            // in hash table
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};
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// IsAlive:
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//  Returns whether cell dx, dy in this box is alive
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//
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bool LifeCellBox::IsAlive(int dx, int dy) const
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{
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    if (dy > 3)
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        return (m_live2 & 1 << ((dy - 4) * 8 + dx));
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    else
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        return (m_live1 & 1 << ((dy) * 8 + dx));
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}
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// SetCell:
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//  Sets cell dx, dy in this box to 'alive', returns TRUE if
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//  the previous value was different, FALSE if it was the same.
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//
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bool LifeCellBox::SetCell(int dx, int dy, bool alive)
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{
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    if (IsAlive(dx, dy) != alive)
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    {
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       if (dy > 3)
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           m_live2 ^= 1 << ((dy - 4) * 8 + dx);
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       else
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           m_live1 ^= 1 << ((dy) * 8 + dx);
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       // reset this here to avoid updating problems
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       m_dead = 0;
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       return TRUE;
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    }
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    else
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       return FALSE;
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}
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// ==========================================================================
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// Life
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// ==========================================================================
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// --------------------------------------------------------------------------
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// Ctor and dtor
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// --------------------------------------------------------------------------
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Life::Life()
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{
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    // pattern description
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    m_name        = _("");
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    m_rules       = _("");
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    m_description = _("");
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    // pattern data
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    m_numcells    = 0;
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    m_boxes       = new LifeCellBox *[HASHSIZE];
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    m_head        = NULL;
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    m_available   = NULL;
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    for (int i = 0; i < HASHSIZE; i++)
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        m_boxes[i] = NULL;
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    // state vars for BeginFind & FindMore
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    m_cells       = new LifeCell[ARRAYSIZE];
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    m_ncells      = 0;
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    m_findmore    = FALSE;
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    m_changed     = FALSE;
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}
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Life::~Life()
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{
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    Clear();
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    delete[] m_boxes;
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    delete[] m_cells;
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}
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// Clear:
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//  Clears the board, freeing all storage.
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//
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void Life::Clear()
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{
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    LifeCellBox *c, *nc;
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    // clear the hash table pointers
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    for (int i = 0; i < HASHSIZE; i++)
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        m_boxes[i] = NULL;
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    // free used boxes
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    c = m_head;
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    while (c)
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    {
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        nc = c->m_next;
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        delete c;
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        c = nc;
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    }
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    m_head = NULL;
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    // free available boxes
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    c = m_available;
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    while (c)
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    {
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        nc = c->m_next;
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        delete c;
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        c = nc;
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    }
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    m_available = NULL;
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    // reset state
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    m_name        = _("");
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    m_rules       = _("");
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    m_description = _("");
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    m_numcells    = 0;
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}
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// --------------------------------------------------------------------------
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// Test and set individual cells
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// --------------------------------------------------------------------------
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// IsAlive:
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//  Returns whether cell (x, y) is alive.
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//
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bool Life::IsAlive(wxInt32 x, wxInt32 y)
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{
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    LifeCellBox *c = LinkBox(x, y, FALSE);
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    return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
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}
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// SetCell:
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//  Sets or clears cell (x, y), according to the 'alive' param.
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//
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void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
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{
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    LifeCellBox *c  = LinkBox(x, y);
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    wxUint32 dx = x - c->m_x;
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    wxUint32 dy = y - c->m_y;
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    if (c->SetCell(dx, dy, alive))
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    {
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        if (alive)
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            m_numcells++;
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        else
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            m_numcells--;
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    }
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}
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void Life::SetPattern(const LifePattern& pattern)
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{
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    wxArrayString data = pattern.m_shape;
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    wxString line;
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    long x = 0,
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         y = 0;
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    Clear();
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    for (size_t n = 0; n < data.GetCount(); n++)
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    {
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        line = data[n];
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        if ( (line.GetChar(0) != wxT('*')) &&
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             (line.GetChar(0) != wxT('.')) )
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        {
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            // assume that it is a digit or a minus sign
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            line.BeforeFirst(wxT(' ')).ToLong(&x);
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            line.AfterFirst(wxT(' ')).ToLong(&y);
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        }
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        else
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        {
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            // pattern data
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            for (size_t k = 0; k < line.Len(); k++)
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                SetCell(x + k, y, line.GetChar(k) == wxT('*'));
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            y++;
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        }
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    }
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    m_name = pattern.m_name;
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    m_rules = pattern.m_rules;
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    m_description = pattern.m_description;
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}
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// --------------------------------------------------------------------------
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// Cellbox management functions
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// --------------------------------------------------------------------------
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// CreateBox:
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//  Creates a box in x, y, either taking it from the list
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//  of available boxes, or allocating a new one.
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//
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LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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{
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    LifeCellBox *c;
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    // if there are no available boxes, alloc a few more
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    if (!m_available)
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        for (int i = 1; i <= ALLOCBOXES; i++)
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        {
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            c = new LifeCellBox();
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            if (!c)
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            {
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                // TODO: handle memory errors. Note that right now, if we
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                // couldn't allocate at least one cellbox, we will crash
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                // before leaving CreateBox(). Probably we should try to
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                // allocate some boxes *before* the m_available list goes
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                // empty, so that we have a margin to handle errors
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                // gracefully.
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                wxLogFatalError(_("Out of memory! Aborting..."));
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                // NOTREACHED
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            }
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            c->m_next = m_available;
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            m_available = c;
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        }
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    // take a cellbox from the list of available boxes
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    c = m_available;
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    m_available = c->m_next;
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    // reset everything
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    memset((void *) c, 0, sizeof(LifeCellBox));
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    c->m_x = x;
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    c->m_y = y;
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    // insert c in the list
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    c->m_next = m_head;
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    m_head = c;
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    if (c->m_next) c->m_next->m_prev = c;
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    // insert c in the hash table
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    c->m_hnext = m_boxes[hv];
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    m_boxes[hv] = c;
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    if (c->m_hnext) c->m_hnext->m_hprev = c;
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    return c;
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}
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// LinkBox:
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//  Returns a pointer to the box (x, y); if it didn't exist yet,
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//  it returns NULL or creates a new one, depending on the value
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//  of the 'create' parameter.
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//
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LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
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{
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    wxUint32 hv;
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    LifeCellBox *c;
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    x &= 0xfffffff8;
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    y &= 0xfffffff8;
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    hv = HASH(x, y);
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    // search in the hash table
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    for (c = m_boxes[hv]; c; c = c->m_hnext)
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        if ((c->m_x == x) && (c->m_y == y)) return c;
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    // if not found, and (create == TRUE), create a new one
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    return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
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}
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// KillBox:
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//  Removes this box from the list and the hash table and
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//  puts it in the list of available boxes.
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//
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void Life::KillBox(LifeCellBox *c)
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{
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    wxUint32 hv = HASH(c->m_x, c->m_y);
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    // remove from the list
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    if (c != m_head)
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        c->m_prev->m_next = c->m_next;
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    else
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        m_head = c->m_next;
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    // remove from the hash table
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    if (c != m_boxes[hv])
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        c->m_hprev->m_hnext = c->m_hnext;
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    else
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        m_boxes[hv] = c->m_hnext;
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    // update neighbours
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    if (c->m_next) c->m_next->m_prev = c->m_prev;
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    if (c->m_hnext) c->m_hnext->m_hprev = c->m_hprev;
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    if (c->m_up) c->m_up->m_dn = NULL;
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    if (c->m_dn) c->m_dn->m_up = NULL;
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    if (c->m_lf) c->m_lf->m_rt = NULL;
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    if (c->m_rt) c->m_rt->m_lf = NULL;
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    // append to the list of available boxes
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    c->m_next = m_available;
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    m_available = c;
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}
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// --------------------------------------------------------------------------
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// Navigation
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// --------------------------------------------------------------------------
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LifeCell Life::FindCenter()
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{
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    double sx, sy;
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    int n;
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    sx = 0.0;
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    sy = 0.0;
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    n = 0;
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    LifeCellBox *c;
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    for (c = m_head; c; c = c->m_next)
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        if (!c->m_dead)
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        {
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            sx += c->m_x;
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            sy += c->m_y;
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            n++;
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        }
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    if (n > 0)
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    {
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        sx = (sx / n) + CELLBOX / 2;
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        sy = (sy / n) + CELLBOX / 2;
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    }
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    LifeCell cell;
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    cell.i = (wxInt32) sx;
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    cell.j = (wxInt32) sy;
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    return cell;
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}
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LifeCell Life::FindNorth()
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{
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						|
    wxInt32 x = 0, y = 0;
 | 
						|
    bool first = TRUE;
 | 
						|
 | 
						|
    LifeCellBox *c;
 | 
						|
    for (c = m_head; c; c = c->m_next)
 | 
						|
        if (!c->m_dead && ((first) || (c->m_y < y)))
 | 
						|
        {
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						|
            x = c->m_x;
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						|
            y = c->m_y;
 | 
						|
            first = FALSE;
 | 
						|
        }
 | 
						|
    
 | 
						|
    LifeCell cell;
 | 
						|
    cell.i = first? 0 : x + CELLBOX / 2;
 | 
						|
    cell.j = first? 0 : y + CELLBOX / 2;
 | 
						|
    return cell;
 | 
						|
}
 | 
						|
 | 
						|
LifeCell Life::FindSouth()
 | 
						|
{
 | 
						|
    wxInt32 x = 0, y = 0;
 | 
						|
    bool first = TRUE;
 | 
						|
 | 
						|
    LifeCellBox *c;
 | 
						|
    for (c = m_head; c; c = c->m_next)
 | 
						|
        if (!c->m_dead && ((first) || (c->m_y > y)))
 | 
						|
        {
 | 
						|
            x = c->m_x;
 | 
						|
            y = c->m_y;
 | 
						|
            first = FALSE;
 | 
						|
        }
 | 
						|
    
 | 
						|
    LifeCell cell;
 | 
						|
    cell.i = first? 0 : x + CELLBOX / 2;
 | 
						|
    cell.j = first? 0 : y + CELLBOX / 2;
 | 
						|
    return cell;
 | 
						|
}
 | 
						|
 | 
						|
LifeCell Life::FindWest()
 | 
						|
{
 | 
						|
    wxInt32 x = 0, y = 0;
 | 
						|
    bool first = TRUE;
 | 
						|
 | 
						|
    LifeCellBox *c;
 | 
						|
    for (c = m_head; c; c = c->m_next)
 | 
						|
        if (!c->m_dead && ((first) || (c->m_x < x)))
 | 
						|
        {
 | 
						|
            x = c->m_x;
 | 
						|
            y = c->m_y;
 | 
						|
            first = FALSE;
 | 
						|
        }
 | 
						|
    
 | 
						|
    LifeCell cell;
 | 
						|
    cell.i = first? 0 : x + CELLBOX / 2;
 | 
						|
    cell.j = first? 0 : y + CELLBOX / 2;
 | 
						|
    return cell;
 | 
						|
}
 | 
						|
 | 
						|
LifeCell Life::FindEast()
 | 
						|
{
 | 
						|
    wxInt32 x = 0, y = 0;
 | 
						|
    bool first = TRUE;
 | 
						|
 | 
						|
    LifeCellBox *c;
 | 
						|
    for (c = m_head; c; c = c->m_next)
 | 
						|
        if (!c->m_dead && ((first) || (c->m_x > x)))
 | 
						|
        {
 | 
						|
            x = c->m_x;
 | 
						|
            y = c->m_y;
 | 
						|
            first = FALSE;
 | 
						|
        }
 | 
						|
    
 | 
						|
    LifeCell cell;
 | 
						|
    cell.i = first? 0 : x + CELLBOX / 2;
 | 
						|
    cell.j = first? 0 : y + CELLBOX / 2;
 | 
						|
    return cell;
 | 
						|
}
 | 
						|
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
// FindMore & co.
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
 | 
						|
// DoLine:
 | 
						|
//  Post eight cells to the cell arrays - leave out the fourth
 | 
						|
//  argument (or pass 0, the default value) to post alive cells
 | 
						|
//  only, else it will post cells which have changed.
 | 
						|
//
 | 
						|
void Life::DoLine(wxInt32 x, wxInt32 y, wxUint32 live, wxUint32 old)
 | 
						|
{
 | 
						|
    wxUint32 diff = (live ^ old) & 0xff;
 | 
						|
 | 
						|
    if (!diff) return;
 | 
						|
 | 
						|
    for (wxInt32 k = 8; k; k--, x++)
 | 
						|
    {
 | 
						|
        if (diff & 0x01)
 | 
						|
        {
 | 
						|
            m_cells[m_ncells].i = x;
 | 
						|
            m_cells[m_ncells].j = y;
 | 
						|
            m_ncells++;
 | 
						|
        }
 | 
						|
        diff >>= 1;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed)
 | 
						|
{
 | 
						|
    // TODO: optimize for the case where the maximum number of
 | 
						|
    // cellboxes that fit in the specified viewport is smaller
 | 
						|
    // than the current total of boxes; iterating over the list
 | 
						|
    // should then be faster than searching in the hash table.
 | 
						|
 | 
						|
    m_x0 = m_x = x0 & 0xfffffff8;
 | 
						|
    m_y0 = m_y = y0 & 0xfffffff8;
 | 
						|
    m_x1 = (x1 + 7) & 0xfffffff8;
 | 
						|
    m_y1 = (y1 + 7) & 0xfffffff8;
 | 
						|
 | 
						|
    m_findmore = TRUE;
 | 
						|
    m_changed = changed;
 | 
						|
}
 | 
						|
 | 
						|
bool Life::FindMore(LifeCell *cells[], size_t *ncells)
 | 
						|
{
 | 
						|
    LifeCellBox *c;
 | 
						|
    *cells = m_cells;
 | 
						|
    m_ncells = 0;
 | 
						|
 | 
						|
    if (m_changed)
 | 
						|
    {
 | 
						|
        for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
 | 
						|
            for ( ; m_x <= m_x1; m_x += 8)
 | 
						|
            {
 | 
						|
                if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
 | 
						|
                    continue;
 | 
						|
 | 
						|
                // check whether there is enough space left in the array
 | 
						|
                if (m_ncells > (ARRAYSIZE - 64))
 | 
						|
                {
 | 
						|
                    *ncells = m_ncells;
 | 
						|
                    return FALSE;
 | 
						|
                }
 | 
						|
 | 
						|
                DoLine(m_x, m_y    , c->m_live1,       c->m_old1      );
 | 
						|
                DoLine(m_x, m_y + 1, c->m_live1 >> 8,  c->m_old1 >> 8 );
 | 
						|
                DoLine(m_x, m_y + 2, c->m_live1 >> 16, c->m_old1 >> 16);
 | 
						|
                DoLine(m_x, m_y + 3, c->m_live1 >> 24, c->m_old1 >> 24);
 | 
						|
                DoLine(m_x, m_y + 4, c->m_live2,       c->m_old2      );
 | 
						|
                DoLine(m_x, m_y + 5, c->m_live2 >> 8,  c->m_old2 >> 8 );
 | 
						|
                DoLine(m_x, m_y + 6, c->m_live2 >> 16, c->m_old2 >> 16);
 | 
						|
                DoLine(m_x, m_y + 7, c->m_live2 >> 24, c->m_old2 >> 24);
 | 
						|
            }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
 | 
						|
            for ( ; m_x <= m_x1; m_x += 8)
 | 
						|
            {
 | 
						|
                if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
 | 
						|
                    continue;
 | 
						|
 | 
						|
                // check whether there is enough space left in the array
 | 
						|
                if (m_ncells > (ARRAYSIZE - 64))
 | 
						|
                {
 | 
						|
                    *ncells = m_ncells;
 | 
						|
                    return FALSE;
 | 
						|
                }
 | 
						|
 | 
						|
                DoLine(m_x, m_y    , c->m_live1      );
 | 
						|
                DoLine(m_x, m_y + 1, c->m_live1 >> 8 );
 | 
						|
                DoLine(m_x, m_y + 2, c->m_live1 >> 16);
 | 
						|
                DoLine(m_x, m_y + 3, c->m_live1 >> 24);
 | 
						|
                DoLine(m_x, m_y + 4, c->m_live2      );
 | 
						|
                DoLine(m_x, m_y + 5, c->m_live2 >> 8 );
 | 
						|
                DoLine(m_x, m_y + 6, c->m_live2 >> 16);
 | 
						|
                DoLine(m_x, m_y + 7, c->m_live2 >> 24);
 | 
						|
            }
 | 
						|
    }
 | 
						|
 | 
						|
    *ncells = m_ncells;
 | 
						|
    m_findmore = FALSE;
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
// Evolution engine
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
 | 
						|
extern unsigned char *g_tab;
 | 
						|
extern int g_tab1[];
 | 
						|
extern int g_tab2[];
 | 
						|
 | 
						|
// NextTic:
 | 
						|
//  Advance one step in evolution :-)
 | 
						|
//
 | 
						|
bool Life::NextTic()
 | 
						|
{
 | 
						|
    LifeCellBox  *c, *up, *dn, *lf, *rt;
 | 
						|
    wxUint32 t1, t2, t3, t4;
 | 
						|
    bool     changed = FALSE;
 | 
						|
 | 
						|
    m_numcells = 0;
 | 
						|
 | 
						|
    // Stage 1:
 | 
						|
    // Compute neighbours of each cell
 | 
						|
    //
 | 
						|
    // WARNING: unrolled loops and lengthy code follows!
 | 
						|
    //
 | 
						|
    c = m_head;
 | 
						|
 | 
						|
    while (c)
 | 
						|
    {
 | 
						|
        if (! (c->m_live1 || c->m_live2))
 | 
						|
        {
 | 
						|
            c = c->m_next;
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
        up = c->m_up;
 | 
						|
        dn = c->m_dn;
 | 
						|
        lf = c->m_lf;
 | 
						|
        rt = c->m_rt;
 | 
						|
 | 
						|
        // up
 | 
						|
        t1 = c->m_live1 & 0x000000ff;
 | 
						|
        if (t1)
 | 
						|
        {
 | 
						|
            if (!up)
 | 
						|
            {
 | 
						|
                up = LinkBox(c->m_x, c->m_y - 8);
 | 
						|
                up->m_dn = c;
 | 
						|
            }
 | 
						|
            t2 = g_tab1[t1];
 | 
						|
            up->m_on[7] += t2;
 | 
						|
            c->m_on[1] += t2;
 | 
						|
            c->m_on[0] += g_tab2[t1];
 | 
						|
        }
 | 
						|
 | 
						|
        // down
 | 
						|
        t1 = (c->m_live2 & 0xff000000) >> 24;
 | 
						|
        if (t1)
 | 
						|
        {
 | 
						|
            if (!dn)
 | 
						|
            {
 | 
						|
                dn = LinkBox(c->m_x, c->m_y + 8);
 | 
						|
                dn->m_up = c;
 | 
						|
            }
 | 
						|
            t2 = g_tab1[t1];
 | 
						|
            dn->m_on[0] += t2;
 | 
						|
            c->m_on[6] += t2;
 | 
						|
            c->m_on[7] += g_tab2[t1];
 | 
						|
        }
 | 
						|
 | 
						|
        t1 = c->m_live1;
 | 
						|
        t2 = c->m_live2;
 | 
						|
 | 
						|
        // left
 | 
						|
        if (t1 & 0x01010101)
 | 
						|
        {
 | 
						|
            if (!lf)
 | 
						|
            {
 | 
						|
                lf = LinkBox(c->m_x - 8, c->m_y);
 | 
						|
                lf->m_rt = c;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00000001)
 | 
						|
            {
 | 
						|
               if (!lf->m_up)
 | 
						|
               {
 | 
						|
                   lf->m_up = LinkBox(c->m_x - 8, c->m_y - 8);
 | 
						|
                   lf->m_up->m_dn = lf;
 | 
						|
               }
 | 
						|
               lf->m_up->m_on[7] += 0x10000000;
 | 
						|
               lf->m_on[0] += 0x10000000;
 | 
						|
               lf->m_on[1] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00000100)
 | 
						|
            {
 | 
						|
               lf->m_on[0] += 0x10000000;
 | 
						|
               lf->m_on[1] += 0x10000000;
 | 
						|
               lf->m_on[2] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00010000)
 | 
						|
            {
 | 
						|
               lf->m_on[1] += 0x10000000;
 | 
						|
               lf->m_on[2] += 0x10000000;
 | 
						|
               lf->m_on[3] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t1 & 0x01000000)
 | 
						|
            {
 | 
						|
               lf->m_on[2] += 0x10000000;
 | 
						|
               lf->m_on[3] += 0x10000000;
 | 
						|
               lf->m_on[4] += 0x10000000;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (t2 & 0x01010101)
 | 
						|
        {
 | 
						|
            if (!lf)
 | 
						|
            {
 | 
						|
                lf = LinkBox(c->m_x - 8, c->m_y);
 | 
						|
                lf->m_rt = c;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00000001)
 | 
						|
            {
 | 
						|
               lf->m_on[3] += 0x10000000;
 | 
						|
               lf->m_on[4] += 0x10000000;
 | 
						|
               lf->m_on[5] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00000100)
 | 
						|
            {
 | 
						|
               lf->m_on[4] += 0x10000000;
 | 
						|
               lf->m_on[5] += 0x10000000;
 | 
						|
               lf->m_on[6] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00010000)
 | 
						|
            {
 | 
						|
               lf->m_on[5] += 0x10000000;
 | 
						|
               lf->m_on[6] += 0x10000000;
 | 
						|
               lf->m_on[7] += 0x10000000;
 | 
						|
            }
 | 
						|
            if (t2 & 0x01000000)
 | 
						|
            {
 | 
						|
               if (!lf->m_dn)
 | 
						|
               {
 | 
						|
                   lf->m_dn = LinkBox(c->m_x - 8, c->m_y + 8);
 | 
						|
                   lf->m_dn->m_up = lf;
 | 
						|
               }
 | 
						|
               lf->m_on[6] += 0x10000000;
 | 
						|
               lf->m_on[7] += 0x10000000;
 | 
						|
               lf->m_dn->m_on[0] += 0x10000000;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // right
 | 
						|
        if (t1 & 0x80808080)
 | 
						|
        {
 | 
						|
            if (!rt)
 | 
						|
            {
 | 
						|
                rt = LinkBox(c->m_x + 8, c->m_y);
 | 
						|
                rt->m_lf = c;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00000080)
 | 
						|
            {
 | 
						|
               if (!rt->m_up)
 | 
						|
               {
 | 
						|
                   rt->m_up = LinkBox(c->m_x + 8, c->m_y - 8);
 | 
						|
                   rt->m_up->m_dn = rt;
 | 
						|
               }
 | 
						|
               rt->m_up->m_on[7] += 0x00000001;
 | 
						|
               rt->m_on[0] += 0x00000001;
 | 
						|
               rt->m_on[1] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00008000)
 | 
						|
            {
 | 
						|
               rt->m_on[0] += 0x00000001;
 | 
						|
               rt->m_on[1] += 0x00000001;
 | 
						|
               rt->m_on[2] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t1 & 0x00800000)
 | 
						|
            {
 | 
						|
               rt->m_on[1] += 0x00000001;
 | 
						|
               rt->m_on[2] += 0x00000001;
 | 
						|
               rt->m_on[3] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t1 & 0x80000000)
 | 
						|
            {
 | 
						|
               rt->m_on[2] += 0x00000001;
 | 
						|
               rt->m_on[3] += 0x00000001;
 | 
						|
               rt->m_on[4] += 0x00000001;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (t2 & 0x80808080)
 | 
						|
        {
 | 
						|
            if (!rt)
 | 
						|
            {
 | 
						|
                rt = LinkBox(c->m_x + 8, c->m_y);
 | 
						|
                rt->m_lf = c;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00000080)
 | 
						|
            {
 | 
						|
               rt->m_on[3] += 0x00000001;
 | 
						|
               rt->m_on[4] += 0x00000001;
 | 
						|
               rt->m_on[5] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00008000)
 | 
						|
            {
 | 
						|
               rt->m_on[4] += 0x00000001;
 | 
						|
               rt->m_on[5] += 0x00000001;
 | 
						|
               rt->m_on[6] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t2 & 0x00800000)
 | 
						|
            {
 | 
						|
               rt->m_on[5] += 0x00000001;
 | 
						|
               rt->m_on[6] += 0x00000001;
 | 
						|
               rt->m_on[7] += 0x00000001;
 | 
						|
            }
 | 
						|
            if (t2 & 0x80000000)
 | 
						|
            {
 | 
						|
               if (!rt->m_dn)
 | 
						|
               {
 | 
						|
                   rt->m_dn = LinkBox(c->m_x + 8, c->m_y + 8);
 | 
						|
                   rt->m_dn->m_up = rt;
 | 
						|
               }
 | 
						|
               rt->m_on[6] += 0x00000001;
 | 
						|
               rt->m_on[7] += 0x00000001;
 | 
						|
               rt->m_dn->m_on[0] += 0x00000001;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // inner cells
 | 
						|
        int i;
 | 
						|
        for (i = 1; i <= 3; i++)
 | 
						|
        {
 | 
						|
            t1 = ((c->m_live1) >> (i * 8)) & 0x000000ff;
 | 
						|
            if (t1)
 | 
						|
            {
 | 
						|
                c->m_on[i - 1] += g_tab1[t1];
 | 
						|
                c->m_on[i    ] += g_tab2[t1];
 | 
						|
                c->m_on[i + 1] += g_tab1[t1];
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (i = 0; i <= 2; i++)
 | 
						|
        {
 | 
						|
            t1 = ((c->m_live2) >> (i * 8)) & 0x000000ff;
 | 
						|
            if (t1)
 | 
						|
            {
 | 
						|
                c->m_on[i + 3] += g_tab1[t1];
 | 
						|
                c->m_on[i + 4] += g_tab2[t1];
 | 
						|
                c->m_on[i + 5] += g_tab1[t1];
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        c->m_up = up;
 | 
						|
        c->m_dn = dn;
 | 
						|
        c->m_lf = lf;
 | 
						|
        c->m_rt = rt;
 | 
						|
        c = c->m_next;
 | 
						|
    }
 | 
						|
 | 
						|
    // Stage 2:
 | 
						|
    // Stabilize
 | 
						|
    //
 | 
						|
    c = m_head;
 | 
						|
 | 
						|
    while (c)
 | 
						|
    {
 | 
						|
        t1 = 0;
 | 
						|
        t2 = 0;
 | 
						|
 | 
						|
        t3 = c->m_live1;
 | 
						|
        c->m_old1 = t3;
 | 
						|
 | 
						|
        t4 = c->m_on[0];
 | 
						|
        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3      ) & 0xf) ];
 | 
						|
        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
 | 
						|
        t4 = c->m_on[1];
 | 
						|
        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
 | 
						|
        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
 | 
						|
        t4 = c->m_on[2];
 | 
						|
        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
 | 
						|
        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
 | 
						|
        t4 = c->m_on[3];
 | 
						|
        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
 | 
						|
        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
 | 
						|
 | 
						|
        t3 = c->m_live2;
 | 
						|
        c->m_old2 = t3;
 | 
						|
 | 
						|
        t4 = c->m_on[4];
 | 
						|
        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3      ) & 0xf) ];
 | 
						|
        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
 | 
						|
        t4 = c->m_on[5];
 | 
						|
        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
 | 
						|
        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
 | 
						|
        t4 = c->m_on[6];
 | 
						|
        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
 | 
						|
        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
 | 
						|
        t4 = c->m_on[7];
 | 
						|
        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
 | 
						|
        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
 | 
						|
 | 
						|
        c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = 
 | 
						|
        c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0;
 | 
						|
        c->m_live1 = t1;
 | 
						|
        c->m_live2 = t2;
 | 
						|
 | 
						|
        // count alive cells
 | 
						|
#if 1
 | 
						|
        wxUint32 t1_, t2_;
 | 
						|
 | 
						|
        t1_ = (t1  & 0x55555555) + (t1  >> 1 & 0x55555555);
 | 
						|
        t1_ = (t1_ & 0x33333333) + (t1_ >> 2 & 0x33333333);
 | 
						|
 | 
						|
        t2_ = (t2  & 0x55555555) + (t2  >> 1 & 0x55555555);
 | 
						|
        t2_ = (t2_ & 0x33333333) + (t2_ >> 2 & 0x33333333) + t1_;
 | 
						|
        t2_ = (t2_ & 0x0F0F0F0F) + (t2_ >> 4 & 0x0F0F0F0F);
 | 
						|
        t2_ = (t2_ & 0x00FF00FF) + (t2_ >> 8 & 0x00FF00FF);
 | 
						|
 | 
						|
        m_numcells += (t2_ & 0xFF) + (t2_ >> 16 & 0xFF);
 | 
						|
#else
 | 
						|
        // Original, slower code
 | 
						|
        for (int i = 0; i < 32; i++)
 | 
						|
        {
 | 
						|
            if (t1 & (1 << i)) m_numcells++;
 | 
						|
            if (t2 & (1 << i)) m_numcells++;
 | 
						|
        }
 | 
						|
#endif
 | 
						|
 | 
						|
        changed |= ((t1 ^ c->m_old1) || (t2 ^ c->m_old2));
 | 
						|
 | 
						|
        // mark, and discard if necessary, dead boxes
 | 
						|
        if (t1 || t2)
 | 
						|
        {
 | 
						|
            c->m_dead = 0;
 | 
						|
            c = c->m_next;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            LifeCellBox *aux = c->m_next;
 | 
						|
            if (c->m_dead++ > MAXDEAD)
 | 
						|
               KillBox(c);
 | 
						|
 | 
						|
            c = aux;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return changed;
 | 
						|
}
 | 
						|
 | 
						|
// ==========================================================================
 | 
						|
// LifeModule
 | 
						|
// ==========================================================================
 | 
						|
 | 
						|
// A module to pregenerate lookup tables without having to do it
 | 
						|
// from the application.
 | 
						|
 | 
						|
class LifeModule: public wxModule
 | 
						|
{
 | 
						|
DECLARE_DYNAMIC_CLASS(LifeModule)
 | 
						|
 | 
						|
public:
 | 
						|
    LifeModule() {};
 | 
						|
    bool OnInit();
 | 
						|
    void OnExit();
 | 
						|
};
 | 
						|
 | 
						|
IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule)
 | 
						|
 | 
						|
bool LifeModule::OnInit()
 | 
						|
{
 | 
						|
    // see below
 | 
						|
    g_tab = new unsigned char [0xfffff];
 | 
						|
 | 
						|
    if (!g_tab) return FALSE;
 | 
						|
 | 
						|
    for (wxUint32 i = 0; i < 0xfffff; i++)
 | 
						|
    {
 | 
						|
        wxUint32 val  = i >> 4;
 | 
						|
        wxUint32 old  = i & 0x0000f;
 | 
						|
        wxUint32 live = 0;
 | 
						|
 | 
						|
        for (int j = 0; j < 4; j++)
 | 
						|
        {
 | 
						|
            live >>= 1;
 | 
						|
 | 
						|
            if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1)))
 | 
						|
                live |= 0x8;
 | 
						|
 | 
						|
            old >>= 1;
 | 
						|
            val >>= 4;
 | 
						|
        }
 | 
						|
 | 
						|
        g_tab[i] = (unsigned char) live;
 | 
						|
    }
 | 
						|
 | 
						|
    return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
void LifeModule::OnExit()
 | 
						|
{
 | 
						|
    delete [] g_tab;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// This table converts from number of neighbors (like in on[]) to
 | 
						|
// bits, for a set of four cells. It takes as index a five-digit
 | 
						|
// hexadecimal value (0xNNNNB) where Ns hold number of neighbors
 | 
						|
// for each cell and B holds their previous state.
 | 
						|
//
 | 
						|
unsigned char *g_tab;
 | 
						|
 | 
						|
// This table converts from bits (like in live1, live2) to number
 | 
						|
// of neighbors for each cell in the upper or lower row.
 | 
						|
//
 | 
						|
int g_tab1[]=
 | 
						|
{
 | 
						|
    0x00000000,
 | 
						|
    0x00000011,
 | 
						|
    0x00000111,
 | 
						|
    0x00000122,
 | 
						|
    0x00001110,
 | 
						|
    0x00001121,
 | 
						|
    0x00001221,
 | 
						|
    0x00001232,
 | 
						|
    0x00011100,
 | 
						|
    0x00011111,
 | 
						|
    0x00011211,
 | 
						|
    0x00011222,
 | 
						|
    0x00012210,
 | 
						|
    0x00012221,
 | 
						|
    0x00012321,
 | 
						|
    0x00012332,
 | 
						|
    0x00111000,
 | 
						|
    0x00111011,
 | 
						|
    0x00111111,
 | 
						|
    0x00111122,
 | 
						|
    0x00112110,
 | 
						|
    0x00112121,
 | 
						|
    0x00112221,
 | 
						|
    0x00112232,
 | 
						|
    0x00122100,
 | 
						|
    0x00122111,
 | 
						|
    0x00122211,
 | 
						|
    0x00122222,
 | 
						|
    0x00123210,
 | 
						|
    0x00123221,
 | 
						|
    0x00123321,
 | 
						|
    0x00123332,
 | 
						|
    0x01110000,
 | 
						|
    0x01110011,
 | 
						|
    0x01110111,
 | 
						|
    0x01110122,
 | 
						|
    0x01111110,
 | 
						|
    0x01111121,
 | 
						|
    0x01111221,
 | 
						|
    0x01111232,
 | 
						|
    0x01121100,
 | 
						|
    0x01121111,
 | 
						|
    0x01121211,
 | 
						|
    0x01121222,
 | 
						|
    0x01122210,
 | 
						|
    0x01122221,
 | 
						|
    0x01122321,
 | 
						|
    0x01122332,
 | 
						|
    0x01221000,
 | 
						|
    0x01221011,
 | 
						|
    0x01221111,
 | 
						|
    0x01221122,
 | 
						|
    0x01222110,
 | 
						|
    0x01222121,
 | 
						|
    0x01222221,
 | 
						|
    0x01222232,
 | 
						|
    0x01232100,
 | 
						|
    0x01232111,
 | 
						|
    0x01232211,
 | 
						|
    0x01232222,
 | 
						|
    0x01233210,
 | 
						|
    0x01233221,
 | 
						|
    0x01233321,
 | 
						|
    0x01233332,
 | 
						|
    0x11100000,
 | 
						|
    0x11100011,
 | 
						|
    0x11100111,
 | 
						|
    0x11100122,
 | 
						|
    0x11101110,
 | 
						|
    0x11101121,
 | 
						|
    0x11101221,
 | 
						|
    0x11101232,
 | 
						|
    0x11111100,
 | 
						|
    0x11111111,
 | 
						|
    0x11111211,
 | 
						|
    0x11111222,
 | 
						|
    0x11112210,
 | 
						|
    0x11112221,
 | 
						|
    0x11112321,
 | 
						|
    0x11112332,
 | 
						|
    0x11211000,
 | 
						|
    0x11211011,
 | 
						|
    0x11211111,
 | 
						|
    0x11211122,
 | 
						|
    0x11212110,
 | 
						|
    0x11212121,
 | 
						|
    0x11212221,
 | 
						|
    0x11212232,
 | 
						|
    0x11222100,
 | 
						|
    0x11222111,
 | 
						|
    0x11222211,
 | 
						|
    0x11222222,
 | 
						|
    0x11223210,
 | 
						|
    0x11223221,
 | 
						|
    0x11223321,
 | 
						|
    0x11223332,
 | 
						|
    0x12210000,
 | 
						|
    0x12210011,
 | 
						|
    0x12210111,
 | 
						|
    0x12210122,
 | 
						|
    0x12211110,
 | 
						|
    0x12211121,
 | 
						|
    0x12211221,
 | 
						|
    0x12211232,
 | 
						|
    0x12221100,
 | 
						|
    0x12221111,
 | 
						|
    0x12221211,
 | 
						|
    0x12221222,
 | 
						|
    0x12222210,
 | 
						|
    0x12222221,
 | 
						|
    0x12222321,
 | 
						|
    0x12222332,
 | 
						|
    0x12321000,
 | 
						|
    0x12321011,
 | 
						|
    0x12321111,
 | 
						|
    0x12321122,
 | 
						|
    0x12322110,
 | 
						|
    0x12322121,
 | 
						|
    0x12322221,
 | 
						|
    0x12322232,
 | 
						|
    0x12332100,
 | 
						|
    0x12332111,
 | 
						|
    0x12332211,
 | 
						|
    0x12332222,
 | 
						|
    0x12333210,
 | 
						|
    0x12333221,
 | 
						|
    0x12333321,
 | 
						|
    0x12333332,
 | 
						|
    0x11000000,
 | 
						|
    0x11000011,
 | 
						|
    0x11000111,
 | 
						|
    0x11000122,
 | 
						|
    0x11001110,
 | 
						|
    0x11001121,
 | 
						|
    0x11001221,
 | 
						|
    0x11001232,
 | 
						|
    0x11011100,
 | 
						|
    0x11011111,
 | 
						|
    0x11011211,
 | 
						|
    0x11011222,
 | 
						|
    0x11012210,
 | 
						|
    0x11012221,
 | 
						|
    0x11012321,
 | 
						|
    0x11012332,
 | 
						|
    0x11111000,
 | 
						|
    0x11111011,
 | 
						|
    0x11111111,
 | 
						|
    0x11111122,
 | 
						|
    0x11112110,
 | 
						|
    0x11112121,
 | 
						|
    0x11112221,
 | 
						|
    0x11112232,                        
 | 
						|
    0x11122100,
 | 
						|
    0x11122111,
 | 
						|
    0x11122211,
 | 
						|
    0x11122222,
 | 
						|
    0x11123210,
 | 
						|
    0x11123221,
 | 
						|
    0x11123321,
 | 
						|
    0x11123332,
 | 
						|
    0x12110000,
 | 
						|
    0x12110011,
 | 
						|
    0x12110111,
 | 
						|
    0x12110122,
 | 
						|
    0x12111110,
 | 
						|
    0x12111121,
 | 
						|
    0x12111221,
 | 
						|
    0x12111232,
 | 
						|
    0x12121100,
 | 
						|
    0x12121111,
 | 
						|
    0x12121211,
 | 
						|
    0x12121222,
 | 
						|
    0x12122210,
 | 
						|
    0x12122221,
 | 
						|
    0x12122321,
 | 
						|
    0x12122332,
 | 
						|
    0x12221000,
 | 
						|
    0x12221011,
 | 
						|
    0x12221111,
 | 
						|
    0x12221122,
 | 
						|
    0x12222110,
 | 
						|
    0x12222121,
 | 
						|
    0x12222221,
 | 
						|
    0x12222232,
 | 
						|
    0x12232100,
 | 
						|
    0x12232111,
 | 
						|
    0x12232211,
 | 
						|
    0x12232222,
 | 
						|
    0x12233210,
 | 
						|
    0x12233221,
 | 
						|
    0x12233321,
 | 
						|
    0x12233332,
 | 
						|
    0x22100000,
 | 
						|
    0x22100011,
 | 
						|
    0x22100111,
 | 
						|
    0x22100122,
 | 
						|
    0x22101110,
 | 
						|
    0x22101121,
 | 
						|
    0x22101221,
 | 
						|
    0x22101232,
 | 
						|
    0x22111100,
 | 
						|
    0x22111111,
 | 
						|
    0x22111211,
 | 
						|
    0x22111222,
 | 
						|
    0x22112210,
 | 
						|
    0x22112221,
 | 
						|
    0x22112321,
 | 
						|
    0x22112332,
 | 
						|
    0x22211000,
 | 
						|
    0x22211011,
 | 
						|
    0x22211111,
 | 
						|
    0x22211122,
 | 
						|
    0x22212110,
 | 
						|
    0x22212121,
 | 
						|
    0x22212221,
 | 
						|
    0x22212232,
 | 
						|
    0x22222100,
 | 
						|
    0x22222111,
 | 
						|
    0x22222211,
 | 
						|
    0x22222222,
 | 
						|
    0x22223210,
 | 
						|
    0x22223221,
 | 
						|
    0x22223321,
 | 
						|
    0x22223332,
 | 
						|
    0x23210000,
 | 
						|
    0x23210011,
 | 
						|
    0x23210111,
 | 
						|
    0x23210122,
 | 
						|
    0x23211110,
 | 
						|
    0x23211121,
 | 
						|
    0x23211221,
 | 
						|
    0x23211232,
 | 
						|
    0x23221100,
 | 
						|
    0x23221111,
 | 
						|
    0x23221211,
 | 
						|
    0x23221222,
 | 
						|
    0x23222210,
 | 
						|
    0x23222221,
 | 
						|
    0x23222321,
 | 
						|
    0x23222332,
 | 
						|
    0x23321000,
 | 
						|
    0x23321011,
 | 
						|
    0x23321111,
 | 
						|
    0x23321122,
 | 
						|
    0x23322110,
 | 
						|
    0x23322121,
 | 
						|
    0x23322221,
 | 
						|
    0x23322232,
 | 
						|
    0x23332100,
 | 
						|
    0x23332111,
 | 
						|
    0x23332211,
 | 
						|
    0x23332222,
 | 
						|
    0x23333210,
 | 
						|
    0x23333221,
 | 
						|
    0x23333321,
 | 
						|
    0x23333332
 | 
						|
};
 | 
						|
 | 
						|
// This table converts from bits (like in live1, live2) to number
 | 
						|
// of neighbors for each cell in the same row (excluding ourselves)
 | 
						|
//
 | 
						|
int g_tab2[]=
 | 
						|
{
 | 
						|
    0x00000000,
 | 
						|
    0x00000010,
 | 
						|
    0x00000101,
 | 
						|
    0x00000111,
 | 
						|
    0x00001010,
 | 
						|
    0x00001020,
 | 
						|
    0x00001111,
 | 
						|
    0x00001121,
 | 
						|
    0x00010100,
 | 
						|
    0x00010110,
 | 
						|
    0x00010201,
 | 
						|
    0x00010211,
 | 
						|
    0x00011110,
 | 
						|
    0x00011120,
 | 
						|
    0x00011211,
 | 
						|
    0x00011221,
 | 
						|
    0x00101000,
 | 
						|
    0x00101010,
 | 
						|
    0x00101101,
 | 
						|
    0x00101111,
 | 
						|
    0x00102010,
 | 
						|
    0x00102020,
 | 
						|
    0x00102111,
 | 
						|
    0x00102121,
 | 
						|
    0x00111100,
 | 
						|
    0x00111110,
 | 
						|
    0x00111201,
 | 
						|
    0x00111211,
 | 
						|
    0x00112110,
 | 
						|
    0x00112120,
 | 
						|
    0x00112211,
 | 
						|
    0x00112221,
 | 
						|
    0x01010000,
 | 
						|
    0x01010010,
 | 
						|
    0x01010101,
 | 
						|
    0x01010111,
 | 
						|
    0x01011010,
 | 
						|
    0x01011020,
 | 
						|
    0x01011111,
 | 
						|
    0x01011121,
 | 
						|
    0x01020100,
 | 
						|
    0x01020110,
 | 
						|
    0x01020201,
 | 
						|
    0x01020211,
 | 
						|
    0x01021110,
 | 
						|
    0x01021120,
 | 
						|
    0x01021211,
 | 
						|
    0x01021221,
 | 
						|
    0x01111000,
 | 
						|
    0x01111010,
 | 
						|
    0x01111101,
 | 
						|
    0x01111111,
 | 
						|
    0x01112010,
 | 
						|
    0x01112020,
 | 
						|
    0x01112111,
 | 
						|
    0x01112121,
 | 
						|
    0x01121100,
 | 
						|
    0x01121110,
 | 
						|
    0x01121201,
 | 
						|
    0x01121211,
 | 
						|
    0x01122110,
 | 
						|
    0x01122120,
 | 
						|
    0x01122211,
 | 
						|
    0x01122221,
 | 
						|
    0x10100000,
 | 
						|
    0x10100010,
 | 
						|
    0x10100101,
 | 
						|
    0x10100111,
 | 
						|
    0x10101010,
 | 
						|
    0x10101020,
 | 
						|
    0x10101111,
 | 
						|
    0x10101121,
 | 
						|
    0x10110100,
 | 
						|
    0x10110110,
 | 
						|
    0x10110201,
 | 
						|
    0x10110211,
 | 
						|
    0x10111110,
 | 
						|
    0x10111120,
 | 
						|
    0x10111211,
 | 
						|
    0x10111221,
 | 
						|
    0x10201000,
 | 
						|
    0x10201010,
 | 
						|
    0x10201101,
 | 
						|
    0x10201111,
 | 
						|
    0x10202010,
 | 
						|
    0x10202020,
 | 
						|
    0x10202111,
 | 
						|
    0x10202121,
 | 
						|
    0x10211100,
 | 
						|
    0x10211110,
 | 
						|
    0x10211201,
 | 
						|
    0x10211211,
 | 
						|
    0x10212110,
 | 
						|
    0x10212120,
 | 
						|
    0x10212211,
 | 
						|
    0x10212221,
 | 
						|
    0x11110000,
 | 
						|
    0x11110010,
 | 
						|
    0x11110101,
 | 
						|
    0x11110111,
 | 
						|
    0x11111010,
 | 
						|
    0x11111020,
 | 
						|
    0x11111111,
 | 
						|
    0x11111121,
 | 
						|
    0x11120100,
 | 
						|
    0x11120110,
 | 
						|
    0x11120201,
 | 
						|
    0x11120211,
 | 
						|
    0x11121110,
 | 
						|
    0x11121120,
 | 
						|
    0x11121211,
 | 
						|
    0x11121221,
 | 
						|
    0x11211000,
 | 
						|
    0x11211010,
 | 
						|
    0x11211101,
 | 
						|
    0x11211111,
 | 
						|
    0x11212010,
 | 
						|
    0x11212020,
 | 
						|
    0x11212111,
 | 
						|
    0x11212121,
 | 
						|
    0x11221100,
 | 
						|
    0x11221110,
 | 
						|
    0x11221201,
 | 
						|
    0x11221211,
 | 
						|
    0x11222110,
 | 
						|
    0x11222120,
 | 
						|
    0x11222211,
 | 
						|
    0x11222221,
 | 
						|
    0x01000000,
 | 
						|
    0x01000010,
 | 
						|
    0x01000101,
 | 
						|
    0x01000111,
 | 
						|
    0x01001010,
 | 
						|
    0x01001020,
 | 
						|
    0x01001111,
 | 
						|
    0x01001121,
 | 
						|
    0x01010100,
 | 
						|
    0x01010110,
 | 
						|
    0x01010201,
 | 
						|
    0x01010211,
 | 
						|
    0x01011110,
 | 
						|
    0x01011120,
 | 
						|
    0x01011211,
 | 
						|
    0x01011221,
 | 
						|
    0x01101000,
 | 
						|
    0x01101010,
 | 
						|
    0x01101101,
 | 
						|
    0x01101111,
 | 
						|
    0x01102010,
 | 
						|
    0x01102020,
 | 
						|
    0x01102111,
 | 
						|
    0x01102121,
 | 
						|
    0x01111100,
 | 
						|
    0x01111110,
 | 
						|
    0x01111201,
 | 
						|
    0x01111211,
 | 
						|
    0x01112110,
 | 
						|
    0x01112120,
 | 
						|
    0x01112211,
 | 
						|
    0x01112221,
 | 
						|
    0x02010000,
 | 
						|
    0x02010010,
 | 
						|
    0x02010101,
 | 
						|
    0x02010111,
 | 
						|
    0x02011010,
 | 
						|
    0x02011020,
 | 
						|
    0x02011111,
 | 
						|
    0x02011121,
 | 
						|
    0x02020100,
 | 
						|
    0x02020110,
 | 
						|
    0x02020201,
 | 
						|
    0x02020211,
 | 
						|
    0x02021110,
 | 
						|
    0x02021120,
 | 
						|
    0x02021211,
 | 
						|
    0x02021221,
 | 
						|
    0x02111000,
 | 
						|
    0x02111010,
 | 
						|
    0x02111101,
 | 
						|
    0x02111111,
 | 
						|
    0x02112010,
 | 
						|
    0x02112020,
 | 
						|
    0x02112111,
 | 
						|
    0x02112121,
 | 
						|
    0x02121100,
 | 
						|
    0x02121110,
 | 
						|
    0x02121201,
 | 
						|
    0x02121211,
 | 
						|
    0x02122110,
 | 
						|
    0x02122120,
 | 
						|
    0x02122211,
 | 
						|
    0x02122221,
 | 
						|
    0x11100000,
 | 
						|
    0x11100010,
 | 
						|
    0x11100101,
 | 
						|
    0x11100111,
 | 
						|
    0x11101010,
 | 
						|
    0x11101020,
 | 
						|
    0x11101111,
 | 
						|
    0x11101121,
 | 
						|
    0x11110100,
 | 
						|
    0x11110110,
 | 
						|
    0x11110201,
 | 
						|
    0x11110211,
 | 
						|
    0x11111110,
 | 
						|
    0x11111120,
 | 
						|
    0x11111211,
 | 
						|
    0x11111221,
 | 
						|
    0x11201000,
 | 
						|
    0x11201010,
 | 
						|
    0x11201101,
 | 
						|
    0x11201111,
 | 
						|
    0x11202010,
 | 
						|
    0x11202020,
 | 
						|
    0x11202111,
 | 
						|
    0x11202121,
 | 
						|
    0x11211100,
 | 
						|
    0x11211110,
 | 
						|
    0x11211201,
 | 
						|
    0x11211211,
 | 
						|
    0x11212110,
 | 
						|
    0x11212120,
 | 
						|
    0x11212211,
 | 
						|
    0x11212221,
 | 
						|
    0x12110000,
 | 
						|
    0x12110010,
 | 
						|
    0x12110101,
 | 
						|
    0x12110111,
 | 
						|
    0x12111010,
 | 
						|
    0x12111020,
 | 
						|
    0x12111111,
 | 
						|
    0x12111121,
 | 
						|
    0x12120100,
 | 
						|
    0x12120110,
 | 
						|
    0x12120201,
 | 
						|
    0x12120211,
 | 
						|
    0x12121110,
 | 
						|
    0x12121120,
 | 
						|
    0x12121211,
 | 
						|
    0x12121221,
 | 
						|
    0x12211000,
 | 
						|
    0x12211010,
 | 
						|
    0x12211101,
 | 
						|
    0x12211111,
 | 
						|
    0x12212010,
 | 
						|
    0x12212020,
 | 
						|
    0x12212111,
 | 
						|
    0x12212121,
 | 
						|
    0x12221100,
 | 
						|
    0x12221110,
 | 
						|
    0x12221201,
 | 
						|
    0x12221211,
 | 
						|
    0x12222110,
 | 
						|
    0x12222120,
 | 
						|
    0x12222211,
 | 
						|
    0x12222221
 | 
						|
};
 |