git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26559 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			344 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <?xml version="1.0" encoding="iso-8859-1" ?>
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| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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| <head>
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| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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| <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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| <title>Building wxPython 2.5 for Development and Testing</title>
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| <link rel="stylesheet" href="default.css" type="text/css" />
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| </head>
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| <body>
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| <div class="document" id="building-wxpython-2-5-for-development-and-testing">
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| <h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
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| <p>This file describes how I build wxWidgets and wxPython while doing
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| development and testing, and is meant to help other people that want
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| to do the same thing.  I'll assume that you are using either a CVS
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| snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
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| one of the released wxPythonSrc-2.5.* tarballs.  I'll also assume that
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| you know your way around your system, the compiler, etc. and most
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| importantly, that you know what you are doing!  ;-)</p>
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| <p>If you want to also install the version of wxPython you build to be in
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| your site-packages dir and be your default version of wxPython, then a
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| few additional steps are needed, and you may want to use slightly
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| different options.  See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details.  If
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| you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you
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| will end up with a separate installation of wxPython and you can
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| switch back and forth between this and the release version that you
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| may already have installed.</p>
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| <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
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| definition files,) or to regenerate the extension sources or renamer
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| modules, then you will need an up to date version of SWIG.  Either get
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| and build the current CVS version, or version 1.3.20, and then apply
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| the patches in wxPython/SWIG.  See the README.txt in that dir for
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| details about each patch and also info about those that may already
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| have been applied to the SWIG sources.  If you install this build of
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| SWIG to a location that is not on the PATH (so it doesn't interfere
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| with an existing SWIG install for example) then you can set a setup.py
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| command-line variable named SWIG to be the full path name of the
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| executable and the wxPython build will use it.  See below for an
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| example.</p>
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| <p>In the text below I'll use WXDIR with environment variable syntax
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| (either $WXDIR or %WXDIR%) to refer to the top level directory were
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| your wxWidgerts and wxPython sources are located.  It will equate to
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| whereever you checked out the wxWidgets module from CVS, or untarred
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| the wxPythonSrc tarball to.  You can either substitute the $WXDIR text
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| below with your actual dir, or set the value in the environment and
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| use it just like you see it below.</p>
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| <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
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| <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
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| <p>These platforms are built almost the same way while in development
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| so I'll combine the descriptions about their build process here.
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| First we will build wxWidgets and install it to an out of the way
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| place, then do the same for wxPython.</p>
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| <ol class="arabic">
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| <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
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| wxWidgets.  If you want to have multiple builds with different
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| configure options, just use different subdirectories.  I normally
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| put the configure command in a script named ".configure" in each
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| build dir so I can easily blow away everything in the build dir and
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| rerun the script without having to remember the options I used
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| before:</p>
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| <pre class="literal-block">
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| cd $WXDIR
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| mkdir bld
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| cd bld
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| ../configure --prefix=/opt/wx/2.5 \
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|              --with-gtk \
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|              --with-opengl \
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|              --disable-monolithic \
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|              --enable-debug \
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|              --enable-geometry \
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|              --enable-sound --with-sdl \
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|              --enable-display \
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| </pre>
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| <p>On OS X of course you'll want to use --with-mac instead of
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| --with-gtk.  For GTK2 and unicode add:</p>
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| <pre class="literal-block">
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| --enable-gtk2 \
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| --enable-unicode \
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| </pre>
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| <p>Notice that I used a prefix of /opt/wx/2.5.  You can use whatever
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| path you want, such as a path in your HOME dir or even one of the
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| standard prefix paths such as /usr or /usr/local if you like, but
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| using /opt this way lets me easily have multiple versions and ports
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| of wxWidgets "installed" and makes it easy to switch between them,
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| without impacting any versions of wxWidgets that may have been
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| installed via an RPM or whatever.  For the rest of the steps below
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| be sure to also substitute "/opt/wx/2.5" with whatever prefix you
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| choose for your build.</p>
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| <p>If you want to use the image and zlib libraries included with
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| wxWidgets instead of those already installed on your system, (for
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| example, to reduce dependencies on 3rd party libraries) then you
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| can add these flags to the configure command:</p>
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| <pre class="literal-block">
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| --with-libjpeg=builtin \
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| --with-libpng=builtin \
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| --with-libtiff=builtin \
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| --with-zlib=builtin \
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| </pre>
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| </li>
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| <li><p class="first">To build and install wxWidgets you could just use the "make"
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| command but there are other libraries besides the main wxWidgets
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| libs that also need to be built so again I make a script to do it
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| all for me so I don't forget anything.  This time it is called
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| ".make" (I use the leading ".  so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
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| dir I don't lose my scripts too.)  This is what it looks like:</p>
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| <pre class="literal-block">
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| make $* \
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|     && make -C contrib/src/gizmos $* \
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|     && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
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|     && make -C contrib/src/stc $* \
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|     && make -C contrib/src/xrc $* 
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| </pre>
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| <p>So you just use .make as if it where make, but don't forget to set
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| the execute bit on .make first!:</p>
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| <pre class="literal-block">
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| .make
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| .make install
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| </pre>
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| <p>When it's done you should have an installed set of files under
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| /opt/wx/2.5 containing just wxWidgets.  Now to use this version of
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| wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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| LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
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| </li>
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| <li><p class="first">I also have a script to help me build wxPython and it is checked in
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| to the CVS as wxWidgets/wxPython/b, but you probably don't want to
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| use it as it's very cryptic and expects that you want to run SWIG,
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| so if you don't have the latest patched up version of SWIG then
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| you'll probably get stuck.  So I'll just give the raw commands
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| instead.</p>
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| <p>We're not going to install the development version of wxPython with
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| these commands, so it won't impact your already installed version
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| of the latest release.  You'll be able test with this version when
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| you want to, and use the installed release version the rest of the
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| time.  If do want to install the development verison please read
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| INSTALL.txt.</p>
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| <p>If you have more than one version of Python on your system then be
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| sure to use the version of Python that you want to use when running
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| wxPython programs to run the setup.py commands below.  I'll be
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| using python2.3.</p>
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| <p>Make sure that the first wx-config found on the PATH is the one you
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| installed above, and then change to the $WXDIR/wxPython dir and
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| run the this command:</p>
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| <pre class="literal-block">
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| cd $WXDIR/wxPython
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| python2.3 setup.py build_ext --inplace --debug
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| </pre>
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| <p>If your new wx-config script is not on the PATH, or there is some
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| other version of it found first, then you can add this to the
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| command line to ensure your new one is used instead:</p>
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| <pre class="literal-block">
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| WX_CONFIG=/opt/wx/2.5/bin/wx-config
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| </pre>
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| <p>If you are building with GTK2 then add the following flags to the
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| command line:</p>
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| <pre class="literal-block">
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| WXPORT=gtk2 UNICODE=1
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| </pre>
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| <p>If you are wanting to have the source files regenerated with swig,
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| then you need to turn on the USE_SWIG flag and optionally tell it
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| where to find the new swig executable, so add these flags:</p>
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| <pre class="literal-block">
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| USE_SWIG=1 SWIG=/opt/swig/bin/swig
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| </pre>
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| <p>If you get errors about wxGLCanvas or being unable to find libGLU
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| or something like that then you can add BUILD_GLCANVAS=0 to the
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| setup.py command line to disable the building of the glcanvas
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| module.</p>
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| <p>When the setup.py command is done you should have fully populated
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| wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
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| $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
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| located in the wx package.</p>
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| </li>
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| <li><p class="first">To run code with the development verison of wxPython, just set the
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| PYTHONPATH to the wxPython dir located in the source tree.  For
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| example:</p>
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| <pre class="literal-block">
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| export LD_LIBRARY_PATH=/opt/wx/2.5/lib
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| export PYTHONPATH=$WXDIR/wxPython
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| cd $WXDIR/wxPython/demo
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| python2.3 demo.py
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| </pre>
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| <p>OS X NOTE: You need to use "pythonw" on the command line to run
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| wxPython applications.  This version of the Python executable is
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| part of the Python Framework and is allowed to interact with the
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| display.  You can also double click on a .py or a .pyw file from
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| the finder (assuming that the PythonLauncher app is associated with
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| these file extensions) and it will launch the Framework version of
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| Python for you.  For information about creating Applicaiton Bundles
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| of your wxPython apps please see the wiki and the mail lists.</p>
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| <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
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| wxPython and you are running on Solaris and building with gcc, then
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| you may be able to work around the problem by uncommenting a bit of
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| code in setup.py and building again.  Look for 'SunOS' in setup.py
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| and uncomment the block containing it.  The problem is that Sun's ld
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| does not automatically add libgcc to the link step.</p>
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| </li>
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| </ol>
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| </div>
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| <div class="section" id="building-on-windows">
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| <h1><a name="building-on-windows">Building on Windows</a></h1>
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| <p>The Windows builds currently require the use of Microsoft Visual C++.
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| Theoretically, other compilers (such as mingw32 or the Borland
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| compilers) can also be used but I've never done the work to make that
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| happen.  If you want to try that then first you'll want to find out if
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| there are any tricks that have to be done to make Python extension
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| modules using that compiler, and then make a few changes to setup.py
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| to accomodate that.  (And send the patches to me.)  If you plan on
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| using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
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| have to build Python and any other extension modules that you use with
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| that compiler because a different version of the C runtime library is
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| used.  The Python executable that comes from PythonLabs and the
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| wxPython extensions that I distribute are built with MSVC 6 with all
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| the Service Packs applied.  This policy will change with Python 2.4
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| and MSVC 7.1 will be used starting with that version.</p>
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| <p>If you want to build a debugable version of wxWidgets and wxPython you
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| will need to have also built a debug version of Python and any other
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| extension modules you need to use.  You can tell if you have them
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| already if there is a _d in the file names, for example python_d.exe
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| or python23_d.dll.  If you don't need to trace through the C/C++ parts
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| of the code with the debugger then building the normal (or hybrid)
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| version is fine, and you can use the regular python executables with
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| it.</p>
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| <p>Just like the unix versions I also use some scripts to help me build
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| wxWidgets, but I use some non-standard stuff to do it.  So if you want
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| to use my scripts you'll need to get a copy or 4DOS or 4NT from
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| <a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed
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| programs.  You can also do by hand what my scripts are doing, but
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| there are alot of steps involved and I won't be going into details
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| here.  There is a copy of my build scripts in %WXDIR%wxPythondistribmsw
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| that you can use for reference (if you don't use them directly) for
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| adapting these instructions to your specific needs.  The directions
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| below assume that you are using my scripts.</p>
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| <ol class="arabic">
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| <li><p class="first">Set an environment variable to the root of the wxWidgets source
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| tree.  This is used by the makefiles:</p>
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| <pre class="literal-block">
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| set WXWIN=%WXDIR%
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| </pre>
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| </li>
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| <li><p class="first">Copy setup0.h to setup.h</p>
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| <blockquote>
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| <p>cd %WXDIR%includewxmsw
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| copy setup0.h setup.h</p>
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| </blockquote>
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| </li>
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| <li><p class="first">Edit %WXDIR%includewxmswsetup.h and change a few settings.
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| Some of them are changed by my build scripts depending on the type
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| of build (debug/hybrid, unicode/ansi). I change a few of the other
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| defaults to have these values:</p>
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| <pre class="literal-block">
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| wxDIALOG_UNIT_COMPATIBILITY    0
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| wxUSE_DEBUG_CONTEXT            1
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| wxUSE_MEMORY_TRACING           1
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| wxUSE_DIALUP_MANAGER           0
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| wxUSE_GLCANVAS                 1
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| wxUSE_POSTSCRIPT               1
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| wxUSE_AFM_FOR_POSTSCRIPT       0
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| wxUSE_DISPLAY                  1
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| </pre>
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| </li>
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| <li><p class="first">Make sure that %WXDIR%libvc_dll directory is on the PATH.  The
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| wxWidgets DLLs will end up there as part of the build and so you'll
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| need it on the PATH for them to be found at runtime.</p>
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| </li>
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| <li><p class="first">Change to the %WXDIR%buildmsw directory and copy my build scripts
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| there from their default location in %WXDIR%wxPythondistribmsw
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| if they are not present already.</p>
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| </li>
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| <li><p class="first">Use the .make.btm command to build wxWidgets.  It needs one
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| command-line parameter which controls what kind of build(s) to do.
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| Use one of the following:</p>
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| <pre class="literal-block">
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| debug          Build debug version
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| hybrid         Build hybrid version
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| both           Both debug and hybrid
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| debug-uni      Build a debug unicode library
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| hybrid-uni     Hybrid unicode (see the pattern yet? ;-)
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| both-uni       and finally both unicode libraries
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| </pre>
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| <p>For example:</p>
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| <pre class="literal-block">
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|      .make hybrid
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| 
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| You can also pass additional command line parameters as needed and
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| they will all be passed on to the nmake commands, for example to
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| clean up the build::
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| 
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|      .make hybrid clean
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| </pre>
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| </li>
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| <li><p class="first">When that is done it will have built the main wxWidgets DLLs and
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| also some of the contribs DLLs.  There should be a ton of DLLs in
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| %WXDIR%bin and lots of lib files and other stuff in
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| %WXDIR%libvc_dll.</p>
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| </li>
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| <li><p class="first">Building wxPython on Windows is very similar to doing it for the
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| unix systems.  We're not going to install the development version
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| of wxPython with these commands, so it won't impact your already
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| installed version of the latest release.  You'll be able to test
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| with this version when you want to, and use the installed release
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| version the rest of the time.  If you ever do want to install the
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| development verison please refer to INSTALL.txt.</p>
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| <p>Change to the %WXDIR%wxPython dir and run the this command,
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| makeing sure that you use the version of python that you want to
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| build for (if you have more than one on your system):</p>
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| <pre class="literal-block">
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| cd %WXDIR%\wxPython
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| python setup.py build_ext --inplace 
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| </pre>
 | |
| <p>If you are wanting to have the source files regenerated with swig,
 | |
| then you need to turn on the USE_SWIG flag and optionally tell it
 | |
| where to find the new swig executable, so add these flags:</p>
 | |
| <pre class="literal-block">
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| USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
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| </pre>
 | |
| <p>If you built a Unicode version of wxWidgets and want to also build
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| the Unicode version of wxPython then add this flag:</p>
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| <pre class="literal-block">
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| UNICODE=1
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| </pre>
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| <p>If you have a debug version of Python and wxWidgets and want to
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| build a debug version of wxPython too, add the --debug flag to the
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| command line.  You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
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| files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
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| use them.  The debug and hybrid(release) versions can coexist.</p>
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| <p>When the setup.py command is done you should have fully populated
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| wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
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| %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
 | |
| files) located in the wx package.</p>
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| </li>
 | |
| <li><p class="first">To run code with the development verison of wxPython, just set the
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| PYTHONPATH to the wxPython dir in the CVS tree.  For example:</p>
 | |
| <pre class="literal-block">
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| set PYTHONPATH=%WXDIR%\wxPython
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| cd %WXDIR\wxPython\demo
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| python demo.py
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| </pre>
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| </li>
 | |
| </ol>
 | |
| </div>
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| </div>
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| </body>
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| </html>
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