git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49784 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			122 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/mac/carbon/uma.h
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// Purpose:     Universal MacOS API
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     03/02/99
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// RCS-ID:      $Id$
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// Copyright:   (c) Stefan Csomor
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef H_UMA
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#define H_UMA
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#include "wx/mac/private.h"
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void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
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void UMACleanupToolbox() ;
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long UMAGetSystemVersion() ;
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WXDLLIMPEXP_BASE bool UMASystemIsInitialized();
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WXDLLIMPEXP_BASE void UMASetSystemIsInitialized(bool val);
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// process manager
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long UMAGetProcessMode() ;
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bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
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#if wxUSE_GUI
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// menu manager
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MenuRef         UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
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void             UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
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UInt32             UMAMenuEvent( EventRecord *inEvent ) ;
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void             UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
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void            UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
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void            UMAInsertSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , SInt16 submenuid ) ;
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void            UMAAppendMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , wxAcceleratorEntry *entry = NULL  ) ;
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void            UMAInsertMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
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void             UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
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void            UMASetMenuItemText(  MenuRef menu,  MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
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// quickdraw
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void            UMAShowWatchCursor() ;
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void            UMAShowArrowCursor() ;
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// window manager
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WXDLLIMPEXP_BASE GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
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void             UMADisposeWindow( WindowRef inWindowRef ) ;
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void             UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
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void             UMADrawGrowIcon( WindowRef inWindowRef ) ;
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void            UMAShowHide( WindowRef inWindowRef , Boolean show) ;
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// appearance manager
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void             UMADrawControl( ControlRef inControl ) ;
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void             UMAEnableControl( ControlRef inControl ) ;
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void            UMADisableControl( ControlRef inControl ) ;
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void             UMAActivateControl( ControlRef inControl ) ;
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void            UMADeactivateControl( ControlRef inControl ) ;
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//                                 ControlPartCode         hiliteState)    ;
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void UMAShowControl                        (ControlRef             theControl)    ;
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void UMAHideControl                        (ControlRef             theControl);
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void UMAActivateControl                    (ControlRef             inControl);
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void UMADeactivateControl                (ControlRef             inControl);
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void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
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void UMAMoveControl( ControlRef inControl , short x , short y ) ;
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void UMASizeControl( ControlRef inControl , short x , short y ) ;
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// control hierarchy
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Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
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// keyboard focus
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OSErr UMASetKeyboardFocus                (WindowPtr                 inWindow,
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                                 ControlRef             inControl,
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                                 ControlFocusPart         inPart)    ;
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// events
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void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
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OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
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// handling control data
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bool            UMAIsWindowFloating( WindowRef inWindow ) ;
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bool            UMAIsWindowModal( WindowRef inWindow ) ;
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void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
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// Retrieves the Help menu handle. Warning: As a side-effect this functions also
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// creates the Help menu if it didn't exist yet.
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OSStatus UMAGetHelpMenu(
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  MenuRef *        outHelpMenu,
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  MenuItemIndex *  outFirstCustomItemIndex);      /* can be NULL */
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// Same as UMAGetHelpMenu, but doesn't create the Help menu if UMAGetHelpMenu hasn't been called yet.
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OSStatus UMAGetHelpMenuDontCreate(
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  MenuRef *        outHelpMenu,
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  MenuItemIndex *  outFirstCustomItemIndex);      /* can be NULL */
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// Appearance Drawing
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OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
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#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
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// Quartz 
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CGDataProviderRef UMACGDataProviderCreateWithCFData( CFDataRef data );
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CGDataConsumerRef UMACGDataConsumerCreateWithCFData( CFMutableDataRef data );
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#endif // wxUSE_GUI
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#endif
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