Instead of using either a wxBitmap or a wxIcon, always use the same wxBitmapBundle object to store whatever we are rendering. This slightly simplifies the code and prepares for further changes, but nothing real changes yet.
Instead of using either a wxBitmap or a wxIcon, always use the same wxBitmapBundle object to store whatever we are rendering. This slightly simplifies the code and prepares for further changes, but nothing real changes yet.