git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31305 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			689 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			689 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/app.h
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| // Purpose:     wxAppBase class and macros used for declaration of wxApp
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| //              derived class in the user code
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     01/02/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_APP_H_BASE_
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| #define _WX_APP_H_BASE_
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| 
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| // ----------------------------------------------------------------------------
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| // headers we have to include here
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/event.h"       // for the base class
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| 
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| #if wxUSE_GUI
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|     #include "wx/window.h"  // for wxTopLevelWindows
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| 
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|     #include "wx/vidmode.h"
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| #endif // wxUSE_GUI
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| 
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| #include "wx/build.h"
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| #include "wx/init.h"        // we must declare wxEntry()
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| 
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| class WXDLLIMPEXP_BASE wxAppConsole;
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| class WXDLLIMPEXP_BASE wxAppTraits;
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| class WXDLLIMPEXP_BASE wxCmdLineParser;
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| class WXDLLIMPEXP_BASE wxLog;
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| class WXDLLIMPEXP_BASE wxMessageOutput;
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| 
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| // wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
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| // to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
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| // disappear a.s.a.p.
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| #ifdef __WXMAC__
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|     #define wxUSE_EVTLOOP_IN_APP 0
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| #else
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|     #define wxUSE_EVTLOOP_IN_APP 1
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|     class WXDLLEXPORT wxEventLoop;
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // typedefs
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| // ----------------------------------------------------------------------------
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| 
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| // the type of the function used to create a wxApp object on program start up
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| typedef wxAppConsole* (*wxAppInitializerFunction)();
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| enum
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| {
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|     wxPRINT_WINDOWS = 1,
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|     wxPRINT_POSTSCRIPT = 2
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxAppConsole: wxApp for non-GUI applications
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
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| {
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| public:
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|     // ctor and dtor
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|     wxAppConsole();
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|     virtual ~wxAppConsole();
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| 
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| 
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|     // the virtual functions which may/must be overridden in the derived class
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|     // -----------------------------------------------------------------------
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| 
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|     // This is the very first function called for a newly created wxApp object,
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|     // it is used by the library to do the global initialization. If, for some
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|     // reason, you must override it (instead of just overriding OnInit(), as
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|     // usual, for app-specific initializations), do not forget to call the base
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|     // class version!
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|     virtual bool Initialize(int& argc, wxChar **argv);
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| 
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|     // This gives wxCocoa a chance to call OnInit() with a memory pool in place
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|     virtual bool CallOnInit() { return OnInit(); }
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| 
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|     // Called before OnRun(), this is a good place to do initialization -- if
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|     // anything fails, return false from here to prevent the program from
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|     // continuing. The command line is normally parsed here, call the base
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|     // class OnInit() to do it.
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|     virtual bool OnInit();
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| 
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|     // this is here only temporary hopefully (FIXME)
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|     virtual bool OnInitGui() { return true; }
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| 
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|     // This is the replacement for the normal main(): all program work should
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|     // be done here. When OnRun() returns, the programs starts shutting down.
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|     virtual int OnRun() = 0;
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| 
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|     // This is only called if OnInit() returned true so it's a good place to do
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|     // any cleanup matching the initializations done there.
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|     virtual int OnExit();
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| 
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|     // This is the very last function called on wxApp object before it is
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|     // destroyed. If you override it (instead of overriding OnExit() as usual)
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|     // do not forget to call the base class version!
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|     virtual void CleanUp();
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| 
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|     // Called when a fatal exception occurs, this function should take care not
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|     // to do anything which might provoke a nested exception! It may be
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|     // overridden if you wish to react somehow in non-default way (core dump
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|     // under Unix, application crash under Windows) to fatal program errors,
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|     // however extreme care should be taken if you don't want this function to
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|     // crash.
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|     virtual void OnFatalException() { }
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| 
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| #if wxUSE_EXCEPTIONS
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|     // function called if an uncaught exception is caught inside the main
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|     // event loop: it may return true to continue running the event loop or
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|     // false to stop it (in the latter case it may rethrow the exception as
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|     // well)
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|     virtual bool OnExceptionInMainLoop();
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| 
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|     // Called when an unhandled C++ exception occurs inside OnRun(): note that
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|     // the exception type is lost by now, so if you really want to handle the
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|     // exception you should override OnRun() and put a try/catch around
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|     // MainLoop() call there
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|     virtual void OnUnhandledException() { }
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| #endif // wxUSE_EXCEPTIONS
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| 
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|     // Called from wxExit() function, should terminate the application a.s.a.p.
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|     virtual void Exit();
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| 
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| 
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|     // application info: name, description, vendor
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|     // -------------------------------------------
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| 
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|     // NB: all these should be set by the application itself, there are no
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|     //     reasonable default except for the application name which is taken to
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|     //     be argv[0]
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| 
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|         // set/get the application name
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|     wxString GetAppName() const
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|     {
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|         return m_appName.empty() ? m_className : m_appName;
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|     }
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|     void SetAppName(const wxString& name) { m_appName = name; }
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| 
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|         // set/get the app class name
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|     wxString GetClassName() const { return m_className; }
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|     void SetClassName(const wxString& name) { m_className = name; }
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| 
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|         // set/get the vendor name
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|     const wxString& GetVendorName() const { return m_vendorName; }
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|     void SetVendorName(const wxString& name) { m_vendorName = name; }
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| 
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| 
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|     // cmd line parsing stuff
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|     // ----------------------
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| 
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|     // all of these methods may be overridden in the derived class to
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|     // customize the command line parsing (by default only a few standard
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|     // options are handled)
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|     //
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|     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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|     // this to work
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| 
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| #if wxUSE_CMDLINE_PARSER
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|     // this one is called from OnInit() to add all supported options
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|     // to the given parser (don't forget to call the base class version if you
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|     // override it!)
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|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
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| 
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|     // called after successfully parsing the command line, return true
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|     // to continue and false to exit (don't forget to call the base class
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|     // version if you override it!)
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|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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| 
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|     // called if "--help" option was specified, return true to continue
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|     // and false to exit
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|     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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| 
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|     // called if incorrect command line options were given, return
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|     // false to abort and true to continue
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|     virtual bool OnCmdLineError(wxCmdLineParser& parser);
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| #endif // wxUSE_CMDLINE_PARSER
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| 
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| 
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|     // miscellaneous customization functions
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|     // -------------------------------------
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| 
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|     // create the app traits object to which we delegate for everything which
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|     // either should be configurable by the user (then he can change the
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|     // default behaviour simply by overriding CreateTraits() and returning his
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|     // own traits object) or which is GUI/console dependent as then wxAppTraits
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|     // allows us to abstract the differences behind the common fa<66>ade
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|     wxAppTraits *GetTraits();
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| 
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|     // the functions below shouldn't be used now that we have wxAppTraits
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| #if WXWIN_COMPATIBILITY_2_4
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| 
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| #if wxUSE_LOG
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|         // override this function to create default log target of arbitrary
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|         // user-defined class (default implementation creates a wxLogGui
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|         // object) -- this log object is used by default by all wxLogXXX()
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|         // functions.
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|     wxDEPRECATED( virtual wxLog *CreateLogTarget() );
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| #endif // wxUSE_LOG
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| 
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|         // similar to CreateLogTarget() but for the global wxMessageOutput
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|         // object
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|     wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() );
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| 
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| #endif // WXWIN_COMPATIBILITY_2_4
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| 
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| 
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|     // event processing functions
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|     // --------------------------
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| 
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|     // this method allows to filter all the events processed by the program, so
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|     // you should try to return quickly from it to avoid slowing down the
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|     // program to the crawl
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|     //
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|     // return value should be -1 to continue with the normal event processing,
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|     // or TRUE or FALSE to stop further processing and pretend that the event
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|     // had been already processed or won't be processed at all, respectively
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|     virtual int FilterEvent(wxEvent& event);
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| 
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| #if wxUSE_EXCEPTIONS
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|     // call the specified handler on the given object with the given event
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|     //
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|     // this method only exists to allow catching the exceptions thrown by any
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|     // event handler, it would lead to an extra (useless) virtual function call
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|     // if the exceptions were not used, so it doesn't even exist in that case
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|     virtual void HandleEvent(wxEvtHandler *handler,
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|                              wxEventFunction func,
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|                              wxEvent& event) const;
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| #endif // wxUSE_EXCEPTIONS
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| 
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|     // process all events in the wxPendingEvents list -- it is necessary to
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|     // call this function to process posted events. This happens during each
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|     // event loop iteration in GUI mode but if there is no main loop, it may be
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|     // also called directly.
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|     virtual void ProcessPendingEvents();
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| 
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|     // doesn't do anything in this class, just a hook for GUI wxApp
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|     virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
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| 
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|     // make sure that idle events are sent again
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|     virtual void WakeUpIdle() { }
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| 
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|     // this is just a convenience: by providing its implementation here we
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|     // avoid #ifdefs in the code using it
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|     static bool IsMainLoopRunning() { return false; }
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| 
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| 
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|     // debugging support
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|     // -----------------
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| 
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|     // this function is called when an assert failure occurs, the base class
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|     // version does the normal processing (i.e. shows the usual assert failure
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|     // dialog box)
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|     //
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|     // the arguments are the place where the assert occured, the text of the
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|     // assert itself and the user-specified message
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| #ifdef __WXDEBUG__
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|     virtual void OnAssert(const wxChar *file,
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|                           int line,
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|                           const wxChar *cond,
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|                           const wxChar *msg);
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| #endif // __WXDEBUG__
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| 
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|     // check that the wxBuildOptions object (constructed in the application
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|     // itself, usually the one from IMPLEMENT_APP() macro) matches the build
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|     // options of the library and abort if it doesn't
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|     static bool CheckBuildOptions(const char *optionsSignature,
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|                                   const char *componentName);
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| #if WXWIN_COMPATIBILITY_2_4
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|     wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) );
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| #endif
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| 
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|     // implementation only from now on
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|     // -------------------------------
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| 
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|     // helpers for dynamic wxApp construction
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|     static void SetInitializerFunction(wxAppInitializerFunction fn)
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|         { ms_appInitFn = fn; }
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|     static wxAppInitializerFunction GetInitializerFunction()
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|         { return ms_appInitFn; }
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| 
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|     // accessors for ms_appInstance field (external code might wish to modify
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|     // it, this is why we provide a setter here as well, but you should really
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|     // know what you're doing if you call it), wxTheApp is usually used instead
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|     // of GetInstance()
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|     static wxAppConsole *GetInstance() { return ms_appInstance; }
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|     static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
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| 
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| 
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|     // command line arguments (public for backwards compatibility)
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|     int      argc;
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|     wxChar **argv;
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| 
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| protected:
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|     // the function which creates the traits object when GetTraits() needs it
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|     // for the first time
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|     virtual wxAppTraits *CreateTraits();
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| 
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| 
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|     // function used for dynamic wxApp creation
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|     static wxAppInitializerFunction ms_appInitFn;
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| 
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|     // the one and only global application object
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|     static wxAppConsole *ms_appInstance;
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| 
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| 
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|     // application info (must be set from the user code)
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|     wxString m_vendorName,      // vendor name (ACME Inc)
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|              m_appName,         // app name
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|              m_className;       // class name
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| 
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|     // the class defining the application behaviour, NULL initially and created
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|     // by GetTraits() when first needed
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|     wxAppTraits *m_traits;
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| 
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| 
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|     // the application object is a singleton anyhow, there is no sense in
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|     // copying it
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|     DECLARE_NO_COPY_CLASS(wxAppConsole)
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxAppBase: the common part of wxApp implementations for all platforms
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| // ----------------------------------------------------------------------------
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| 
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| #if wxUSE_GUI
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| 
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| class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
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| {
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| public:
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|     wxAppBase();
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|     virtual ~wxAppBase();
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| 
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|     // the virtual functions which may/must be overridden in the derived class
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|     // -----------------------------------------------------------------------
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| 
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|         // very first initialization function
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|         //
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|         // Override: very rarely
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|     virtual bool Initialize(int& argc, wxChar **argv);
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| 
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|         // a platform-dependent version of OnInit(): the code here is likely to
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|         // depend on the toolkit. default version does nothing.
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|         //
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|         // Override: rarely.
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|     virtual bool OnInitGui();
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| 
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|         // called to start program execution - the default version just enters
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|         // the main GUI loop in which events are received and processed until
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|         // the last window is not deleted (if GetExitOnFrameDelete) or
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|         // ExitMainLoop() is called. In console mode programs, the execution
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|         // of the program really starts here
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|         //
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|         // Override: rarely in GUI applications, always in console ones.
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|     virtual int OnRun();
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| 
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|         // a matching function for OnInit()
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|     virtual int OnExit();
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| 
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|         // very last clean up function
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|         //
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|         // Override: very rarely
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|     virtual void CleanUp();
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| 
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| 
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|     // the worker functions - usually not used directly by the user code
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|     // -----------------------------------------------------------------
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| 
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|         // return true if we're running main loop, i.e. if the events can
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|         // (already) be dispatched
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|     static bool IsMainLoopRunning()
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|     {
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| #if wxUSE_EVTLOOP_IN_APP
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|         wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance());
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|         return app && app->m_mainLoop != NULL;
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| #else
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|         return false;
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| #endif
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|     }
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| 
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|         // execute the main GUI loop, the function returns when the loop ends
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|     virtual int MainLoop();
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| 
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|         // exit the main loop thus terminating the application
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|     virtual void Exit();
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| 
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|         // exit the main GUI loop during the next iteration (i.e. it does not
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|         // stop the program immediately!)
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|     virtual void ExitMainLoop();
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| 
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|         // returns true if there are unprocessed events in the event queue
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|     virtual bool Pending();
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| 
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|         // process the first event in the event queue (blocks until an event
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|         // appears if there are none currently, use Pending() if this is not
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|         // wanted), returns false if the event loop should stop and true
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|         // otherwise
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|     virtual bool Dispatch();
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| 
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|         // process all currently pending events right now
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|         //
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|         // it is an error to call Yield() recursively unless the value of
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|         // onlyIfNeeded is true
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|         //
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|         // WARNING: this function is dangerous as it can lead to unexpected
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|         //          reentrancies (i.e. when called from an event handler it
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|         //          may result in calling the same event handler again), use
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|         //          with _extreme_ care or, better, don't use at all!
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|     virtual bool Yield(bool onlyIfNeeded = false) = 0;
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| 
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|         // this virtual function is called in the GUI mode when the application
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|         // becomes idle and normally just sends wxIdleEvent to all interested
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|         // parties
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|         //
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|         // it should return true if more idle events are needed, false if not
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|     virtual bool ProcessIdle();
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| 
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|         // Send idle event to window and all subwindows
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|         // Returns true if more idle time is requested.
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|     virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
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| 
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|         // Perform standard OnIdle behaviour: call from port's OnIdle
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|     void OnIdle(wxIdleEvent& event);
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| 
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| 
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|     // top level window functions
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|     // --------------------------
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| 
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|         // return true if our app has focus
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|     virtual bool IsActive() const { return m_isActive; }
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| 
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|         // set the "main" top level window
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|     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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| 
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|         // return the "main" top level window (if it hadn't been set previously
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|         // with SetTopWindow(), will return just some top level window and, if
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|         // there are none, will return NULL)
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|     virtual wxWindow *GetTopWindow() const
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|     {
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|         if (m_topWindow)
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|             return m_topWindow;
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|         else if (wxTopLevelWindows.GetCount() > 0)
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|             return wxTopLevelWindows.GetFirst()->GetData();
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|         else
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|             return (wxWindow *)NULL;
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|     }
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| 
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|         // control the exit behaviour: by default, the program will exit the
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|         // main loop (and so, usually, terminate) when the last top-level
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|         // program window is deleted. Beware that if you disable this behaviour
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|         // (with SetExitOnFrameDelete(false)), you'll have to call
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|         // ExitMainLoop() explicitly from somewhere.
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|     void SetExitOnFrameDelete(bool flag)
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|         { m_exitOnFrameDelete = flag ? Yes : No; }
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|     bool GetExitOnFrameDelete() const
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|         { return m_exitOnFrameDelete == Yes; }
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| 
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| 
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|     // display mode, visual, printing mode, ...
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|     // ------------------------------------------------------------------------
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| 
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|         // Get display mode that is used use. This is only used in framebuffer
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|         // wxWin ports (such as wxMGL).
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|     virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
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|         // Set display mode to use. This is only used in framebuffer wxWin
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|         // ports (such as wxMGL). This method should be called from
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|         // wxApp::OnInitGui
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|     virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
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| 
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|         // set use of best visual flag (see below)
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|     void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
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|     bool GetUseBestVisual() const { return m_useBestVisual; }
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| 
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|         // set/get printing mode: see wxPRINT_XXX constants.
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|         //
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|         // default behaviour is the normal one for Unix: always use PostScript
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|         // printing.
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|     virtual void SetPrintMode(int WXUNUSED(mode)) { }
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|     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
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| 
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| 
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|     // command line parsing (GUI-specific)
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|     // ------------------------------------------------------------------------
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| 
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| #if wxUSE_CMDLINE_PARSER
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|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
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| #endif
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| 
 | ||
|     // miscellaneous other stuff
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|     // ------------------------------------------------------------------------
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| 
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|     // called by toolkit-specific code to set the app status: active (we have
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|     // focus) or not and also the last window which had focus before we were
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|     // deactivated
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|     virtual void SetActive(bool isActive, wxWindow *lastFocus);
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| 
 | ||
|     // OBSOLETE: don't use, always returns true
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|     //
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|     // returns true if the program is successfully initialized
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|     bool Initialized() { return true; }
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| 
 | ||
| 
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| protected:
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|     // delete all objects in wxPendingDelete list
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|     void DeletePendingObjects();
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| 
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|     // override base class method to use GUI traits
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|     virtual wxAppTraits *CreateTraits();
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| 
 | ||
| 
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| #if wxUSE_EVTLOOP_IN_APP
 | ||
|     // the main event loop of the application (may be NULL if the loop hasn't
 | ||
|     // been started yet or has already terminated)
 | ||
|     wxEventLoop *m_mainLoop;
 | ||
| #endif // wxUSE_EVTLOOP_IN_APP
 | ||
| 
 | ||
|     // the main top level window (may be NULL)
 | ||
|     wxWindow *m_topWindow;
 | ||
| 
 | ||
|     // if Yes, exit the main loop when the last top level window is deleted, if
 | ||
|     // No don't do it and if Later -- only do it once we reach our OnRun()
 | ||
|     //
 | ||
|     // the explanation for using this strange scheme is given in appcmn.cpp
 | ||
|     enum
 | ||
|     {
 | ||
|         Later = -1,
 | ||
|         No,
 | ||
|         Yes
 | ||
|     } m_exitOnFrameDelete;
 | ||
| 
 | ||
|     // true if the apps whats to use the best visual on systems where
 | ||
|     // more than one are available (Sun, SGI, XFree86 4.0 ?)
 | ||
|     bool m_useBestVisual;
 | ||
| 
 | ||
|     // does any of our windows has focus?
 | ||
|     bool m_isActive;
 | ||
| 
 | ||
| 
 | ||
|     DECLARE_NO_COPY_CLASS(wxAppBase)
 | ||
| };
 | ||
| 
 | ||
| #endif // wxUSE_GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // now include the declaration of the real class
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| #if wxUSE_GUI
 | ||
|     #if defined(__WXPALMOS__)
 | ||
|         #include "wx/palmos/app.h"
 | ||
|     #elif defined(__WXMSW__)
 | ||
|         #include "wx/msw/app.h"
 | ||
|     #elif defined(__WXMOTIF__)
 | ||
|         #include "wx/motif/app.h"
 | ||
|     #elif defined(__WXMGL__)
 | ||
|         #include "wx/mgl/app.h"
 | ||
|     #elif defined(__WXGTK__)
 | ||
|         #include "wx/gtk/app.h"
 | ||
|     #elif defined(__WXX11__)
 | ||
|         #include "wx/x11/app.h"
 | ||
|     #elif defined(__WXMAC__)
 | ||
|         #include "wx/mac/app.h"
 | ||
|     #elif defined(__WXCOCOA__)
 | ||
|         #include "wx/cocoa/app.h"
 | ||
|     #elif defined(__WXPM__)
 | ||
|         #include "wx/os2/app.h"
 | ||
|     #endif
 | ||
| #else // !GUI
 | ||
|     // allow using just wxApp (instead of wxAppConsole) in console programs
 | ||
|     typedef wxAppConsole wxApp;
 | ||
| #endif // GUI/!GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // the global data
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // for compatibility, we define this macro to access the global application
 | ||
| // object of type wxApp
 | ||
| //
 | ||
| // note that instead of using of wxTheApp in application code you should
 | ||
| // consider using DECLARE_APP() after which you may call wxGetApp() which will
 | ||
| // return the object of the correct type (i.e. MyApp and not wxApp)
 | ||
| //
 | ||
| // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
 | ||
| // console mode it does nothing at all
 | ||
| #define wxTheApp ((wxApp *)wxApp::GetInstance())
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // global functions
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // event loop related functions only work in GUI programs
 | ||
| // ------------------------------------------------------
 | ||
| 
 | ||
| // Force an exit from main loop
 | ||
| extern void WXDLLIMPEXP_BASE wxExit();
 | ||
| 
 | ||
| // Yield to other apps/messages
 | ||
| extern bool WXDLLIMPEXP_BASE wxYield();
 | ||
| 
 | ||
| // Yield to other apps/messages
 | ||
| extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // macros for dynamic creation of the application object
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // Having a global instance of this class allows wxApp to be aware of the app
 | ||
| // creator function. wxApp can then call this function to create a new app
 | ||
| // object. Convoluted, but necessary.
 | ||
| 
 | ||
| class WXDLLIMPEXP_BASE wxAppInitializer
 | ||
| {
 | ||
| public:
 | ||
|     wxAppInitializer(wxAppInitializerFunction fn)
 | ||
|         { wxApp::SetInitializerFunction(fn); }
 | ||
| };
 | ||
| 
 | ||
| // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
 | ||
| // your compiler really, really wants main() to be in your main program (e.g.
 | ||
| // hello.cpp). Now IMPLEMENT_APP should add this code if required.
 | ||
| 
 | ||
| #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
 | ||
|         int main(int argc, char **argv) { return wxEntry(argc, argv); }
 | ||
| 
 | ||
| // port-specific header could have defined it already in some special wau
 | ||
| #ifndef IMPLEMENT_WXWIN_MAIN
 | ||
|     #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
 | ||
| #endif // defined(IMPLEMENT_WXWIN_MAIN)
 | ||
| 
 | ||
| #ifdef __WXUNIVERSAL__
 | ||
|     #include "wx/univ/theme.h"
 | ||
| 
 | ||
|     #define IMPLEMENT_WX_THEME_SUPPORT \
 | ||
|         WX_USE_THEME(win32); \
 | ||
|         WX_USE_THEME(gtk);
 | ||
| #else
 | ||
|     #define IMPLEMENT_WX_THEME_SUPPORT
 | ||
| #endif
 | ||
| 
 | ||
| // Use this macro if you want to define your own main() or WinMain() function
 | ||
| // and call wxEntry() from there.
 | ||
| #define IMPLEMENT_APP_NO_MAIN(appname)                                      \
 | ||
|     wxAppConsole *wxCreateApp()                                             \
 | ||
|     {                                                                       \
 | ||
|         wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
 | ||
|                                         "your program");                    \
 | ||
|         return new appname;                                                 \
 | ||
|     }                                                                       \
 | ||
|     wxAppInitializer                                                        \
 | ||
|         wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);        \
 | ||
|     appname& wxGetApp() { return *(appname *)wxTheApp; }
 | ||
| 
 | ||
| // Same as IMPLEMENT_APP() normally but doesn't include themes support in
 | ||
| // wxUniversal builds
 | ||
| #define IMPLEMENT_APP_NO_THEMES(appname)    \
 | ||
|     IMPLEMENT_APP_NO_MAIN(appname)          \
 | ||
|     IMPLEMENT_WXWIN_MAIN
 | ||
| 
 | ||
| // Use this macro exactly once, the argument is the name of the wxApp-derived
 | ||
| // class which is the class of your application.
 | ||
| #define IMPLEMENT_APP(appname)              \
 | ||
|     IMPLEMENT_APP_NO_THEMES(appname)        \
 | ||
|     IMPLEMENT_WX_THEME_SUPPORT
 | ||
| 
 | ||
| // Same as IMPLEMENT_APP(), but for console applications.
 | ||
| #define IMPLEMENT_APP_CONSOLE(appname)      \
 | ||
|     IMPLEMENT_APP_NO_MAIN(appname)          \
 | ||
|     IMPLEMENT_WXWIN_MAIN_CONSOLE
 | ||
| 
 | ||
| // this macro can be used multiple times and just allows you to use wxGetApp()
 | ||
| // function
 | ||
| #define DECLARE_APP(appname) extern appname& wxGetApp();
 | ||
| 
 | ||
| #endif // _WX_APP_H_BASE_
 | ||
| 
 |