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			870 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			870 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        app.h
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| // Purpose:     interface of wxApp
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| 
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| /**
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|     @class wxAppConsole
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| 
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|     This class is essential for writing console-only or hybrid apps without
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|     having to define wxUSE_GUI=0.
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| 
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|     @todo MORE INFO
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| 
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|     @library{wxbase}
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|     @category{appmanagement}
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| 
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|     @see @ref overview_app
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| */
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| class wxAppConsole : public wxEvtHandler
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| {
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| protected:
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|     /**
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|         Creates the wxAppTraits object when GetTraits() needs it for the first time.
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| 
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|         @see wxAppTraits
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|     */
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|     virtual wxAppTraits* CreateTraits();
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| 
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| public:
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| 
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|     /**
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|         Destructor.
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|     */
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|     virtual ~wxAppConsole();
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| 
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|     /**
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|         Dispatches the next event in the windowing system event queue.
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|         Blocks until an event appears if there are none currently
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|         (use Pending() if this is not wanted).
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| 
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|         This can be used for programming event loops, e.g.
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| 
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|         @code
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|         while (app.Pending())
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|             Dispatch();
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|         @endcode
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| 
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|         @return @false if the event loop should stop and @true otherwise.
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| 
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|         @see Pending()
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|     */
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|     virtual bool Dispatch();
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| 
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|     /**
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|         Call this to explicitly exit the main message (event) loop.
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|         You should normally exit the main loop (and the application) by deleting
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|         the top window.
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|     */
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|     virtual void ExitMainLoop();
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| 
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|     /**
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|         This function is called before processing any event and allows the application
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|         to preempt the processing of some events.
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| 
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|         If this method returns -1 the event is processed normally, otherwise either
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|         @true or @false should be returned and the event processing stops immediately
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|         considering that the event had been already processed (for the former return
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|         value) or that it is not going to be processed at all (for the latter one).
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|     */
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|     virtual int FilterEvent(wxEvent& event);
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| 
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|     /**
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|         Returns the user-readable application name.
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| 
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|         The difference between this string and the one returned by GetAppName()
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|         is that this one is meant to be shown to the user and so should be used
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|         for the window titles, page headers and so on while the other one
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|         should be only used internally, e.g. for the file names or
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|         configuration file keys. By default, returns the application name as
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|         returned by GetAppName() capitalized using wxString::Capitalize().
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| 
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|         @since 2.9.0
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|     */
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|     wxString GetAppDisplayName() const;
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| 
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|     /**
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|         Returns the application name.
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| 
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|         @remarks wxWidgets sets this to a reasonable default before calling
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|                  OnInit(), but the application can reset it at will.
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| 
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|         @see GetAppDisplayName()
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|     */
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|     wxString GetAppName() const;
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| 
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|     /**
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|         Gets the class name of the application. The class name may be used in a
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|         platform specific manner to refer to the application.
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| 
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|         @see SetClassName()
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|     */
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|     wxString GetClassName() const;
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| 
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|     /**
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|         Returns the one and only global application object.
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|         Usually ::wxTheApp is usead instead.
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| 
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|         @see SetInstance()
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|     */
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|     static wxAppConsole* GetInstance();
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| 
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|     /**
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|         Returns a pointer to the wxAppTraits object for the application.
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|         If you want to customize the wxAppTraits object, you must override the
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|         CreateTraits() function.
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|     */
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|     wxAppTraits* GetTraits();
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| 
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|     /**
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|         Returns the user-readable vendor name. The difference between this string
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|         and the one returned by GetVendorName() is that this one is meant to be shown
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|         to the user and so should be used for the window titles, page headers and so on
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|         while the other one should be only used internally, e.g. for the file names or
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|         configuration file keys.
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| 
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|         By default, returns the same string as GetVendorName().
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| 
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|         @since 2.9.0
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|     */
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|     const wxString& GetVendorDisplayName() const;
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| 
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|     /**
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|         Returns the application's vendor name.
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|     */
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|     const wxString& GetVendorName() const;
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| 
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|     /**
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|         This function simply invokes the given method @a func of the specified
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|         event handler @a handler with the @a event as parameter. It exists solely
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|         to allow to catch the C++ exceptions which could be thrown by all event
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|         handlers in the application in one place: if you want to do this, override
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|         this function in your wxApp-derived class and add try/catch clause(s) to it.
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|     */
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|     virtual void HandleEvent(wxEvtHandler* handler,
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|                              wxEventFunction func,
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|                              wxEvent& event) const;
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| 
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|     /**
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|         Returns @true if the main event loop is currently running, i.e. if the
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|         application is inside OnRun().
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| 
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|         This can be useful to test whether events can be dispatched. For example,
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|         if this function returns @false, non-blocking sockets cannot be used because
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|         the events from them would never be processed.
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|     */
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|     static bool IsMainLoopRunning();
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| 
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|     /**
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|         Called in response of an "open-application" Apple event.
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|         Override this to create a new document in your app.
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| 
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|         @onlyfor{wxmac}
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|     */
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|     virtual void MacNewFile();
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| 
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|     /**
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|         Called in response of an "open-document" Apple event.
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| 
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|         You need to override this method in order to open a document file after the
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|         user double clicked on it or if the document file was dropped on either the
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|         running application or the application icon in Finder.
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| 
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|         @onlyfor{wxmac}
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|     */
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|     virtual void MacOpenFile(const wxString& fileName);
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| 
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|     /**
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|         Called in response of a "get-url" Apple event.
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| 
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|         @onlyfor{wxmac}
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|     */
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|     virtual void MacOpenURL(const wxString& url);
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| 
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|     /**
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|         Called in response of a "print-document" Apple event.
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| 
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|         @onlyfor{wxmac}
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|     */
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|     virtual void MacPrintFile(const wxString& fileName);
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| 
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|     /**
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|         Called in response of a "reopen-application" Apple event.
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| 
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|         @onlyfor{wxmac}
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|     */
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|     virtual void MacReopenApp();
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| 
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|     /**
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|         Called by wxWidgets on creation of the application. Override this if you wish
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|         to provide your own (environment-dependent) main loop.
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| 
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|         @return 0 under X, and the wParam of the WM_QUIT message under Windows.
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|     */
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|     virtual int MainLoop();
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| 
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|     /**
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|         This function is called when an assert failure occurs, i.e. the condition
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|         specified in wxASSERT() macro evaluated to @false.
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| 
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|         It is only called in debug mode (when @c __WXDEBUG__ is defined) as
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|         asserts are not left in the release code at all.
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|         The base class version shows the default assert failure dialog box proposing to
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|         the user to stop the program, continue or ignore all subsequent asserts.
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| 
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|         @param file
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|             the name of the source file where the assert occurred
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|         @param line
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|             the line number in this file where the assert occurred
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|         @param func
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|             the name of the function where the assert occurred, may be
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|             empty if the compiler doesn't support C99 __FUNCTION__
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|         @param cond
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|             the condition of the failed assert in text form
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|         @param msg
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|             the message specified as argument to wxASSERT_MSG or wxFAIL_MSG, will
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|             be @NULL if just wxASSERT or wxFAIL was used
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|     */
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|     virtual void OnAssertFailure(const wxChar *file,
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|                                  int line,
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|                                  const wxChar *func,
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|                                  const wxChar *cond,
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|                                  const wxChar *msg);
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| 
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|     /**
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|         Called when command line parsing fails (i.e. an incorrect command line option
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|         was specified by the user). The default behaviour is to show the program usage
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|         text and abort the program.
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| 
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|         Return @true to continue normal execution or @false to return
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|         @false from OnInit() thus terminating the program.
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| 
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|         @see OnInitCmdLine()
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|     */
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|     virtual bool OnCmdLineError(wxCmdLineParser& parser);
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| 
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|     /**
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|         Called when the help option (@c --help) was specified on the command line.
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|         The default behaviour is to show the program usage text and abort the program.
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| 
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|         Return @true to continue normal execution or @false to return
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|         @false from OnInit() thus terminating the program.
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| 
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|         @see OnInitCmdLine()
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|     */
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|     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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| 
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|     /**
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|         Called after the command line had been successfully parsed. You may override
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|         this method to test for the values of the various parameters which could be
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|         set from the command line.
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| 
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|         Don't forget to call the base class version unless you want to suppress
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|         processing of the standard command line options.
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|         Return @true to continue normal execution or @false to return @false from
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|         OnInit() thus terminating the program.
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| 
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|         @see OnInitCmdLine()
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|     */
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|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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| 
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|     /**
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|         This function is called if an unhandled exception occurs inside the main
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|         application event loop. It can return @true to ignore the exception and to
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|         continue running the loop or @false to exit the loop and terminate the
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|         program. In the latter case it can also use C++ @c throw keyword to
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|         rethrow the current exception.
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| 
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|         The default behaviour of this function is the latter in all ports except under
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|         Windows where a dialog is shown to the user which allows him to choose between
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|         the different options. You may override this function in your class to do
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|         something more appropriate.
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| 
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|         Finally note that if the exception is rethrown from here, it can be caught in
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|         OnUnhandledException().
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|     */
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|     virtual bool OnExceptionInMainLoop();
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| 
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|     /**
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|         Override this member function for any processing which needs to be
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|         done as the application is about to exit. OnExit is called after
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|         destroying all application windows and controls, but before
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|         wxWidgets cleanup. Note that it is not called at all if
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|         OnInit() failed.
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| 
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|         The return value of this function is currently ignored, return the same
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|         value as returned by the base class method if you override it.
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|     */
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|     virtual int OnExit();
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| 
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|     /**
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|         This function may be called if something fatal happens: an unhandled
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|         exception under Win32 or a a fatal signal under Unix, for example. However,
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|         this will not happen by default: you have to explicitly call
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|         wxHandleFatalExceptions() to enable this.
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| 
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|         Generally speaking, this function should only show a message to the user and
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|         return. You may attempt to save unsaved data but this is not guaranteed to
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|         work and, in fact, probably won't.
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| 
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|         @see wxHandleFatalExceptions()
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|     */
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|     virtual void OnFatalException();
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| 
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|     /**
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|         This must be provided by the application, and will usually create the
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|         application's main window, optionally calling SetTopWindow().
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| 
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|         You may use OnExit() to clean up anything initialized here, provided
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|         that the function returns @true.
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| 
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|         Notice that if you want to to use the command line processing provided by
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|         wxWidgets you have to call the base class version in the derived class
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|         OnInit().
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| 
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|         Return @true to continue processing, @false to exit the application
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|         immediately.
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|     */
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|     virtual bool OnInit();
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| 
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|     /**
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|         Called from OnInit() and may be used to initialize the parser with the
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|         command line options for this application. The base class versions adds
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|         support for a few standard options only.
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|     */
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|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
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| 
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|     /**
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|         This virtual function is where the execution of a program written in wxWidgets
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|         starts. The default implementation just enters the main loop and starts
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|         handling the events until it terminates, either because ExitMainLoop() has
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|         been explicitly called or because the last frame has been deleted and
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|         GetExitOnFrameDelete() flag is @true (this is the default).
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| 
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|         The return value of this function becomes the exit code of the program, so it
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|         should return 0 in case of successful termination.
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|     */
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|     virtual int OnRun();
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| 
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|     /**
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|         This function is called when an unhandled C++ exception occurs inside
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|         OnRun() (the exceptions which occur during the program startup and shutdown
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|         might not be caught at all). Notice that by now the main event loop has been
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|         terminated and the program will exit, if you want to prevent this from happening
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|         (i.e. continue running after catching an exception) you need to override
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|         OnExceptionInMainLoop().
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| 
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|         The default implementation shows information about the exception in debug build
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|         but does nothing in the release build.
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|     */
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|     virtual void OnUnhandledException();
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| 
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|     /**
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|         Returns @true if unprocessed events are in the window system event queue.
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| 
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|         @see Dispatch()
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|     */
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|     virtual bool Pending();
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| 
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|     /**
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|         Set the application name to be used in the user-visible places such as
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|         window titles.
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| 
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|         See GetAppDisplayName() for more about the differences between the
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|         display name and name.
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| 
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|         Notice that if this function is called, the name is used as is, without
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|         any capitalization as done by default by GetAppDisplayName().
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|     */
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|     void SetAppDisplayName(const wxString& name);
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| 
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|     /**
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|         Sets the name of the application. This name should be used for file names,
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|         configuration file entries and other internal strings. For the user-visible
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|         strings, such as the window titles, the application display name set by
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|         SetAppDisplayName() is used instead.
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| 
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|         By default the application name is set to the name of its executable file.
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| 
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|         @see GetAppName()
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|     */
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|     void SetAppName(const wxString& name);
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| 
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|     /**
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|         Sets the class name of the application. This may be used in a platform specific
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|         manner to refer to the application.
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| 
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|         @see GetClassName()
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|     */
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|     void SetClassName(const wxString& name);
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| 
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|     /**
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|         Allows external code to modify global ::wxTheApp, but you should really
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|         know what you're doing if you call it.
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| 
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|         @param app
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|             Replacement for the global application object.
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| 
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|         @see GetInstance()
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|     */
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|     static void SetInstance(wxAppConsole* app);
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| 
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|     /**
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|         Set the vendor name to be used in the user-visible places.
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|         See GetVendorDisplayName() for more about the differences between the
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|         display name and name.
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|     */
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|     void SetVendorDisplayName(const wxString& name);
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| 
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|     /**
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|         Sets the name of application's vendor. The name will be used
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|         in registry access. A default name is set by wxWidgets.
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| 
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|         @see GetVendorName()
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|     */
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|     void SetVendorName(const wxString& name);
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| 
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|     /**
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|         Yields control to pending messages in the windowing system.
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| 
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|         This can be useful, for example, when a time-consuming process writes to a
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|         text window. Without an occasional yield, the text window will not be updated
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|         properly, and on systems with cooperative multitasking, such as Windows 3.1
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|         other processes will not respond.
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| 
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|         Caution should be exercised, however, since yielding may allow the
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|         user to perform actions which are not compatible with the current task.
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|         Disabling menu items or whole menus during processing can avoid unwanted
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|         reentrance of code: see ::wxSafeYield for a better function.
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| 
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|         Note that Yield() will not flush the message logs. This is intentional as
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|         calling Yield() is usually done to quickly update the screen and popping up
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|         a message box dialog may be undesirable. If you do wish to flush the log
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|         messages immediately (otherwise it will be done during the next idle loop
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|         iteration), call wxLog::FlushActive.
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| 
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|         Calling Yield() recursively is normally an error and an assert failure is
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|         raised in debug build if such situation is detected. However if the
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|         @a onlyIfNeeded parameter is @true, the method will just silently
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|         return @false instead.
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|     */
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|     virtual bool Yield(bool onlyIfNeeded = false);
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| 
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|     /**
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|         Number of command line arguments (after environment-specific processing).
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|     */
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|     int argc;
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| 
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|     /**
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|         Command line arguments (after environment-specific processing).
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| 
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|         Under Windows and Linux/Unix, you should parse the command line
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|         arguments and check for files to be opened when starting your
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|         application. Under OS X, you need to override MacOpenFile()
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|         since command line arguments are used differently there.
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| 
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|         You may use the wxCmdLineParser to parse command line arguments.
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|     */
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|     wxChar** argv;
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| };
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| 
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| 
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| 
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| 
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| /**
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|     @class wxApp
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| 
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|     The wxApp class represents the application itself. It is used to:
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| 
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|     @li set and get application-wide properties;
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|     @li implement the windowing system message or event loop;
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|     @li initiate application processing via wxApp::OnInit;
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|     @li allow default processing of events not handled by other
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|         objects in the application.
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| 
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|     You should use the macro IMPLEMENT_APP(appClass) in your application
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|     implementation file to tell wxWidgets how to create an instance of your
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|     application class.
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| 
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|     Use DECLARE_APP(appClass) in a header file if you want the wxGetApp function
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|     (which returns a reference to your application object) to be visible to other
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|     files.
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| 
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|     @library{wxbase}
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|     @category{appmanagement}
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| 
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|     @see @ref overview_app
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| */
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| class wxApp : public wxAppConsole
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| {
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| public:
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|     /**
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|         Constructor. Called implicitly with a definition of a wxApp object.
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|     */
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|     wxApp();
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| 
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|     /**
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|         Destructor. Will be called implicitly on program exit if the wxApp
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|         object is created on the stack.
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|     */
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|     virtual ~wxApp();
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| 
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|     /**
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|         Returns @true if the application will exit when the top-level frame is deleted.
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| 
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|         @see SetExitOnFrameDelete()
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|     */
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|     bool GetExitOnFrameDelete() const;
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| 
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|     /**
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|         Returns @true if the application will use the best visual on systems that support
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|         different visuals, @false otherwise.
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| 
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|         @see SetUseBestVisual()
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|     */
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|     bool GetUseBestVisual() const;
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| 
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|     /**
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|         Returns a pointer to the top window.
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| 
 | |
|         @remarks If the top window hasn't been set using SetTopWindow(),
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|                  this function will find the first top-level window
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|                  (frame or dialog) and return that.
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| 
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|         @see SetTopWindow()
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|     */
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|     virtual wxWindow* GetTopWindow() const;
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| 
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|     /**
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|         Returns @true if the application is active, i.e. if one of its windows is
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|         currently in the foreground.
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| 
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|         If this function returns @false and you need to attract users attention to
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|         the application, you may use wxTopLevelWindow::RequestUserAttention to do it.
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|     */
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|     virtual bool IsActive() const;
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| 
 | |
|     /**
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|         Windows-only function for processing a message. This function is called
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|         from the main message loop, checking for windows that may wish to process it.
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| 
 | |
|         The function returns @true if the message was processed, @false otherwise.
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|         If you use wxWidgets with another class library with its own message loop,
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|         you should make sure that this function is called to allow wxWidgets to
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|         receive messages. For example, to allow co-existence with the Microsoft
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|         Foundation Classes, override the PreTranslateMessage function:
 | |
| 
 | |
|         @code
 | |
|         // Provide wxWidgets message loop compatibility
 | |
|         BOOL CTheApp::PreTranslateMessage(MSG *msg)
 | |
|         {
 | |
|             if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
 | |
|                 return true;
 | |
|             else
 | |
|                 return CWinApp::PreTranslateMessage(msg);
 | |
|         }
 | |
|         @endcode
 | |
| 
 | |
|         @onlyfor{wxmsw}
 | |
|     */
 | |
|     bool ProcessMessage(WXMSG* msg);
 | |
| 
 | |
|     /**
 | |
|         Sends idle events to a window and its children.
 | |
|         Please note that this function is internal to wxWidgets and shouldn't be used
 | |
|         by user code.
 | |
| 
 | |
|         @remarks These functions poll the top-level windows, and their children,
 | |
|                  for idle event processing. If @true is returned, more OnIdle
 | |
|                  processing is requested by one or more window.
 | |
| 
 | |
|         @see wxIdleEvent
 | |
|     */
 | |
|     virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
 | |
| 
 | |
|     /**
 | |
|         Allows the programmer to specify whether the application will exit when the
 | |
|         top-level frame is deleted.
 | |
| 
 | |
|         @param flag
 | |
|             If @true (the default), the application will exit when the top-level frame
 | |
|             is deleted. If @false, the application will continue to run.
 | |
| 
 | |
|         @see GetExitOnFrameDelete(), @ref overview_app_shutdown
 | |
|     */
 | |
|     void SetExitOnFrameDelete(bool flag);
 | |
| 
 | |
|     /**
 | |
|         Allows external code to modify global ::wxTheApp, but you should really
 | |
|         know what you're doing if you call it.
 | |
| 
 | |
|         @param app
 | |
|             Replacement for the global application object.
 | |
| 
 | |
|         @see GetInstance()
 | |
|     */
 | |
|     static void SetInstance(wxAppConsole* app);
 | |
| 
 | |
|     /**
 | |
|         Allows runtime switching of the UI environment theme.
 | |
| 
 | |
|         Currently implemented for wxGTK2-only.
 | |
|         Return @true if theme was successfully changed.
 | |
| 
 | |
|         @param theme
 | |
|             The name of the new theme or an absolute path to a gtkrc-theme-file
 | |
|     */
 | |
|     virtual bool SetNativeTheme(const wxString& theme);
 | |
| 
 | |
|     /**
 | |
|         Sets the 'top' window. You can call this from within OnInit() to let wxWidgets
 | |
|         know which is the main window. You don't have to set the top window;
 | |
|         it is only a convenience so that (for example) certain dialogs without parents
 | |
|         can use a specific window as the top window. If no top window is specified by the
 | |
|         application, wxWidgets just uses the first frame or dialog in its top-level window
 | |
|         list, when it needs to use the top window.
 | |
| 
 | |
|         @param window
 | |
|             The new top window.
 | |
| 
 | |
|         @see GetTopWindow(), OnInit()
 | |
|     */
 | |
|     void SetTopWindow(wxWindow* window);
 | |
| 
 | |
|     /**
 | |
|         Allows the programmer to specify whether the application will use the best
 | |
|         visual on systems that support several visual on the same display. This is typically
 | |
|         the case under Solaris and IRIX, where the default visual is only 8-bit whereas
 | |
|         certain applications are supposed to run in TrueColour mode.
 | |
| 
 | |
|         Note that this function has to be called in the constructor of the wxApp
 | |
|         instance and won't have any effect when called later on.
 | |
|         This function currently only has effect under GTK.
 | |
| 
 | |
|         @param flag
 | |
|             If @true, the app will use the best visual.
 | |
|         @param forceTrueColour
 | |
|             If @true then the application will try to force using a TrueColour
 | |
|             visual and abort the app if none is found.
 | |
|     */
 | |
|     void SetUseBestVisual(bool flag, bool forceTrueColour = false);
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| // ============================================================================
 | |
| // Global functions/macros
 | |
| // ============================================================================
 | |
| 
 | |
| 
 | |
| /** @ingroup group_funcmacro_rtti */
 | |
| //@{
 | |
| 
 | |
| /**
 | |
|     This is used in headers to create a forward declaration of the wxGetApp()
 | |
|     function implemented by IMPLEMENT_APP().
 | |
| 
 | |
|     It creates the declaration <tt>className& wxGetApp()</tt>.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| 
 | |
|     Example:
 | |
| 
 | |
|     @code
 | |
|     DECLARE_APP(MyApp)
 | |
|     @endcode
 | |
| */
 | |
| #define DECLARE_APP( className )
 | |
| 
 | |
| /**
 | |
|     This is used in the application class implementation file to make the
 | |
|     application class known to wxWidgets for dynamic construction.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| 
 | |
|     Example:
 | |
| 
 | |
|     @code
 | |
|     IMPLEMENT_APP(MyApp)
 | |
|     @endcode
 | |
| 
 | |
|     @see DECLARE_APP().
 | |
| */
 | |
| #define IMPLEMENT_APP( className )
 | |
| 
 | |
| //@}
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|     The global pointer to the singleton wxApp object.
 | |
| 
 | |
|     @see wxApp::GetInstance()
 | |
| */
 | |
| wxApp *wxTheApp;
 | |
| 
 | |
| 
 | |
| 
 | |
| /** @ingroup group_funcmacro_appinitterm */
 | |
| //@{
 | |
| 
 | |
| /**
 | |
|     This function doesn't exist in wxWidgets but it is created by using the
 | |
|     IMPLEMENT_APP() macro.
 | |
| 
 | |
|     Thus, before using it anywhere but in the same module where this macro is
 | |
|     used, you must make it available using DECLARE_APP().
 | |
| 
 | |
|     The advantage of using this function compared to directly using the global
 | |
|     ::wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
 | |
|     allow you to access the functions specific to your application class but
 | |
|     not present in wxApp while wxGetApp() returns the object of the right type.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| wxAppDerivedClass& wxGetApp();
 | |
| 
 | |
| /**
 | |
|     If @a doIt is @true, the fatal exceptions (also known as general protection
 | |
|     faults under Windows or segmentation violations in the Unix world) will be
 | |
|     caught and passed to wxApp::OnFatalException.
 | |
| 
 | |
|     By default, i.e. before this function is called, they will be handled in
 | |
|     the normal way which usually just means that the application will be
 | |
|     terminated. Calling wxHandleFatalExceptions() with @a doIt equal to @false
 | |
|     will restore this default behaviour.
 | |
| 
 | |
|     Notice that this function is only available if @c wxUSE_ON_FATAL_EXCEPTION
 | |
|     is 1 and under Windows platform this requires a compiler with support for
 | |
|     SEH (structured exception handling) which currently means only Microsoft
 | |
|     Visual C++ or a recent Borland C++ version.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| bool wxHandleFatalExceptions(bool doIt = true);
 | |
| 
 | |
| /**
 | |
|     This function is used in wxBase only and only if you don't create
 | |
|     wxApp object at all. In this case you must call it from your
 | |
|     @c main() function before calling any other wxWidgets functions.
 | |
| 
 | |
|     If the function returns @false the initialization could not be performed,
 | |
|     in this case the library cannot be used and wxUninitialize() shouldn't be
 | |
|     called neither.
 | |
| 
 | |
|     This function may be called several times but wxUninitialize() must be
 | |
|     called for each successful call to this function.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| bool wxInitialize();
 | |
| 
 | |
| /**
 | |
|     This function is for use in console (wxBase) programs only. It must be called
 | |
|     once for each previous successful call to wxInitialize().
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| void wxUninitialize();
 | |
| 
 | |
| /**
 | |
|     This function wakes up the (internal and platform dependent) idle system,
 | |
|     i.e. it will force the system to send an idle event even if the system
 | |
|     currently @e is idle and thus would not send any idle event until after
 | |
|     some other event would get sent. This is also useful for sending events
 | |
|     between two threads and is used by the corresponding functions
 | |
|     wxPostEvent() and wxEvtHandler::AddPendingEvent().
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| void wxWakeUpIdle();
 | |
| 
 | |
| /**
 | |
|     Calls wxApp::Yield.
 | |
| 
 | |
|     @deprecated
 | |
|     This function is kept only for backwards compatibility. Please use
 | |
|     the wxApp::Yield method instead in any new code.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| bool wxYield();
 | |
| 
 | |
| /**
 | |
|     This function is similar to wxYield, except that it disables the user input to
 | |
|     all program windows before calling wxYield and re-enables it again
 | |
|     afterwards. If @a win is not @NULL, this window will remain enabled,
 | |
|     allowing the implementation of some limited user interaction.
 | |
|     Returns the result of the call to ::wxYield.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| bool wxSafeYield(wxWindow* win = NULL, bool onlyIfNeeded = false);
 | |
| 
 | |
| /**
 | |
|     This function initializes wxWidgets in a platform-dependent way. Use this if you
 | |
|     are not using the default wxWidgets entry code (e.g. main or WinMain).
 | |
| 
 | |
|     For example, you can initialize wxWidgets from an Microsoft Foundation Classes
 | |
|     (MFC) application using this function.
 | |
| 
 | |
|     @note This overload of wxEntry is available under all platforms.
 | |
| 
 | |
|     @see wxEntryStart()
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| int wxEntry(int& argc, wxChar** argv);
 | |
| 
 | |
| /**
 | |
|     See wxEntry(int&,wxChar**) for more info about this function.
 | |
| 
 | |
|     Notice that under Windows CE platform, and only there, the type of @a pCmdLine
 | |
|     is @c wchar_t *, otherwise it is @c char *, even in Unicode build.
 | |
| 
 | |
|     @remarks To clean up wxWidgets, call wxApp::OnExit followed by the static
 | |
|              function wxApp::CleanUp. For example, if exiting from an MFC application
 | |
|              that also uses wxWidgets:
 | |
|              @code
 | |
|              int CTheApp::ExitInstance()
 | |
|              {
 | |
|                 // OnExit isn't called by CleanUp so must be called explicitly.
 | |
|                 wxTheApp->OnExit();
 | |
|                 wxApp::CleanUp();
 | |
| 
 | |
|                 return CWinApp::ExitInstance();
 | |
|              }
 | |
|              @endcode
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| int wxEntry(HINSTANCE hInstance,
 | |
|             HINSTANCE hPrevInstance = NULL,
 | |
|             char* pCmdLine = NULL,
 | |
|             int nCmdShow = SW_SHOWNORMAL);
 | |
| 
 | |
| //@}
 | |
| 
 | |
| 
 | |
| 
 | |
| /** @ingroup group_funcmacro_procctrl */
 | |
| //@{
 | |
| 
 | |
| /**
 | |
|     Exits application after calling wxApp::OnExit.
 | |
| 
 | |
|     Should only be used in an emergency: normally the top-level frame
 | |
|     should be deleted (after deleting all other frames) to terminate the
 | |
|     application. See wxCloseEvent and wxApp.
 | |
| 
 | |
|     @header{wx/app.h}
 | |
| */
 | |
| void wxExit();
 | |
| 
 | |
| //@}
 | |
| 
 |