Files
wxWidgets/src/msw/button.cpp
Vadim Zeitlin e90c1d2a19 many changes; major ones:
1. start of !wxUSE_GUI support
2. _T() macro renamed to T()
3. wxConvertWX2MB and MB2WX macro added


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-10-04 20:15:38 +00:00

258 lines
7.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: button.cpp
// Purpose: wxButton
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "button.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/button.h"
#include "wx/brush.h"
#include "wx/panel.h"
#include "wx/bmpbuttn.h"
#include "wx/settings.h"
#include "wx/dcscreen.h"
#endif
#include "wx/msw/private.h"
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
#endif
// this macro tries to adjust the default button height to a reasonable value
// using the char height as the base
#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// creation/destruction
// ----------------------------------------------------------------------------
bool wxButton::Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name)
{
if ( !CreateBase(parent, id, pos, size, style, validator, name) )
return FALSE;
// Validator was set in CreateBase
//SetValidator(validator);
parent->AddChild((wxButton *)this);
m_backgroundColour = parent->GetBackgroundColour() ;
m_foregroundColour = parent->GetForegroundColour() ;
m_hWnd = (WXHWND)CreateWindowEx
(
MakeExtendedStyle(m_windowStyle),
T("BUTTON"),
label,
WS_VISIBLE | WS_TABSTOP | WS_CHILD,
0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
wxGetInstance(),
NULL
);
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
SetFont(parent->GetFont());
SetSize(pos.x, pos.y, size.x, size.y);
// bad hack added by Robert to make buttons at least
// 80 pixels wide. There are probably better ways...
// TODO. FIXME.
wxSize nsize( GetSize() );
if ((nsize.x < 80) || (nsize.y < 23))
{
if ((size.x == -1) && (nsize.x < 80)) nsize.x = 80;
if ((size.y == -1) && (nsize.y < 23)) nsize.y = 23;
SetSize( nsize );
}
return TRUE;
}
wxButton::~wxButton()
{
wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
if ( panel )
{
if ( panel->GetDefaultItem() == this )
{
// don't leave the panel with invalid default item
panel->SetDefaultItem(NULL);
}
}
}
// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------
wxSize wxButton::DoGetBestSize()
{
wxString label = wxGetWindowText(GetHWND());
int wBtn;
GetTextExtent(label, &wBtn, NULL);
int wChar, hChar;
wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
// add a margin - the button is wider than just its label
wBtn += 3*wChar;
// the button height is proportional to the height of the font used
int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
return wxSize(wBtn, hBtn);
}
/* static */
wxSize wxButton::GetDefaultSize()
{
static wxSize s_sizeBtn;
if ( s_sizeBtn.x == 0 )
{
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
// the size of a standard button in the dialog units is 50x14,
// translate this to pixels
// NB1: the multipliers come from the Windows convention
// NB2: the extra +1/+2 were needed to get the size be the same as the
// size of the buttons in the standard dialog - I don't know how
// this happens, but on my system this size is 75x23 in pixels and
// 23*8 isn't even divisible by 14... Would be nice to understand
// why these constants are needed though!
s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
}
return s_sizeBtn;
}
// ----------------------------------------------------------------------------
// set this button as the default one in its panel
// ----------------------------------------------------------------------------
void wxButton::SetDefault()
{
wxWindow *parent = GetParent();
wxButton *btnOldDefault = NULL;
wxPanel *panel = wxDynamicCast(parent, wxPanel);
if ( panel )
{
btnOldDefault = panel->GetDefaultItem();
panel->SetDefaultItem(this);
}
if ( parent )
{
SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
}
// this doesn't work with bitmap buttons because it also removes the
// "ownerdrawn" style...
if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) )
{
// remove the BS_DEFPUSHBUTTON style from the other button
long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
style &= ~BS_DEFPUSHBUTTON;
SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
}
// set this button as the default
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
style |= BS_DEFPUSHBUTTON;
SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
}
// ----------------------------------------------------------------------------
// helpers
// ----------------------------------------------------------------------------
bool wxButton::SendClickEvent()
{
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
event.SetEventObject(this);
return ProcessCommand(event);
}
void wxButton::Command(wxCommandEvent & event)
{
ProcessCommand(event);
}
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
bool wxButton::MSWCommand(WXUINT param, WXWORD id)
{
bool processed = FALSE;
switch ( param )
{
case 1: // 1 for accelerator
case BN_CLICKED:
processed = SendClickEvent();
break;
}
return processed;
}
WXHBRUSH wxButton::OnCtlColor(WXHDC pDC,
WXHWND pWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam)
{
wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
return (WXHBRUSH) backgroundBrush->GetResourceHandle();
}