Apply the utility from https://github.com/codespell-project/codespell/ to fix spelling issues in the headers under both include and interface directories and add a file with a couple of exceptions. The exact command line used was: $ codespell -w -I misc/scripts/codespell.ignore -i 3 in*
		
			
				
	
	
		
			283 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/scrolbar.h
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// Purpose:     wxScrollBar for wxUniversal
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     20.08.00
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// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SCROLBAR_H_
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#define _WX_UNIV_SCROLBAR_H_
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class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
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#include "wx/univ/scrarrow.h"
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#include "wx/renderer.h"
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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// scroll the bar
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#define wxACTION_SCROLL_START       wxT("start")     // to the beginning
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#define wxACTION_SCROLL_END         wxT("end")       // to the end
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#define wxACTION_SCROLL_LINE_UP     wxT("lineup")    // one line up/left
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#define wxACTION_SCROLL_PAGE_UP     wxT("pageup")    // one page up/left
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#define wxACTION_SCROLL_LINE_DOWN   wxT("linedown")  // one line down/right
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#define wxACTION_SCROLL_PAGE_DOWN   wxT("pagedown")  // one page down/right
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// the scrollbar thumb may be dragged
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#define wxACTION_SCROLL_THUMB_DRAG      wxT("thumbdrag")
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#define wxACTION_SCROLL_THUMB_MOVE      wxT("thumbmove")
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#define wxACTION_SCROLL_THUMB_RELEASE   wxT("thumbrelease")
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// ----------------------------------------------------------------------------
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// wxScrollBar
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxScrollBar : public wxScrollBarBase,
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                                public wxControlWithArrows
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{
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public:
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    // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
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    // start from 0 which allows to use them as array indices
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    enum Element
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    {
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        Element_Arrow_Line_1,
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        Element_Arrow_Line_2,
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        Element_Arrow_Page_1,
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        Element_Arrow_Page_2,
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        Element_Thumb,
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        Element_Bar_1,
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        Element_Bar_2,
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        Element_Max
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    };
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    wxScrollBar();
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    wxScrollBar(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxSB_HORIZONTAL,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxScrollBarNameStr);
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = wxSB_HORIZONTAL,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxScrollBarNameStr);
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    virtual ~wxScrollBar();
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    // implement base class pure virtuals
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    virtual int GetThumbPosition() const wxOVERRIDE;
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    virtual int GetThumbSize() const wxOVERRIDE;
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    virtual int GetPageSize() const wxOVERRIDE;
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    virtual int GetRange() const wxOVERRIDE;
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    virtual void SetThumbPosition(int thumbPos) wxOVERRIDE;
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    virtual void SetScrollbar(int position, int thumbSize,
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                              int range, int pageSize,
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                              bool refresh = true) wxOVERRIDE;
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    // wxScrollBar actions
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    void ScrollToStart();
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    void ScrollToEnd();
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    bool ScrollLines(int nLines) wxOVERRIDE;
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    bool ScrollPages(int nPages) wxOVERRIDE;
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = 0,
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                               const wxString& strArg = wxEmptyString) wxOVERRIDE;
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    static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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    virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) wxOVERRIDE
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    {
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        return GetStdInputHandler(handlerDef);
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    }
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    // scrollbars around a normal window should not receive the focus
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    virtual bool AcceptsFocus() const wxOVERRIDE;
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    // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
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    void SetState(Element which, int flags);
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    int GetState(Element which) const;
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    // implement wxControlWithArrows methods
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    virtual wxRenderer *GetRenderer() const wxOVERRIDE { return m_renderer; }
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    virtual wxWindow *GetWindow() wxOVERRIDE { return this; }
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    virtual bool IsVertical() const wxOVERRIDE { return wxScrollBarBase::IsVertical(); }
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    virtual int GetArrowState(wxScrollArrows::Arrow arrow) const wxOVERRIDE;
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    virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set) wxOVERRIDE;
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    virtual bool OnArrow(wxScrollArrows::Arrow arrow) wxOVERRIDE;
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    virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const wxOVERRIDE;
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    // for wxControlRenderer::DrawScrollbar() only
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    const wxScrollArrows& GetArrows() const { return m_arrows; }
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    // returns one of wxHT_SCROLLBAR_XXX constants
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    wxHitTest HitTestBar(const wxPoint& pt) const;
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    // idle processing
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    virtual void OnInternalIdle() wxOVERRIDE;
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protected:
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    virtual wxSize DoGetBestClientSize() const wxOVERRIDE;
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    virtual void DoDraw(wxControlRenderer *renderer) wxOVERRIDE;
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    virtual wxBorder GetDefaultBorder() const wxOVERRIDE { return wxBORDER_NONE; }
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    // forces update of thumb's visual appearance (does nothing if m_dirty=false)
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    void UpdateThumb();
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    // SetThumbPosition() helper
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    void DoSetThumb(int thumbPos);
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    // common part of all ctors
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    void Init();
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    // is this scrollbar attached to a window or a standalone control?
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    bool IsStandalone() const;
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    // scrollbar geometry methods:
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    // gets the bounding box for a scrollbar element for the given (by default
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    // - current) thumb position
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    wxRect GetScrollbarRect(wxScrollBar::Element elem, int thumbPos = -1) const;
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    // returns the size of the scrollbar shaft excluding the arrows
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    wxCoord GetScrollbarSize() const;
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    // translate the scrollbar position (in logical units) into physical
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    // coordinate (in pixels) and the other way round
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    wxCoord ScrollbarToPixel(int thumbPos = -1);
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    int PixelToScrollbar(wxCoord coord);
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    // return the starting and ending positions, in pixels, of the thumb of a
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    // scrollbar with the given logical position, thumb size and range and the
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    // given physical length
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    static void GetScrollBarThumbSize(wxCoord length,
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                                      int thumbPos,
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                                      int thumbSize,
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                                      int range,
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                                      wxCoord *thumbStart,
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                                      wxCoord *thumbEnd);
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private:
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    // total range of the scrollbar in logical units
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    int m_range;
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    // the current and previous (after last refresh - this is used for
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    // repainting optimisation) size of the thumb in logical units (from 0 to
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    // m_range) and its position (from 0 to m_range - m_thumbSize)
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    int m_thumbSize,
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        m_thumbPos,
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        m_thumbPosOld;
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    // the page size, i.e. the number of lines by which to scroll when page
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    // up/down action is performed
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    int m_pageSize;
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    // the state of the sub elements
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    int m_elementsState[Element_Max];
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    // the dirty flag: if set, scrollbar must be updated
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    bool m_dirty;
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    // the object handling the arrows
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    wxScrollArrows m_arrows;
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    friend class WXDLLIMPEXP_FWD_CORE wxControlRenderer; // for geometry methods
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    friend class wxStdScrollBarInputHandler; // for geometry methods
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    wxDECLARE_EVENT_TABLE();
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    wxDECLARE_DYNAMIC_CLASS(wxScrollBar);
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};
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// ----------------------------------------------------------------------------
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// Standard scrollbar input handler which can be used as a base class
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxStdScrollBarInputHandler : public wxStdInputHandler
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{
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public:
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    // constructor takes a renderer (used for scrollbar hit testing) and the
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    // base handler to which all unhandled events are forwarded
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    wxStdScrollBarInputHandler(wxRenderer *renderer,
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                               wxInputHandler *inphand);
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    virtual bool HandleKey(wxInputConsumer *consumer,
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                           const wxKeyEvent& event,
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                           bool pressed) wxOVERRIDE;
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    virtual bool HandleMouse(wxInputConsumer *consumer,
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                             const wxMouseEvent& event) wxOVERRIDE;
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    virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) wxOVERRIDE;
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    virtual ~wxStdScrollBarInputHandler();
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    // this method is called by wxScrollBarTimer only and may be overridden
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    //
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    // return true to continue scrolling, false to stop the timer
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    virtual bool OnScrollTimer(wxScrollBar *scrollbar,
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                               const wxControlAction& action);
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protected:
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    // return true if the mouse button can be used to activate scrollbar, false
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    // if not (any button under GTK+ unlike left button only which is default)
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    virtual bool IsAllowedButton(int button) const
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        { return button == wxMOUSE_BTN_LEFT; }
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    // set or clear the specified flag on the scrollbar element corresponding
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    // to m_htLast
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    void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
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    // [un]highlight the scrollbar element corresponding to m_htLast
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    virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
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        { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
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    // [un]press the scrollbar element corresponding to m_htLast
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    virtual void Press(wxScrollBar *scrollbar, bool doIt)
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        { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
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    // stop scrolling because we reached the end point
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    void StopScrolling(wxScrollBar *scrollbar);
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    // get the mouse coordinates in the scrollbar direction from the event
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    wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
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                          const wxMouseEvent& event) const;
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    // generate a "thumb move" action for this mouse event
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    void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
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    // the window (scrollbar) which has capture or NULL and the flag telling if
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    // the mouse is inside the element which captured it or not
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    wxWindow *m_winCapture;
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    bool      m_winHasMouse;
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    int       m_btnCapture;  // the mouse button which has captured mouse
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    // the position where we started scrolling by page
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    wxPoint m_ptStartScrolling;
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    // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
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    wxHitTest m_htLast;
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    // the renderer (we use it only for hit testing)
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    wxRenderer *m_renderer;
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    // the offset of the top/left of the scrollbar relative to the mouse to
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    // keep during the thumb drag
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    int m_ofsMouse;
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    // the timer for generating scroll events when the mouse stays pressed on
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    // a scrollbar
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    wxScrollTimer *m_timerScroll;
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};
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#endif // _WX_UNIV_SCROLBAR_H_
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