Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer:: CreateContextFromNativeHDC() to allow creation not only from native renderer object, but also from HDC, which is something universally supported by win32 implementations.
Add wxGraphicsContext::CreateFromNativeHDC() and wxGraphicsRenderer:: CreateContextFromNativeHDC() to allow creation not only from native renderer object, but also from HDC, which is something universally supported by win32 implementations.