for wxWindows documentation from C++ headers git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1347 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        No names yet.
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// Purpose:     Contrib. demo
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// Author:      Aleksandras Gluchovas
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// Modified by:
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// Created:     22/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Aleskandars Gluchovas
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __SOURCEPAINTER_G__
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#define __SOURCEPAINTER_G__
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#ifndef ASSERT
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#define ASSERT(x) if (!(x)) throw
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#endif
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#if defined( wxUSE_TEMPLATE_STL )
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	#include <vector.h>
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	typedef vector<int> SPBlockListT;
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	#ifdef WIN32
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		#include <bstring.h>
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	#else
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		#include <strclass.h>
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		#include <string.h>
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	#endif
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#else
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	#include "wxstlvec.h"
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	#include "wx/string.h"
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	// FIXME:: dirty!
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	#define  string wxString
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	typedef WXSTL_VECTOR_SHALLOW_COPY(int) SPBlockListT;
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#endif
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#include "markup.h" // import MarkupTagsT definition
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// "colored" codes for highlighted blocks
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#define RANK_BLACK  0 // common source fragments
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#define RANK_BLUE   1 // basic types
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#define RANK_RED    2 // reserved words
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#define RANK_GREEN  3 // comments
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// colored block description format :
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// int( ( rank << 16 ) | ( source_range_len ) )
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// FOR NOW:: no lagnguage-map selection
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// source code syntax heighlighter (CPP+JAVA+VB+PASCAL)
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class SourcePainter
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{
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protected:
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	string		  mResultStr;
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	SPBlockListT  mBlocks;
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	bool          mCollectResultsOn;
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	// state variables
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	bool        mIsInComment;
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	bool        mCommentIsMultiline;
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public:
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	// assembleResultString == TRUE - instructs painter
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	// to collect each chunk of srouce passed to ProcessSource(),
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	// so that results cann be futher obtained in a single string 
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	// instead of vector of block descriptions
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	SourcePainter( bool assembleResultString = TRUE );
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	virtual ~SourcePainter() {}
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	// can be called multiple times (e.g. on each source line)
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	void ProcessSource( char* src, int srcLen );
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	// method, for manually adjusting state of source painter
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	void SetState( bool isInComment,
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		           bool commentIsMultiline );
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	// reinitializes object - clears results of previouse processing
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	void Init( bool assembleResultString = TRUE );
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	// generates string of highlighted source for the scipting
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	// language given by "tags" argument
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	virtual void GetResultString(string& result, MarkupTagsT tags);
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	// returns vector of block descriptors, see SPBlockListT definition
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	// (block descriptors can be used for fast custom hightlighted text generation)
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	SPBlockListT& GetBlocks();
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	// NOTE:: static method
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	// returns if the given word is a reserved word or basic type identifier
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	static bool IsKeyword( char* word, int wordLen );
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};
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#endif
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