for wxWindows documentation from C++ headers git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1347 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			378 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			378 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        No names yet.
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// Purpose:     Contrib. demo
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// Author:      Aleksandras Gluchovas
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// Modified by:
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// Created:     22/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Aleskandars Gluchovas
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __SCRIPTBINDER_G__
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#define __SCRIPTBINDER_G__
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#if defined( wxUSE_TEMPLATE_STL )
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	#include <vector>
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	#ifdef WIN32
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		#include <bstring.h>
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	#else
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		#include <strclass.h>
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		#include <string.h>
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	#endif
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#else
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	#include "wxstlvec.h"
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	#include "wx/string.h"
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	// FIXME:: dirty!
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	typedef wxString string;
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#endif
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#ifndef ASSERT
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// assert yourself
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#define ASSERT(x) if (!(x) ) throw;
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#endif
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#include "markup.h"
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// just another portable stream class...
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class ScriptStream
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{
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protected:
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	char*  mpBuf;
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	size_t mSize;
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	size_t mCapacity;
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public:
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	ScriptStream();
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	~ScriptStream();
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	void WriteBytes( const void* srcBuf, size_t count );
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	ScriptStream& operator<<( const char* str );
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	ScriptStream& operator<<( const string& str );
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	ScriptStream& operator<<( char ch );
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	void endl();
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	inline char*  GetBuf() { return mpBuf; }
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	inline size_t GetBufSize() { return mSize; }
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	// clears current contents of the stream
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	void Reset() { mSize = 0; }
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};
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class ScriptTemplate;
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// used internally by ScriptTemplate
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enum TEMPLATE_VARIABLE_TYPES
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{
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	TVAR_INTEGER,
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	TVAR_STRING,
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	TVAR_DOUBLE,
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	TVAR_REF_ARRAY
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};
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// helper structures used only by ScriptTemplate
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struct TVarInfo
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{
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public:
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	const char* 		mName;
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	int			mType;
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	int			mOfs;
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	TVarInfo( const char* name, int ofs, int varType )
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		: mName(name),
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		  mType( varType ),
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		  mOfs( ofs )
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	{}
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};
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struct TArrayInfo : public TVarInfo
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{
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public:
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	int mRefOfs;
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	int mSizeIntOfs;
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	int mObjRefTemplOfs;
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	TArrayInfo( const char* name )
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		: TVarInfo( name, 0, TVAR_REF_ARRAY )
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	{}
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};
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// stores offset of the given member (of the given class)
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// to (*pOfs), though the use of template classes would have 
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// solved this problem in much clearer fashion
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// FOR NOW:: obtaining physical offset of class member
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//           does not appeare to be protable across compilers?
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// FIXME::   +/- 1 problem
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#ifdef __UNIX__
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	#define WEIRD_OFFSET 1
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#else
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	#define WEIRD_OFFSET 0
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#endif
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#define GET_VAR_OFS( className, varName, pOfs )          \
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	{													 \
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		int* className::* varPtr;						 \
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		varPtr = (int* className::*)&className::varName; \
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														 \
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		(*pOfs) = int(*(int*)&varPtr)-WEIRD_OFFSET;					 \
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	}
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class ScriptSection;
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#if defined( wxUSE_TEMPLATE_STL )
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	typedef vector<TVarInfo*> TVarListT;
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	// container class for sections
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	typedef vector<ScriptSection*> SectListT;
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#else
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	typedef TVarInfo*      TVarInfoPtrT;
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	typedef ScriptSection* ScriptSectionPtrT;
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	typedef WXSTL_VECTOR_SHALLOW_COPY(TVarInfoPtrT) TVarListT;
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	// container class for sections
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	typedef WXSTL_VECTOR_SHALLOW_COPY(ScriptSectionPtrT) SectListT;
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#endif
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// class performs preprocessing of arbitrary scripts,
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// replaces identifiers enclosed in $(..) tag, whith
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// values of the corresponding class member variables
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class ScriptTemplate
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{
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protected:
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	// do not use string object here - parsing of
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	// C string can be much faster (in debug v.)
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	char*     mTText; 
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	TVarListT mVars;
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	inline void PrintVar( TVarInfo*  pInfo, 
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						  void*       dataObj, 
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						  ScriptStream& stm );
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public:
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	ScriptTemplate( const string& templateText );
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	virtual ~ScriptTemplate();
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	bool HasVar( const char* name );
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	// Member variables registration methods.
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	// NOTE:: GET_VAR_OFS() macro should be used
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	// to get offset of the class member (see #define above)
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	void AddStringVar ( const char* name, int ofs );
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	void AddIntegerVar( const char* name, int ofs );
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	void AddDoubleVar ( const char* name, int ofs );
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	void AddObjectRefArray( const char*     name,
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							int			    ofsRefToFirstObj,
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		                    int			    ofsObjSizeInt,
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							int			    ofsObjRefTempl
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						  );
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	// reads the script, replaces $(..) tags with values
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	// of registered members of dataObj object, and outputs
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	// the result to given text stream
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	void PrintScript( void* dataObj, ScriptStream& stm );
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};
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class ScriptSection;
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// class manages section and aggregated sections of
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// inter-linked documents
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class ScriptSection
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{
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protected:
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	// NOTE:: "$(NAME)", $(ID), "$(BODY)" and "$(REFLIST)" aree 
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	//        reseved template variables of ScriptSection 
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	// the below there members are registered to ScriptTemplate,
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	// GUID within the section tree (numeric)
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	ScriptSection*  mpParent;
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	string          mId;   // $(ID)      
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	string          mName; // $(NAME)      
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	string          mBody; // $(BODY)
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	// NULL, if this section is not aggregated anywhere
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	SectListT       mSubsections; // aggregated sectons
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	SectListT       mReferences;  // registered as $(REFLIST)
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	bool            mAutoHide;  // see autoHide arg, in constructor
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	bool            mSortOn;    // TRUE, if sort subsectons by naem
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	// tempalte for this section
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	ScriptTemplate* mpSectTempl;
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	// template used for links (or references) to this section
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	ScriptTemplate* mpRefTempl;
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	// do not call destructor of this object,
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	// call RemoveRef() instead
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	int             mRefCount;
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	static int      mIdCounter;  // generator of GUIDs
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	// fields registered and used by ScriptTemplate object
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	void*           mRefFirst;
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	int             mArrSize;
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protected:
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	virtual void AddRef();
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	virtual void RemoveRef();
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	void DoRemoveEmptySections(int& nRemoved, SectListT& removedLst);
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	void DoRemoveDeadLinks( SectListT& removedLst);
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public:
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	// NOTE:: pass NULL to certain template, if your sure
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	//        this kind of template will never be used,
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	//        e.g. if section is contained but never referrenced,
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	//        then pReferenceTemplate can be NULL
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	// if autoHide option is TRUE, the section will be automatically
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	// collapsed (not shown) if it doesn't contain any references
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	// to other sections (e.g. could be usefull for autoamically 
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	// hiding empty index-sections). 
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	ScriptSection( const string&   name = "",
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				   const string&   body = "",
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				   ScriptTemplate* pSectionTemplate   = NULL,
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				   ScriptTemplate* pReferenceTemplate = NULL,          	           
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				   bool            autoHide           = FALSE,
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				   bool            sorted             = FALSE
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				 );
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	// calls RemoveRef() to all aggreagated sections first,
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	// then to all referenced section - this way all
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	// sections (even not aggregated ones) become "garbage-collected"
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	// NOTE:: do not call destructor directlly, call RemoveRef()
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	//        instead
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	virtual ~ScriptSection();
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	// if addToReferencesToo is TRUE, section is aggregated and
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	// also added to reference list of this section
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	void AddSection( ScriptSection* pSection, bool addToReferencesToo = FALSE );
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	// add cross-reference to this given section
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	void AddReference( ScriptSection* pReferredSection );
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	// subsection may be given of variable depth level,
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	// e.g. "publications/reviews/software"
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	ScriptSection* GetSubsection( const char* name );
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	// returns list aggregated sections
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	SectListT& GetSubsections();
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	// binds reserved template names ( $(..) ) to member 
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	// vairalbes in the ScriptSection class, should be called 
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	// to initialize each user-code provided script template
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	static void RegisterTemplate( ScriptTemplate& sectionTempalte );
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	// prints out section tree to the stream, starting from
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	// this section as a root node
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	virtual void Print( ScriptStream& stm );	
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	// searches empty sections which has autoHide == TRUE,
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	// and colapses them (this method should be called )
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	// on the root-section of the sections tree
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	// NOTE:: does not work properly, yet!
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	void RemoveEmptySections();
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};
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// base class for documnetation generators
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// (allows user code set up target script type,
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//  independently of documentation type)
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class DocGeneratorBase
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{
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protected:
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	MarkupTagsT    mTags;
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	// override this method to do some post processing
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	// after generation of document, or even write some
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	// data into output stream, before the section tree
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	// is flushed into it.
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	// return FALSE, if something has gone wrong and
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	// document cannot be saved now
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	virtual bool OnSaveDocument( ScriptStream& stm ) 
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		{ return 1; }
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	// override this method to provide reference to
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	// the top section of the document (used as default
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	// starting section when saving a document)
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	virtual ScriptSection* GetTopSection() 
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		{ return 0; }
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public:
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	DocGeneratorBase() 
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		: mTags(0) // no defaul script
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	{}
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	// dectrouctors of polymorphic classes SHOULD be virtual
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	virtual ~DocGeneratorBase() {}
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	// returns tags, being used for specific target script
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	MarkupTagsT GetScriptMarkupTags() { return mTags; }
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	// sets tag array for specific script
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	// NOTE:: Why virtual? since approach with MarkupTagsT is 
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	//        "flowless" only in theory. Overriding this method
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	//        allows document generators to check the type of the
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	//        target script, and perhaps make some modifications
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	//        to generator's tamplates, to match the specific script
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	virtual void SetScriptMarkupTags( MarkupTagsT tags )
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		{ mTags = tags; }
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	// seves document to file starting from the root-node of
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	// the document (provided by GetTopSection() method),
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	// or from "pFromSection" if it's not NULL.
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	// fopenOptions arg. is string passed to fopen() method,
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	// returns TRUE, if saving was successfull
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	virtual bool SaveDocument( const char*    fname, 
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							   const char*    fopenOptions = "w",
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							   ScriptSection* pFromSection = NULL
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							   );
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};
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#endif
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