git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29660 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			82 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        pile.h
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// Purpose:     Forty Thieves patience game
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// Author:      Chris Breeze
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// Modified by:
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// Created:     21/07/97
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// RCS-ID:      $Id$
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// Copyright:   (c) 1993-1998 Chris Breeze
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// Licence:     wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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/////////////////////////////////////////////////////////////////////////////
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//+-------------------------------------------------------------+
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//| Description:                                                |
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//| The base class for holding piles of playing cards.          |
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//| This is the basic building block for card games. A pile     |
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//| has a position on the screen and an offset for each         |
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//| card placed on it e.g. a pack has no offset, but the        |
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//| discard pile may be fanned out across the screen.           |
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//|                                                             |
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//| The pile knows how to draw itself, though this may be       |
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//| overridden if the default layout needs to be changed.       |
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//| One or more cards can be removed from the top of a pile,    |
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//| and single cards can be added to the top of a pile.         |
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//| Functions are provided which redraw the screen when         |
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//| cards are added or removed.                                 |
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//|                                                             |
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//| Cards know which way up they are and how to draw            |
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//| themselves. Piles are lists of cards. Piles know which      |
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//| cards they contain and where they are to be drawn.          |
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//+-------------------------------------------------------------+
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#ifndef _PILE_H_
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#define _PILE_H_
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#include "card.h"
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const int NumCards = 2 * PackSize;
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//----------------------------------------------------------------//
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// A class defining a pile of cards with a position on the screen //
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//----------------------------------------------------------------//
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class Pile {
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public:
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    Pile(int x, int y, int dx = 0, int dy = 0);
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    virtual ~Pile(){};
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    // General functions
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    virtual void ResetPile() { m_topCard = -1; }
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    virtual void Redraw(wxDC& pDC);
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    // Card query functions
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    virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
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    Card* GetTopCard();                     // Get pointer to top card
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    virtual void GetCardPos(Card* card, int& x, int& y);
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    // Get position of a card
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    virtual void GetTopCardPos(int& x, int& y);
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    // Get position of the top card
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    int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
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    bool Overlap(int x, int y); // does card at x,y overlap the pile?
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    int CalcDistance(int x, int y); // calculates the square of the distance
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                                    // of a card at (x,y) from the top of the pile
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    // Functions removing one or more cards from the top of a pile
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    virtual bool CanCardLeave(Card* card);
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    Card* RemoveTopCard();
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    virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
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    // Functions to add a card to the top of a pile
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    virtual bool AcceptCard(Card*) { return false; }
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    virtual void AddCard(Card* card); // Add card to top of pile
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    virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
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        void SetPos(int x,int y) {m_x = x;m_y = y;};
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protected:
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    int   m_x, m_y; // Position of the pile on the screen
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    int   m_dx, m_dy; // Offset when drawing the pile
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    Card* m_cards[NumCards]; // Array of cards in this pile
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    int   m_topCard; // Array index of the top card
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};
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#endif // _PILE_H_
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