git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33197 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			423 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			423 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        server.cpp
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// Purpose:     Server for wxSocket demo
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// Author:      Guillermo Rodriguez Garcia <guille@iies.es>
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// Modified by:
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// Created:     1999/09/19
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// RCS-ID:      $Id$
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// Copyright:   (c) 1999 Guillermo Rodriguez Garcia
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// declarations
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// ==========================================================================
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// --------------------------------------------------------------------------
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// headers
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// --------------------------------------------------------------------------
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#if defined(__GNUG__) && !defined(__APPLE__)
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    #pragma implementation
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    #pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#  pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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#  include "wx/wx.h"
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#endif
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#include "wx/socket.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
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#  include "mondrian.xpm"
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#endif
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// --------------------------------------------------------------------------
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// classes
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// --------------------------------------------------------------------------
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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  virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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  MyFrame();
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  ~MyFrame();
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  // event handlers (these functions should _not_ be virtual)
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  void OnQuit(wxCommandEvent& event);
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  void OnAbout(wxCommandEvent& event);
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  void OnServerEvent(wxSocketEvent& event);
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  void OnSocketEvent(wxSocketEvent& event);
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  void Test1(wxSocketBase *sock);
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  void Test2(wxSocketBase *sock);
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  void Test3(wxSocketBase *sock);
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  // convenience functions
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  void UpdateStatusBar();
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private:
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  wxSocketServer *m_server;
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  wxTextCtrl     *m_text;
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  wxMenu         *m_menuFile;
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  wxMenuBar      *m_menuBar;
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  bool            m_busy;
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  int             m_numClients;
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  // any class wishing to process wxWidgets events must use this macro
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  DECLARE_EVENT_TABLE()
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};
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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  // menu items
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  SERVER_QUIT = 1000,
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  SERVER_ABOUT,
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  // id for sockets
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  SERVER_ID,
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  SOCKET_ID
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// --------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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  EVT_MENU(SERVER_QUIT,  MyFrame::OnQuit)
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  EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
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  EVT_SOCKET(SERVER_ID,  MyFrame::OnServerEvent)
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  EVT_SOCKET(SOCKET_ID,  MyFrame::OnSocketEvent)
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END_EVENT_TABLE()
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IMPLEMENT_APP(MyApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// --------------------------------------------------------------------------
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// the application class
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// --------------------------------------------------------------------------
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bool MyApp::OnInit()
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{
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  // Create the main application window
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  MyFrame *frame = new MyFrame();
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  // Show it and tell the application that it's our main window
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  frame->Show(true);
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  SetTopWindow(frame);
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  // Success
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  return true;
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}
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// --------------------------------------------------------------------------
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// main frame
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// --------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
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                             _("wxSocket demo: Server"),
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                             wxDefaultPosition, wxSize(300, 200))
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{
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  // Give the frame an icon
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  SetIcon(wxICON(mondrian));
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  // Make menus
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  m_menuFile = new wxMenu();
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  m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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  m_menuFile->AppendSeparator();
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  m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
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  // Append menus to the menubar
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  m_menuBar = new wxMenuBar();
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  m_menuBar->Append(m_menuFile, _("&File"));
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  SetMenuBar(m_menuBar);
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#if wxUSE_STATUSBAR
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  // Status bar
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  CreateStatusBar(2);
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#endif // wxUSE_STATUSBAR
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  // Make a textctrl for logging
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  m_text  = new wxTextCtrl(this, wxID_ANY,
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                           _("Welcome to wxSocket demo: Server\n"),
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                           wxDefaultPosition, wxDefaultSize,
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                           wxTE_MULTILINE | wxTE_READONLY);
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  // Create the address - defaults to localhost:0 initially
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  wxIPV4address addr;
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  addr.Service(3000);
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  // Create the socket
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  m_server = new wxSocketServer(addr);
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  // We use Ok() here to see if the server is really listening
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  if (! m_server->Ok())
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  {
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    m_text->AppendText(_("Could not listen at the specified port !\n\n"));
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    return;
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  }
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  else
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  {
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    m_text->AppendText(_("Server listening.\n\n"));
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  }
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  // Setup the event handler and subscribe to connection events
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  m_server->SetEventHandler(*this, SERVER_ID);
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  m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
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  m_server->Notify(true);
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  m_busy = false;
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  m_numClients = 0;
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  UpdateStatusBar();
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}
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MyFrame::~MyFrame()
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{
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  // No delayed deletion here, as the frame is dying anyway
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  delete m_server;
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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  // true is to force the frame to close
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  Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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  wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
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               _("About Server"),
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               wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::Test1(wxSocketBase *sock)
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{
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  unsigned char len;
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  char *buf;
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  m_text->AppendText(_("Test 1 begins\n"));
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  // Receive data from socket and send it back. We will first
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  // get a byte with the buffer size, so we can specify the
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  // exact size and use the wxSOCKET_WAITALL flag. Also, we
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  // disabled input events so we won't have unwanted reentrance.
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  // This way we can avoid the infamous wxSOCKET_BLOCK flag.
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  sock->SetFlags(wxSOCKET_WAITALL);
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  // Read the size
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  sock->Read(&len, 1);
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  buf = new char[len];
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  // Read the data
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  sock->Read(buf, len);
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  m_text->AppendText(_("Got the data, sending it back\n"));
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  // Write it back
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  sock->Write(buf, len);
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  delete[] buf;
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  m_text->AppendText(_("Test 1 ends\n\n"));
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}
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void MyFrame::Test2(wxSocketBase *sock)
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{
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#define MAX_MSG_SIZE 10000
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  wxString s;
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  wxChar *buf = new wxChar[MAX_MSG_SIZE];
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  wxUint32 len;
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  m_text->AppendText(_("Test 2 begins\n"));
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  // We don't need to set flags because ReadMsg and WriteMsg
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  // are not affected by them anyway.
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  // Read the message
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  len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
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  s.Printf(_("Client says: %s\n"), buf);
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  m_text->AppendText(s);
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  m_text->AppendText(_("Sending the data back\n"));
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  // Write it back
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  sock->WriteMsg(buf, len);
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  delete[] buf;
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  m_text->AppendText(_("Test 2 ends\n\n"));
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#undef MAX_MSG_SIZE
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}
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void MyFrame::Test3(wxSocketBase *sock)
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{
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  unsigned char len;
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  char *buf;
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  m_text->AppendText(_("Test 3 begins\n"));
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  // This test is similar to the first one, but the len is
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  // expressed in kbytes - this tests large data transfers.
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  sock->SetFlags(wxSOCKET_WAITALL);
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  // Read the size
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  sock->Read(&len, 1);
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  buf = new char[len * 1024];
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  // Read the data
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  sock->Read(buf, len * 1024);
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  m_text->AppendText(_("Got the data, sending it back\n"));
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  // Write it back
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  sock->Write(buf, len * 1024);
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  delete[] buf;
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  m_text->AppendText(_("Test 3 ends\n\n"));
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}
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void MyFrame::OnServerEvent(wxSocketEvent& event)
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{
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  wxString s = _("OnServerEvent: ");
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  wxSocketBase *sock;
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  switch(event.GetSocketEvent())
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  {
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    case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
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    default                  : s.Append(_("Unexpected event !\n")); break;
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  }
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  m_text->AppendText(s);
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  // Accept new connection if there is one in the pending
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  // connections queue, else exit. We use Accept(false) for
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  // non-blocking accept (although if we got here, there
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  // should ALWAYS be a pending connection).
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  sock = m_server->Accept(false);
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  if (sock)
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  {
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    m_text->AppendText(_("New client connection accepted\n\n"));
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  }
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  else
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  {
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    m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
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    return;
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  }
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  sock->SetEventHandler(*this, SOCKET_ID);
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  sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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  sock->Notify(true);
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  m_numClients++;
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  UpdateStatusBar();
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}
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void MyFrame::OnSocketEvent(wxSocketEvent& event)
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{
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  wxString s = _("OnSocketEvent: ");
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  wxSocketBase *sock = event.GetSocket();
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  // First, print a message
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  switch(event.GetSocketEvent())
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  {
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    case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
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    case wxSOCKET_LOST  : s.Append(_("wxSOCKET_LOST\n")); break;
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    default             : s.Append(_("Unexpected event !\n")); break;
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  }
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  m_text->AppendText(s);
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  // Now we process the event
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  switch(event.GetSocketEvent())
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  {
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    case wxSOCKET_INPUT:
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    {
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      // We disable input events, so that the test doesn't trigger
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      // wxSocketEvent again.
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      sock->SetNotify(wxSOCKET_LOST_FLAG);
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      // Which test are we going to run?
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      unsigned char c;
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      sock->Read(&c, 1);
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      switch (c)
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      {
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        case 0xBE: Test1(sock); break;
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        case 0xCE: Test2(sock); break;
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        case 0xDE: Test3(sock); break;
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        default:
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          m_text->AppendText(_("Unknown test id received from client\n\n"));
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      }
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      // Enable input events again.
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      sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
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      break;
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    }
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    case wxSOCKET_LOST:
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    {
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      m_numClients--;
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      // Destroy() should be used instead of delete wherever possible,
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      // due to the fact that wxSocket uses 'delayed events' (see the
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      // documentation for wxPostEvent) and we don't want an event to
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      // arrive to the event handler (the frame, here) after the socket
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      // has been deleted. Also, we might be doing some other thing with
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      // the socket at the same time; for example, we might be in the
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      // middle of a test or something. Destroy() takes care of all
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      // this for us.
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      m_text->AppendText(_("Deleting socket.\n\n"));
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      sock->Destroy();
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      break;
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    }
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    default: ;
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  }
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  UpdateStatusBar();
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}
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// convenience functions
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void MyFrame::UpdateStatusBar()
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{
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#if wxUSE_STATUSBAR
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  wxString s;
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  s.Printf(_("%d clients connected"), m_numClients);
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  SetStatusText(s, 1);
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#endif // wxUSE_STATUSBAR
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}
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