must recompile everything after upgrading! git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@774 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			216 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        bitmap.h
 | 
						|
// Purpose:     wxBitmap class
 | 
						|
// Author:      Julian Smart
 | 
						|
// Modified by:
 | 
						|
// Created:     01/02/97
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Copyright:   (c) Julian Smart
 | 
						|
// Licence:   	wxWindows licence
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifndef _WX_BITMAP_H_
 | 
						|
#define _WX_BITMAP_H_
 | 
						|
 | 
						|
#ifdef __GNUG__
 | 
						|
#pragma interface "bitmap.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#include "wx/gdiobj.h"
 | 
						|
#include "wx/gdicmn.h"
 | 
						|
#include "wx/palette.h"
 | 
						|
 | 
						|
// Bitmap
 | 
						|
class WXDLLEXPORT wxDC;
 | 
						|
class WXDLLEXPORT wxControl;
 | 
						|
class WXDLLEXPORT wxBitmap;
 | 
						|
class WXDLLEXPORT wxBitmapHandler;
 | 
						|
class WXDLLEXPORT wxIcon;
 | 
						|
class WXDLLEXPORT wxCursor;
 | 
						|
 | 
						|
// A mask is a mono bitmap used for drawing bitmaps
 | 
						|
// transparently.
 | 
						|
class WXDLLEXPORT wxMask: public wxObject
 | 
						|
{
 | 
						|
  DECLARE_DYNAMIC_CLASS(wxMask)
 | 
						|
 | 
						|
public:
 | 
						|
  wxMask(void);
 | 
						|
 | 
						|
  // Construct a mask from a bitmap and a colour indicating
 | 
						|
  // the transparent area
 | 
						|
  wxMask(const wxBitmap& bitmap, const wxColour& colour);
 | 
						|
 | 
						|
  // Construct a mask from a bitmap and a palette index indicating
 | 
						|
  // the transparent area
 | 
						|
  wxMask(const wxBitmap& bitmap, int paletteIndex);
 | 
						|
 | 
						|
  // Construct a mask from a mono bitmap (copies the bitmap).
 | 
						|
  wxMask(const wxBitmap& bitmap);
 | 
						|
 | 
						|
  ~wxMask(void);
 | 
						|
 | 
						|
  bool Create(const wxBitmap& bitmap, const wxColour& colour);
 | 
						|
  bool Create(const wxBitmap& bitmap, int paletteIndex);
 | 
						|
  bool Create(const wxBitmap& bitmap);
 | 
						|
 | 
						|
  // Implementation
 | 
						|
  inline WXHBITMAP GetMaskBitmap(void) const { return m_maskBitmap; }
 | 
						|
  inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
 | 
						|
protected:
 | 
						|
  WXHBITMAP m_maskBitmap;
 | 
						|
};
 | 
						|
 | 
						|
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
 | 
						|
{
 | 
						|
    friend class WXDLLEXPORT wxBitmap;
 | 
						|
    friend class WXDLLEXPORT wxIcon;
 | 
						|
    friend class WXDLLEXPORT wxCursor;
 | 
						|
public:
 | 
						|
    wxBitmapRefData(void);
 | 
						|
    ~wxBitmapRefData(void);
 | 
						|
 | 
						|
public:
 | 
						|
  int           m_width;
 | 
						|
  int           m_height;
 | 
						|
  int           m_depth;
 | 
						|
  bool          m_ok;
 | 
						|
  int           m_numColors;
 | 
						|
  wxPalette     m_bitmapPalette;
 | 
						|
  int           m_quality;
 | 
						|
 | 
						|
#ifdef __WXMSW__
 | 
						|
  WXHBITMAP     m_hBitmap;
 | 
						|
  wxDC *        m_selectedInto; // So bitmap knows whether it's been selected into
 | 
						|
                      // a device context (for error checking)
 | 
						|
  wxMask *      m_bitmapMask; // Option mask
 | 
						|
#endif
 | 
						|
};
 | 
						|
 | 
						|
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
 | 
						|
 | 
						|
class WXDLLEXPORT wxBitmapHandler: public wxObject
 | 
						|
{
 | 
						|
  DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
 | 
						|
public:
 | 
						|
  wxBitmapHandler(void) { m_name = ""; m_extension = ""; m_type = 0; };
 | 
						|
 | 
						|
  virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
 | 
						|
  virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
 | 
						|
      int desiredWidth, int desiredHeight);
 | 
						|
  virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
 | 
						|
 | 
						|
  inline void SetName(const wxString& name) { m_name = name; }
 | 
						|
  inline void SetExtension(const wxString& ext) { m_extension = ext; }
 | 
						|
  inline void SetType(long type) { m_type = type; }
 | 
						|
  inline wxString GetName(void) const { return m_name; }
 | 
						|
  inline wxString GetExtension(void) const { return m_extension; }
 | 
						|
  inline long GetType(void) const { return m_type; }
 | 
						|
protected:
 | 
						|
  wxString  m_name;
 | 
						|
  wxString  m_extension;
 | 
						|
  long      m_type;
 | 
						|
};
 | 
						|
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
 | 
						|
 | 
						|
class WXDLLEXPORT wxBitmap: public wxGDIObject
 | 
						|
{
 | 
						|
  DECLARE_DYNAMIC_CLASS(wxBitmap)
 | 
						|
 | 
						|
  friend class WXDLLEXPORT wxBitmapHandler;
 | 
						|
 | 
						|
public:
 | 
						|
  wxBitmap(void); // Platform-specific
 | 
						|
 | 
						|
  // Copy constructors
 | 
						|
  inline wxBitmap(const wxBitmap& bitmap)
 | 
						|
  { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
 | 
						|
  inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
 | 
						|
 | 
						|
  // Initialize with raw data
 | 
						|
  wxBitmap(const char bits[], int width, int height, int depth = 1);
 | 
						|
 | 
						|
#if wxUSE_XPM_IN_MSW
 | 
						|
  class wxItem;
 | 
						|
  // Initialize with XPM data
 | 
						|
  wxBitmap(const char **data, wxItem *anItem = NULL);
 | 
						|
#endif
 | 
						|
 | 
						|
  // Load a file or resource
 | 
						|
  wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
 | 
						|
 | 
						|
  // New constructor for generalised creation from data
 | 
						|
  wxBitmap(void *data, long type, int width, int height, int depth = 1);
 | 
						|
 | 
						|
  // If depth is omitted, will create a bitmap compatible with the display
 | 
						|
  wxBitmap(int width, int height, int depth = -1);
 | 
						|
  ~wxBitmap(void);
 | 
						|
 | 
						|
  virtual bool Create(int width, int height, int depth = -1);
 | 
						|
  virtual bool Create(void *data, long type, int width, int height, int depth = 1);
 | 
						|
  virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
 | 
						|
  virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
 | 
						|
 | 
						|
  inline bool Ok(void) const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
 | 
						|
  inline int GetWidth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
 | 
						|
  inline int GetHeight(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
 | 
						|
  inline int GetDepth(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
 | 
						|
  inline int GetQuality(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
 | 
						|
  void SetWidth(int w);
 | 
						|
  void SetHeight(int h);
 | 
						|
  void SetDepth(int d);
 | 
						|
  void SetQuality(int q);
 | 
						|
  void SetOk(bool isOk);
 | 
						|
#if WXWIN_COMPATIBILITY
 | 
						|
  inline wxPalette *GetColourMap(void) const { return GetPalette(); }
 | 
						|
  void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
 | 
						|
#endif
 | 
						|
  inline wxPalette* GetPalette(void) const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
 | 
						|
  void SetPalette(const wxPalette& palette);
 | 
						|
 | 
						|
  inline wxMask *GetMask(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); }
 | 
						|
  void SetMask(wxMask *mask) ;
 | 
						|
 | 
						|
  inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
 | 
						|
  inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
 | 
						|
  inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
 | 
						|
 | 
						|
  // Format handling
 | 
						|
  static inline wxList& GetHandlers(void) { return sm_handlers; }
 | 
						|
  static void AddHandler(wxBitmapHandler *handler);
 | 
						|
  static void InsertHandler(wxBitmapHandler *handler);
 | 
						|
  static bool RemoveHandler(const wxString& name);
 | 
						|
  static wxBitmapHandler *FindHandler(const wxString& name);
 | 
						|
  static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
 | 
						|
  static wxBitmapHandler *FindHandler(long bitmapType);
 | 
						|
 | 
						|
  static void InitStandardHandlers(void);
 | 
						|
  static void CleanUpHandlers(void);
 | 
						|
protected:
 | 
						|
  static wxList sm_handlers;
 | 
						|
 | 
						|
  // Implementation
 | 
						|
public:
 | 
						|
  void SetHBITMAP(WXHBITMAP bmp);
 | 
						|
  inline WXHBITMAP GetHBITMAP(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
 | 
						|
  inline void SetSelectedInto(wxDC *dc) { if (M_BITMAPDATA) M_BITMAPDATA->m_selectedInto = dc; }
 | 
						|
  inline wxDC *GetSelectedInto(void) const { return (M_BITMAPDATA ? M_BITMAPDATA->m_selectedInto : NULL); }
 | 
						|
  bool FreeResource(bool force = FALSE);
 | 
						|
 | 
						|
  // Creates a bitmap that matches the device context's depth, from
 | 
						|
  // an arbitray bitmap. At present, the original bitmap must have an
 | 
						|
  // associated palette. (TODO: use a default palette if no palette exists.)
 | 
						|
  // This function is necessary for you to Blit an arbitrary bitmap (which may have
 | 
						|
  // the wrong depth). wxDC::SelectObject will compare the depth of the bitmap
 | 
						|
  // with the DC's depth, and create a new bitmap if the depths differ.
 | 
						|
  // Eventually we should perhaps make this a public API function so that
 | 
						|
  // an app can efficiently produce bitmaps of the correct depth.
 | 
						|
  // The Windows solution is to use SetDibBits to blit an arbotrary DIB directly to a DC, but
 | 
						|
  // this is too Windows-specific, hence this solution of quietly converting the wxBitmap.
 | 
						|
  // Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
 | 
						|
  wxBitmap GetBitmapForDC(wxDC& dc) const;
 | 
						|
 | 
						|
};
 | 
						|
#endif
 | 
						|
  // _WX_BITMAP_H_
 |