git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58168 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        sound.h
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| // Purpose:     wxSound class (loads and plays short Windows .wav files).
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| //              Optional on non-Windows platforms.
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| // Author:      Ryan Norton, Stefan Csomor
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| // Modified by:
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| // Created:     1998-01-01
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Ryan Norton, Stefan Csomor
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_SOUND_H_
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| #define _WX_SOUND_H_
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| 
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| #if wxUSE_SOUND
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| 
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| #include "wx/object.h"
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| 
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| class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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| {
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| public:
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|   wxSound();
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|   wxSound(const wxString& fileName, bool isResource = FALSE);
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|   wxSound(int size, const wxByte* data);
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|   virtual ~wxSound();
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| 
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| public:
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|   bool  Create(const wxString& fileName, bool isResource = FALSE);
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|   bool  IsOk() const { return !m_sndname.IsEmpty(); }
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|   static void  Stop();
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|   static bool IsPlaying();
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| 
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|   void* GetHandle();
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| protected:  
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|   bool  DoPlay(unsigned flags) const;
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| 
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| private:
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|     wxString m_sndname; //file path
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|     char* m_hSnd; //pointer to resource or memory location
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|     int m_waveLength; //size of file in memory mode
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|     void* m_pTimer; //timer
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| 
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|     enum wxSoundType
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|     {
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|         wxSound_MEMORY,
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|         wxSound_FILE,
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|         wxSound_RESOURCE,
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|         wxSound_NONE
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|     } m_type; //mode
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| };
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| 
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| #endif
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| #endif
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|     // _WX_SOUND_H_
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