git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26567 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
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			33 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| This sample shows how to embed wxPython into a wxWidgets application.
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| There are a few little tricks needed to make it work, but once over
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| the hurdle it should work just fine for you.  I'll try to describe the
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| build issues here, see the code and comments in embedded.cpp for
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| examples of how to use it.
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| 
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| 1. The most important thing is that your wx application and wxPython
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|    must use the same version and the same instance of wxWidgets.  That
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|    means that you can not statically link your app with wxWidgets, but
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|    must use a dynamic library for wxWidgets.
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| 
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| 2. You must ensure that your app and wxPython are using the same
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|    wxWidgets DLL.  By default on MSW wxPython installs the wxWidgets
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|    DLL to a directory not on the PATH, so you may have to do something
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|    creative to make that happen.  But because of #3 this may not be
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|    that big of a problem.
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| 
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| 3. wxPython, your app and wxWidgets must be built with the same flags
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|    and settings.  This probably means that you will need to rebuild
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|    wxPython yourself.  I do distribute the setup.h, other headers,
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|    import libs and etc. that I use, but you'll need to rebuild
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|    everything yourself anyway to get debugger versions so I'm not too
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|    worried about it just yet.  BTW, on MSW if you do debug builds of
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|    your app and wxPython then you will need to have a debug version of
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|    Python built too since it expects to have extension modules in
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|    files with a _d in the name.  If you do a hybrid build then you
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|    will be able to use the stock version of Python, but you won't be
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|    able to trace through the PYTHON API functions.
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| 
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| 4. I expect that most of these issues will be much more minor on
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|    Unix.  ;-)
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| 
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