git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26380 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			169 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| =========================
 | |
|  The wxPython wx Package
 | |
| =========================
 | |
| 
 | |
| --------------------------------------------------
 | |
|  Or, how to survive the new wx namespace changes.
 | |
| --------------------------------------------------
 | |
| 
 | |
| :Author: Patrick K. O'Brien
 | |
| :Author: Robin Dunn
 | |
| :Contact: pobrien@orbtech.com
 | |
| :Organization: Orbtech_
 | |
| :Date: $Date$
 | |
| :Revision: $Revision$
 | |
| 
 | |
| .. _Orbtech: http://www.orbtech.com/
 | |
| 
 | |
| .. contents::
 | |
| 
 | |
| 
 | |
| Introduction
 | |
| ============
 | |
| 
 | |
| In the begining there was Python, and Python had modules, and Python
 | |
| was good.  But after a time Guido looked on Python and saw that Python
 | |
| needed organizational assistance, and so Guido took code from Python's
 | |
| side and created Packages and then Python was very good.  About this
 | |
| time wxPython was reborn, and wxPython used Packages, but being young
 | |
| and trying to use a new technology wxPython did not know how to use
 | |
| Packages effectivly.  wxPython was good, but dreamed of being much
 | |
| better...
 | |
| 
 | |
| Now many years later, after tons of code reorganization and build
 | |
| hacking wxPython has reached that goal.  In version 2.4.1 a prototype
 | |
| of this new structure was introduced that dynamically built at import
 | |
| time a new toplevel package named simply "wx" that contained all the
 | |
| items from wxPython.wx but with the names edited to remove the wx
 | |
| prefix.  Now in 2.5 the final phase of that switcheroo has been
 | |
| completed and the *real* classes, functions and constants are now
 | |
| located in the wx package, leaving some compatibility modules in
 | |
| wxPython.wx.  This document should answer all the questions you might
 | |
| have concerning the new wx package.  Please also take a look at the
 | |
| `2.5 Migration Guide`_ to see notes about other big differences in
 | |
| this release.
 | |
| 
 | |
| .. _2.5 Migration Guide: MigrationGuide.html
 | |
| 
 | |
| Why change anything?
 | |
| ====================
 | |
| 
 | |
| This change is being made for a couple of reasons.  The first reason
 | |
| is to discourage the use of ``import *``, which is a dangerous
 | |
| technique that can create name conflicts and bloated namespaces.
 | |
| 
 | |
| The second reason is to remove what some perceive to be a "wart."  For
 | |
| example, the following code is rather ugly in that the "wx" prefix on
 | |
| the wxFrame class name is no longer useful when you're using the wx
 | |
| module prefix::
 | |
| 
 | |
|     from wxPython import wx
 | |
| 
 | |
|     class Frame(wx.wxFrame)
 | |
| 
 | |
| The new wx package allows you to write code like this, instead::
 | |
| 
 | |
|     import wx
 | |
| 
 | |
|     class Frame(wx.Frame)
 | |
| 
 | |
| The third reason is that the wxWindows project has considered doing
 | |
| the same thing (implement a new wx namespace and drop the "wx" prefix)
 | |
| and we want wxPython to lead the way.
 | |
| 
 | |
| 
 | |
| What does the new wx package do?
 | |
| ================================
 | |
| 
 | |
| As mentioned in the Introduction, wxPython 2.4.1 introduced a way of
 | |
| getting to this new syntax as quickly as possible.  It would import
 | |
| the old names (like "wxFrame") from the old package and then create new
 | |
| names in the wx package  without the wx prefix, (like "Frame".)
 | |
| Starting with wxPython 2.5 the renaming is moved up to the wxPython
 | |
| build step, so the real classes and etc. are actually named with the
 | |
| new name (like "Frame") and are located in the new wx package.
 | |
| 
 | |
| For compatibility the old wxPython package still exists, but now it is
 | |
| populated with modules that simply import the new names and then
 | |
| "reverse-renames" them to the old names.  It probably sounds a bit
 | |
| complicated, but it is mostly automated and so it  doesn't cause
 | |
| problems in most cases.
 | |
| 
 | |
| 
 | |
| Will any of this effect my existing code?
 | |
| =========================================
 | |
| 
 | |
| No.  Your existing code will continue to work and be supported for
 | |
| some time.  It will be up to you to decide when to switch to the new
 | |
| syntax.  But all new documentation and code examples will use the new
 | |
| syntax.  So don't wait too long.  You wouldn't want anyone calling you
 | |
| old-fashioned, would you?
 | |
| 
 | |
| When you import from wxPython.wx and use a class with the old name,
 | |
| such as wxButton, you are actually using the wx.Button class.  I
 | |
| expect that the vast majority of the existing code should work fine
 | |
| using this scheme.  The only things that may cause problems is if your
 | |
| old code is depending on some of the implemtation details, or if you
 | |
| are using other things that have changed in the API.  See the
 | |
| `Migration Guide`_ for more details.
 | |
| 
 | |
| .. _Migration Guide: MigrationGuide.html
 | |
| 
 | |
| 
 | |
| What about all the other modules, like grid, html, and stc?
 | |
| ===========================================================
 | |
| 
 | |
| There's more to the old wxPython than just the wxPython.wx module.
 | |
| And we've got those extra modules covered as well.  Each of those
 | |
| modules (as well as the lib subpackage) has been moved to the new wx
 | |
| package and reverse-renamers have been placed in the wxPython package
 | |
| as needed.
 | |
| 
 | |
| 
 | |
| How do I use this new wx package?
 | |
| =================================
 | |
| 
 | |
| The wx package is automatically created when you install wxPython
 | |
| version 2.4.1 or higher.  So all you have to do is::
 | |
| 
 | |
|     import wx
 | |
| 
 | |
| 
 | |
| What are the issues with converting old code to use the new wx package?
 | |
| ======================================================================= 
 | |
| 
 | |
| Obviously, you need to change your import statements from::
 | |
| 
 | |
|     from wxPython import wx
 | |
| 
 | |
| or::
 | |
| 
 | |
|     from wxPython.wx import *
 | |
| 
 | |
| to::
 | |
| 
 | |
|     import wx
 | |
| 
 | |
| Then you need to refer to wx attributes without a "wx" prefix, such
 | |
| as::
 | |
| 
 | |
|     class MyFrame(wx.Frame):
 | |
| 
 | |
| In most cases, existing code can be modified with a simple search and
 | |
| replace.
 | |
| 
 | |
| 
 | |
| 
 | |
| Where can I find example programs using the new wx syntax?
 | |
| ==========================================================
 | |
| 
 | |
| The wxPython demo application and most of the sample apps have been
 | |
| converted to use the new ``import wx`` style of programming with
 | |
| wxPython, so there are lots of examples to look at and to play with.
 | |
| Here is one of them, it is the ``simple`` sample.
 | |
| 
 | |
| 
 | |
| .. include:: ../samples/simple/simple.py
 | |
|    :literal:
 | |
| 
 |