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wxWidgets/include/wx/unix/private/uilocale.h
Vadim Zeitlin 37a23e1ab1 Move platform-specific parts of wxLocale::Init() to wxUILocale
This is tidier than using #ifdefs in the same common file and also
ensures that initializing wxLocale affects wxUILocale too, which will be
important for compatibility when the code elsewhere is modified to use
wxUILocale::GetInfo() instead of wxLocale::GetInfo() in the upcoming
commits.

This commit is best viewed with --color-moved git option.
2021-08-20 23:37:28 +02:00

34 lines
1.0 KiB
C

///////////////////////////////////////////////////////////////////////////////
// Name: wx/unix/private/uilocale.h
// Purpose: Various locale-related helpers used under Unix systems only
// Author: Vadim Zeitlin
// Created: 2021-08-14 (extracted from src/common/intl.cpp)
// Copyright: (c) 2021 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_PRIVATE_UILOCALE_H_
#define _WX_UNIX_PRIVATE_UILOCALE_H_
#include "wx/string.h"
// get just the language part ("en" in "en_GB")
inline wxString ExtractLang(const wxString& langFull)
{
return langFull.BeforeFirst('_');
}
// get everything else (including the leading '_')
inline wxString ExtractNotLang(const wxString& langFull)
{
size_t pos = langFull.find('_');
if ( pos != wxString::npos )
return langFull.substr(pos);
else
return wxString();
}
const char *wxSetlocaleTryAll(int c, const wxString& lc);
#endif // _WX_UNIX_PRIVATE_UILOCALE_H_