Add a possibility to order wxSortedArrayString in some order different from the default alphabetical one. Closes #16330. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76751 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
567 lines
14 KiB
C++
567 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/arrstr.cpp
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// Purpose: wxArrayString class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 29/01/98
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// headers, declarations, constants
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// ===========================================================================
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/arrstr.h"
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#include "wx/beforestd.h"
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#include <algorithm>
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#include <functional>
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#include "wx/afterstd.h"
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// ============================================================================
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// ArrayString
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// ============================================================================
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wxArrayString::wxArrayString(size_t sz, const char** a)
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{
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#if !wxUSE_STD_CONTAINERS
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Init(false);
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#endif
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for (size_t i=0; i < sz; i++)
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Add(a[i]);
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}
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wxArrayString::wxArrayString(size_t sz, const wchar_t** a)
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{
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#if !wxUSE_STD_CONTAINERS
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Init(false);
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#endif
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for (size_t i=0; i < sz; i++)
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Add(a[i]);
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}
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wxArrayString::wxArrayString(size_t sz, const wxString* a)
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{
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#if !wxUSE_STD_CONTAINERS
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Init(false);
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#endif
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for (size_t i=0; i < sz; i++)
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Add(a[i]);
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}
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#if !wxUSE_STD_CONTAINERS
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// size increment = min(50% of current size, ARRAY_MAXSIZE_INCREMENT)
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#define ARRAY_MAXSIZE_INCREMENT 4096
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#ifndef ARRAY_DEFAULT_INITIAL_SIZE // also defined in dynarray.h
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#define ARRAY_DEFAULT_INITIAL_SIZE (16)
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#endif
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// ctor
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void wxArrayString::Init(bool autoSort)
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{
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m_nSize =
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m_nCount = 0;
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m_pItems = NULL;
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m_compareFunction = NULL;
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m_autoSort = autoSort;
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}
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// copy ctor
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wxArrayString::wxArrayString(const wxArrayString& src)
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{
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Init(src.m_autoSort);
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*this = src;
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}
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// assignment operator
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wxArrayString& wxArrayString::operator=(const wxArrayString& src)
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{
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if ( m_nSize > 0 )
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Clear();
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Copy(src);
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m_autoSort = src.m_autoSort;
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return *this;
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}
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void wxArrayString::Copy(const wxArrayString& src)
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{
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if ( src.m_nCount > ARRAY_DEFAULT_INITIAL_SIZE )
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Alloc(src.m_nCount);
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for ( size_t n = 0; n < src.m_nCount; n++ )
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Add(src[n]);
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}
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// grow the array
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void wxArrayString::Grow(size_t nIncrement)
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{
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// only do it if no more place
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if ( (m_nSize - m_nCount) < nIncrement ) {
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// if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
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// be never resized!
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#if ARRAY_DEFAULT_INITIAL_SIZE == 0
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#error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
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#endif
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if ( m_nSize == 0 ) {
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// was empty, alloc some memory
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m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
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if (m_nSize < nIncrement)
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m_nSize = nIncrement;
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m_pItems = new wxString[m_nSize];
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}
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else {
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// otherwise when it's called for the first time, nIncrement would be 0
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// and the array would never be expanded
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// add 50% but not too much
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size_t ndefIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
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? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;
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if ( ndefIncrement > ARRAY_MAXSIZE_INCREMENT )
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ndefIncrement = ARRAY_MAXSIZE_INCREMENT;
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if ( nIncrement < ndefIncrement )
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nIncrement = ndefIncrement;
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m_nSize += nIncrement;
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wxString *pNew = new wxString[m_nSize];
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// copy data to new location
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for ( size_t j = 0; j < m_nCount; j++ )
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pNew[j] = m_pItems[j];
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// delete old memory (but do not release the strings!)
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delete [] m_pItems;
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m_pItems = pNew;
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}
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}
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}
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// deletes all the strings from the list
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void wxArrayString::Empty()
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{
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m_nCount = 0;
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}
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// as Empty, but also frees memory
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void wxArrayString::Clear()
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{
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m_nSize =
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m_nCount = 0;
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wxDELETEA(m_pItems);
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}
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// dtor
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wxArrayString::~wxArrayString()
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{
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delete [] m_pItems;
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}
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void wxArrayString::reserve(size_t nSize)
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{
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Alloc(nSize);
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}
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// pre-allocates memory (frees the previous data!)
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void wxArrayString::Alloc(size_t nSize)
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{
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// only if old buffer was not big enough
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if ( nSize > m_nSize ) {
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wxString *pNew = new wxString[nSize];
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if ( !pNew )
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return;
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for ( size_t j = 0; j < m_nCount; j++ )
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pNew[j] = m_pItems[j];
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delete [] m_pItems;
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m_pItems = pNew;
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m_nSize = nSize;
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}
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}
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// minimizes the memory usage by freeing unused memory
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void wxArrayString::Shrink()
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{
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// only do it if we have some memory to free
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if( m_nCount < m_nSize ) {
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// allocates exactly as much memory as we need
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wxString *pNew = new wxString[m_nCount];
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// copy data to new location
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for ( size_t j = 0; j < m_nCount; j++ )
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pNew[j] = m_pItems[j];
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delete [] m_pItems;
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m_pItems = pNew;
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m_nSize = m_nCount;
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}
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}
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// searches the array for an item (forward or backwards)
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int wxArrayString::Index(const wxString& str, bool bCase, bool bFromEnd) const
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{
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if ( m_autoSort ) {
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// use binary search in the sorted array
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wxASSERT_MSG( bCase && !bFromEnd,
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wxT("search parameters ignored for auto sorted array") );
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size_t i,
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lo = 0,
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hi = m_nCount;
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int res;
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while ( lo < hi ) {
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i = (lo + hi)/2;
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res = str.compare(m_pItems[i]);
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if ( res < 0 )
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hi = i;
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else if ( res > 0 )
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lo = i + 1;
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else
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return i;
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}
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return wxNOT_FOUND;
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}
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else {
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// use linear search in unsorted array
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if ( bFromEnd ) {
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if ( m_nCount > 0 ) {
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size_t ui = m_nCount;
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do {
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if ( m_pItems[--ui].IsSameAs(str, bCase) )
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return ui;
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}
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while ( ui != 0 );
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}
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}
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else {
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for( size_t ui = 0; ui < m_nCount; ui++ ) {
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if( m_pItems[ui].IsSameAs(str, bCase) )
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return ui;
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}
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}
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}
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return wxNOT_FOUND;
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}
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// add item at the end
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size_t wxArrayString::Add(const wxString& str, size_t nInsert)
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{
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if ( m_autoSort ) {
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// insert the string at the correct position to keep the array sorted
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size_t i,
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lo = 0,
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hi = m_nCount;
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int res;
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while ( lo < hi ) {
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i = (lo + hi)/2;
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res = m_compareFunction ? m_compareFunction(str, m_pItems[i]) : str.Cmp(m_pItems[i]);
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if ( res < 0 )
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hi = i;
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else if ( res > 0 )
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lo = i + 1;
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else {
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lo = hi = i;
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break;
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}
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}
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wxASSERT_MSG( lo == hi, wxT("binary search broken") );
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Insert(str, lo, nInsert);
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return (size_t)lo;
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}
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else {
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Grow(nInsert);
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for (size_t i = 0; i < nInsert; i++)
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{
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// just append
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m_pItems[m_nCount + i] = str;
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}
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size_t ret = m_nCount;
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m_nCount += nInsert;
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return ret;
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}
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}
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// add item at the given position
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void wxArrayString::Insert(const wxString& str, size_t nIndex, size_t nInsert)
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{
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wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArrayString::Insert") );
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wxCHECK_RET( m_nCount <= m_nCount + nInsert,
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wxT("array size overflow in wxArrayString::Insert") );
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Grow(nInsert);
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for (int j = m_nCount - nIndex - 1; j >= 0; j--)
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m_pItems[nIndex + nInsert + j] = m_pItems[nIndex + j];
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for (size_t i = 0; i < nInsert; i++)
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{
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m_pItems[nIndex + i] = str;
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}
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m_nCount += nInsert;
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}
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// range insert (STL 23.2.4.3)
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void
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wxArrayString::insert(iterator it, const_iterator first, const_iterator last)
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{
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const int idx = it - begin();
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// grow it once
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Grow(last - first);
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// reset "it" since it can change inside Grow()
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it = begin() + idx;
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while ( first != last )
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{
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it = insert(it, *first);
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// insert returns an iterator to the last element inserted but we need
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// insert the next after this one, that is before the next one
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++it;
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++first;
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}
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}
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void wxArrayString::resize(size_type n, value_type v)
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{
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if ( n < m_nCount )
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m_nCount = n;
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else if ( n > m_nCount )
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Add(v, n - m_nCount);
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}
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// expand the array
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void wxArrayString::SetCount(size_t count)
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{
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Alloc(count);
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wxString s;
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while ( m_nCount < count )
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m_pItems[m_nCount++] = s;
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}
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// removes item from array (by index)
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void wxArrayString::RemoveAt(size_t nIndex, size_t nRemove)
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{
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wxCHECK_RET( nIndex < m_nCount, wxT("bad index in wxArrayString::Remove") );
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wxCHECK_RET( nIndex + nRemove <= m_nCount,
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wxT("removing too many elements in wxArrayString::Remove") );
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for ( size_t j = 0; j < m_nCount - nIndex -nRemove; j++)
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m_pItems[nIndex + j] = m_pItems[nIndex + nRemove + j];
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m_nCount -= nRemove;
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}
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// removes item from array (by value)
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void wxArrayString::Remove(const wxString& sz)
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{
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int iIndex = Index(sz);
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wxCHECK_RET( iIndex != wxNOT_FOUND,
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wxT("removing inexistent element in wxArrayString::Remove") );
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RemoveAt(iIndex);
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}
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// ----------------------------------------------------------------------------
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// sorting
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// ----------------------------------------------------------------------------
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// we need an adaptor as our predicates use qsort() convention and so return
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// negative, null or positive value depending on whether the first item is less
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// than, equal to or greater than the other one while we need a real boolean
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// predicate now that we use std::sort()
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struct wxSortPredicateAdaptor
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{
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wxSortPredicateAdaptor(wxArrayString::CompareFunction compareFunction)
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: m_compareFunction(compareFunction)
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{
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}
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bool operator()(const wxString& first, const wxString& second) const
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{
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return (*m_compareFunction)(first, second) < 0;
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}
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wxArrayString::CompareFunction m_compareFunction;
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};
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void wxArrayString::Sort(CompareFunction compareFunction)
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{
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wxCHECK_RET( !m_autoSort, wxT("can't use this method with sorted arrays") );
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std::sort(m_pItems, m_pItems + m_nCount,
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wxSortPredicateAdaptor(compareFunction));
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}
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struct wxSortPredicateAdaptor2
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{
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wxSortPredicateAdaptor2(wxArrayString::CompareFunction2 compareFunction)
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: m_compareFunction(compareFunction)
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{
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}
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bool operator()(const wxString& first, const wxString& second) const
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{
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return (*m_compareFunction)(const_cast<wxString *>(&first),
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const_cast<wxString *>(&second)) < 0;
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}
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wxArrayString::CompareFunction2 m_compareFunction;
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};
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void wxArrayString::Sort(CompareFunction2 compareFunction)
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{
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std::sort(m_pItems, m_pItems + m_nCount,
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wxSortPredicateAdaptor2(compareFunction));
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}
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void wxArrayString::Sort(bool reverseOrder)
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{
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if ( reverseOrder )
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std::sort(m_pItems, m_pItems + m_nCount, std::greater<wxString>());
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else // normal sort
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std::sort(m_pItems, m_pItems + m_nCount);
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}
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bool wxArrayString::operator==(const wxArrayString& a) const
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{
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if ( m_nCount != a.m_nCount )
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return false;
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for ( size_t n = 0; n < m_nCount; n++ )
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{
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if ( Item(n) != a[n] )
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return false;
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}
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return true;
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}
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#endif // !wxUSE_STD_CONTAINERS
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// ===========================================================================
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// wxJoin and wxSplit
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// ===========================================================================
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#include "wx/tokenzr.h"
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wxString wxJoin(const wxArrayString& arr, const wxChar sep, const wxChar escape)
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{
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size_t count = arr.size();
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if ( count == 0 )
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return wxEmptyString;
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wxString str;
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// pre-allocate memory using the estimation of the average length of the
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// strings in the given array: this is very imprecise, of course, but
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// better than nothing
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str.reserve(count*(arr[0].length() + arr[count-1].length()) / 2);
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if ( escape == wxT('\0') )
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{
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// escaping is disabled:
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for ( size_t i = 0; i < count; i++ )
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{
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if ( i )
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str += sep;
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str += arr[i];
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}
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}
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else // use escape character
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{
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for ( size_t n = 0; n < count; n++ )
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{
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if ( n )
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str += sep;
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for ( wxString::const_iterator i = arr[n].begin(),
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end = arr[n].end();
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i != end;
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++i )
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{
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const wxChar ch = *i;
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if ( ch == sep )
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str += escape; // escape this separator
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str += ch;
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}
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}
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}
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str.Shrink(); // release extra memory if we allocated too much
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return str;
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}
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wxArrayString wxSplit(const wxString& str, const wxChar sep, const wxChar escape)
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{
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if ( escape == wxT('\0') )
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{
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// simple case: we don't need to honour the escape character
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return wxStringTokenize(str, sep, wxTOKEN_RET_EMPTY_ALL);
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}
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wxArrayString ret;
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wxString curr;
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wxChar prev = wxT('\0');
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for ( wxString::const_iterator i = str.begin(),
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end = str.end();
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i != end;
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++i )
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{
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const wxChar ch = *i;
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if ( ch == sep )
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{
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if ( prev == escape )
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{
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// remove the escape character and don't consider this
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// occurrence of 'sep' as a real separator
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*curr.rbegin() = sep;
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}
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else // real separator
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{
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ret.push_back(curr);
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curr.clear();
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}
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}
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else // normal character
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{
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curr += ch;
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}
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prev = ch;
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}
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// add the last token
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if ( !curr.empty() || prev == sep )
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ret.Add(curr);
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return ret;
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}
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