git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55934 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			252 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -------------------------------------------------------------------------
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 * Project:     GSocket (Generic Socket)
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 * Name:        gsocket.h
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 * Author:      Guilhem Lavaux
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 *              Guillermo Rodriguez Garcia <guille@iies.es>
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 * Copyright:   (c) Guilhem Lavaux
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 *              (c) 2007,2008 Vadim Zeitlin <vadim@wxwidgets.org>
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 * Licence:     wxWindows Licence
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 * Purpose:     GSocket include file (system independent)
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 * CVSID:       $Id$
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 * -------------------------------------------------------------------------
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 */
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#ifndef _WX_GSOCKET_H_
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#define _WX_GSOCKET_H_
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
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#include <stddef.h>
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/*
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   Including sys/types.h under Cygwin results in the warnings about "fd_set
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   having been defined in sys/types.h" when winsock.h is included later and
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   doesn't seem to be necessary anyhow. It's not needed under Mac neither.
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 */
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#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
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#include <sys/types.h>
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#endif
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#ifdef __WXWINCE__
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#include <stdlib.h>
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#endif
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enum GAddressType
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{
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  GSOCK_NOFAMILY = 0,
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  GSOCK_INET,
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  GSOCK_INET6,
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  GSOCK_UNIX
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};
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enum GSocketStream
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{
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  GSOCK_STREAMED,
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  GSOCK_UNSTREAMED
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};
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enum GSocketError
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{
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  GSOCK_NOERROR = 0,
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  GSOCK_INVOP,
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  GSOCK_IOERR,
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  GSOCK_INVADDR,
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  GSOCK_INVSOCK,
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  GSOCK_NOHOST,
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  GSOCK_INVPORT,
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  GSOCK_WOULDBLOCK,
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  GSOCK_TIMEDOUT,
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  GSOCK_MEMERR,
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  GSOCK_OPTERR
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};
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/* See below for an explanation on how events work.
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 */
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enum GSocketEvent
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{
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  GSOCK_INPUT  = 0,
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  GSOCK_OUTPUT = 1,
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  GSOCK_CONNECTION = 2,
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  GSOCK_LOST = 3,
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  GSOCK_MAX_EVENT = 4
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};
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enum
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{
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  GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
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  GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
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  GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
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  GSOCK_LOST_FLAG = 1 << GSOCK_LOST
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};
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typedef int GSocketEventFlags;
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struct GAddress;
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class GSocket;
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typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
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                                char *cdata);
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/*
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   Class providing hooks abstracting the differences between console and GUI
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   applications for socket code.
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   We also have different implementations of this class for different platforms
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   allowing us to keep more things in the common code but the main reason for
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   its existence is that we want the same socket code work differently
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   depending on whether it's used from a console or a GUI program. This is
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   achieved by implementing the virtual methods of this class differently in
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   the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and
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   the same method in wxGUIAppTraits.
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 */
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class GSocketManager
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{
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public:
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    // set the manager to use, we don't take ownership of it
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    //
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    // this should be called before GSocket_Init(), i.e. before the first
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    // wxSocket object is created, otherwise the manager returned by
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    // wxAppTraits::GetSocketManager() will be used
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    static void Set(GSocketManager *manager);
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    // return the manager to use
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    //
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    // this initializes the manager at first use
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    static GSocketManager *Get()
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    {
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        if ( !ms_manager )
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            Init();
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        return ms_manager;
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    }
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    // called before the first wxSocket is created and should do the
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    // initializations needed in order to use the network
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    //
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    // return true if initialized successfully
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    virtual bool OnInit() = 0;
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    // undo the initializations of OnInit()
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    virtual void OnExit() = 0;
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    // do manager-specific socket initializations (and undo it): this is called
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    // in the beginning/end of the socket initialization/destruction
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    virtual bool Init_Socket(GSocket *socket) = 0;
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    virtual void Destroy_Socket(GSocket *socket) = 0;
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    virtual void Install_Callback(GSocket *socket, GSocketEvent event) = 0;
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    virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event) = 0;
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    virtual void Enable_Events(GSocket *socket) = 0;
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    virtual void Disable_Events(GSocket *socket) = 0;
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    virtual ~GSocketManager() { }
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private:
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    // get the manager to use if we don't have it yet
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    static void Init();
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    static GSocketManager *ms_manager;
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};
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#if defined(__WINDOWS__)
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    #include "wx/msw/gsockmsw.h"
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#else
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    #include "wx/unix/gsockunx.h"
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#endif
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/* Global initializers */
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/* GSocket_Init() must be called at the beginning (but after calling
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 * GSocketManager::Set() if a custom manager should be used) */
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bool GSocket_Init();
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/* GSocket_Cleanup() must be called at the end */
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void GSocket_Cleanup();
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/* Constructors / Destructors */
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GSocket *GSocket_new();
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/* GAddress */
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// Represents a socket endpoint, i.e. -- in spite of its name -- not an address
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// but an (address, port) pair
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struct GAddress
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{
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    struct sockaddr *m_addr;
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    size_t m_len;
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    GAddressType m_family;
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    int m_realfamily;
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    GSocketError m_error;
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};
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GAddress *GAddress_new();
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GAddress *GAddress_copy(GAddress *address);
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void GAddress_destroy(GAddress *address);
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void GAddress_SetFamily(GAddress *address, GAddressType type);
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GAddressType GAddress_GetFamily(GAddress *address);
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/* The use of any of the next functions will set the address family to
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 * the specific one. For example if you use GAddress_INET_SetHostName,
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 * address family will be implicitly set to AF_INET.
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 */
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GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
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GSocketError GAddress_INET_SetBroadcastAddress(GAddress *address);
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GSocketError GAddress_INET_SetAnyAddress(GAddress *address);
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GSocketError GAddress_INET_SetHostAddress(GAddress *address,
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                                          unsigned long hostaddr);
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GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
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                                       const char *protocol);
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GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
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GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
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                                       size_t sbuf);
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unsigned long GAddress_INET_GetHostAddress(GAddress *address);
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unsigned short GAddress_INET_GetPort(GAddress *address);
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GSocketError _GAddress_translate_from(GAddress *address,
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                                      struct sockaddr *addr, int len);
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GSocketError _GAddress_translate_to  (GAddress *address,
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                                      struct sockaddr **addr, int *len);
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GSocketError _GAddress_Init_INET(GAddress *address);
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#if wxUSE_IPV6
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GSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname);
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GSocketError GAddress_INET6_SetAnyAddress(GAddress *address);
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GSocketError GAddress_INET6_SetHostAddress(GAddress *address,
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                                          struct in6_addr hostaddr);
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GSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port,
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                                       const char *protocol);
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GSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port);
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GSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname,
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                                       size_t sbuf);
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GSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr);
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unsigned short GAddress_INET6_GetPort(GAddress *address);
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#endif // wxUSE_IPV6
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// these functions are available under all platforms but only implemented under
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// Unix ones, elsewhere they just return GSOCK_INVADDR
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GSocketError _GAddress_Init_UNIX(GAddress *address);
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GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
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GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
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#endif /* wxUSE_SOCKETS */
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#endif /* _WX_GSOCKET_H_ */
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